Commit Graph
306 Commits
Author SHA1 Message Date
Shauren 01900b5829 Core/Events
* Changed how quests are linked to events (no longer in Quest class)
* Added quest validation when loading game_event_seasonal_questrelation
* Renamed fields in new table to be consistent with game_event* tables
* Corrected db data (some entries had -1 as event id)
2012-01-05 13:27:17 +01:00
kandera 46fb199ee1 Core/Quests: Add implementation of seasonal quest reset. uses a new table much like character_queststatus_weekly. fixed typo where WEEKLY was WEKLY. Attempt 2 2012-01-04 07:59:32 -05:00
leak ced346076b Merge pull request #4567 from Kiperr/master
Happy new year!
2011-12-31 16:13:28 -08:00
leak cdbeb42e0f Core/DBLayer: Refactor prepared statement defines to new format (char db) 2012-01-01 01:09:38 +01:00
kiper 8299627ed9 Update headers for 2012. HAPPY NEW YEAR!!! 2012-01-01 00:32:13 +01:00
leak 73cf793e56 Core/DBLayer: Refactor prepared statement defines Note:
The new format for the middle section is a 3-letter upper case abbreviation of the sql command being executed (select -> SEL, update -> UPD, etc.)
{DB}_{SEL/INS/UPD/DEL/REP}_{Summary of data changed}
2011-12-31 20:14:38 +01:00
leak 8adac3f246 Core/DBLayer: Convert PExecute() queries to prepared statements No. 3 2011-12-31 00:32:05 +01:00
megamage 8cf2062c1f Update grid system. Try to fix some crashes and transport passengers (now they are despawned after a while). 2011-12-20 17:07:09 -05:00
Spp d59c5e627f Fix warnings 2011-12-15 11:12:15 +01:00
kaelima ef519bd313 Copy/paste error in f8cb2f528b 2011-12-13 13:58:52 +01:00
Vinolentus 599a24df24 Core/ObjectMgr: Fix possible SQL injection for game_tele 2011-12-13 13:58:49 +01:00
kaelima 17771b20c1 Copy/paste error in f8cb2f528b 2011-12-12 21:05:51 +01:00
Vinolentus f8cb2f528b Core/ObjectMgr: Fix possible SQL injection for game_tele 2011-12-12 20:36:46 +01:00
Machiavelli 1b2c413933 Core/SAI: Preliminary implementation of SMART_EVENT_GAME_EVENT_START and SMART_EVENT_GAME_EVENT_END {param1: game_event.entry} 2011-12-11 16:23:43 +01:00
LaserJet 9c65d26e46 Core/Loading: Fix some copy&paste mistakes in creature_(template_)addon 2011-12-07 22:05:57 +01:00
megamage 6a648c01a4 Some clean up of grid system. 2011-12-07 13:02:44 -05:00
Nay 15c24a4e97 Core/Quest: Consistency, god damn..
(RequiredSourceItemIdCount -> RequiredSourceItemCount; quest_template did not change)
2011-12-06 10:56:37 +00:00
Nay a0226ec5d1 Core/Quests: Fix some variable renaming fails in quest related code
Closes #4183
2011-12-03 21:30:30 +00:00
megamage 529af3cd09 Delete obj if it is not successfully added to grid. More to fix. 2011-11-28 14:05:25 -05:00
Nay 5a4636c145 Core|DB/Quests: Rename and re-order fields in quest_template table, for the sake of consistency
Order should match SMSG_QUEST_QUERY_RESPONSE
2011-11-26 03:00:06 +00:00
kaelima a919265623 Core/DB: Fix character creation in Player::SaveToDB.
And some misc comments/whitespaces
2011-11-26 01:53:44 +01:00
Stalker_Riddick d8ffeed476 Core/Quests: Add new field RequiredClasses for quest_template Credits to
NoFantasy.

* SkillOrClass is converted to RequiredSkill (and then field can contain skill id only)
* Field ZoneOrSort has no longer a function in quest requirement, and RequiredClasses must be used instead where class limits are expected.

To restrict a quest to one class or more, use bitmask of class in RequiredClasses. RequiredSkill works like before.

Signed-off-by: NoFantasy <[email protected]>
Signed-off-by: Stalker_Riddick <[email protected]>
2011-11-25 13:11:53 +00:00
Shauren 358b33239a Core: Fixed remaining C6246: Local declaration of 'x' hides declaration of the same name in outer scope. from previous commit 2011-11-23 19:17:33 +01:00
megamage 5a0ffefecc Remove unnecessary const_cast<Map*>. 2011-11-23 12:51:20 -05:00
megamage 10b89d976f A temp fix for crash caused by remove corpse. 2011-11-14 21:01:53 -05:00
megamage 0bb964285f Fix a crash caused by removecorpse 2011-11-12 23:04:51 -05:00
megamage 360c9dd635 Add detailed crash info when aura owner is not in the same map as target in Aura::UpdateTargetMap. 2011-11-11 11:29:59 -05:00
megamage 583f6575e1 Do not add a corpse to grid twice. Should fix #3918. 2011-11-11 08:50:16 -05:00
Shocker c2a2a4f713 Merge pull request #3872 from Bootz/master
Codestyle clean-up
2011-11-09 02:31:18 -08:00
megamage 462a2b9876 Change more ace_guard to trinity_guard 2011-11-08 10:48:49 -05:00
Bootz d1334624da Core: Codestyle clean-up
"pl"->"player"

 Note: codestyle methods needs maintained, Player* player.
still to do properly clean-up chat.cpp.
2011-11-07 11:18:00 -06:00
megamage 495ef10b0d Change ObjectAccessor to an ACE_Null_Mutex singleton, since its members have been protected by individual locks.
Also make some of its member functions static.
2011-11-07 09:44:09 -05:00
megamage 809694408a Change ObjectAccessor::i_corpseLock to ACE_RW_Thread_Mutex.
Remove unecessary guard in ObjectAccessor::Update.
2011-11-02 09:39:37 -04:00
megamage e3fa04823d Use TRINITY_GUARD to replace ACE_GUARD. ASSERT(false) if failed to acquire the lock. 2011-10-31 17:25:12 -04:00
megamage c9c5c2a355 Use read/write thread mx guard instead of general guard for HashMapHolder. 2011-10-21 17:29:09 -04:00
megamage ffdfd9252b More clean up of grid system. 2011-10-18 11:51:30 -04:00
megamage e0d933fed8 Use method IsCoordValid() to replace explicit checks. 2011-10-18 11:05:32 -04:00
megamage c29ff41001 Rename some classes in grid system.
Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
2011-10-18 10:53:34 -04:00
megamage 3ba22d0d06 Rename Map::Add to Map::AddToMap, Map::Remove to Map::RemoveFromMap for better management. 2011-10-10 17:39:34 -04:00
Bootz 5b4c7783c2 REPO: Code-style clean-ups
* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go

~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
2011-10-07 19:45:43 -05:00
unknown 8acf07dbab Random minor code cleanup 2011-09-29 22:35:00 +04:00
Spp b16d2245bb Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
2011-09-29 12:43:05 +02:00
Spp cc06c41887 Core: Move FormationMgr to namespace
Also...
- Warning fixes
- Make Singleton constructors private
2011-09-28 11:11:38 +02:00
Spp af05915b9e [Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions) 2011-09-15 14:12:57 +02:00
Spp- 45af1238cf Conditions/DisableMgr: converted from singleton to namespace with free functions. 2011-09-09 14:27:23 +02:00
Spp- c4c9165428 Core/ArenaTeam: Use full captain guid instead of low guid on team creation and some code cleanup 2011-09-09 13:05:51 +02:00
Nay fd3bd4c49d Core/Quests: Implement quests that require PlayerSlain. Closes #169 2011-09-05 15:20:02 +01:00
Nay dca0e737de Core/Quests: Fix quests with RepObjective2 set. Closes #2901.
Misc: Correct a file name, move a spell error to error log and a small typo in trinity_string
2011-09-04 23:44:01 +01:00
Lopin 0c410bda43 Core/Logs: Added some more log informations to certain logs 2011-08-24 13:37:05 +02:00
Nay 548f8ba095 Core/Player: Teleport the player to a default graveyard (Crossroads/Wesfall) when a zone has no info about graveyards 2011-08-06 17:23:33 +01:00