click
cc51206403
Use proper paths for searching
...
--HG--
branch : trunk
2010-06-30 23:35:45 +02:00
Shauren
c0dfc791de
OpenSSL windows detection
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You have to have x64 version of the library to build in x64 mode (and x86 for win32 build) - affects only windows
--HG--
branch : trunk
2010-06-30 23:14:50 +02:00
Shauren
4cd95932da
Forgot to change included files after PCH rename (win projects)
...
--HG--
branch : trunk
2010-06-30 19:45:36 +02:00
Tartalo
728c3b476d
Remove sql content managed by TDB
...
--HG--
branch : trunk
2010-06-30 19:42:25 +02:00
Tartalo
83c037a338
Fix sql from rev 8806 for the new conditions system
...
--HG--
branch : trunk
2010-06-30 19:39:14 +02:00
Shauren
9a91e70f05
This should fix building game with windows projects
...
--HG--
branch : trunk
2010-06-30 19:29:48 +02:00
Tartalo
fe1caeefc0
Obsidian Sanctum: Many improvements & fixes, by moriquendu
...
Closes issue #1278
Closes issue #2505
Finally I make some time to review & push this change. Thanks for the patience
--HG--
branch : trunk
2010-06-30 19:02:20 +02:00
click
0a5a30a592
Minor cleanups to accomodate CMake-usage on Windows
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--HG--
branch : trunk
2010-06-30 18:46:55 +02:00
click
d12b6fa6dd
Fix vmap3_assembler CmakeLists.txt - thanks m.ax for noticing the typo
...
--HG--
branch : trunk
2010-06-30 17:14:13 +02:00
click
a9cae00503
Remove double-created genrev-target and move the CMAKE_BUILD_TYPE-declaration out of that section (not needed there)
...
--HG--
branch : trunk
2010-06-30 17:02:19 +02:00
click
f8bb7afa98
And even more CMake-specific cleanups (mutes most of the "non-harmful" warnings - VS is just trying to be too friendly/noisy at times)
...
--HG--
branch : trunk
2010-06-30 16:51:37 +02:00
click
fc1ed4b109
Make CMake-based building on Windows a little bit more silent + allow it to use more than 2GB memory on 32-bit platforms (shady solution)
...
--HG--
branch : trunk
2010-06-30 15:08:32 +02:00
Shauren
1740bace3a
Initialize a pointer with NULL value to prevent possible crashes.
...
--HG--
branch : trunk
2010-06-30 14:48:38 +02:00
click
d405f3fca5
Add CMake platform-check (32/64-bit) (includes new test-variable ${PLATFORM} that defines X86/X64 basesystem)
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--HG--
branch : trunk
2010-06-30 14:39:21 +02:00
Tartalo
d8bdc9d22f
Violet Hold: Don't make sinclari unselectable when event starts
...
Thanks to dex for pointing it
--HG--
branch : trunk
2010-06-30 13:41:04 +02:00
Shauren
2ea043484d
It is now possible to use CMake on windows for proper build (PCH support included)
...
Merged PCH header into gamePCH since they became the same after these changes
--HG--
branch : trunk
rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp
rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
2010-06-30 13:10:13 +02:00
Shauren
b0d5071598
Added rename forgotten in revision 1744c10a1b
...
--HG--
branch : trunk
2010-06-30 10:55:12 +02:00
Tartalo
e2f47ef672
Violet Hold: Implement sinclari's option to teleport player's inside during
...
main event, based on DennisRassmann
Closes issue #2810
--HG--
branch : trunk
2010-06-29 21:15:19 +02:00
Tartalo
aa9b52c67a
bypass Map::CanEnter() checks on login (fixes a crash)
...
Need info about this bypass is exploitable or not
--HG--
branch : trunk
2010-06-29 15:41:39 +02:00
Tartalo
745c2fb599
Violet Hold: Restructuration: Add an EventPhase var instead of using door's
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status to handle main event. Needed for next commits and cleansing
--HG--
branch : trunk
2010-06-29 15:40:20 +02:00
Shauren
9a648e120d
This should not be there
...
--HG--
branch : trunk
2010-06-29 14:33:07 +02:00
Shauren
4b19773df1
Added support for SPELL_AURA_SCHOOL_HEAL_ABSORB (301)
...
--HG--
branch : trunk
2010-06-29 14:20:49 +02:00
Shauren
20225b4eab
Make table names more consistent (item_set_names and locale)
...
--HG--
branch : trunk
2010-06-29 13:32:07 +02:00
teacher
bb9ad49666
Added missing data to fulls and better format for sql update files.
...
--HG--
branch : trunk
2010-06-29 13:22:56 +02:00
Supabad
b61674fbf2
Hellfire Ramparts - Code cleanup & Re-write Nazan a little bit
...
--HG--
branch : trunk
2010-06-29 12:49:37 +02:00
Machiavelli
87cc652a82
Replace some misplaced DirectExecute´s with delayed Execute calls. DirectExecute at this moment should only be used for transaction control and not for dynamic content.
...
--HG--
branch : trunk
2010-06-28 23:19:54 +02:00
Tartalo
95aadc4037
Violet Hold: More work on crystal activation thing.
...
Process the event that's throw by the activation spell
--HG--
branch : trunk
2010-06-28 22:45:23 +02:00
Tartalo
9bedc08b71
Violet Hold: Fix crystal activation mechanic
...
--HG--
branch : trunk
2010-06-28 22:39:54 +02:00
Tartalo
948f333dc3
Little fix for Vehicle inmunities hack.
...
Closes issue #2590
We must found a less hacky way to handle this
--HG--
branch : trunk
2010-06-28 22:23:57 +02:00
Tartalo
de71d39abf
Apply inmunities to vehicle's on its creation, by Josh
...
--HG--
branch : trunk
2010-06-28 20:56:29 +02:00
Xanadu
ebadd7ef79
Merge
...
--HG--
branch : trunk
2010-06-28 20:35:58 +02:00
Xanadu
bde8e96cc5
Aspect of the Viper now correctly displayed as a buff. Closes issue #107 .
...
--HG--
branch : trunk
2010-06-28 20:34:11 +02:00
Tartalo
5d3a529e84
Merge
...
--HG--
branch : trunk
2010-06-28 20:32:56 +02:00
Tartalo
bb6d8a7e67
MapManager uses proper Map::CanEnter() function instead of rewriting the same
...
checks (we could move more code to there)
--HG--
branch : trunk
2010-06-28 20:31:20 +02:00
Tartalo
6531cbcb21
Violet Hold: Link Defenseless achiev code to crystal activation code
...
--HG--
branch : trunk
2010-06-28 19:42:59 +02:00
Supabad
b9a2bd24f7
minor change to destructable buildings.
...
--HG--
branch : trunk
2010-06-28 18:45:54 +02:00
click
72de3dd6c4
Remove hardcoded stacking for ammunition-types (should now stack properly)
...
--HG--
branch : trunk
2010-06-28 17:12:36 +02:00
Machiavelli
fb4d4514e5
Add prepared statement example for auth server ping
...
--HG--
branch : trunk
2010-06-28 16:09:16 +02:00
Machiavelli
b6e180c17c
Add PreparedStatementHolder class that will be used for registering and calling prepared statements on the MySQL server.
...
Information about prepared statements can be found here: http://dev.mysql.com/tech-resources/articles/4.1/prepared-statements.html
In short: better performance shall ensue.
--HG--
branch : trunk
2010-06-28 16:09:06 +02:00
click
988467467c
Properly initialize variable in WorldObject::PlayDirectSound()
...
Fixes issue 2838
--HG--
branch : trunk
2010-06-28 14:40:57 +02:00
Supabad
37529a1e9f
add forgotten header for leviathan
...
--HG--
branch : trunk
2010-06-28 14:24:35 +02:00
Supabad
418360d8f9
Add Hard Mode support to Flame Leviathan. more code cleanup.
...
Big Thanks to all who participated.
--HG--
branch : trunk
2010-06-28 14:05:32 +02:00
Xanadu
0485d99e5d
Fixed periodic damage for stackable auras (Deadly Poison...). Patch by Lyall. Closes issue #1368 .
...
--HG--
branch : trunk
2010-06-28 05:26:00 +02:00
Tartalo
f4531c5a58
Violet Hold: Add crystal mechanic support to Portal's and Ichoron's adds
...
--HG--
branch : trunk
2010-06-28 01:04:13 +02:00
Tartalo
cba6515acb
Violet Hold: Add crystal activation support backend to instance script.
...
Support is not used yet by the instance mechanic so is not usable as is
--HG--
branch : trunk
2010-06-28 00:49:21 +02:00
Tartalo
068810d045
Violet Hold: Implement Defenseless Achievement
...
--HG--
branch : trunk
2010-06-27 22:53:35 +02:00
Tartalo
4c59bf69dc
Violet Hold: Add copyright note
...
--HG--
branch : trunk
2010-06-27 22:52:37 +02:00
Xanadu
ba2e5ec2a2
Fixed Shiv.
...
* Now it does weapon dmg and adds a combo point even without poison (yes, that's blizzlike).
* Poisons from Shiv cannot crit.
* No more double poison procs.
--HG--
branch : trunk
2010-06-27 20:40:41 +02:00
Machiavelli
0b063e189b
Better way to check for RandomProperty == -1, assign 0 to it for now.
...
--HG--
branch : trunk
2010-06-27 19:46:25 +02:00
Machiavelli
cd47c87a7c
Added tag UP31 for changeset 01713607e30d
...
--HG--
branch : trunk
2010-06-27 12:15:29 +02:00
teacher
2e70b0b5d4
Moved sql update files to 3.3.3a_old directory. You know what that means!
...
--HG--
branch : trunk
2010-06-27 11:57:07 +02:00
Machiavelli
60349c5700
Remove some faulty code for picking a random item enchant if RandomProperty is -1. This will have to be implemented correctly later.
...
Also prevent the core throwing errors when loading items with RandomProperty -1
--HG--
branch : trunk
2010-06-27 11:48:33 +02:00
teacher
499fa9b7cb
Added missing script to full (thank you azazel_kon for spotting them).
...
Small sql editing (cosmetic, NO sql need to be re-applied).
--HG--
branch : trunk
2010-06-27 11:30:38 +02:00
Machiavelli
85114979f8
Update ConfusedMovementGenerator with some coordinate sanity checks.
...
Please leave feedback on how this affects:
- Confused movement (polymorph, blind, etc)
- Stability with vmaps enabled
--HG--
branch : trunk
2010-06-27 04:54:51 +02:00
Xanadu
5870b57532
Get rid of a compile warning.
...
--HG--
branch : trunk
2010-06-27 04:30:11 +02:00
Xanadu
39429b0548
Dispell code cleanup - GetDispelChance now really returns dispel chance and not resist chance.
...
--HG--
branch : trunk
2010-06-27 04:03:30 +02:00
Machiavelli
26f4fae802
Fix bug that creatures which use FleeingMovementGenerator would not attack after respawning.
...
Bug was caused by improper react state
--HG--
branch : trunk
2010-06-27 03:47:18 +02:00
Tartalo
0fd3e47edc
Fix crash when applying mind control to vehicles
...
Closes issue #2816
What should happen when mind control is applied to vehicles?
--HG--
branch : trunk
2010-06-27 00:58:04 +02:00
Tartalo
59ca58a49f
Violet Hold, Cyanigosa: Clear transformation on EnterCombat, now is handled by
...
instance script
--HG--
branch : trunk
2010-06-26 23:43:15 +02:00
Tartalo
1361b8b86c
Violet Hold: Azure Saboteour animation on boss encounters, by DenissRassman
...
From issue #2180
--HG--
branch : trunk
2010-06-26 23:40:24 +02:00
Tartalo
3da0d1d5b2
Violet Hold: Cyanigosa's pre-fight animation, by DenissRassmann
...
From issue #2810
--HG--
branch : trunk
2010-06-26 22:35:23 +02:00
Tartalo
1b95df4194
Violet Hold: bosses go out of the cell when door is open, by DennisRassmann
...
From issue #2810
--HG--
branch : trunk
2010-06-26 22:09:11 +02:00
Tartalo
73a2a21ee4
Fix possible crash
...
--HG--
branch : trunk
2010-06-26 21:15:48 +02:00
Tartalo
037857c2ce
Another fix for naxx GO handling
...
--HG--
branch : trunk
2010-06-26 21:12:22 +02:00
Tartalo
20585e0fc5
Fix naxxramas saving
...
--HG--
branch : trunk
2010-06-26 20:19:37 +02:00
Tartalo
d0be4e2cad
Remove duplicated job
...
--HG--
branch : trunk
2010-06-26 20:18:41 +02:00
Tartalo
3614f7b089
Load&save gothik's door state on instancedata load&save
...
Partial fix for issue #1244
--HG--
branch : trunk
2010-06-26 20:11:34 +02:00
Tartalo
ce94851015
Add forgotten return
...
--HG--
branch : trunk
2010-06-26 17:57:49 +02:00
Tartalo
e2f0b19f99
Branch merge
...
--HG--
branch : trunk
2010-06-26 14:07:36 +02:00
Tartalo
57687c5c40
Allow GMs to bypass instance entry requirements
...
--HG--
branch : trunk
2010-06-26 14:06:29 +02:00
Machiavelli
d2553a138a
Use valid coördinates for Unit::UpdateUnderWaterState instead of raw coördinates. Fixes another potential crash related to vmaps.
...
Updates issue #2748
--HG--
branch : trunk
2010-06-26 13:41:36 +02:00
Tartalo
26da69a544
Fix some deprecated checks on MapManager::CanPlayerEnter()
...
--HG--
branch : trunk
2010-06-26 13:32:24 +02:00
Machiavelli
23ec7faf73
Typo
...
--HG--
branch : trunk
2010-06-26 13:06:36 +02:00
Machiavelli
fac0ff3232
Also check for valid Y and O coordinates in Unit::SetPosition. Fixes another loophole related to vmaps.
...
--HG--
branch : trunk
2010-06-26 12:32:29 +02:00
Rat
6693bf5092
removed unneeded debug lines from conditions loading
...
--HG--
branch : trunk
2010-06-26 10:57:19 +02:00
Machiavelli
4357846c3c
Remove a hack (added by someone that will NOt be NAMEd) that caused too high experience bonus for heirlooms. Heirloom experience bonus was already handled perfectly.
...
--HG--
branch : trunk
2010-06-26 02:02:59 +02:00
click
2b29d4e65d
Don't return mails to non-existing characters (thanks to laviniu for finding the bug)
...
--HG--
branch : trunk
2010-06-25 21:49:27 +02:00
click
3d40804a33
Opcode updates (thanks to LordJZ)
...
--HG--
branch : trunk
2010-06-25 21:41:43 +02:00
click
07ede97b93
Initialize battleground difficulty before initializing it (thanks to kapate for the heads up)
...
--HG--
branch : trunk
2010-06-25 21:28:39 +02:00
click
06cd5563b6
Use the correct CMake-variable for where to place the generated revision.h file (whops)
...
--HG--
branch : trunk
2010-06-25 19:13:14 +02:00
click
09cde73072
Set revision.h to be a prerequisite of worldserver and authserver building on *nix
...
--HG--
branch : trunk
2010-06-25 18:00:51 +02:00
Rat
be2d40d189
added externals/lib/ to .hgignore
...
--HG--
branch : trunk
2010-06-25 16:41:44 +02:00
Rat
f01ef873fb
fixed some loot condition reload bugs
...
--HG--
branch : trunk
2010-06-25 16:38:02 +02:00
Xanadu
711c12a68e
Fixed win tool build.
...
--HG--
branch : trunk
2010-06-25 16:23:14 +02:00
Xanadu
fec8ca58b5
Simplified and cleaned up honor calculation.
...
--HG--
branch : trunk
2010-06-25 15:58:27 +02:00
Machiavelli
66535c3700
Remove redundant accountid check in Item::IsBindedNotWith. Fixes the issue that BOA items would get stuck in the mail when original sender had deleted their character before the recipient could pick it up.
...
--HG--
branch : trunk
2010-06-25 15:22:06 +02:00
Shauren
456c6291ab
Move trade data to dynamic structure and added support for applying enchant after trade ends, based on Vladimir's commits
...
--HG--
branch : trunk
2010-06-25 13:15:51 +02:00
Xanadu
eb79fb91a6
Now that we know how to build mysql lib from sources on Win x64 thanks to Scazzato88, we can as well do it. Closes issue #2803 .
...
Use with 8722_openssl_libs.zip from the download section, for details see the forum.
--HG--
branch : trunk
2010-06-25 06:57:32 +02:00
Machiavelli
d54b534dca
Small cleanup in Master class, thanks to [email protected]
...
Closes issue #2793
--HG--
branch : trunk
2010-06-25 01:30:06 +02:00
Machiavelli
19f69d2bad
Merge
...
--HG--
branch : trunk
2010-06-25 01:13:58 +02:00
Machiavelli
c107b39421
Store refundable items for Player class instance per lowguid instead of fullguid.
...
--HG--
branch : trunk
2010-06-25 01:11:36 +02:00
Xanadu
3051d245b7
Fixed win x64 build - it no longer tries to build mysql libs from the source but instead uses the lib binaries you supply - see the forum for details.
...
--HG--
branch : trunk
2010-06-25 01:11:19 +02:00
Machiavelli
275469a930
Fix a crash in BuildPlayerTalentsInfoData.
...
--HG--
branch : trunk
2010-06-25 00:33:45 +02:00
Machiavelli
0f7657b68c
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
...
Also get rid of unused CountedReference class that used Trinity threading pattern.
--HG--
branch : trunk
2010-06-25 00:18:01 +02:00
Xanadu
a6b9e716a6
Fixed the compile.
...
--HG--
branch : trunk
2010-06-24 23:59:42 +02:00
click
7c6be33ae0
Revert previous commit.
...
--HG--
branch : trunk
2010-06-24 20:13:07 +02:00
click
931a827a0f
Fix genrevision to use the revision of the CHECKED OUT sourcetree, not the revision from when it was last CACHED (BAH-HUMBUG-CRAP-BUG! Grrrr...)
...
--HG--
branch : trunk
2010-06-24 18:46:38 +02:00
click
e7a3785d73
Merge
...
--HG--
branch : trunk
2010-06-24 17:34:30 +02:00
click
0b2dad9c97
Remove a possible NaN-value in WorldObject::HasInArc (thanks to arrai)
...
+ do some hack'n'slash-work on the CMakeLists with my trusted axe ( I just LOVE being a viking - I get to wield an axe for free!)
--HG--
branch : trunk
2010-06-24 17:32:50 +02:00
Tartalo
e0507a4a8d
Fix logic on namego
...
Now is possible to namego to a player inside an arena, by filip.havlicked
Closes issue #2130
--HG--
branch : trunk
2010-06-24 15:48:17 +02:00