Added support for reloading creature_onkill_reputation table
Commented ace in externals/CmakeLists.txt and moved zlib before g3dlite, requested by click --HG-- branch : trunk
This commit is contained in:
Vendored
+2
-2
@@ -1,7 +1,7 @@
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add_subdirectory(ace)
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#add_subdirectory(ace)
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#add_subdirectory(bzip2)
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add_subdirectory(zlib)
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add_subdirectory(g3dlite)
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add_subdirectory(jemalloc)
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#add_subdirectory(libmpq)
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add_subdirectory(sockets)
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add_subdirectory(zlib)
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@@ -0,0 +1,3 @@
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DELETE FROM `command` WHERE `name`='reload creature_onkill_reputation';
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INSERT INTO `command` VALUES
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('reload creature_onkill_reputation','3','Syntax: .reload creature_onkill_reputation\r\nReload creature_onkill_reputation table.');
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@@ -571,6 +571,7 @@ INSERT INTO `command` VALUES
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('reload creature_involvedrelation',3,'Syntax: .reload creature_involvedrelation\nReload creature_involvedrelation table.'),
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('reload creature_linked_respawn',2,'Syntax: .reload creature_linked_respawn\r\nReload creature_linked_respawn table.'),
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('reload creature_loot_template',3,'Syntax: .reload creature_loot_template\nReload creature_loot_template table.'),
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('reload creature_onkill_reputation','3','Syntax: .reload creature_onkill_reputation\r\nReload creature_onkill_reputation table.'),
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('reload creature_questrelation',3,'Syntax: .reload creature_questrelation\nReload creature_questrelation table.'),
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('reload disenchant_loot_template',3,'Syntax: .reload disenchant_loot_template\nReload disenchant_loot_template table.'),
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('reload event_scripts',3,'Syntax: .reload event_scripts\nReload event_scripts table.'),
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@@ -460,6 +460,7 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "creature_involvedrelation", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCreatureQuestInvRelationsCommand,"",NULL },
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{ "creature_linked_respawn", SEC_GAMEMASTER, true, &ChatHandler::HandleReloadCreatureLinkedRespawnCommand, "", NULL },
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{ "creature_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesCreatureCommand, "", NULL },
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{ "creature_onkill_reputation", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadOnKillReputationCommand, "", NULL },
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{ "creature_questrelation", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCreatureQuestRelationsCommand, "", NULL },
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{ "creature_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCreatureTemplateCommand, "", NULL },
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//{ "db_script_string", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadDbScriptStringCommand, "", NULL },
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@@ -364,6 +364,7 @@ class ChatHandler
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bool HandleReloadEventAISummonsCommand(const char* args);
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bool HandleReloadEventAIScriptsCommand(const char* args);
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bool HandleReloadCommandCommand(const char* args);
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bool HandleReloadOnKillReputationCommand(const char* args);
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bool HandleReloadCreatureTemplateCommand(const char* args);
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bool HandleReloadCreatureQuestRelationsCommand(const char* args);
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bool HandleReloadCreatureQuestInvRelationsCommand(const char* args);
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@@ -749,6 +749,14 @@ bool ChatHandler::HandleReloadCommandCommand(const char*)
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return true;
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}
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bool ChatHandler::HandleReloadOnKillReputationCommand(const char*)
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{
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sLog.outString("Re-Loading creature award reputation definitions...");
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objmgr.LoadReputationOnKill();
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SendGlobalGMSysMessage("DB table `creature_onkill_reputation` reloaded.");
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return true;
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}
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bool ChatHandler::HandleReloadCreatureTemplateCommand(const char* args)
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{
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if (!*args)
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@@ -6488,6 +6488,9 @@ void ObjectMgr::LoadCorpses()
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void ObjectMgr::LoadReputationOnKill()
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{
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// For reload case
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mRepOnKill.clear();
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uint32 count = 0;
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// 0 1 2
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@@ -6529,7 +6532,7 @@ void ObjectMgr::LoadReputationOnKill()
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if (!GetCreatureTemplate(creature_id))
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{
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sLog.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped",creature_id);
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sLog.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped", creature_id);
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continue;
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}
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@@ -6538,7 +6541,7 @@ void ObjectMgr::LoadReputationOnKill()
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FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(repOnKill.repfaction1);
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if (!factionEntry1)
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{
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sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill.repfaction1);
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sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.repfaction1);
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continue;
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}
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}
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@@ -6548,7 +6551,7 @@ void ObjectMgr::LoadReputationOnKill()
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FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(repOnKill.repfaction2);
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if (!factionEntry2)
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{
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sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill.repfaction2);
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sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.repfaction2);
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continue;
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}
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}
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