Core/DBLayer: More type fixes
Thanks to Vasago for the help in spotting the errors Thanks to Subv as well (so he doesn't feel lonely)
This commit is contained in:
@@ -145,7 +145,7 @@ bool ArenaTeam::AddMember(uint64 playerGuid)
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uint32 matchMakerRating;
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if (result)
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matchMakerRating = (*result)[0].GetUInt32();
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matchMakerRating = (*result)[0].GetUInt16();
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else
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matchMakerRating = sWorld->getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING);
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@@ -343,8 +343,8 @@ void Item::SaveToDB(SQLTransaction& trans)
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}
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stmt->setString(++index, ssEnchants.str());
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stmt->setInt32 (++index, GetItemRandomPropertyId());
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stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_DURABILITY));
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stmt->setInt16 (++index, GetItemRandomPropertyId());
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stmt->setUInt16(++index, GetUInt32Value(ITEM_FIELD_DURABILITY));
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stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME));
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stmt->setString(++index, m_text);
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stmt->setUInt32(++index, guid);
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@@ -486,7 +486,7 @@ void Item::DeleteFromDB(SQLTransaction& trans)
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/*static*/
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void Item::DeleteFromInventoryDB(SQLTransaction& trans, uint32 itemGuid)
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVENTORY_ITEM);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
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stmt->setUInt32(0, itemGuid);
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trans->Append(stmt);
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}
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@@ -18984,7 +18984,7 @@ void Player::_SaveActions(SQLTransaction& trans)
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void Player::_SaveAuras(SQLTransaction& trans)
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_AURA);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA);
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stmt->setUInt32(0, GetGUIDLow());
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trans->Append(stmt);
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@@ -19147,7 +19147,7 @@ void Player::_SaveInventory(SQLTransaction& trans)
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trans->Append(stmt);
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break;
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case ITEM_REMOVED:
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVENTORY_ITEM);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
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stmt->setUInt32(0, item->GetGUIDLow());
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trans->Append(stmt);
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case ITEM_UNCHANGED:
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@@ -7203,7 +7203,7 @@ void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CREATURE_RESPAWN);
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stmt->setUInt32(0, loguid);
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stmt->setUInt64(1, uint64(t));
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stmt->setUInt32(1, uint32(t));
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stmt->setUInt32(2, instance);
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CharacterDatabase.Execute(stmt);
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}
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@@ -7217,7 +7217,7 @@ void ObjectMgr::RemoveCreatureRespawnTime(uint32 loguid, uint32 instance)
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_creatureRespawnTimesMutex.release();
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}
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PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN);
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stmt->setUInt32(0, loguid);
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stmt->setUInt32(1, instance);
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CharacterDatabase.Execute(stmt);
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@@ -461,7 +461,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
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if (result)
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{
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Field* fields = result->Fetch();
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createInfo->CharCount = fields[0].GetUInt8();
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createInfo->CharCount = fields[0].GetUInt64();
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if (createInfo->CharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
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{
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@@ -300,9 +300,9 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recv_data)
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for (uint8 i = 1; i <= signs; ++i)
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{
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Field* fields2 = result->Fetch();
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uint64 plguid = fields2[0].GetUInt64();
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uint32 lowGuid = fields2[0].GetUInt32();
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data << uint64(plguid); // Player GUID
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data << uint64(MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER)); // Player GUID
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data << uint32(0); // there 0 ...
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result->NextRow();
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@@ -485,7 +485,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data)
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fields = result->Fetch();
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uint64 ownerGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
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uint8 signs = fields[1].GetUInt8();
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uint64 signs = fields[1].GetUInt64();
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uint8 type = fields[2].GetUInt8();
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uint32 playerGuid = _player->GetGUIDLow();
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@@ -129,7 +129,6 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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PREPARE_STATEMENT(CHAR_DEL_ITEM_BOP_TRADE, "DELETE FROM item_soulbound_trade_data WHERE itemGuid = ? LIMIT 1", CONNECTION_ASYNC)
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PREPARE_STATEMENT(CHAR_INS_ITEM_BOP_TRADE, "INSERT INTO item_soulbound_trade_data VALUES (?, ?)", CONNECTION_ASYNC)
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PREPARE_STATEMENT(CHAR_REP_INVENTORY_ITEM, "REPLACE INTO character_inventory (guid, bag, slot, item) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC)
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PREPARE_STATEMENT(CHAR_DEL_INVENTORY_ITEM, "DELETE FROM character_inventory WHERE item = ?", CONNECTION_ASYNC)
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PREPARE_STATEMENT(CHAR_REP_ITEM_INSTANCE, "REPLACE INTO item_instance (itemEntry, owner_guid, creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, guid) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC)
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PREPARE_STATEMENT(CHAR_UPD_ITEM_INSTANCE, "UPDATE item_instance SET itemEntry = ?, owner_guid = ?, creatorGuid = ?, giftCreatorGuid = ?, count = ?, duration = ?, charges = ?, flags = ?, enchantments = ?, randomPropertyId = ?, durability = ?, playedTime = ?, text = ? WHERE guid = ?", CONNECTION_ASYNC)
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PREPARE_STATEMENT(CHAR_UPD_ITEM_INSTANCE_ON_LOAD, "UPDATE item_instance SET duration = ?, flags = ?, durability = ? WHERE guid = ?", CONNECTION_ASYNC)
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@@ -239,7 +238,6 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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PREPARE_STATEMENT(CHAR_DEL_EQUIP_SET, "DELETE FROM character_equipmentsets WHERE setguid=?", CONNECTION_ASYNC)
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// Auras
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PREPARE_STATEMENT(CHAR_DEL_AURA, "DELETE FROM character_aura WHERE guid = ?", CONNECTION_ASYNC)
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PREPARE_STATEMENT(CHAR_INS_AURA, "INSERT INTO character_aura (guid, caster_guid, item_guid, spell, effect_mask, recalculate_mask, stackcount, amount0, amount1, amount2, base_amount0, base_amount1, base_amount2, maxduration, remaintime, remaincharges) "
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"VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC)
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@@ -138,7 +138,6 @@ enum CharacterDatabaseStatements
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CHAR_DEL_ITEM_BOP_TRADE,
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CHAR_INS_ITEM_BOP_TRADE,
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CHAR_REP_INVENTORY_ITEM,
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CHAR_DEL_INVENTORY_ITEM,
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CHAR_REP_ITEM_INSTANCE,
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CHAR_UPD_ITEM_INSTANCE,
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CHAR_UPD_ITEM_INSTANCE_ON_LOAD,
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@@ -231,7 +230,6 @@ enum CharacterDatabaseStatements
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CHAR_INS_EQUIP_SET,
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CHAR_DEL_EQUIP_SET,
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CHAR_DEL_AURA,
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CHAR_INS_AURA,
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CHAR_SEL_ACCOUNT_DATA,
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