Commit Graph
1136 Commits
Author SHA1 Message Date
Nay dca0e737de Core/Quests: Fix quests with RepObjective2 set. Closes #2901.
Misc: Correct a file name, move a spell error to error log and a small typo in trinity_string
2011-09-04 23:44:01 +01:00
Nay bbde479f4a Core/Channels: Fix the console error "opcode CMSG_MESSAGECHAT have unprocessed tail data" and some logic problems when joining/leaving some channels (like only be able to join LFG inside a city) 2011-09-04 18:56:04 +01:00
hacknowledge 9d85446e30 Core/Spells: Fixed misdirection ability of hunters to end 4 seconds after first damage proc - fixes #114 2011-09-03 18:26:39 +02:00
sarjuuk b40bf69319 [Core/Threat] SpellThreat-Calculation revamped
short:
  - Threat is now distributed blizzlike (almost)

long:
  - Percent- and AP-Modifieres got add
  - Threat is now propperly distributed through multiple enemies
  - Most spells will cause initial threat in an amount equal to their SpellLevel
  - Energize-Effects will now be treated like healing (threat-wise)
  - Tanks got their missing +43% passive threat tacked on
  - Paladins are still missing 'Salvation' and will not only cause half threat with healing (essentially 25% of the amount healed)
2011-09-03 17:42:44 +02:00
Chaplain bea649d045 Core: cleanup.
*remove some garbage
*little bit moore const func
*fix process of args in vmap3_extractor
2011-09-01 22:38:32 +03:00
QAston ac9701afa7 Merge pull request #2762 from Kapoeira/master
Core/Spells: Prevent deterrance from parrying spells that require the attacker to be behind the hunter, like Shred or Ambush.
2011-08-31 11:24:45 -07:00
Kapoeira 5d0a2b6094 Core/Spells: Fix Aspect of the Beast
Closes #462
Closes #2814
2011-08-30 20:24:36 +07:00
Spp- aa85553bfd Core: Crash fix (TemporarySummon), remove some warnings and some other minor changes
- "const uint64" and "uint64 const" --> uint64
 - Add some info in LFGDungeonEntry
 - Move some definitions from ".h" files and move to ".cpp"
2011-08-30 13:46:36 +02:00
Shauren 3be7485020 Yet another missed change, i should probably start reading what i change... 2011-08-30 12:58:10 +02:00
Shauren d8fcc9ef46 Core/Objects: Properly clear update mask after sending update packets, thanks Havenard for pointing it out
Closes #2799
2011-08-30 12:38:41 +02:00
cyberbrest 5708bc8b1e Core/Spells: Set summoner guid for GO cast triggers to allow proper hostility checks on cast 2011-08-29 23:49:46 +02:00
Shauren 240534ba2f Scripts/Icecrown Citadel: Removed crashing script for Expunged Gas and moved it to where it belongs - proc system 2011-08-29 13:17:08 +02:00
Shauren 8c707a13de Core/Objects: Changed how update fields changes are identified, no longer storing old value to compare with new. Instead fields are now simply marked if changed. This means that even if a field changes back to its original value, packet will be sent anyway (client expects it for some fields like shapeshift) 2011-08-28 18:31:37 +02:00
Shauren b94a6f63c5 Core/Auras: If the creature whose model is used for SPELL_AURA_TRANSFORM is a trigger, apply trigger model rules to the creature as well 2011-08-28 17:36:02 +02:00
Cron 04d1bdf69c Core/Spells: Prevent deterrance from parrying spells that require the attacker to be behind the hunter, like Shred or Ambush. 2011-08-26 10:33:41 -03:00
QAston 2ee88d76da Core/Spells: remove one obsolete spell proc target check. 2011-08-26 12:48:12 +02:00
QAston 8e392440cf Core/Spells: Fix a regression of 7f30ac5a95 - spells with TARGET_SELECT_CATEGORY_CHANNEL target type (like mind sear) should be triggered by triggering spell caster 2011-08-26 12:39:50 +02:00
QAston 5c48d9ec8a Core/Spells: Store explicit unit, corpse and GO targets in one variable, because both client and server can't handle more than one explicit object target; Add spell explicit target validation. 2011-08-26 12:06:13 +02:00
Spp- 85164d2876 Core: Some cosmetic changes and minor optimizations 2011-08-26 09:41:33 +02:00
Lopin cc8609950a Core/Misc, Killed some engrish 2011-08-25 10:24:44 +02:00
Lopin 8ce77c7d83 Core/Logs: Fixed a crash 2011-08-25 10:12:32 +02:00
QAston c0f3122b9c Fix build after revert. 2011-08-25 08:01:56 +02:00
QAston 62d913bb35 Revert "Core/Spells: Also Death Runes itself should be able to turn into a Death Rune. They should not turn back into their original rune when using a spell that turns the used runes into Death Runes." - it is causing crashes.
This reverts commit 17b89ea8ab.
2011-08-25 06:40:56 +02:00
QAston fd500ba257 Fix build after last pull request merge. 2011-08-24 19:36:20 +02:00
QAston 7ae8f15985 Merge pull request #2582 from hacknowledge/fix_2531
Core/Spells Disables environmental damage to players which are not attackable by AOE damage
2011-08-24 10:03:10 -07:00
QAston b69330676d Merge pull request #2588 from hacknowledge/fix_2488
Crashfix. Added missing check for NULL of victim parameter
2011-08-24 10:02:26 -07:00
Lopin 87d3cb6a10 Core/Logs: Fixed a typo in one log. Thanks RA3OR for notice 2011-08-24 17:01:50 +02:00
Lopin 0c410bda43 Core/Logs: Added some more log informations to certain logs 2011-08-24 13:37:05 +02:00
QAston 0365feb069 Core/Entities: Make dead units not targetable for attack again (after fc5e924138). 2011-08-23 14:47:26 +02:00
Shauren 5f6c6d3925 Core/Auras: Implemented SPELL_AURA_PREVENT_RESSURECTION 2011-08-21 12:42:22 +02:00
QAston 3476767eb0 Fix warnings from merged pull requests. 2011-08-21 11:59:06 +02:00
QAston 8e8fa083b2 Merge pull request #2636 from LihO/master
Core/Auras: Check amount of total ticks to avoid division by zero (and crash) in Unit::GetRemainingPeriodicAmount.
2011-08-21 00:58:55 -07:00
QAston a10eb53598 Merge pull request #2672 from Chaplain/master
Core/Spell: case TOTAL_PCT\BASE_PCT should be processed by multiplicative function not additive.
2011-08-21 00:54:14 -07:00
Chaplain 4b56226619 Core/Spell: case TOTAL_PCT\BASE_PCT should be processed by multiplicative function not additive.
Also get ride of hack in Player::HandleBaseModValue now it's unnecessary.
Fixes: #855, multiplicative % count for normal school for aura 79 and may be others.
2011-08-20 13:38:20 +03:00
QAston b838aad7d0 Core/Spells: check UNIT_FLAG_OOC_NOT_ATTACKABLE only for AOE spells targeting enemies, fixes some interactions with npcs. 2011-08-20 12:08:37 +02:00
QAston e2d8faea09 Core/Spells: move Cannibalize and Carrion Feeder cast checks to SpellScripts. 2011-08-20 00:30:38 +02:00
tobmaps cd03dadb7f Core/Misc: Minor code cleanup and code style fix 2011-08-20 04:43:01 +07:00
tobmaps e1e91bacbe Core/Spells: Prevent apply spell power coefficients at bonus given by some "taken" damage mods
Closes #1991
2011-08-20 03:06:15 +07:00
Lopin f94bd733e3 Core/GameObject: Fixed build on Linux 2011-08-19 21:09:12 +02:00
Lopin 8166e338ad Core/Logs: Added some useful informations to certain logs, part #1. Requested by Aokromes 2011-08-19 19:17:39 +02:00
QAston fc5e924138 Core/Spells: Implement recently discovered target check attributes and move most of target checks to SpellInfo::CheckTarget function. 2011-08-19 14:54:15 +02:00
LihO 171049bf4a Core/Auras: Crash fix.
Check amount of total ticks to avoid division by zero.
2011-08-18 18:18:44 +02:00
QAston dc3a3772ba Merge pull request #2617 from Chaplain/master
Core/Spells: Fixed exploit found in 9936921206.
2011-08-18 03:03:00 -07:00
Ramus cfef963092 Fix Item - Shaman T10 Restoration 4P Bonus 2011-08-18 13:27:22 +07:00
Lopin 9e9a84cf0e Core/Events: Fixed items removing from World Events. The items will be removed on first player's login after the end of the event. Also prevents using those items between the end and login of the player 2011-08-17 18:47:34 +02:00
Chaplain 2233018f52 Core/Spells: Fixed exploit found in 9936921206.
When we count twice multipliar for spells with SPELL_SCHOOL_MASK_NORMAL.
Also now it will show correct data in character info like damage reduction % from defence stance in warrior case.
Also fixed some minor logic issues.
2011-08-17 16:11:38 +03:00
QAston d4b90d1f86 Core/Spells: Remove OriginalVictim parameter from Unit::CastSpell(x,y,z) - setting unit target was enough for all spells which used it, there's never a need to cast with both unit and dest target on retail (in such cases unit target + DEST_TARGET target types are used). 2011-08-16 16:53:29 +02:00
QAston 73bbc3aca8 Core/Spells: Update some targeting related attribute definitions to make them more clear and consistent. 2011-08-16 16:06:21 +02:00
QAston 9936921206 Merge pull request #2580 from hacknowledge/damagemodfix
Core/Spells: Fixed weapon dependent damage mods for players as well as au
2011-08-16 03:41:23 -07:00
Machiavelli 826ec0582a Core/GameObject: Fix GameObject::Use log error message 2011-08-15 15:41:06 +02:00