Fix a crash caused by items with 0 price.

This commit is contained in:
megamage
2011-10-03 08:43:21 -04:00
parent 2730d51266
commit 7f4be7e93a
+3 -3
View File
@@ -20522,15 +20522,15 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
}
uint32 price = 0;
if(crItem->IsGoldRequired(pProto))
if(crItem->IsGoldRequired(pProto) && pProto->BuyPrice > 0) //Assume price cannot be negative (do not know why it is int32)
{
uint32 maxCount = 0xFFFFFFFF / pProto->BuyPrice; //why price is int32? can be negative?
uint32 maxCount = MAX_MONEY_AMOUNT / pProto->BuyPrice;
if((uint32)count > maxCount)
{
sLog->outError("Player %s tried to buy %u item id %u, causing overflow", GetName(), (uint32)count, pProto->ItemId);
count = (uint8)maxCount;
}
price = pProto->BuyPrice * count; //it should not exceed 0xFFFFFFFF
price = pProto->BuyPrice * count; //it should not exceed MAX_MONEY_AMOUNT
// reputation discount
price = uint32(floor(price * GetReputationPriceDiscount(pCreature)));