Commit Graph
3211 Commits
Author SHA1 Message Date
Machiavelli 40ed37c1e7 Core/GameObects: Fix a crash in GameObject::Delete 2011-10-08 15:06:31 +02:00
Machiavelli f266d3d957 One last culprit... 2011-10-08 14:36:38 +02:00
Machiavelli 26869bda30 Core: Fix a boatload of crashes after the mass cleanup... Thanks to Broodwyrm for spotting the culprits 2011-10-08 14:33:53 +02:00
Machiavelli ddfd8e5510 Core: Build fix for linux after code style cleanup 2011-10-08 13:36:27 +02:00
Machiavelli 82dbe7bc17 Core: Fix some build errors after code style cleanup 2011-10-08 13:20:04 +02:00
Machiavelli 680fce6fd8 Core/GameObjects: Fix infinite respawning of chest gameobjects that are summoned trough spells with ie. SPELL_EFFECT_SUMMON_OBJECT_WILD
Closes #1618
Closes #2486
2011-10-08 13:17:43 +02:00
3kids 35126d3c5e Core/Spells: Restore work of Unrelenting Assault after 341d22ff91 2011-10-08 15:50:50 +07:00
megamage 679802ecf4 Merge pull request #3400 from Bootz/master
REPO: Code-Style fixes... (Part duece)
2011-10-07 17:56:47 -07:00
Bootz 5b4c7783c2 REPO: Code-style clean-ups
* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go

~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
2011-10-07 19:45:43 -05:00
megamage 1e44044a8f Merge pull request #3281 from n4ndo/master
Fix Crash in ProcessQueryCallbacks
2011-10-07 15:19:21 -07:00
megamage 341d22ff91 Fix incorrect logic in Unit::IsNonMeleeSpellCasted
Author: kerhong
2011-10-07 18:16:32 -04:00
megamage 24b5ec1e39 Fix the broken logic in NearestHostileUnitInAttackDistanceCheck 2011-10-07 18:11:24 -04:00
megamage 8c9bd67fe9 Fix crash #3274 in Unit::HandleDummyAuraProc 2011-10-07 18:06:33 -04:00
megamage 47994f82d7 Fix crash #3306 in Unit::HandleDummyAuraProc 2011-10-07 18:01:41 -04:00
megamage ba8cade780 Fix crash #3297 in Unit::HandleDummyAuraProc 2011-10-07 17:58:23 -04:00
megamage eb8cbae0d5 Fix the relocation of creatures across cells. Try to fix #3054. 2011-10-07 17:36:23 -04:00
megamage a85b1decb0 Merge pull request #3395 from megamage/master
Fix a crash caused by SetupBattleground when m_Map is not created.
2011-10-07 14:27:52 -07:00
Shocker 9b218315b8 Core/Spells: Chain spells shouldn't hit critters 2011-10-07 23:33:08 +03:00
megamage 381cf2f9d3 Fix a crash caused by SetupBattleground when m_Map is not created. 2011-10-07 13:21:01 -04:00
root 8a0e7537b5 Core/Misc: Small fixes after recent pulls 2011-10-07 20:07:07 +03:00
Shocker f130ca8d0a Merge pull request #3392 from Bizzy/Bizzy
Core/Commands: Added '.ticket reset' for resetting ticket-id counter. Aut
2011-10-07 09:55:03 -07:00
Shocker a3c46d7023 Merge pull request #3393 from megamage/master
Fix possible total price overflow when buying items. Fix #3137.
2011-10-07 09:54:37 -07:00
root 0acd9a9503 Core/Misc: Correct file rights for Unit.cpp 2011-10-07 19:52:40 +03:00
megamage 42d1562183 Merge branch 'master' of https://github.com/TrinityCore/TrinityCore.git
Conflicts:
	src/server/game/Entities/Player/Player.cpp
2011-10-07 12:48:20 -04:00
Shocker 7f89678bcd Merge pull request #3278 from lost-illusion/master
CleanUp
2011-10-07 09:28:10 -07:00
Shocker b789cc63a7 Merge pull request #3385 from stfx/patch-1
Fix sending custom gameobject animation of a few gameobjects
2011-10-07 09:25:50 -07:00
Shocker 181647c714 Merge pull request #3350 from LiMCrosS/master
Core/GameObjects: Damage range of DestructibleGameObjects, after intact state.
2011-10-07 09:22:34 -07:00
Bootz 81c0a3a847 REPO: code-style clean-up
* Fixed pPlayer->player
* Fixed pCreature->creature

~DevNote: codestyle for Player should be (*player), not *plr or *p...
same goes for Creatures (*creature)... more cleaning needed.
We've way too many codestyles happening here.
2011-10-07 11:08:09 -05:00
Bootz 96d7a1e970 REPO: code-style clean-up
* Fixed pGuild->guild
* Fixed pGroup->group
* Fixed pOwner->owner
2011-10-07 10:54:53 -05:00
Bootz f1ccb83dc0 REPO: Code-style change
* Fixed pUnit-unit
2011-10-07 10:48:56 -05:00
Rat e23fe1845f Core/SmartAI: Updated SMART_ACTION_RESPAWN_TARGET, should work for GOs as intented. Param1 is to set GO respawn time. 2011-10-07 14:12:09 +02:00
Machiavelli 1eb5bf1a65 Scripts/Ulduar/Flame Leviathan: Make both dummy effects apply on the same target, and boost range of spell Pursue to 50000yds to prevent boss reseting during the encounter. 2011-10-07 13:47:03 +02:00
stfx 9a7805fd88 Fix sending custom gameobject animation of gameobjects which have a time_to_restore = 0 2011-10-07 12:05:31 +03:00
Shauren fc9926a97e Scripts/Icecrown Citadel
* Properly remove glow aura during outro from Tirion
* Improved Wicked Spirit behaviour & visibility on heroic mode
* Removed gossip npcflag from Tirion after LK death
2011-10-06 17:57:28 +02:00
Shauren 4eaa4ce401 Scripts/Icecrown Citadel: Fury of Frostmourne debuff will now be removed correctly 2011-10-06 14:30:33 +02:00
Shauren 4c441af07b Merge branch 'master' of github.com:TrinityCore/TrinityCore 2011-10-06 14:22:38 +02:00
Shauren 8919b9cb4c Core/Spells: Fixed typo breaking SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE and SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE 2011-10-06 14:22:11 +02:00
Machiavelli 8b1d5128f7 Merge pull request #3357 from idostyle/shatteredbarrier
Core/Spell: Shattered Barrier should obey proc chance of talent ranks
2011-10-05 21:56:58 -07:00
Shauren 2ff1c28c4c Scripts/Icecrown Citadel
* The Lich King
2011-10-05 20:48:34 +02:00
Shauren 8a3ced48c1 Core/Scripts: Limited possible phase number for EventMap to prevent overflows 2011-10-05 16:43:43 +02:00
idostyle@zoit ae63e8b4f6 Core/Spell: Shattered Barrier should obey proc chance of talent ranks 2011-10-05 14:41:10 +02:00
Sebastián Orellana 2be0207c1d Core/GameObjects: DestructibleGameObjects only have display info in intact state 2011-10-04 20:14:30 -03:00
Bizzy 4112a0d087 Core/Commands: Added '.ticket reset' for resetting ticket-id counter. Author: Bizzy 2011-10-04 17:41:55 +02:00
megamage 7f4be7e93a Fix a crash caused by items with 0 price. 2011-10-03 08:43:21 -04:00
Shauren 26c76bf388 Core/Spells: Implemented SPELL_AURA_BLOCK_SPELL_FAMILY 2011-10-02 16:23:52 +02:00
Nay 8373e6c32e Core/Creature: Do not attack non-combat pets.
Fixes an issue where non-combat pets were aggroing other creatures
2011-10-01 16:57:10 +01:00
Nay 0f7d9e4837 Core/SAI: Fix an issue where SAI was ignoring civilian and passive unit flags
Closes #2526
Disclaimer: This was not thoroughly tested; report any issue caused by this change.
2011-10-01 16:29:23 +01:00
Shauren 2a34c5e4c8 Core/Auras: Fixed crashes in Infusion of Light and Frozen Power proc handlers
Closes #3271 & #3272
2011-09-30 18:45:49 +02:00
Shauren 5d37116ea6 Core/Spells: Allow ProcessEvent hook to run in EffectSendEvent when spell caster is a player 2011-09-30 18:41:30 +02:00
Shauren cde2427cab Core/Movement: Players should not get instantly teleported to graveyard when falling under map 2011-09-30 18:40:09 +02:00