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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
#include "Totem.h"
#include "WorldPacket.h"
#include "Log.h"
#include "Group.h"
#include "Player.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
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Totem :: Totem ( SummonPropertiesEntry const * properties , Unit * owner ) : Minion ( properties , owner )
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{
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m_summonMask |= SUMMON_MASK_TOTEM ;
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m_duration = 0 ;
m_type = TOTEM_PASSIVE ;
}
void Totem :: Update ( uint32 time )
{
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if ( ! m_owner -> isAlive () || ! isAlive ())
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{
UnSummon (); // remove self
return ;
}
if ( m_duration <= time )
{
UnSummon (); // remove self
return ;
}
else
m_duration -= time ;
Creature :: Update ( time );
}
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void Totem :: InitSummon ( uint32 duration )
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{
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Minion :: InitSummon ( duration );
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CreatureInfo const * cinfo = GetCreatureInfo ();
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if ( m_owner -> GetTypeId () == TYPEID_PLAYER && cinfo )
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{
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uint32 modelid = 0 ;
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if ((( Player * ) m_owner ) -> GetTeam () == HORDE )
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{
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if ( cinfo -> Modelid_H1 )
modelid = cinfo -> Modelid_H1 ;
else if ( cinfo -> Modelid_H2 )
modelid = cinfo -> Modelid_H2 ;
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}
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else
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{
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if ( cinfo -> Modelid_A1 )
modelid = cinfo -> Modelid_A1 ;
else if ( cinfo -> Modelid_A2 )
modelid = cinfo -> Modelid_A2 ;
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}
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if ( modelid )
SetDisplayId ( modelid );
else
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sLog . outErrorDb ( "Totem::Summon: Missing modelid information for entry %u, team %u, totem will use default values." , GetEntry (),(( Player * ) m_owner ) -> GetTeam ());
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}
WorldPacket data ( SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE , 8 );
data << GetGUID ();
SendMessageToSet ( & data , true );
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if ( m_type == TOTEM_PASSIVE )
CastSpell ( this , GetSpell (), true );
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if ( GetEntry () == SENTRY_TOTEM_ENTRY )
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SetReactState ( REACT_AGGRESSIVE );
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m_duration = duration ;
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SetLevel ( m_owner -> getLevel ());
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// Get spell casted by totem
SpellEntry const * totemSpell = sSpellStore . LookupEntry ( GetSpell ());
if ( totemSpell )
{
// If spell have cast time -> so its active totem
if ( GetSpellCastTime ( totemSpell ))
m_type = TOTEM_ACTIVE ;
}
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}
void Totem :: UnSummon ()
{
SendObjectDeSpawnAnim ( GetGUID ());
CombatStop ();
RemoveAurasDueToSpell ( GetSpell ());
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Unit * owner = GetOwner ();
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if ( owner )
{
// clear owenr's totem slot
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for ( int i = SUMMON_SLOT_TOTEM ; i < MAX_TOTEM_SLOT ; ++ i )
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{
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if ( owner -> m_SummonSlot [ i ] == GetGUID ())
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{
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owner -> m_SummonSlot [ i ] = 0 ;
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break ;
}
}
owner -> RemoveAurasDueToSpell ( GetSpell ());
//remove aura all party members too
Group * pGroup = NULL ;
if ( owner -> GetTypeId () == TYPEID_PLAYER )
{
// Not only the player can summon the totem (scripted AI)
pGroup = (( Player * ) owner ) -> GetGroup ();
if ( pGroup )
{
for ( GroupReference * itr = pGroup -> GetFirstMember (); itr != NULL ; itr = itr -> next ())
{
Player * Target = itr -> getSource ();
if ( Target && pGroup -> SameSubGroup (( Player * ) owner , Target ))
Target -> RemoveAurasDueToSpell ( GetSpell ());
}
}
}
}
CleanupsBeforeDelete ();
AddObjectToRemoveList ();
}
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bool Totem :: IsImmunedToSpellEffect ( SpellEntry const * spellInfo , uint32 index ) const
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{
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// TODO: possibly all negative auras immuned?
switch ( spellInfo -> EffectApplyAuraName [ index ])
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{
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case SPELL_AURA_PERIODIC_DAMAGE :
case SPELL_AURA_PERIODIC_LEECH :
case SPELL_AURA_MOD_FEAR :
case SPELL_AURA_TRANSFORM :
return true ;
default :
break ;
}
return Creature :: IsImmunedToSpellEffect ( spellInfo , index );
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}
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