Commit Graph
130 Commits
Author SHA1 Message Date
Bezo 178cb300d1 Implement .arena commands - add new commands to the core to handle with arena teams.
*.arena create [player] "arena name" [type]
	*.arena create "arena name" [type]
	*.arena disband [TeamID]
	*.arena rename "oldName" "newName"
	*.arena captain [TeamID] [Player]
	*.arena info [TeamID]
	*.arena lookup [name]
2013-05-22 00:50:51 +03:00
Ascathor 051d6ef925 Core/Command: Rework PInfo and give more output and add Gender to trinity_string
* Prints out in several strings instead of few
* Leaves unnecessary ones out (e.g. phase for GMs)
* Some code documentation included (including doxygen)
* Cleaner code (partly)
* Prints more content, e.g.:
** Localized Class- and Race names
** Localizable Gender names
** Current experience, required experience
** And more

Shoutouts to @Nay, @Subv, @Shauren and several others from the irc

Core/Command: Rework PInfo and give more output and add Gender to trinity_string
2013-05-20 03:09:34 +02:00
xjose93 f2b6b2f95e Core/Commands: Improve .character rename [name], now can force rename .character rename [name] [newName] 2013-04-29 11:26:54 +02:00
xjose93 678cade116 Core/Commands: rename guilds (.guild rename "old guildname" "new guildname") 2013-04-19 23:21:23 +02:00
Nay 4e1a4b3ce4 Core/DB: Fix a table name in CHAR_SEL_MAIL_LIST_INFO 2013-03-17 18:19:15 +00:00
Bezo 228d9803f3 Scripts/Commands: Add .list mail $char/$guid command
Prints a list of mails received by the characters

Closs #9421
2013-03-17 17:32:24 +00:00
Shauren f37e0ee838 Core/Players: Implemented converting quests on faction change (keeping old faction quests in disabled state - not loaded during login) and restoring them if changing back to original faction
Closes #890
Closes #9248
2013-03-04 14:15:52 +01:00
Nay 0b3170c228 Core/Player: Fix a query that was wrongly deleting items
CHAR_DEL_ITEM_INSTANCE deletes by item guid but in Player::DeleteFromDB the guid being used was player's guid.
That means that if player with guid 100 was deleted, the item with guid 100 would also be deleted. This item could or could not belong to the player.

Closes #8883
Closes #9136

Thanks to @vlad852 for finding the issue
2013-02-06 13:17:21 +00:00
Spp 67d46ae1ae Scripts/Commands: Show correct guild Rank when using .pinfo command
(Corrections to 1b551cc1)
2013-01-31 09:18:42 +01:00
Nay 1b551cc157 Scripts/Commands: Add guild info to .pinfo
Original patch by @secharles, modified

Closes #8946
2013-01-26 21:33:13 +00:00
Shocker 7d28c10bd0 Core/Misc: Delete spell from character_spell table too when encountering an invalid spell 2013-01-18 03:22:58 +02:00
Spp ebd14b4f01 Core/Mysql: Multiple changes
- added support for setting NULL column values to MySQL wrapper in core
- replaced nonstandard strdup function and manual memory management with std::string
- fixed bug in MySQLPreparedStatement::getQueryString method, it failed when string parameter contained embedded '?' symbols
- fixed memory leak in MySQLPreparedStatement::setString method
2013-01-02 12:22:50 +01:00
Vincent_Michael cc65aba789 Update copyright note for 2013.
Happy new year.
2013-01-01 00:41:01 +01:00
Vincent_Michael 63ea4b1056 Core: Fix some codestyle in 957571e18c 2012-12-21 22:22:36 +01:00
MrSmite 04f08d26a7 Implements saving of loot (items / money) contained inside lootable inventory items.
* Unlooted items / money persist across player sessions
* Loot inside items is tied to the item rather than the player so if trading
  partially looted items becomes possible, this implementation will still work

* New tables added:

    characters_database.sql (first time users)
    characters_create_item_loot.sql (existing users)

Implementation Can be tested with:

 Watertight Trunk [21113]
 Bulging Sack of Gems [25422]
 Fat Sack of Coins [11937]

Closes #2048
2012-12-15 00:06:32 -05:00
Vincent-Michael b2928e59fa Core/Quest: Add support for monthly quests
Author: svetilo12
Converted and updated by: Subv
2012-12-04 00:04:06 +01:00
Spp d6aee08621 Core/Misc: Include character level in log when a character is being deleted 2012-11-30 13:59:01 +01:00
horn 771aafc499 Core/Calendar: Completely rewrite and fix most of the calendar system
There are still some issues that need to be fixed, for more info see CalendarHandler.cpp TODO part.
Some unblizzlike behaviour possible, we don't have a lot of sniffs.
Big thanks to @Warpten, he joined my project and helped a lot.

IMPORTANT NOTE: Read / append packed time functions in ByteBuffer.h are not correct, they need to be fixed in order to have event times accurate

Signed-off-by: Nay <[email protected]>
2012-11-18 22:42:28 +00:00
Spp 58ec4e5319 Core/Guild: Code Refactor
- Send correct events when modifiying Ranks (Add, modify, delete)
- Store money/slots withdraw, not remaining slots. This will update remaining slots/money properly.
- Reset daily slots/money withdraw for all members at same time, configurable
- Better debug messages
2012-11-02 22:26:10 +01:00
kaelima 98588aa192 Core/Ticket:
- Fully parse CMSG_GMTICKET_CREATE, use GmTicket::GetChatLog() to access the reporters chat log from this session (unused atm, possible useful to detect chat harassment)
- Simplify SMSG_GMTICKET_GETTICKET and fix "category" field (renamed it same as in blizz LUA files)
- Store response in DB
2012-10-17 00:53:55 +02:00
tibbi 405c3b09aa adding a new prepared statement for selecting char at_login and titles 2012-10-08 17:29:02 +01:00
tibbi d49c2a5e4d correct reputation converting at faction change 2012-10-07 13:55:04 +01:00
tibbi 187133bc0e emptyline 2012-09-27 22:40:59 +01:00
tibbi 404a036fa9 adding Title converter to faction converter, original author Silinoron 2012-09-27 22:38:19 +01:00
Shauren 4df39dae95 Core/AuctionHouse: Refactored and corrected building auction mail messages 2012-07-19 15:33:14 +02:00
NNN666 e757ebf6ba Core/Player: Fix issues with 'ignore this slot' option on equipment manager usage 2012-07-13 16:27:11 +02:00
Shauren c7775c8d72 Core/Maps: Moved object respawn time storage from global to map level. This removes unneccessary locking since all objects run within its map's thread. 2012-06-07 23:20:57 +02:00
kaelima f34e650fe0 Core/Accounts: Delete all bans related to an account when it has been deleted. 2012-05-06 02:37:31 +02:00
kaelima 7f51c399c6 Core/DBLayer: CHAR_DEL_CHAR_AURA_FROZEN query should be asynchronous
Closes issue #6273

Also corrected one opcode name in Opcodes.cpp (changes nothing)
2012-04-30 02:07:59 +02:00
kaelima 7f903edcd9 Core/DBLayer: Fix two crashes when using pdump command
Closes #6107
2012-04-09 03:33:46 +02:00
Nay 3d83f663f6 Core/Tickets: Add report time and current latency to lag_reports table
It's a tiny bit more useful now.
2012-04-07 19:12:14 +01:00
Shauren d9451cedd8 Core/World: Add character name data after loading PlayerDump
Closes #3653

Note: Manual changes in database while the server is running are not advised thus not supported
2012-04-03 00:02:58 +02:00
Nay b7f7e3118c Core/DBLayer: More type fixes
Thanks to Vasago for the help in spotting the errors
Thanks to Subv as well (so he doesn't feel lonely)
2012-04-01 22:41:47 +01:00
Nay c71f75e9ca Core/Logging: Fix a typo in DebugLogFilters - Database & AI
Thanks to Garthog for finding it
2012-03-31 15:13:56 +01:00
Shauren 5843851559 Core/DBLayer: More prepared statement corrections 2012-03-29 23:22:10 +02:00
click 6237ddac34 Partially revert a36a0a77ef.
Cleaning databases for old/deprecated and expired quests should never be a
developers choice specifically. This should be done by admins, not developers,
through the use of the already existing paramters found in the worldserver config :
CleanCharacterDB / PersistentCharacterCleanFlags

An adjustment to the respective questloader prepared statement has been done to
accomodate for the earlier change (by not loading such quests into memory at all).

Documentation for how this cleanup-procedures work already exists in the core :
doc/CharacterDBCleanup.txt.
2012-03-28 19:31:06 +02:00
leak 830a7fb08b Core/DBLayer: Restore pet loading
closes #5878
2012-03-26 18:58:24 +02:00
leak b1ca1ee5ec Core/DBLayer: Convert PAppend() queries to prepared statements No.4 NOTE:
Most of the cores queries have been converted to prepared statements now. If your code contains queries, please either use the exiting or implement new statements.
The only exclusions are one-time queries (e.g. for core startup) and queries that can't be prepared due to limitations.
2012-03-26 15:47:37 +02:00
leak eb1af30399 Core/DBLayer: Convert PAppend() queries to prepared statements No.3 2012-03-25 20:20:25 +02:00
leak 71c02fb54d Core/DBLayer: Convert PAppend() queries to prepared statements No.2 2012-03-25 18:32:26 +02:00
leak 4e6fce1112 Core/DBLayer: Typo on query conversion 2012-03-25 16:34:09 +02:00
leak c6cbe4c77c Core/DBLayer: Convert PAppend() queries to prepared statements No.1 2012-03-25 16:25:06 +02:00
leak 47a597d406 Core/DBLayer: Query should actually be available on both sync and async mysql connections 2012-03-24 17:32:00 +01:00
leak cddf1dcf03 Core/DBLayer: Prepare statement on the right connection
fixes #5862
2012-03-24 14:54:24 +01:00
leak 12e55a04bb Core/DBLayer: Convert PQuery() queries to prepared statements 2012-03-24 01:25:08 +01:00
leak 178c658363 Core/DBLayer: Convert DirectExecute() queries that are not runtime relevant back to regular queries 2012-03-19 18:09:13 +01:00
Shauren 6ce46624d2 Core/Calendar: Fixed crash happening when inviting an offline player to an event 2012-02-25 11:14:19 +01:00
leak 0fbb86f221 Core/DBLayer: Restore removal and cleanup of respawn times of expired instances 2012-01-30 00:31:06 +01:00
Subv2112 f4075f0f94 Core/LFG:
Fix priority of the player when its added to the lfg group
        Better implementation of the Dungeon Deserter debuff
        Rewrite the NeedBeforeGreed loot
        Fixed players being shown as Unknown Entity when entering the lfg group
        Some incremental optimizations after original patch
Thanks to Retriman and Paecman for base implementation

Signed-off-by: Machiavelli <[email protected]>
2012-01-14 17:37:28 +01:00
Shauren 0c2dd2dc7f Core/Events: Fixed crash when loading character_queststatus_seasonal 2012-01-06 14:57:01 +01:00