Commit Graph
45 Commits
Author SHA1 Message Date
leak 471b6f138d SQL: Characters db storage type cleanup No. 3 - Note:
There is a chance that you will be getting importing errors / data truncation warnings because of ancient invalid pet names.
SELECT * FROM character_pet WHERE CHAR_LENGTH(`name`) > 21;
2011-01-19 18:51:00 +01:00
Machiavelli 957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
Shauren 928443d899 Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Shauren 0f3b9019a8 Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
Shauren 7b4e1c6387 Core/ObjectMgr: Static members are no longer accessed through singleton
--HG--
branch : trunk
2010-12-22 20:23:47 +01:00
click 97f912fe93 Core/Pets: Use the safer pet level check-method in SynchronizeLevelWithOwner() too (forgotten in previous commit)
--HG--
branch : trunk
2010-12-17 20:27:36 +01:00
click 0785ad465b Core/Pets: Clean up logic/codedesign slightly for XP/levelup-handling, and also fix a possible overflow in the pet level-tests
(Thanks to Vladimir for the discussion regarding the possible overflow!)

--HG--
branch : trunk
2010-12-17 20:08:27 +01:00
azazel d2d62eab50 Cleanup: implemented helper methods for manipulating percentage calculation and used it where appropriate (plus fixed some other warnings).
NOTE: Initially I just wanted to fix some warnings, but noticed that there is no common method for percentage calculation and various formulas are used many time in the code making it difficult to read and understand what the code actually does. So, I introduced several template methods for calculating percent values and adding those values to the original base. I replaced all the raw calculations throughout the code where found, but I could have missed something or could have made a mistake. So, please report any strange behaviour after this commit.
If you ask me why I did it: for the sake of consistency and exact understanding what code means. If you see CalculatePct method, you clearly understand, that it find the value of x percent of y. And you can easily express, for example, spell behviour "reduces smth by x%" by the means of a method instead of recalling school maths.

--HG--
branch : trunk
2010-12-11 20:37:38 +06:00
Spp 408fce1de6 Core: Some optimizations
- Declare some functions const
- Fix some mem leak
- Fix some resource leak
- Remove unused variables and functions
- Remove duplicate functions
- Reduce the scope of some variables
- Remove unused file

--HG--
branch : trunk
2010-12-06 02:07:53 +01:00
Spp 25ac835507 Core/Groups: Move all function definition from .h to .cpp
Core/Groups: Remove Group.h dependency from any .h file

--HG--
branch : trunk
2010-11-29 07:50:31 +01:00
Shocker 48d90fab32 Misc: Some engrish fixes, thanks to ZxBiohazardZx, closes issue 4740
--HG--
branch : trunk
2010-11-14 23:46:34 +02:00
linencloth bf888285aa Core:
- Redesigned stealth and invisibility handling
  - Implemented the handling of multiple stealth types
- Implemented fake inebriation
- The message deliverer no longer sends packets from a non-visible source
  - The server won't send that much garbage which just takes bandwith
  - It won't be possible to use cheats to detect invisible objects
- Removed a lot of checks for the Z-coord
  - Fixes visibility problems happening while flying
- Limited the grid activation range of creatures to use less resources
- Implemented Shroud of Death
- Implemented increased visibility range for active objects
- Removed visibility check at spellhit (only sanctuary effects should prevent it)
(And a lot of other changes...)

Closes issue 4208
Closes issue 3049
Closes issue 2097
Closes issue 2198
Closes issue 2384
Closes issue 2197
Closes issue 2319

--HG--
branch : trunk
2010-11-13 17:18:09 +01:00
click 29bddfa50c Core/Pets: Initialize pet level properly (stupid mistake), and set loaded XP after initialization is completed.
--HG--
branch : trunk
2010-10-10 05:50:40 +02:00
click 91b48b33dc Core/Pets: Initialize petlevel before synchronizing with owner
--HG--
branch : trunk
2010-10-10 04:23:08 +02:00
click 0509a780c8 Core/Entities: Ensure that pets retain their XP-points when dismissed in any form or way (outrunning/riding/mounting/flying)
Also clean up the logic a bit - pet stats initialization initializes hp/mana/powers on pets, while they should only be initialized/changed on pet call/creation.
Fixes issues 4284

--HG--
branch : trunk
2010-10-10 01:03:21 +02:00
click f0c4241ea4 Remove the accidental additions of CRLF-crap from the header updates
--HG--
branch : trunk
2010-10-07 15:35:36 +02:00
click 8ea4b32fab Update copyright headers (following the same standard in all files = good)
--HG--
branch : trunk
2010-10-07 12:41:56 +02:00
Machiavelli 3c6dc32030 Core/DBLayer:
- Rewrite Field class to be able to store both binary prepared statement data and data from adhoc query resultsets
- Buffer the data of prepared statements using ResultSet and Field classes and let go of mysql c api structures after PreparedResultSet constructor. Fixes a race condition and thus a possible crash/data corruption (issue pointed out to Derex, basic suggestion by raczman)
- Conform PreparedResultSet and ResultSet to the same design standards, and using Field class as data buffer class for both
* NOTE: This means the fetching methods are uniform again, using ¨Field* fields = result->Fetch();¨ and access to elements trough fields[x].
* NOTE: for access to the correct row in prepared statements, ¨Field* fields = result->Fetch();¨ must ALWAYS be called inside the do { }while(result->NextRow()) loop.
* NOTE: This means that Field::GetString() returns std::string object and Field::GetCString() returns const char* pointer.

Still experimental and all that jazz, not recommended for production servers until feedback is given.

--HG--
branch : trunk
2010-09-24 22:16:21 +02:00
Shocker d297d8d637 Core/Spells: Force of Nature should scale with spell power, fixes issue 2618
--HG--
branch : trunk
2010-09-19 04:04:28 +03:00
linencloth 356a263059 Core/Creature: Fix creature respawn time in unloaded/inactive grid cells.
Fixes issue 1865.

--HG--
branch : trunk
2010-09-15 06:22:54 +02:00
click bf664b7a44 Cleanup/Core: Remove whitespace and tabs
--HG--
branch : trunk
2010-09-12 01:40:27 +02:00
Machiavelli a41e99223e Core/DBLayer:
* Rename QueryResult class to ResultSet
* Rename QueryResult_AutoPtr to QueryResult
* Declare ACE refcounted auto pointer for PreparedResultSet class

--HG--
branch : trunk
2010-09-11 21:10:54 +02:00
silinoron 5179d3149a Core/Game: Fix remaining warnings on windows (and most likely almost all of the ones on *nix)
--HG--
branch : trunk
2010-09-03 21:55:57 -07:00
Shocker ee83ffdfca Fix snake's HP for hunter's Snake Trap
--HG--
branch : trunk
2010-09-03 19:04:32 +03:00
Shocker e32ece52ea Pet level-synchronization with owner should be done before initializing stats, closes issue 3732, thanks moriquendu
--HG--
branch : trunk
2010-08-31 20:40:43 +03:00
Spp 405f312918 Core: Fix more warnings
--HG--
branch : trunk
2010-08-30 15:25:15 +02:00
Shauren 8f97ba8440 Core/Pets: Improved hunter pet's scaling with stamina, values should now be closer to what retail has (but still not perfect)
Core/Pets: Fixed display of pet's spell bonus

--HG--
branch : trunk
2010-08-28 18:03:09 +02:00
azazel 341e6303ef Core:
* add helping methods for manipulating unit's health and use it where applicable
* fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces)

--HG--
branch : trunk
2010-08-26 01:20:57 +06:00
silinoron 8649bee17f Replace World::getConfig with World::getFloatConfig, World::getIntConfig, and World::getBoolConfig.
Also fix a warning from a previous commit.

--HG--
branch : trunk
2010-08-23 19:56:47 -07:00
azazel caa3a58213 Core:
* add Player::HasEnoughMoney methods to check, whether player has specified amount of money and use new methods where applicable
* fix some signed/unsigned warnings and some typos

--HG--
branch : trunk
2010-08-23 22:58:32 +06:00
Spp 16d95d3115 Core: Fix some warnings
--HG--
branch : trunk
2010-08-23 07:51:19 +02:00
silinoron 5cbae843d5 Core/Game: fix all warnings related to converting doubles and floats.
--HG--
branch : trunk
2010-08-22 12:39:39 -07:00
Spp c3343638cb Core: Remove lots warnings:
- All "'xxx' will be initialized after 'yyy' when initialized here"
- Some "unused variable"
- Some "enumeration value 'xxx' not handled in switch"

--HG--
branch : trunk
2010-08-21 20:08:47 +02:00
Machiavelli 994186f267 DB Layer:
- Make SQL Transactions actual objects used in code. (Thanks to Derex for the idea)
* Uncommitted transactions will be automatically rolled back and cleaned up using ACE_Refcounted_Auto_Ptr, so no need to call Rollback() in the code.
* Prevents recursive transactions and makes developers aware of transactions going on.
* Gets rid of unneccesary overhead iterating over a concurrent map.
- Some cleanups in affected code, including better usage of transaction control in AH / mail related code to prevent data loss.

*** Experimental, use at own risk, recommended to backup your DBs. ***

--HG--
branch : trunk
2010-08-21 03:19:25 +02:00
XTZGZoReX 9083271a2f * Some singleton renames for consistency:
accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr

--HG--
branch : trunk
2010-08-08 05:25:45 +02:00
Shauren a042b972ed Fixed pet talents amount exploit
Closes issue #3273.

--HG--
branch : trunk
2010-08-05 11:33:54 +02:00
QAston 48b360097c *use ASSERT macro instead of regular assert for better output.
--HG--
branch : trunk
2010-07-30 20:04:28 +02:00
click 4d09046d54 Modify pet leveling-logic slightly, making sure it'll pass up 5 FULL levels when tamed/unstabled
+ set XP to 0 if dropped DOWN to playerlevel (antihack with no excess XP allowed, thank you!)
Disclaimer: No pets were harmed (much) during these changes - no need to call PETA!

--HG--
branch : trunk
2010-07-21 17:24:51 +02:00
click 66adaf5825 Fix: Make stabled pets follow official regulations for levelling when taken out of stabled mode:
If the pet is more than five levels below the hunter, then as soon as it's removed from the stable it will level up to be exactly five levels below the hunter.

--HG--
branch : trunk
2010-07-21 15:49:47 +02:00
QAston c0f9ef6059 *Implement SPELL_EFFECT_CREATE_TAMED_PET(153).
--HG--
branch : trunk
2010-07-20 22:55:28 +02:00
click 673c652ba6 change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
--HG--
branch : trunk
2010-07-12 00:30:17 +02:00
Machiavelli 0f7657b68c Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.

--HG--
branch : trunk
2010-06-25 00:18:01 +02:00
Machiavelli 95ddfbd9e2 Remove some redundant explicit NULL checks for pointers before ´delete´ or ´delete[]´ calls since this check is done implicitly when deleting.
Also fixes a memory leak in .reload creature_template command

--HG--
branch : trunk
2010-06-21 23:20:58 +02:00
Brian dee7fd1382 * Remove more not needed relative paths in include files
--HG--
branch : trunk
2010-06-08 16:13:55 -06:00
Rat 75b80d9f5b rearranged core files
--HG--
branch : trunk
2010-06-05 23:40:08 +02:00