Core/GameObjects: DestructibleGameObjects only have display info in intact state

This commit is contained in:
Sebastián Orellana
2011-10-04 20:14:30 -03:00
parent 5db7bf9cc3
commit 2be0207c1d
@@ -1660,7 +1660,7 @@ void GameObject::SendCustomAnim(uint32 anim)
bool GameObject::IsInRange(float x, float y, float z, float radius) const
{
GameObjectDisplayInfoEntry const* info = sGameObjectDisplayInfoStore.LookupEntry(GetUInt32Value(GAMEOBJECT_DISPLAYID));
GameObjectDisplayInfoEntry const* info = sGameObjectDisplayInfoStore.LookupEntry(m_goInfo->displayId);
if (!info)
return IsWithinDist3d(x, y, z, radius);