Commit Graph
2159 Commits
Author SHA1 Message Date
Shauren b3f1bc11d9 Added support for removing blizz items from character creation info by adding entry to playercreateinfo_item with count -1
Added support for all class/all race in playercreateinfo_item by setting class/race to 0 (like currently playercreateinfo_spell)

--HG--
branch : trunk
2010-06-14 21:03:05 +02:00
Xanadu d095e315a0 Improved startup pool check a little.
--HG--
branch : trunk
2010-06-14 20:52:36 +02:00
Trazom62 d205de69bf implement ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY.
Fixe issues #2213.

--HG--
branch : trunk
2010-06-14 18:33:46 +02:00
click 43f527b94f Fix compile-errors on older versions of GCC (missing definitions - thanks to lynx3d for the heads up)
(users are adviced to upgrade to a MORE RECENT version of GCC that supports the standardized tr1::unordered_map functionality though)

--HG--
branch : trunk
2010-06-14 02:43:18 +02:00
click b232204264 Remove old DO_MYSQL-params in CMakeLists.txt files - not required as we only support MySQL anyway
+ add partial support for finding headers on Windows (not yet done)

--HG--
branch : trunk
2010-06-14 02:00:30 +02:00
Shauren ad8638742c Do not apply duration spellmods to spells with infinite duration (fixes Glyph of Eternal Water + Enduring Winter making water elemental last 5,10,15 seconds)
--HG--
branch : trunk
2010-06-13 15:55:30 +02:00
Machiavelli e6d0fa20cd Typo spotted by glizzard.ad
--HG--
branch : trunk
2010-06-13 14:24:44 +02:00
Machiavelli b6621ddf90 Add some safer casting conditions in Map::ScriptsProcess.
Fixes issue #2676
Fixes issue #2553

--HG--
branch : trunk
2010-06-13 13:29:31 +02:00
Shauren 4261828d63 Added support for item set names in case where item does not exist in item_template (like gladiator gear)
--HG--
branch : trunk
2010-06-11 20:02:46 +02:00
click 39e793b2bd Add extractors and assembler - EXTRACTION OF NEW MAPS IS REQUIRED!
This will allow for easier testing of functionality between different
projects, ie. one set of maps/vmaps instead of 2 (saves space, saves
time and saves us some confusion).

--HG--
branch : trunk
2010-06-11 05:01:30 +02:00
silverice d6d9d50952 Fix some memory leaks
--HG--
branch : trunk
2010-06-11 05:00:46 +03:00
Anubisss d9d6e5732d Add NULL rows for 2 ChatCommand table.
--HG--
branch : trunk
2010-06-11 01:55:04 +02:00
Anubisss 148f554814 Fix a mem leak in Item::IsTargetValidForItemUse().
--HG--
branch : trunk
2010-06-11 01:48:52 +02:00
Anubisss f3bf8f8778 If you allocate memory with malloc() you should deallocate it with free(), strdup() allocates with malloc() so use free() to deallocate it :).
--HG--
branch : trunk
2010-06-11 01:30:46 +02:00
Anubisss 6da05ec5d1 Fix memory leaks in ConditionManager.
--HG--
branch : trunk
2010-06-11 01:25:10 +02:00
Shauren 4507e7dd66 Fixed some spaces
--HG--
branch : trunk
2010-06-10 20:52:15 +02:00
Shauren 61bc0dce35 Fixed windows compile for game and TrinityCore
NOTE: config renamed from TrinityCore.conf to worldserver.conf

--HG--
branch : trunk
2010-06-10 19:22:53 +02:00
Shauren 7195abfad0 Fixed TrinityRealm compile on windows
Fixed shared build on windows fully

NOTE: TrinityRealm config file has been renamed to authserver.conf!

--HG--
branch : trunk
2010-06-10 16:39:51 +02:00
John Holiver 5dff68e457 Allow to sell item for: money, extendedCost or money+extendedCost.
The new method (money+extende) can be used by using negative values on npc_vendor.ExtendedCost.
This one goes dedicated to ZxBiohazardZx.
Tnx also to VladimirMangos.

--HG--
branch : trunk
2010-06-09 19:38:15 -03:00
Shauren 489785418e win build: fixed game pch, generating revision.h, realm source dirs (but it doesnt build yet)
--HG--
branch : trunk
2010-06-09 22:22:02 +02:00
Brian 5ee985b231 * Rename trinitycore.conf / ico / windows properties
--HG--
branch : trunk
rename : src/server/worldserver/trinitycore.conf.dist => src/server/worldserver/worldserver.conf.dist
rename : src/server/worldserver/TrinityCore.ico => src/server/worldserver/worldserver.ico
rename : src/server/worldserver/TrinityCore.rc => src/server/worldserver/worldserver.rc
2010-06-09 07:53:07 -06:00
Brian bdb4b2bf8f * Rename conf file / icon file / Window file properties
--HG--
branch : trunk
rename : src/server/authserver/trinityrealm.conf.dist => src/server/authserver/authserver.conf.dist
rename : src/server/authserver/TrinityRealm.ico => src/server/authserver/authserver.ico
rename : src/server/authserver/TrinityRealm.rc => src/server/authserver/authserver.rc
2010-06-09 07:48:29 -06:00
Tartalo 4323ba11d3 Fix some typos on authserver & worldserver renaming
--HG--
branch : trunk
2010-06-09 15:47:00 +02:00
Tartalo 2457c5a174 Add copyright notes to CMake files
--HG--
branch : trunk
2010-06-09 15:39:34 +02:00
Tartalo 767d9b4091 Strip trinityscript ASCII banner
--HG--
branch : trunk
2010-06-09 15:21:43 +02:00
Tartalo 078a73692a Rename trinity-realm to authserver
--HG--
branch : trunk
2010-06-09 15:13:07 +02:00
Tartalo 061df242a1 Rename trinity-core to worldserver
--HG--
branch : trunk
2010-06-09 15:11:46 +02:00
Brian dd5583e962 * Removed static revision.h from src/server/shared
* This is a dynamically generated file

--HG--
branch : trunk
2010-06-09 07:02:24 -06:00
Tartalo 96fbb4fdd4 CMake: Build shared/ only if DO_WORLDSERVER or DO_AUTHSERVER is enabled
--HG--
branch : trunk
2010-06-09 14:49:14 +02:00
Tartalo 7482d78ce6 Merge
--HG--
branch : trunk
2010-06-09 14:23:32 +02:00
Tartalo 5effc26ad3 Implement DO_WORLDSERVER and DO_AUTHSERVER options for cmake, both enabled by default
Needs more work to split shared/ and so on but it works

--HG--
branch : trunk
2010-06-09 14:15:57 +02:00
Rat 4cdb5c78f2 added revision.h O.o
game.vcproj update , game.lib now buildable
todo: auth+world server

--HG--
branch : trunk
2010-06-09 14:05:50 +02:00
Machiavelli f24290b47e Typo (It´s not like you can compile anyways)
--HG--
branch : trunk
2010-06-09 10:04:42 +02:00
Machiavelli 81bba22353 Update structure SMSG_AUTH_RESPONSE with response code AUTH_WAIT_QUEUE.
Fixes issue #2631

--HG--
branch : trunk
2010-06-09 09:59:28 +02:00
Brian 02efe02b43 * Added missing include paths that got lost in the merge a few revs ago
* Fixed realative path to Reference.h
* Re-enabled PCH building by default
* Re-enabled scripts building by default
* Linux compile now fully functional again.

--HG--
branch : trunk
2010-06-09 00:34:22 -06:00
Brian bc04d7ce25 * Remove the last of the realative paths from #include statements
--HG--
branch : trunk
2010-06-08 17:01:03 -06:00
Brian dee7fd1382 * Remove more not needed relative paths in include files
--HG--
branch : trunk
2010-06-08 16:13:55 -06:00
Brian 9b6669e5f3 * Remove more relative paths from includes
--HG--
branch : trunk
2010-06-08 15:50:23 -06:00
click 7561bab716 Change around some more headers to adhere to new strucutre and namebase
--HG--
branch : trunk
2010-06-08 23:44:55 +02:00
Tartalo 4ec97e918e Some fixes for worldserver cmake file
--HG--
branch : trunk
2010-06-08 21:22:43 +02:00
Brian b76b6700ed * Linux compile with and without PCH fixed
* Script library compile fixed
* --todo: fix all scripts themselves :)

--HG--
branch : trunk
2010-06-08 13:05:47 -06:00
click 2238007e4e Add libmpq-0.4.2 (was missing from sourcetree after cleanup)
--HG--
branch : trunk
2010-06-08 19:29:54 +02:00
Shauren ae2f8d70a0 Added support for reloading creature_onkill_reputation table
Commented ace in externals/CmakeLists.txt and moved zlib before g3dlite, requested by click

--HG--
branch : trunk
2010-06-08 17:19:36 +02:00
Machiavelli e5aa4f7be9 Only proc Infusion of Light (active buff) on Holy Shock criticals. (Problem introduced in previous fix)
Author: Shauren

--HG--
branch : trunk
2010-06-08 16:12:43 +02:00
Machiavelli 04955cfb23 Fix Infusion of Light talent (53569,53576), properly cast HoT on target after Flash of Light cast when target has Sacred Shield active.
Big thanks to Shauren, QAston and JohnHoliver.

--HG--
branch : trunk
2010-06-08 15:41:37 +02:00
click 332b0f3c8e Properly build and link core (yay!)
- Not done yet : Sorting out the PCH-system on *nix
- Not done yet : Sorting out scriptcompilation (still broken)

--HG--
branch : trunk
2010-06-08 08:59:38 +02:00
click f867f6d7a8 Get g3dlib, zlib and jemalloc to build again
--HG--
branch : trunk
rename : opt/cleanup/tab2spaces.sh => contrib/cleanup/tab2spaces.sh
rename : opt/cleanup/whitespace.sh => contrib/cleanup/whitespace.sh
rename : opt/conf_merge/README => contrib/conf_merge/README
rename : opt/conf_merge/index.php => contrib/conf_merge/index.php
rename : opt/conf_merge/merge.php => contrib/conf_merge/merge.php
rename : doc/AuctionHouseBot.txt => docs/AuctionHouseBot.txt
rename : doc/DocStructure.dox => docs/DocStructure.dox
rename : doc/Doxyfile.in => docs/Doxyfile.in
rename : doc/EventAI.txt => docs/EventAI.txt
rename : doc/HowToScript.txt => docs/HowToScript.txt
rename : doc/TextTables.txt => docs/TextTables.txt
rename : doc/UnixInstall.txt => docs/UnixInstall.txt
rename : externals/jemalloc/include/internal/arena.h => externals/jemalloc/jemalloc/internal/arena.h
rename : externals/jemalloc/include/internal/base.h => externals/jemalloc/jemalloc/internal/base.h
rename : externals/jemalloc/include/internal/chunk.h => externals/jemalloc/jemalloc/internal/chunk.h
rename : externals/jemalloc/include/internal/chunk_dss.h => externals/jemalloc/jemalloc/internal/chunk_dss.h
rename : externals/jemalloc/include/internal/chunk_mmap.h => externals/jemalloc/jemalloc/internal/chunk_mmap.h
rename : externals/jemalloc/include/internal/chunk_swap.h => externals/jemalloc/jemalloc/internal/chunk_swap.h
rename : externals/jemalloc/include/internal/ckh.h => externals/jemalloc/jemalloc/internal/ckh.h
rename : externals/jemalloc/include/internal/ctl.h => externals/jemalloc/jemalloc/internal/ctl.h
rename : externals/jemalloc/include/internal/extent.h => externals/jemalloc/jemalloc/internal/extent.h
rename : externals/jemalloc/include/internal/hash.h => externals/jemalloc/jemalloc/internal/hash.h
rename : externals/jemalloc/include/internal/huge.h => externals/jemalloc/jemalloc/internal/huge.h
rename : externals/jemalloc/include/internal/jemalloc_internal.h => externals/jemalloc/jemalloc/internal/jemalloc_internal.h
rename : externals/jemalloc/include/internal/jemalloc_internal.h.in => externals/jemalloc/jemalloc/internal/jemalloc_internal.h.in
rename : externals/jemalloc/include/internal/mb.h => externals/jemalloc/jemalloc/internal/mb.h
rename : externals/jemalloc/include/internal/mutex.h => externals/jemalloc/jemalloc/internal/mutex.h
rename : externals/jemalloc/include/internal/prof.h => externals/jemalloc/jemalloc/internal/prof.h
rename : externals/jemalloc/include/internal/ql.h => externals/jemalloc/jemalloc/internal/ql.h
rename : externals/jemalloc/include/internal/qr.h => externals/jemalloc/jemalloc/internal/qr.h
rename : externals/jemalloc/include/internal/rb.h => externals/jemalloc/jemalloc/internal/rb.h
rename : externals/jemalloc/include/internal/stats.h => externals/jemalloc/jemalloc/internal/stats.h
rename : externals/jemalloc/include/internal/tcache.h => externals/jemalloc/jemalloc/internal/tcache.h
rename : externals/jemalloc/include/internal/totally_not_p_r_n.h => externals/jemalloc/jemalloc/internal/totally_not_p_r_n.h
rename : externals/jemalloc/include/jemalloc.h => externals/jemalloc/jemalloc/jemalloc.h
rename : externals/jemalloc/include/jemalloc.h.in => externals/jemalloc/jemalloc/jemalloc.h.in
rename : externals/jemalloc/include/jemalloc_defs.h => externals/jemalloc/jemalloc/jemalloc_defs.h
rename : externals/jemalloc/include/jemalloc_defs.h.in => externals/jemalloc/jemalloc/jemalloc_defs.h.in
2010-06-08 08:04:26 +02:00
Brian c08a7d6348 * Finally it compiles (thanks click for noticing the "typo").
* However, still need to get linking fixed.

--HG--
branch : trunk
2010-06-07 19:04:11 -06:00
Brian 1fd7082712 * Reverted to the old G3D library, however collision still will not compile
* and is therefore commented out.

--HG--
branch : trunk
2010-06-07 18:32:20 -06:00
Tartalo 726a76e93a Some cmake fixes for worldserver
--HG--
branch : trunk
2010-06-08 01:34:51 +02:00