Merge
--HG-- branch : trunk
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@@ -817,7 +817,7 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
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if (pMap->IsBattleGroundOrArena())
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{
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// only allow if gm mode is on
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if (!target->isGameMaster())
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if (!_player->isGameMaster())
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{
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PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM,nameLink.c_str());
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SetSentErrorMessage(true);
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@@ -1791,7 +1791,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
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if (spellProto->SpellIconID == 2253)
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{
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//reduces all damage taken while Stunned
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if (unitflag & UNIT_FLAG_STUNNED)
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if (pVictim->m_form == FORM_CAT && (unitflag & UNIT_FLAG_STUNNED))
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RemainingDamage -= RemainingDamage * currentAbsorb / 100;
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continue;
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}
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@@ -482,16 +482,32 @@ int32 AuraEffect::CalculateAmount(Unit * caster)
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// Ice Barrier
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if (GetSpellProto()->SpellFamilyFlags[1] & 0x1 && GetSpellProto()->SpellFamilyFlags[2] & 0x8)
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{
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// +80.67% from sp bonus
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DoneActualBenefit += caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8067f;
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// +80.68% from sp bonus
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DoneActualBenefit += caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8068f;
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// Glyph of Ice Barrier: its weird having a SPELLMOD_ALL_EFFECTS here but its blizzards doing :)
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// Glyph of Ice Barrier is only applied at the spell damage bonus because it was already applied to the base value in CalculateSpellDamage
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if (Player* modOwner = caster->GetSpellModOwner())
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modOwner->ApplySpellMod(GetSpellProto()->Id, SPELLMOD_ALL_EFFECTS, DoneActualBenefit);
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}
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// Fire Ward
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else if(GetSpellProto()->SpellFamilyFlags[0] & 0x8 && GetSpellProto()->SpellFamilyFlags[2] & 0x8)
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{
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// +80.68% from sp bonus
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DoneActualBenefit += caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8068f;
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}
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// Frost Ward
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else if(GetSpellProto()->SpellFamilyFlags[0] & 0x100 && GetSpellProto()->SpellFamilyFlags[2] & 0x8)
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{
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// +80.68% from sp bonus
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DoneActualBenefit += caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8068f;
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}
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break;
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case SPELLFAMILY_WARLOCK:
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// Shadow Ward
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if (m_spellProto->SpellFamilyFlags[2]& 0x40)
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if (m_spellProto->SpellFamilyFlags[2] & 0x40)
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{
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// +30% from sp bonus
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DoneActualBenefit += caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.3f;
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// +80.68% from sp bonus
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DoneActualBenefit += caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8068f;
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}
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break;
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case SPELLFAMILY_PRIEST:
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