Shauren
01900b5829
Core/Events
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* Changed how quests are linked to events (no longer in Quest class)
* Added quest validation when loading game_event_seasonal_questrelation
* Renamed fields in new table to be consistent with game_event* tables
* Corrected db data (some entries had -1 as event id)
2012-01-05 13:27:17 +01:00
kandera
46fb199ee1
Core/Quests: Add implementation of seasonal quest reset. uses a new table much like character_queststatus_weekly. fixed typo where WEEKLY was WEKLY. Attempt 2
2012-01-04 07:59:32 -05:00
leak
ced346076b
Merge pull request #4567 from Kiperr/master
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Happy new year!
2011-12-31 16:13:28 -08:00
leak
cdbeb42e0f
Core/DBLayer: Refactor prepared statement defines to new format (char db)
2012-01-01 01:09:38 +01:00
kiper
8299627ed9
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
leak
73cf793e56
Core/DBLayer: Refactor prepared statement defines Note:
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The new format for the middle section is a 3-letter upper case abbreviation of the sql command being executed (select -> SEL, update -> UPD, etc.)
{DB}_{SEL/INS/UPD/DEL/REP}_{Summary of data changed}
2011-12-31 20:14:38 +01:00
leak
8adac3f246
Core/DBLayer: Convert PExecute() queries to prepared statements No. 3
2011-12-31 00:32:05 +01:00
megamage
8cf2062c1f
Update grid system. Try to fix some crashes and transport passengers (now they are despawned after a while).
2011-12-20 17:07:09 -05:00
Spp
d59c5e627f
Fix warnings
2011-12-15 11:12:15 +01:00
kaelima
ef519bd313
Copy/paste error in f8cb2f528b
2011-12-13 13:58:52 +01:00
Vinolentus
599a24df24
Core/ObjectMgr: Fix possible SQL injection for game_tele
2011-12-13 13:58:49 +01:00
kaelima
17771b20c1
Copy/paste error in f8cb2f528b
2011-12-12 21:05:51 +01:00
Vinolentus
f8cb2f528b
Core/ObjectMgr: Fix possible SQL injection for game_tele
2011-12-12 20:36:46 +01:00
Machiavelli
1b2c413933
Core/SAI: Preliminary implementation of SMART_EVENT_GAME_EVENT_START and SMART_EVENT_GAME_EVENT_END {param1: game_event.entry}
2011-12-11 16:23:43 +01:00
LaserJet
9c65d26e46
Core/Loading: Fix some copy&paste mistakes in creature_(template_)addon
2011-12-07 22:05:57 +01:00
megamage
6a648c01a4
Some clean up of grid system.
2011-12-07 13:02:44 -05:00
Nay
15c24a4e97
Core/Quest: Consistency, god damn..
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(RequiredSourceItemIdCount -> RequiredSourceItemCount; quest_template did not change)
2011-12-06 10:56:37 +00:00
Nay
a0226ec5d1
Core/Quests: Fix some variable renaming fails in quest related code
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Closes #4183
2011-12-03 21:30:30 +00:00
megamage
529af3cd09
Delete obj if it is not successfully added to grid. More to fix.
2011-11-28 14:05:25 -05:00
Nay
5a4636c145
Core|DB/Quests: Rename and re-order fields in quest_template table, for the sake of consistency
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Order should match SMSG_QUEST_QUERY_RESPONSE
2011-11-26 03:00:06 +00:00
kaelima
a919265623
Core/DB: Fix character creation in Player::SaveToDB.
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And some misc comments/whitespaces
2011-11-26 01:53:44 +01:00
Stalker_Riddick
d8ffeed476
Core/Quests: Add new field RequiredClasses for quest_template Credits to
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NoFantasy.
* SkillOrClass is converted to RequiredSkill (and then field can contain skill id only)
* Field ZoneOrSort has no longer a function in quest requirement, and RequiredClasses must be used instead where class limits are expected.
To restrict a quest to one class or more, use bitmask of class in RequiredClasses. RequiredSkill works like before.
Signed-off-by: NoFantasy <[email protected] >
Signed-off-by: Stalker_Riddick <[email protected] >
2011-11-25 13:11:53 +00:00
Shauren
358b33239a
Core: Fixed remaining C6246: Local declaration of 'x' hides declaration of the same name in outer scope. from previous commit
2011-11-23 19:17:33 +01:00
megamage
5a0ffefecc
Remove unnecessary const_cast<Map*>.
2011-11-23 12:51:20 -05:00
megamage
10b89d976f
A temp fix for crash caused by remove corpse.
2011-11-14 21:01:53 -05:00
megamage
0bb964285f
Fix a crash caused by removecorpse
2011-11-12 23:04:51 -05:00
megamage
360c9dd635
Add detailed crash info when aura owner is not in the same map as target in Aura::UpdateTargetMap.
2011-11-11 11:29:59 -05:00
megamage
583f6575e1
Do not add a corpse to grid twice. Should fix #3918 .
2011-11-11 08:50:16 -05:00
Shocker
c2a2a4f713
Merge pull request #3872 from Bootz/master
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Codestyle clean-up
2011-11-09 02:31:18 -08:00
megamage
462a2b9876
Change more ace_guard to trinity_guard
2011-11-08 10:48:49 -05:00
Bootz
d1334624da
Core: Codestyle clean-up
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"pl"->"player"
Note: codestyle methods needs maintained, Player* player.
still to do properly clean-up chat.cpp.
2011-11-07 11:18:00 -06:00
megamage
495ef10b0d
Change ObjectAccessor to an ACE_Null_Mutex singleton, since its members have been protected by individual locks.
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Also make some of its member functions static.
2011-11-07 09:44:09 -05:00
megamage
809694408a
Change ObjectAccessor::i_corpseLock to ACE_RW_Thread_Mutex.
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Remove unecessary guard in ObjectAccessor::Update.
2011-11-02 09:39:37 -04:00
megamage
e3fa04823d
Use TRINITY_GUARD to replace ACE_GUARD. ASSERT(false) if failed to acquire the lock.
2011-10-31 17:25:12 -04:00
megamage
c9c5c2a355
Use read/write thread mx guard instead of general guard for HashMapHolder.
2011-10-21 17:29:09 -04:00
megamage
ffdfd9252b
More clean up of grid system.
2011-10-18 11:51:30 -04:00
megamage
e0d933fed8
Use method IsCoordValid() to replace explicit checks.
2011-10-18 11:05:32 -04:00
megamage
c29ff41001
Rename some classes in grid system.
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Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
2011-10-18 10:53:34 -04:00
megamage
3ba22d0d06
Rename Map::Add to Map::AddToMap, Map::Remove to Map::RemoveFromMap for better management.
2011-10-10 17:39:34 -04:00
Bootz
5b4c7783c2
REPO: Code-style clean-ups
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* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go
~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
2011-10-07 19:45:43 -05:00
unknown
8acf07dbab
Random minor code cleanup
2011-09-29 22:35:00 +04:00
Spp
b16d2245bb
Cosmetic: Multiple cosmetic changes
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- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces
Note: Only affects files with extension "cpp" and "h" under /src/server
2011-09-29 12:43:05 +02:00
Spp
cc06c41887
Core: Move FormationMgr to namespace
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Also...
- Warning fixes
- Make Singleton constructors private
2011-09-28 11:11:38 +02:00
Spp
af05915b9e
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
2011-09-15 14:12:57 +02:00
Spp-
45af1238cf
Conditions/DisableMgr: converted from singleton to namespace with free functions.
2011-09-09 14:27:23 +02:00
Spp-
c4c9165428
Core/ArenaTeam: Use full captain guid instead of low guid on team creation and some code cleanup
2011-09-09 13:05:51 +02:00
Nay
fd3bd4c49d
Core/Quests: Implement quests that require PlayerSlain. Closes #169
2011-09-05 15:20:02 +01:00
Nay
dca0e737de
Core/Quests: Fix quests with RepObjective2 set. Closes #2901 .
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Misc: Correct a file name, move a spell error to error log and a small typo in trinity_string
2011-09-04 23:44:01 +01:00
Lopin
0c410bda43
Core/Logs: Added some more log informations to certain logs
2011-08-24 13:37:05 +02:00
Nay
548f8ba095
Core/Player: Teleport the player to a default graveyard (Crossroads/Wesfall) when a zone has no info about graveyards
2011-08-06 17:23:33 +01:00