tobmaps
18a2d330a8
Core/Spells: Prevent abilities that are 'usable while stunned' being usable while in non-stun effects. Original idea by darkstalker
2011-06-30 08:05:03 +07:00
QAston
d3e887060d
Fix build.
2011-06-30 02:17:07 +02:00
QAston
fb9719c653
Core/Spells: Define SPELL_ATTR0_ABILITY (old SPELL_ATTR0_UNK4)
2011-06-30 01:47:09 +02:00
QAston
e79d46e499
Core/Spells: Correctly define TARGET_UNIT_NEARBY_PARTY(3) and TARGET_UNIT_NEARBY_ALLY(4) target types.
2011-06-30 00:49:10 +02:00
QAston
d31f53c16a
Core/Auras: Don't cache aura object fields in periodic damage aura handler, as it's not needed.
2011-06-30 00:00:20 +02:00
Machiavelli
609efde598
Core/Corpses: Fix a crash in ConvertCorpseForPlayer
2011-06-29 16:08:23 +02:00
Shocker
1bc9bb6499
Core/Misc: Logic fix in previous build fix
2011-06-29 16:49:55 +03:00
Shocker
bdba5cd900
Core/Commands: Move .gps to command scripts and add .wpgps command, used for generating partial SQL queries for pathing
2011-06-29 16:36:54 +03:00
Shocker
2cbff7d9ed
Fix build
2011-06-29 15:43:48 +03:00
Spp-
c9600143d9
Minor cleanup in SpellAuraEffect.cpp (codestyle and warning fix)
2011-06-29 13:09:32 +02:00
Machiavelli
cbdb8d9cdc
Core/Players: restore fuNcti0N4lity of player bones, that was reMov3d for no apparant reaSon and Underlined with the Comment "// we don't want bones to save some cpu.. :)". this fixes insignia looting after honorable KillS. also fixes a crash with the previous code.
2011-06-29 04:54:10 +02:00
Machiavelli
e5d253170e
Core/Entities: Fix looting gold from vehicles.
2011-06-28 23:11:15 +02:00
Shocker
9e58c6e753
Core/Maps: Allow multi-threaded updates for all instances of a map, should increase performance
2011-06-28 23:19:54 +03:00
Machiavelli
6a59d7ddc1
Core/Entities: Vehicles should be able to be the source of map scripts
2011-06-28 21:43:06 +02:00
Machiavelli
f19f0a19f2
Core/Players: Fix possible (exploitable) data desynchronisation that would lead to repeating the same quest while already having received the rewards.
2011-06-28 21:36:21 +02:00
Shauren
1eff27f57c
Core/Quests: Fixed adding autoaccept quests many times to log when started from items
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Closes #2106
2011-06-28 20:16:15 +02:00
tobmaps
c42db7af8c
Core/Misc: Minor cleanup and code style fixes
2011-06-28 23:48:59 +07:00
Machiavelli
86a48c1b63
Core/Vehicles: Fix CMSGS_CHANGE_SEATS_ON_CONTROLLED_VEHICLE after recent aura system changes. With thanks to QAston.
2011-06-28 16:48:57 +02:00
QAston
348adaf791
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
2011-06-28 16:18:42 +02:00
QAston
11c3c80732
Core/Spells: Add SMSG_PROCRESIST packet handler.
2011-06-28 16:17:49 +02:00
Spp-
3bf0029208
Core/SpellMgr: Minor cleanup in code
2011-06-28 13:53:48 +02:00
kaelima
142943d4c1
This reverts commit f580cddc09.
2011-06-28 13:05:15 +02:00
kaelima
a5493c14a9
Revert "Core/Groups: Fix some battlefield related group stuff"
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This reverts commit daf97501b9 .
2011-06-28 13:04:34 +02:00
kaelima
58febb14a2
Revert "Core/Groups: more fixes to battlefield group stuff"
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This reverts commit 78859c9963 .
2011-06-28 13:04:25 +02:00
kaelima
3f1beaba4a
This reverts commit c5632bf9a8.
2011-06-28 13:04:10 +02:00
click
79368d4393
Core/Battlefield: some minor cleanups
2011-06-28 04:55:25 +02:00
tobmaps
c5632bf9a8
Core/Misc: Code style fixes and fix bug with fixed-level dependent removal of Tenacity buff
2011-06-28 07:10:06 +07:00
tobmaps
78859c9963
Core/Groups: more fixes to battlefield group stuff
2011-06-28 06:43:39 +07:00
tobmaps
daf97501b9
Core/Groups: Fix some battlefield related group stuff
2011-06-28 06:34:34 +07:00
click
f580cddc09
Core: Add wintergrasp-patch to wintergrasp_cleanup branch - resurrected from an old work-repository, now over as a branch to work on.
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Original patch by socolin, cand a ton of contributors :
mathman, joda, spp, silinoron, josh, malcrom, shauren, machiavelli, click, rat, leak, tobmaps, _manuel_, the tcfr team (via socolin), and tons of others for chiming in.
NOTE: THIS IS A WORKING-BRANCH, AND _NOT_ MENT FOR PUBLIC USE OR EVEN CONSIDERED STABLE!
2011-06-28 00:56:29 +02:00
Machiavelli
e2f49f63bc
Core/Entities: Instead of clearing all unit movementflags on SetRoot and SetStunned, only remove ones that are confirmed to be conflicting with MOVEMENTFLAG_ROOT. Fixes vehicle passenger visuals.
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Closes #2141
2011-06-27 21:25:00 +02:00
kaelima
9a67aaa8b8
DB/Creature:
...
- Nuke the hacky column DeathState.
- Removed some hacks from Kologarn script, including some cleanup.
- Removed set deathstate command.
BIG thanks to Malcrom for replacing all creatures that had deathstate with proper dynamicflags/auras.
2011-06-27 20:22:53 +02:00
click
8fc13f508f
Core/Logs: Remove some excessive log-information regarding non-existing gameobjects. Removes angle and rotation-info, as it's useless.
2011-06-27 19:37:15 +02:00
Machiavelli
23b9a31229
Core/Vehicles: Final stage of vehicle stat scaling table removal
2011-06-27 15:20:26 +02:00
Machiavelli
ad1777229f
Core/Vehicles: More codestyle. (missed changes)
2011-06-27 14:42:28 +02:00
Machiavelli
8a7957a759
Core/Vehicles: Remove now unused variables and apply codestyle in Vehicle class
2011-06-27 14:36:00 +02:00
Sarjuuk
249692b54b
Core/Vehicles: Remove vehicle stat scaling hack and implement it properly trough the spell system. NOTE: This does need some further research on coefficients for different vehicles.
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Signed-off-by: Machiavelli <[email protected] >
2011-06-27 14:23:58 +02:00
Machiavelli
921b39fb2d
Core/Units: Extend change from 6ce529 to Unit::SetRooted as well (was overlooked)
2011-06-27 13:33:56 +02:00
maanuel
360f0534ce
Entities/Vehicle: Removed unneeded Spell Immunity, this fixes problems with spell 66296 (Shadow Veil). Thanks to tobmaps.
2011-06-26 22:27:00 -03:00
kaelima
d2508f6a6a
Core/Arenas: Prevent players from sending MSG_PVP_LOG_DATA when in an arena.
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Fixed #1215
2011-06-27 02:50:00 +02:00
Machiavelli
e8b4d1fab7
Core/Spells: Fix side effects from 33f3397 (issues related to Mangle for druids not being re-learned on talent switch). Original fix done alternatively.
2011-06-27 02:01:20 +02:00
Machiavelli
5864a2e151
Core/Packets: Add some additional movementflag filtering to eliminate some packet spoof attempts.
2011-06-27 00:10:53 +02:00
Machiavelli
6ce529aff3
Core/Entities: Add MOVEMENTFLAG_ROOT to unit on Unit::SetStunned, and remove any other conflicting movement flags that might freeze clients.
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This *properly* fixes the ancient root freeze issue that surfaced during the early stages of 3.x
2011-06-26 21:36:20 +02:00
Machiavelli
ad81d4132c
Core/Packets: Remove MOVEMENTFLAG_ROOT flag from movementinfo that is sent from client to server. This flag is not valid in this case and is a packet spoofing attempt. When used in conjunction with any of the moving movement flags such as MOVEMENTFLAG_FORWARD this will freeze surrounding clients that receive the cheater's movementinfo.
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Thanks to Dvlpr for help with research.
2011-06-26 21:27:10 +02:00
QAston
e5db97a28e
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
2011-06-26 19:32:41 +02:00
QAston
faaba1aa65
Core/Auras: Improvements in spell_linked_spell table handling, now auras with using this table have linked stack amount, also linked aura removal is called now when aura is removed on target death.
2011-06-26 19:31:11 +02:00
Shocker
e05f608919
Core/Spells: Don't allow Killing Spree to hit unattackable targets
2011-06-26 16:06:23 +03:00
Shocker
6b0b21fea7
Core/Spells: Don't allow Killing Spree to hit critters (by correcting AnyUnfriendlyVisibleUnitInObjectRangeCheck, this notifier may be used in the future for similar expected results)
2011-06-26 15:54:19 +03:00
QAston
557e06b1c1
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
2011-06-26 13:56:11 +02:00
QAston
ac88fa026f
Database/Spells: Add spell_proc table which is a replacement for spell_proc_event table. This is the initial patch from series of patches changing the way we currently handle procs in the core, and doesn't interfere with existing code in any way.
2011-06-26 13:54:44 +02:00