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TCPlayerbotCore/src/game/Totem.cpp
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
#include "Totem.h"
#include "WorldPacket.h"
#include "Log.h"
#include "Group.h"
#include "Player.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
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Totem::Totem(SummonPropertiesEntry const *properties, Unit *owner) : Minion(properties, owner)
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{
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m_summonMask |= SUMMON_MASK_TOTEM;
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m_duration = 0;
m_type = TOTEM_PASSIVE;
}
void Totem::Update( uint32 time )
{
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if (!m_owner->isAlive() || !isAlive())
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{
UnSummon(); // remove self
return;
}
if (m_duration <= time)
{
UnSummon(); // remove self
return;
}
else
m_duration -= time;
Creature::Update( time );
}
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void Totem::InitStats(uint32 duration)
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{
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Minion::InitStats(duration);
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CreatureInfo const *cinfo = GetCreatureInfo();
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if (m_owner->GetTypeId()==TYPEID_PLAYER && cinfo)
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{
uint32 display_id = objmgr.ChooseDisplayId(((Player*)m_owner)->GetTeam(),cinfo);
CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
if (minfo)
display_id = minfo->modelid;
SetDisplayId(display_id);
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}
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// Get spell casted by totem
SpellEntry const * totemSpell = sSpellStore.LookupEntry(GetSpell());
if (totemSpell)
{
// If spell have cast time -> so its active totem
if (GetSpellCastTime(totemSpell))
m_type = TOTEM_ACTIVE;
}
if(GetEntry() == SENTRY_TOTEM_ENTRY)
SetReactState(REACT_AGGRESSIVE);
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m_duration = duration;
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SetLevel(m_owner->getLevel());
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}
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void Totem::InitSummon()
{
WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8);
data << GetGUID();
SendMessageToSet(&data, true);
if(m_type == TOTEM_PASSIVE)
CastSpell(this, GetSpell(), true);
}
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void Totem::UnSummon()
{
SendObjectDeSpawnAnim(GetGUID());
CombatStop();
RemoveAurasDueToSpell(GetSpell());
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// clear owenr's totem slot
for(int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i)
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{
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if(m_owner->m_SummonSlot[i]==GetGUID())
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{
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m_owner->m_SummonSlot[i] = 0;
break;
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}
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}
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m_owner->RemoveAurasDueToSpell(GetSpell());
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//remove aura all party members too
Group *pGroup = NULL;
if (m_owner->GetTypeId() == TYPEID_PLAYER)
{
// Not only the player can summon the totem (scripted AI)
pGroup = ((Player*)m_owner)->GetGroup();
if (pGroup)
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{
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for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* Target = itr->getSource();
if(Target && pGroup->SameSubGroup((Player*)m_owner, Target))
Target->RemoveAurasDueToSpell(GetSpell());
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}
}
}
AddObjectToRemoveList();
}
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bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
{
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// TODO: possibly all negative auras immuned?
switch(spellInfo->EffectApplyAuraName[index])
{
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case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_LEECH:
case SPELL_AURA_MOD_FEAR:
case SPELL_AURA_TRANSFORM:
return true;
default:
break;
}
return Creature::IsImmunedToSpellEffect(spellInfo, index);
}
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