luis
157aefafea
new db
2026-10-08 23:06:14 -03:00
luis
d4145194ef
reworked db still crash
2026-10-08 23:05:38 -03:00
luis
cca3e1c6e5
Rework part 1
2026-10-08 21:04:54 -03:00
luis
cdea61cb08
Hotfixes fix
2026-10-08 17:22:57 -03:00
luis
e3fc13625a
Fix char db
2026-10-08 17:19:55 -03:00
luis
d25f3854a7
init rework
2026-10-08 15:37:27 -03:00
luis
1a711e795c
core fix warnings
2026-10-08 15:27:04 -03:00
Gexo91
d149ea9e23
Merge pull request #17 from Gexo91/main
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Complete housing visibility integration and remove legacy build
2026-10-08 20:16:33 +03:00
Gexo91
19c57f218e
Merge pull request #2 from Gexo91/feature/housing-roleplaycore
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Replace legacy housing with RoleplayCore housing
2026-10-08 20:15:02 +03:00
luis
7bac19160b
Antorus full
2026-10-08 13:22:10 -03:00
luis
fca67d5e31
Core helpers
2026-10-08 13:15:48 -03:00
luis
eec01fcff6
midniight quests
2026-10-08 12:53:46 -03:00
luis
7fc5ebee17
core crashfix
2026-10-08 12:27:19 -03:00
Gexo91
008710786c
Fix external linkage of BaseEntity fragment serialization
2026-10-08 18:11:15 +03:00
SistemasCPU
1cea2209f8
Core/Scripts: Removed unused Troll Initial zone scripts
2026-10-08 09:50:33 +02:00
Gexo91
0874f1517a
Merge main into housing integration, preserving main power and corpse changes
2026-10-08 08:43:26 +03:00
Gexo91
a41cc6bebd
Complete house type collection, initiative text packets and opcode formatters
2026-10-08 08:35:52 +03:00
luis
02fd9aaced
Core/Corpses: Encapsulate updatefield access
2026-10-07 23:41:42 -03:00
luis
53e6d41748
Midnight quests
2026-10-07 19:38:47 -03:00
luis
b10af19767
db quests
2026-10-07 11:49:07 -03:00
luis
c9e9e4916a
Core/Players: Replace hardcoded power type modifications after resurrect with power type flags
2026-10-07 11:47:43 -03:00
luis
05856b586d
Core/Units: Implement hasted power regen and separated spell haste from casting speed
2026-10-07 11:45:18 -03:00
StorM
66fc171381
Update spell_paladin.cpp
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Fix spell_pal_judgment
2026-10-07 11:45:38 +02:00
StorM
df21a38297
Add Master Shang Xi NPC and quest handling
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Implementation Start quests and logic
2026-10-07 11:08:49 +02:00
Gexo91
ad26472fef
Complete housing visibility integration and remove legacy build hooks
2026-10-07 08:56:59 +03:00
luis
bfe112b83a
typo
2026-10-06 19:45:12 -03:00
Gexo91
079013d7a2
Fix account namespace and deferred housing area-trigger creation
2026-10-06 23:47:31 +03:00
Gexo91
996c64f2ae
Remove duplicate area aura and housing session field declarations found by Windows PCH build
2026-10-06 23:30:28 +03:00
Gexo91
5c30b0eee9
Retain world scenario membership and bot roster cleanup in housing map and visibility hooks
2026-10-06 23:18:34 +03:00
Gexo91
6869299607
Preserve target login packets, Skyriding unlocks and delve cleanup while adding house map information
2026-10-06 23:15:47 +03:00
Gexo91
b03d8d5fbe
Wait for isolated MySQL shutdown before cleaning Windows test data
2026-10-06 23:13:49 +03:00
Gexo91
a4b2150a99
Support retail animation kit IDs and verify housing prepared SQL against migrated schemas
2026-10-06 23:06:33 +03:00
Gexo91
415cf913ab
Adapt world seed to target defaults and preserve existing quest, logout and DB2 behavior
2026-10-06 23:00:14 +03:00
Gexo91
2514add59f
Add housing cutover migrations and Windows SQL validation; reconcile core declarations
2026-10-06 22:53:23 +03:00
Gexo91
916ba81469
Replace legacy housing with RoleplayCore housing core and Windows integration build
2026-10-06 22:45:05 +03:00
StorM
a36df4c4c0
Fix crash in Mardum Illidari target selection
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Fix a worldserver freeze/crash caused by npc_illidari_fighting_invasion_begins
in Broken Isles / Mardum.
GetNextTarget() could call SelectRandomContainerElement() with an empty
target list when no valid hostile units were found.
This caused the map update worker to hang and eventually triggered the
worldserver FreezeDetector after 60 seconds.
Fix:
- Check if targetList is empty before selecting a random target.
- Return nullptr when no valid target is available.
- ScheduleTargetSelection() already handles nullptr and retries after 500ms.
Crash:
World Thread hangs for 60010 ms, forcing a crash!
File:
src/server/scripts/BrokenIsles/zone_mardum.cpp
2026-10-06 21:39:04 +02:00
luis
03314ed3c9
++
2026-10-06 10:43:20 -03:00
luis
63660e4cdf
quest
2026-10-06 05:11:18 -03:00
luis
32fcf68786
typo
2026-10-06 03:08:51 -03:00
luis
8133738a65
spell_sha_flametongue_weapon
2026-10-06 02:58:46 -03:00
luis
0f4172f4b0
more quest fixed
2026-10-05 13:27:48 -03:00
luis
d5d5d23f99
fix crash
2026-10-05 12:27:40 -03:00
luis
3a6ec38c1e
Scripts
2026-10-05 11:32:49 -03:00
luis
be688ce71c
Scripts/Spells: Implement rogue talent Swift Slasher
2026-10-05 11:29:56 -03:00
luis
47afa1f8ea
Scripts/Spells: Implement hunter talent Tensile Bowstring
2026-10-05 11:28:10 -03:00
luis
ae25dcfaa0
Scripts/Spells: Implement hunter talent No Scope
2026-10-05 11:26:49 -03:00
luis
0b95406ba1
Scripts/Spells: Implement hunter talent Bleak Powder
2026-10-05 11:25:37 -03:00
Shauren
9f7b277693
Core/Misc: Switch to G3D::Quat::fromYPRAngles in QuaternionData::fromEulerAnglesZYX and add QuaternionData::fromOrientation for cases where only orientation is available
...
Signed-off-by: luis <[email protected] >
2026-10-05 11:23:32 -03:00
luis
6ef27ab3c2
Core/Spells: Implement target limit for Starfire
2026-10-05 11:22:43 -03:00
luis
6ce126c421
Core/Quests: set LaunchQuest bit in QuestGiverQuestComplete packet only when UseQuestReward is not set
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* this fixes a bug which caused quests which were part of a quest chain AND had QUEST_FLAGS_AUTO_ACCEPT to double-select a quest menu entry, causing unwanted UI bugs in the process
2026-10-05 11:21:04 -03:00