Spp
0f378aac24
Dungeon Finder: Fix Teleport issues
...
- Trying to leave the dungeon using the portal will teleport you back to the save point
- If group is disbanded all people is teleported out
--HG--
branch : trunk
2010-08-13 09:24:24 +02:00
Spp
4558ac1d2a
Fix typo in previous commit that broke Dungeon Finder
...
--HG--
branch : trunk
2010-08-13 08:54:01 +02:00
Spp
663bd9404a
Dungeon Finder: Change ASSERT with returns wherever is possible. If it affects packets then make sure it fills the correct data.
...
Thanks to a553r7fa1|3d for spotting the packet problem
--HG--
branch : trunk
2010-08-13 08:06:04 +02:00
Machiavelli
b98874fce0
Make access to ObjectMgr´s creature and gobject respawntime storage threadsafe.
...
(TODO: Maybe this should be stored on map level instead)
Fixes issue #3006
Fixes issue #3071
--HG--
branch : trunk
2010-08-13 01:16:50 +02:00
click
91eed572af
externals/libmpq: sync with upstream repository [r309] - thanks to ge0rg!
...
--HG--
branch : trunk
2010-08-13 00:00:59 +02:00
Spp
999bae68a4
Add null check to prevent a crash.
...
Closses issue 3405
--HG--
branch : trunk
2010-08-12 20:31:49 +02:00
click
03a0bcad09
Buildsystem/Windows: Set preload.cmake and related function as examples, and not actively used
...
- Sets the default CMAKE_INSTALL_PREFIX to <programfiles location>/<projectname> on Windows
--HG--
branch : trunk
2010-08-12 19:13:15 +02:00
click
76bbd66d76
SQL: Rename SQL-file from [9332] to reflect the db it belongs to
...
--HG--
branch : trunk
rename : sql/updates/9332_spell_proc_event.sql => sql/updates/9332_world_spell_proc_event.sql
2010-08-12 18:57:02 +02:00
azazel
ed08bedc6e
* Modify PlayerScript::OnChat hook. Now it takes one optional parameter of type void *. Value of this parameter depends on chat type.
...
* Modify chat and emote hook in PlayerScript to take Player parameter insted on WorldSession (this is player script, isn't it?)
* Move calls of OnChat hooks after validation of parameters and before actual call to chat methods. It's more logical because otherwise it will be necessary to repeat validation inside hooks.
* Make use of new PlayeScript hooks. Move chat logging logic into separate script.
* Add one path to scripts CMakeLists to make ChatLogScript happy.
--HG--
branch : trunk
2010-08-12 22:33:45 +06:00
QAston
f9997b7eb3
*Typofix - thanks Paradox for spotting
...
--HG--
branch : trunk
2010-08-12 18:13:11 +02:00
azazel
f8eed4da58
Add checks to prevent some player stats from overflowing thus making such exploits as 65k SP impossible.
...
This change affects such stats as spell power, feral AP, mana regen and health regen.
--HG--
branch : trunk
2010-08-12 22:07:56 +06:00
QAston
a630f78c98
*Remove transports from world on MapManager delete - thanks to click for help.
...
--HG--
branch : trunk
2010-08-12 18:06:40 +02:00
Shauren
087b273ad3
Added possibility to start timed achievements with already lost time (will be used in battlegrounds)
...
--HG--
branch : trunk
2010-08-12 13:38:31 +02:00
Shauren
ce5cf139f7
Buildsystem: compile libmpq only with TOOLS
...
--HG--
branch : trunk
2010-08-12 13:35:00 +02:00
teacher
898d57f09b
Minor sql cleanup, no need to re-apply anything.
...
--HG--
branch : trunk
2010-08-12 09:22:54 +02:00
azazel
c6b4309f1e
* Unsummon pet if direct control spell expire out of visibility range from owner (base on VladimirMangos changes)
...
* Move repeating code to separate method
--HG--
branch : trunk
2010-08-12 12:14:32 +06:00
silinoron
c7b48c1ca9
Add PlayerScript hooks:
...
* OnMoneyChanged
* OnGiveXP
* OnReputationChange
* OnChat
* OnEmote
* OnTextEmote
--HG--
branch : trunk
2010-08-11 22:53:31 -07:00
silinoron
ce29cfa7f7
Fixed linker errors caused by my foolishness.
...
--HG--
branch : trunk
2010-08-11 21:24:09 -07:00
silinoron
0963cb3aea
Implement a PlayerScript class with a handful of new hooks:
...
* OnPVPKill
* OnCreatureKill
* OnPlayerKilledByCreature
* OnPlayerLevelChanged
* OnPlayerFreeTalentPointsChanged
* OnPlayerTalentsReset
* More hooks may be added in the future
--HG--
branch : trunk
2010-08-11 19:52:58 -07:00
Machiavelli
bd1f9ceaf9
Fix Emalon + adds AI initialization
...
--HG--
branch : trunk
2010-08-12 03:38:34 +02:00
click
0d73f6cc7e
BuildSystem/OSX: Utilize system-installed crypto.dylib - should help a little bit more on OSX-compiles
...
--HG--
branch : trunk
2010-08-12 03:18:37 +02:00
click
a7c3ac2e19
Buildsystem/Windows: Adjust the installation-parameters for ACE to install only the compiled runtime binary (.dll-file), not .lib-files etc
...
(Thanks to paradox for the heads up)
--HG--
branch : trunk
2010-08-12 01:46:47 +02:00
click
293ed49eaa
Buildsystem: Ensure that we're on a Windows-platform if attempting to load Windows-specific includefiles
...
(Why the hoot can't Microsoft use the same things as the rest of the world, and stick to standards!?)
--HG--
branch : trunk
2010-08-11 22:26:39 +02:00
click
113d05b9d5
Buildsystem/Windows: Adjust includepaths slightly for extractortools to work properly with VC9
...
--HG--
branch : trunk
2010-08-11 22:08:12 +02:00
Machiavelli
5a2b6cc0fb
This is why we need to be consistent in the code, so we can find and replace globally without having to check out every individual file.
...
Fixes build.
--HG--
branch : trunk
2010-08-11 22:07:01 +02:00
Machiavelli
d5270f9e0d
Globally find & replace InstanceScript* GetInstanceData_InstanceMapScript(Map* pMap) -> InstanceScript* GetInstanceScript(InstanceMap* pMap) const, this makes sure instance scripts get initialized properly and prevents crashes in scripts.
...
NOTE: this either breaks or fixes crlf, have no time to check now.
--HG--
branch : trunk
2010-08-11 21:52:44 +02:00
click
f630c5ad71
Buildsystem/Windows: Make VS9.0 shut up when compiling libmpq under windows (Why can't MS include standard headers in reasonable locations!)
...
--HG--
branch : trunk
2010-08-11 21:39:19 +02:00
click
79cf28383e
Add missing file from previous commit
...
--HG--
branch : trunk
2010-08-11 21:06:21 +02:00
click
780ed1b01c
Buildsystem: Clean up build-process on all platforms
...
- Windows: Use CMAKE_INSTALL_PREFIX as a 'final install' directory (thanks to paradox for the preload-handling)
(New target INSTALL, -not- included as part of ALL_BUILD (must be specifically run for installation to start)
- All: Build libmpq library (used for tools)
- All: Build extractiontools with hardlinked mpq-library (no need to install it anymore)
- All: Move jemalloc from being harddefined to using a CMake string (fixes issue 3378) (thanks to tru.bazoozoo for the idea, alternative added)
--HG--
branch : trunk
2010-08-11 20:55:14 +02:00
click
fab120c87c
externals/libmpq: sync with upstram provider (r308)
...
--HG--
branch : trunk
2010-08-11 17:07:56 +02:00
Shauren
24031cd6b9
Buildsystem: Removed unused MemoryLeaks files
...
Buildsystem/Windows: WheatyExceptionReport is now build in worldserver and authserver instead of shared (fixes crash reports not being generated)
--HG--
branch : trunk
2010-08-11 16:59:36 +02:00
click
3002300e71
Backed out changeset 2f79fd19c2c5 - needs some more thought, sorry - I promise it will work better once I got it sorted properly!
...
--HG--
branch : trunk
2010-08-10 23:11:40 +02:00
click
29e152f42b
Buildsystem/Windows: Use CMAKE_INSTALL_PREFIX as result-dir for output (Thanks to Paradox)
...
(Suggested change for genrevisions default path retained to avoid breaking earlier builds, and it's not really a "server binary")
Fixes issue 3366
--HG--
branch : trunk
2010-08-10 22:40:34 +02:00
Shauren
fc45c6db07
Added internal cooldown for the following (both heroic and normal versions):
...
Althor's Abacus
Corpse Tongue Coin
Dislodged Foreign Object
Phylactery of the Nameless Lich
Whispering Fanged Skull
Ashen Verdict rings
--HG--
branch : trunk
2010-08-10 20:40:37 +02:00
Shauren
36d1405b52
Fixed bug allowing players to enter instance even if selected difficulty was disabled
...
Added map id to log when player tries to enter disabled map
--HG--
branch : trunk
2010-08-10 19:40:35 +02:00
click
4f9ec558f4
Buildsystem/Linux: Remove -DCENTOS flag and enforce linking with ncurses in case of older revisions of CentOS (thanks to QAston and vaska94/kingwee)
...
Closes issue 2908
--HG--
branch : trunk
2010-08-10 19:15:50 +02:00
Shauren
b29e64bd1f
BuildSystem: Removed old, unused option
...
--HG--
branch : trunk
2010-08-10 15:25:50 +02:00
Shauren
88965d9419
Fixed honor points and arena points displaying in currency tab
...
Currencies lost (spent all in vendor) are not removed from known currencies tab, they now display 0 count
--HG--
branch : trunk
2010-08-10 13:26:07 +02:00
John Holiver
231a1bfe45
Small fix for the Flame Tsunami DoT debuff.
...
It isnt perfect yet, correct factions for Lava Blaze and Flame Tsunami NPCs are needed to remove hack.
* SQL needed
--HG--
branch : trunk
2010-08-09 19:05:53 -03:00
Shauren
58a219b4b6
BuildSystem/Windows: "compress" setting compiler flags into one statement
...
--HG--
branch : trunk
2010-08-09 23:54:22 +02:00
click
a8303b38e6
Merge
...
--HG--
branch : trunk
2010-08-09 23:17:02 +02:00
click
816acb11a4
BuilSystem: Clean up some small but annoying things from my earlier commits:
...
- return to using default CMake buildconfiguration (release, relwithdebinfo, debug, minsizerel
Note: These are not yet populated as buildmodes : relwithdebinfo / minsizerel (will be created later)
- change it so that genrev creates revision.h properly (after genrev has been compiled successfully)
- split scripts/game PCH creation depending on which part a user wants to compile (default on) (thanks shauren)
--HG--
branch : trunk
2010-08-09 23:14:16 +02:00
XTZGZoReX
cecb8117d5
Aaand, finally, scripting is working. Thanks to Derex for helping with debugging/suggestions.
...
--HG--
branch : trunk
2010-08-09 16:07:03 -05:00
Shauren
5709c8be0d
achievement_criteria_data data type 11 is now handled by core team (as its purpose is scriptname only)
...
Reimporting of SQL is not needed
--HG--
branch : trunk
2010-08-09 22:08:03 +02:00
click
4b5c9552cb
BuildSystem/Windows: Add RelWithDebInfo configuration-type (reverts previous commit for fixups with RelWithDebInfo buildtype)
...
+ Stuff revision.h in under genrev project (yay, another project removed from projectlist)
--HG--
branch : trunk
2010-08-09 21:36:03 +02:00
Shauren
79dcd5859a
BuildSystem/Windows: Force creating debug information in Release build if DEBUG is selected in cmake
...
--HG--
branch : trunk
2010-08-09 19:19:02 +02:00
Shauren
c132b5d08d
Fixed script name for announcer in Trial of the Champion
...
--HG--
branch : trunk
2010-08-09 20:56:40 +02:00
click
3d48c480ce
Fix: append a .c_str() on a variable in Spell.cpp (no more grumpy compilers) - Thanks to StormByte for the heads up
...
Fixes issue 3343
--HG--
branch : trunk
2010-08-09 20:20:55 +02:00
click
8c49f2bc0d
Buildsystem: Copy configuration-file over to binaries-directory on MSVC after successfully compiling authserver/worldserver).
...
(Default .dist extensions for the filenames are used to not overwrite possible changes from earlier runs or compilations).
--HG--
branch : trunk
2010-08-09 20:18:31 +02:00
XTZGZoReX
70fc93da7b
* Get rid of virtual function calls completely, seeing as they weren't necessary. Thanks to Ge0rG and Derex for enlightening me about this.....
...
* Also add map ID for EoE instance script (thanks Silinoron).
--HG--
branch : trunk
2010-08-09 19:53:21 +02:00
silinoron
a094d3e281
Properly initialize instance scripts with the appropriate map id to avoid loadup errors.
...
--HG--
branch : trunk
2010-08-09 10:37:28 -07:00
azazel
f5399618d9
Implement reputation rates and aura effects for Spell::EffectReputation() (thanks Lynx3d)
...
--HG--
branch : trunk
2010-08-09 23:22:31 +06:00
azazel
5643dee52f
Avoid explicit client max level use for selction of bg/arena bracket.
...
This allows to use brackets like 85-89 existing for some maps
(if server allows levels more than 80) (thanks VladimirMangos)
--HG--
branch : trunk
2010-08-09 23:09:36 +06:00
azazel
464c0c1611
* Process GAMEOBJECT_TYPE_FISHINGHOLE in normal way as for other GO's (thanks NoFantasy)
...
* Improve process for Use() of GAMEOBJECT_TYPE_SUMMONING_RITUAL (thanks NoFantasy)
--HG--
branch : trunk
2010-08-09 22:50:30 +06:00
click
72d27a34fd
Clean up some doubledefined ScriptPCH.h includes
...
--HG--
branch : trunk
2010-08-09 16:24:13 +02:00
XTZGZoReX
099b66a899
* Fixed issue in OutdoorPvPMgr::LoadTemplates. (Note to self: don't take the address of a temporary, damnit)
...
--HG--
branch : trunk
2010-08-09 14:58:50 +02:00
XTZGZoReX
a038772b3e
* Remove Player::SetSession (obsolete and dangerous function).
...
* Speed up map script searches (avoid redundant loops).
* Fix linking errors for ScriptObject::RegisterSelf.
--HG--
branch : trunk
extra : rebase_source : 2ba48fdab4e119c6de7fe64e47c5b8115fdac1b5
2010-08-09 11:07:23 +02:00
Shauren
4392b95703
Fixed scriptName check in achievement_criteria_data loader
...
--HG--
branch : trunk
2010-08-09 10:56:59 +02:00
click
6729518dbb
Buildsytem/All: Clean up main CMakeLists.txt a tad bit
...
- Move genrevision subproject into own folder to avoid clutter (less junk)
- Make options a bit more understandable (for CMake GUI)
- Arrange CMakeLists.txt actions into subsections so it's easier to understand
--HG--
branch : trunk
2010-08-09 05:22:58 +02:00
QAston
fa8a826656
*(More) correct implementation of SPELL_EFFECT_PULL_TOWARDS_DEST(145)
...
--HG--
branch : trunk
2010-08-09 02:31:42 +02:00
click
abd261b1a1
Replace (CR) character from all converted scripts and replace it with it's proper (LF) counterpart
...
- should fix the "linking scripts" failure (not tested)
--HG--
branch : trunk
2010-08-09 01:52:26 +02:00
QAston
910864c856
*Missing ScriptName column in achievement_criteria_data loader.
...
--HG--
branch : trunk
2010-08-09 00:12:54 +02:00
Shauren
ede953500b
Fixed line endings in 9237_world_outdoorpvp_template.sql
...
Remove no longer existing scripts from ScriptLoader
--HG--
branch : trunk
2010-08-08 22:57:07 +02:00
Supabad
ebc0821e88
set correct script in class instance the eye,
...
remove line endings in g3dlite\g3d\ray.h
--HG--
branch : trunk
2010-08-08 22:49:20 +02:00
XTZGZoReX
d75011c4a8
* Fix SQL errors, again thanks to Machiavelli.
...
--HG--
branch : trunk
2010-08-08 22:05:28 +02:00
XTZGZoReX
93bca275aa
* Fix possible crash, thanks to Machiavelli for spotting it.
...
--HG--
branch : trunk
2010-08-08 22:02:11 +02:00
XTZGZoReX
936e641b84
Fix.
...
--HG--
branch : trunk
2010-08-08 14:37:58 -05:00
Shauren
db75157d74
Fixed icons for windows
...
--HG--
branch : trunk
2010-08-08 21:04:56 +02:00
click
e15d1c37f4
Add a compileflag for authserver/worldserver/scripts that allows GCC-users to
...
catch (if any) a few bugs that are otherwise (normally) optimized away.
+ Adjust .hgignore slightly (remove lock on MSVC-projects, we have none)
+ Properly upload the corrected version of the whitespace-script (sigh...)
--HG--
branch : trunk
2010-08-08 21:02:56 +02:00
azazel
e5c797cef6
* Fix remaining errors in scripts project
...
* Remove now obsolete ScriptedInstance.h file
--HG--
branch : trunk
2010-08-09 00:56:10 +06:00
John Holiver
b3b7ffdfeb
[FIX] Intravenous Healing Potion. Thanks Gyullo.
...
--HG--
branch : trunk
2010-08-08 15:59:17 -03:00
QAston
617a56ba29
*Implement spell casting on transports (no more out of range error, etc)
...
*Add MO transports to ObjectAccessor storage
*Add functions Position::RelocateOffset and Position::GetPositionOffsetTo to help offset manipulations - BIG thanks to azazelkon for creating formulas!
*Add function to output debug info for MovementInfo and SpellCastTargets
*Throw ByteBufferException on incorrect packGUID read
*Add rfinish function to finish bytebuffer read.
--HG--
branch : trunk
2010-08-08 20:32:14 +02:00
XTZGZoReX
48c4d4551c
Fix.
...
--HG--
branch : trunk
2010-08-08 13:06:17 -05:00
azazel
39ab39f6cb
Source code for the scripts converter.
...
NOTE: It is pretty straighforward and ugly, so make sure you check all the changes it does. :P
--HG--
branch : trunk
2010-08-09 00:01:35 +06:00
click
1f80c7b3c0
Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
...
--HG--
branch : trunk
2010-08-08 19:45:53 +02:00
click
31160bcfce
Buildsystem/Windows: Minor adjustment to use the correct "environment"-variable in both VS2008 and VS2010
...
--HG--
branch : trunk
2010-08-08 19:11:57 +02:00
azazel
590199d8e1
* Rename InstanceData to InstanceScript
...
* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.
--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
2010-08-08 22:54:58 +06:00
click
8a69e50d6a
Buildsystem/Windows: Put all finished products (compiled executables and external DLLs) in BUILDDIR/bin/<builddtype>/
...
(Some cleanups will be done to this later, this is just POC for developers)
--HG--
branch : trunk
2010-08-08 18:34:35 +02:00
XTZGZoReX
39c61157c5
Fixed *nix build.
...
--HG--
branch : trunk
2010-08-08 09:36:45 -05:00
Shauren
bd926de31c
Correct include dirs in scripts and achievement_scripts build errors (because of Battleground renames)
...
--HG--
branch : trunk
2010-08-08 15:37:42 +02:00
Shauren
2ea64ea173
Added #ifdef _WIN32 to Windows-specific files
...
--HG--
branch : trunk
2010-08-08 15:17:27 +02:00
Shauren
68d24581aa
PCH for scripts is now fixed
...
--HG--
branch : trunk
2010-08-08 15:07:35 +02:00
Shauren
03a7683ef2
Fix PCH for scripts
...
--HG--
branch : trunk
2010-08-08 14:12:11 +02:00
XTZGZoReX
eddeef5431
* Convert Ashenvale scripts.
...
--HG--
branch : trunk
2010-08-08 14:03:22 +02:00
XTZGZoReX
02121a026e
* Convert npc_professor_phizzlethorpe.
...
--HG--
branch : trunk
extra : rebase_source : 55c18bea7f25634a86c028cff3bbf2a2c10420d3
2010-08-08 13:48:01 +02:00
Shauren
0758e9f78a
More cleaning for CMakeLists
...
Moved ScriptPCH from game directory to scripts
--HG--
branch : trunk
rename : src/server/game/PrecompiledHeaders/ScriptPCH.cpp => src/server/scripts/PrecompiledHeaders/ScriptPCH.cpp
rename : src/server/game/PrecompiledHeaders/ScriptPCH.h => src/server/scripts/PrecompiledHeaders/ScriptPCH.h
2010-08-08 12:41:22 +02:00
John Holiver
99a054bfd2
Converting EasternKingdoms/ZulAman and EasternKingdoms/ZulGurub.
...
Need to recheck tomorrow. :)
--HG--
branch : trunk
2010-08-08 05:01:17 -03:00
John Holiver
0ce01cdb63
Missed a new file from EasternKingdoms/Uldaman
...
--HG--
branch : trunk
2010-08-08 03:41:36 -03:00
XTZGZoReX
2974727ad4
* Useless declaration.
...
--HG--
branch : trunk
2010-08-08 05:39:59 +02:00
XTZGZoReX
87965e764e
* Remove empty ScriptedSmartAI files.
...
--HG--
branch : trunk
2010-08-08 05:36:51 +02:00
XTZGZoReX
9083271a2f
* Some singleton renames for consistency:
...
accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr
--HG--
branch : trunk
2010-08-08 05:25:45 +02:00
XTZGZoReX
93fc24ece9
* Remove lame ScriptedInstance define.
...
--HG--
branch : trunk
2010-08-08 05:09:27 +02:00
XTZGZoReX
e03c873bcf
* Move weather management to new WeatherMgr (yes, I care that much about the weather - I really do).
...
--HG--
branch : trunk
2010-08-08 05:06:13 +02:00
XTZGZoReX
18dce8897f
* Rename: Sha1Hash -> SHA1Hash.
...
--HG--
branch : trunk
2010-08-08 04:49:04 +02:00
XTZGZoReX
909e332579
* Rename: BattleGround -> Battleground.
...
--HG--
branch : trunk
2010-08-08 04:37:24 +02:00
click
3d1efa6ed7
Renaming a little bit more - this IS war!
...
--HG--
branch : trunk
rename : src/server/game/BattleGrounds/BattleGroundQueue.cpp => src/server/game/Battlegrounds/BattlegroundQueue.cpp
rename : src/server/game/BattleGrounds/BattleGroundQueue.h => src/server/game/Battlegrounds/BattlegroundQueue.h
2010-08-08 04:27:32 +02:00
click
4cb0f25b94
Some consistency-cleanups on the TC battleground (This means war?)
...
--HG--
branch : trunk
rename : src/server/game/BattleGrounds/ArenaTeam.cpp => src/server/game/Battlegrounds/ArenaTeam.cpp
rename : src/server/game/BattleGrounds/ArenaTeam.h => src/server/game/Battlegrounds/ArenaTeam.h
rename : src/server/game/BattleGrounds/BattleGround.cpp => src/server/game/Battlegrounds/Battleground.cpp
rename : src/server/game/BattleGrounds/BattleGround.h => src/server/game/Battlegrounds/Battleground.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundAA.cpp => src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundAA.h => src/server/game/Battlegrounds/Zones/BattlegroundAA.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundAB.cpp => src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundAB.h => src/server/game/Battlegrounds/Zones/BattlegroundAB.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundAV.cpp => src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundAV.h => src/server/game/Battlegrounds/Zones/BattlegroundAV.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundBE.cpp => src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundBE.h => src/server/game/Battlegrounds/Zones/BattlegroundBE.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundDS.cpp => src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundDS.h => src/server/game/Battlegrounds/Zones/BattlegroundDS.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundEY.cpp => src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundEY.h => src/server/game/Battlegrounds/Zones/BattlegroundEY.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundIC.cpp => src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundIC.h => src/server/game/Battlegrounds/Zones/BattlegroundIC.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundNA.cpp => src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundNA.h => src/server/game/Battlegrounds/Zones/BattlegroundNA.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundRB.cpp => src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundRB.h => src/server/game/Battlegrounds/Zones/BattlegroundRB.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundRL.cpp => src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundRL.h => src/server/game/Battlegrounds/Zones/BattlegroundRL.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundRV.cpp => src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundRV.h => src/server/game/Battlegrounds/Zones/BattlegroundRV.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundSA.cpp => src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundSA.h => src/server/game/Battlegrounds/Zones/BattlegroundSA.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp => src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundWS.h => src/server/game/Battlegrounds/Zones/BattlegroundWS.h
2010-08-08 04:12:18 +02:00
XTZGZoReX
bee3e7c681
* Some cleanups and fixes in cmakes.
...
--HG--
branch : trunk
2010-08-08 04:08:18 +02:00
XTZGZoReX
66f1ac04d5
* Rename SARC4 to ARC4.
...
--HG--
branch : trunk
2010-08-08 03:55:24 +02:00
XTZGZoReX
d15556589d
* Move BattleGroundQueue to its own cpp/h.
...
--HG--
branch : trunk
2010-08-08 03:41:46 +02:00