2008-10-02 16:23:55 -05:00
/*
2008-10-23 03:29:52 -05:00
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
2008-10-14 11:57:03 -05:00
*
2008-10-23 03:29:52 -05:00
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
2008-10-02 16:23:55 -05:00
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
2008-10-14 11:57:03 -05:00
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
2008-10-02 16:23:55 -05:00
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
2008-10-14 11:57:03 -05:00
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
2008-10-02 16:23:55 -05:00
*/
#include "Totem.h"
#include "WorldPacket.h"
#include "MapManager.h"
#include "Log.h"
#include "Group.h"
#include "Player.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
Totem :: Totem () : Creature ()
{
m_isTotem = true ;
m_duration = 0 ;
m_type = TOTEM_PASSIVE ;
}
void Totem :: Update ( uint32 time )
{
Unit * owner = GetOwner ();
if ( ! owner || ! owner -> isAlive () || ! this -> isAlive ())
{
UnSummon (); // remove self
return ;
}
if ( m_duration <= time )
{
UnSummon (); // remove self
return ;
}
else
m_duration -= time ;
Creature :: Update ( time );
}
void Totem :: Summon ( Unit * owner )
{
CreatureInfo const * cinfo = GetCreatureInfo ();
2008-10-27 11:48:45 -05:00
if ( owner -> GetTypeId () == TYPEID_PLAYER && cinfo )
2008-10-02 16:23:55 -05:00
{
2008-10-27 15:28:04 -05:00
uint32 modelid = 0 ;
if ((( Player * ) owner ) -> GetTeam () == HORDE )
{
if ( cinfo -> Modelid3 )
modelid = cinfo -> Modelid3 ;
else if ( cinfo -> Modelid4 )
modelid = cinfo -> Modelid4 ;
}
2008-10-02 16:23:55 -05:00
else
2008-10-27 11:48:45 -05:00
{
2008-10-27 15:28:04 -05:00
if ( cinfo -> Modelid1 )
modelid = cinfo -> Modelid1 ;
else if ( cinfo -> Modelid2 )
modelid = cinfo -> Modelid2 ;
2008-10-27 11:48:45 -05:00
}
2008-10-27 15:28:04 -05:00
if ( modelid )
SetDisplayId ( modelid );
else
sLog . outErrorDb ( "Totem::Summon: Missing modelid information for entry %u, team %u, totem will use default values." , GetEntry (),(( Player * ) owner ) -> GetTeam ());
2008-10-02 16:23:55 -05:00
}
2008-10-27 11:48:45 -05:00
// Only add if a display exists.
sLog . outDebug ( "AddObject at Totem.cpp line 49" );
SetInstanceId ( owner -> GetInstanceId ());
owner -> GetMap () -> Add (( Creature * ) this );
2008-10-02 16:23:55 -05:00
WorldPacket data ( SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE , 8 );
data << GetGUID ();
SendMessageToSet ( & data , true );
AIM_Initialize ();
switch ( m_type )
{
case TOTEM_PASSIVE : CastSpell ( this , GetSpell (), true ); break ;
case TOTEM_STATUE : CastSpell ( GetOwner (), GetSpell (), true ); break ;
default : break ;
}
2008-11-20 18:54:50 -06:00
if ( GetEntry () == SENTRY_TOTEM_ENTRY )
2008-12-07 09:21:12 -06:00
SetReactState ( REACT_AGGRESSIVE );
2008-10-02 16:23:55 -05:00
}
void Totem :: UnSummon ()
{
SendObjectDeSpawnAnim ( GetGUID ());
CombatStop ();
RemoveAurasDueToSpell ( GetSpell ());
Unit * owner = this -> GetOwner ();
if ( owner )
{
// clear owenr's totem slot
for ( int i = 0 ; i < MAX_TOTEM ; ++ i )
{
if ( owner -> m_TotemSlot [ i ] == GetGUID ())
{
owner -> m_TotemSlot [ i ] = 0 ;
break ;
}
}
owner -> RemoveAurasDueToSpell ( GetSpell ());
//remove aura all party members too
Group * pGroup = NULL ;
if ( owner -> GetTypeId () == TYPEID_PLAYER )
{
// Not only the player can summon the totem (scripted AI)
pGroup = (( Player * ) owner ) -> GetGroup ();
if ( pGroup )
{
for ( GroupReference * itr = pGroup -> GetFirstMember (); itr != NULL ; itr = itr -> next ())
{
Player * Target = itr -> getSource ();
if ( Target && pGroup -> SameSubGroup (( Player * ) owner , Target ))
Target -> RemoveAurasDueToSpell ( GetSpell ());
}
}
}
}
CleanupsBeforeDelete ();
AddObjectToRemoveList ();
}
void Totem :: SetOwner ( uint64 guid )
{
2008-12-12 11:21:28 -06:00
SetCreatorGUID ( guid );
SetOwnerGUID ( guid );
if ( Unit * owner = GetOwner ())
2008-10-02 16:23:55 -05:00
{
this -> setFaction ( owner -> getFaction ());
this -> SetLevel ( owner -> getLevel ());
}
}
Unit * Totem :: GetOwner ()
{
uint64 ownerid = GetOwnerGUID ();
if ( ! ownerid )
return NULL ;
return ObjectAccessor :: GetUnit ( * this , ownerid );
}
void Totem :: SetTypeBySummonSpell ( SpellEntry const * spellProto )
{
// Get spell casted by totem
SpellEntry const * totemSpell = sSpellStore . LookupEntry ( GetSpell ());
if ( totemSpell )
{
// If spell have cast time -> so its active totem
if ( GetSpellCastTime ( totemSpell ))
m_type = TOTEM_ACTIVE ;
}
if ( spellProto -> SpellIconID == 2056 )
m_type = TOTEM_STATUE ; //Jewelery statue
}
2008-10-19 16:52:50 -05:00
2008-11-23 14:42:32 -06:00
bool Totem :: IsImmunedToSpell ( SpellEntry const * spellInfo , bool useCharges )
2008-10-19 16:52:50 -05:00
{
2008-11-23 14:42:32 -06:00
/* for (int i=0;i<3;i++)
2008-10-19 16:52:50 -05:00
{
switch(spellInfo->EffectApplyAuraName[i])
{
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_LEECH:
return true;
default:
continue;
}
2008-11-23 14:42:32 -06:00
}*/
2008-10-19 16:52:50 -05:00
return Creature :: IsImmunedToSpell ( spellInfo , useCharges );
2008-11-23 14:42:32 -06:00
}