Commit Graph
64 Commits
Author SHA1 Message Date
Spp af05915b9e [Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions) 2011-09-15 14:12:57 +02:00
Spp- aa85553bfd Core: Crash fix (TemporarySummon), remove some warnings and some other minor changes
- "const uint64" and "uint64 const" --> uint64
 - Add some info in LFGDungeonEntry
 - Move some definitions from ".h" files and move to ".cpp"
2011-08-30 13:46:36 +02:00
Shauren 7b95bbd2c1 Scripts/Naxxramas: Removed unneeded lines 2011-08-20 15:45:25 +02:00
Lopin 8494f2dc93 Scripts/Naxxramas: Fixed reseting of Just Can't Get Enough achievement. Thanks to Shauren for notice 2011-08-20 13:18:17 +02:00
Lopin feb3d9ce20 Scripts/Naxxramas: Fixed achievement Just Can't Get Enough 2011-08-20 12:16:25 +02:00
Spp- acd0fc79f6 Core: Pass by const reference for simple objects replaced with pass by value 2011-08-01 14:23:27 +02:00
Spp- e47b96af3e Core: Append single character to stream as character, not as a string 2011-07-29 14:18:28 +02:00
QAston b0fe236265 Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00
Machiavelli bcdbc9517e Scripts/Naxxramas: Remove improper unit flags from Gothik the Harvester and properly make him ignore damage taken in phase 1. 2011-07-19 20:32:31 +02:00
click 1aff85f541 Core: Cleaning up hungarian notation - Phase8: pSummon -> summon (also did related hits) 2011-07-03 00:28:03 +02:00
click f676585cac Core: Cleaning up hungarian notation - Phase5: pWho -> who 2011-07-02 23:53:38 +02:00
click 70115f52f7 Core: Cleaning up hungarian notation - Phase3: pTarget -> target 2011-07-02 23:16:45 +02:00
click 169f5da8c3 Core: Cleaning up hungarian notation - Phase2: pPlayer -> player 2011-07-02 22:52:42 +02:00
click f91ee24184 Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature 2011-07-02 22:18:03 +02:00
Spp- 6fd41ae50e Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts 2011-06-30 14:24:56 +02:00
Machiavelli 299dd39d1f Scripts/Naxxramas: Achievement The Safetey Dance (Heigan the Unclean) shouldn't be marked as failed if non players die due to erruptions. Also tiny cleanup in affected file. 2011-06-29 05:03:47 +02:00
Lopin 0cf40b897c Scripts/Achievements: Fixed a crash in Heigan's achievement script & more possible crashes & small improvements to handling datas for achievements 2011-06-25 19:11:56 +02:00
Lopin 24f4cf6cb5 Core/Achievements: Fixed achievement Safety Dance in Heigan the Unclean's encounter 2011-06-20 17:07:01 +02:00
click f16df538ee Core: More codestyle cleanups 2011-06-12 01:47:45 +02:00
click 158966dc79 Core: Codestyle cleanup 2011-06-11 22:35:29 +02:00
kaelima 1996832b16 Scripts/Naxxramas: Fix possible exploit on Gothik because of wrong used unitflag.
Changed UNIT_FLAG_OOC_NOT_ATTACKABLE to UNIT_FLAG_NON_ATTACKABLE. Thanks Aokromes for the tip.
Also some cleanup.
2011-05-30 23:00:03 +02:00
tobmaps 2de87eaaab DB/SAI: Convert Spore cpp script to SAI. Tnx malcrom for SAI
Closes #1630
2011-05-28 16:51:36 +07:00
Shauren 64adce7b8b Scripts: Removed CAST_SUM define 2011-05-25 15:55:14 +02:00
Shauren d9ccb716fd Scripts/Naxxramas: Removed deprecated DoCompleteAchievement 2011-05-14 12:52:35 +02:00
Shauren 82b5f9c629 Scripts: Fixed compile 2011-05-12 12:08:47 +02:00
leak 1003f30448 Add spaces after commas 2011-04-29 20:47:02 +02:00
Shauren 2f79b0f266 Core: Removed all double (and more) empty lines 2011-03-21 10:52:14 +01:00
Shauren 1a4a618d81 Core/Scripts: Code style cleanup in ScriptedAI and BossAI 2011-03-19 10:54:16 +01:00
Shauren c2c40a4750 Scripts: Removed duplicate target selection function (SelectUnit), there is only SelectTarget now 2011-03-09 21:32:04 +01:00
Shauren 6c020c72cc Core/SAI: Implemented Gameobject action allowing to send SMSG_GAMEOBJECT_CUSTOM_ANIM with parameter set in param1 2011-03-02 16:50:09 +01:00
Socolin 5f0d84a69e Scripts/Naxxramas: Fix raid mode dependant spawn points of Zombie spawns during the Gluth encounter.
Signed-off-by: Machiavelli <[email protected]>
2011-01-06 22:39:00 +01:00
Machiavelli 7ac9ffd587 Scripts/Naxxramas: Patchwerk's hateful strike can, however, hit the main tank if no other targets are in melee range.
Thanks to Tassader for pointing out
2011-01-06 22:24:32 +01:00
Exordian 4a6098383d Scripts/Naxxramas: Patchwerk's hateful strike should not hit the main tank
Signed-off-by: Machiavelli <[email protected]>
2011-01-06 21:08:07 +01:00
Machiavelli 957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
Shauren 928443d899 Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Shauren 82f45966fc Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts)

--HG--
branch : trunk
2010-12-17 13:43:24 +01:00
Shauren 314376e32c Scripts: Fixed uninitialized variables, unreferenced parameters and virtual overrides
--HG--
branch : trunk
2010-12-14 16:24:59 +01:00
Shauren dd2602d3ec Fixed line endings in 10623_world_spell_bonus_data
Scripts/Naxxramas: Fixed a possible crash in instance script

--HG--
branch : trunk
2010-12-12 17:32:26 +01:00
Shauren e4e048ed57 Core/Scripts: Fixed possible crashes in instance scripts (Icecrown Citadel and Naxxramas)
Scripts/Sunwell Plateau: Fixed crash in Kil'jaeden
Scripts/Icecrown Citadel: Fixed crash in Blood-Queen Lana'thel

Closes issue #5051.
Closes issue #5050.
Closes issue #5035.

--HG--
branch : trunk
2010-12-08 17:24:31 +01:00
Spp 408fce1de6 Core: Some optimizations
- Declare some functions const
- Fix some mem leak
- Fix some resource leak
- Remove unused variables and functions
- Remove duplicate functions
- Reduce the scope of some variables
- Remove unused file

--HG--
branch : trunk
2010-12-06 02:07:53 +01:00
leak 6fe19b5a86 Core/Scripts: Split OnCreatureCreate() and OnGameObjectCreate() into two virtual functions each.
Note to scripters: be aware that you will need to hook into the Remove functions if you want to do stuff at GO/creature removal.
Closes issue 5011.

--HG--
branch : trunk
2010-12-05 18:04:10 +01:00
linencloth 8fae0c176d Core/Units: Rename and change Get/SetVisibility to use a bool value instead of an unnecessary enum
Also replace some SetVisibility hacks to directly call UpdateObjectVisibility

--HG--
branch : trunk
2010-11-16 01:13:04 +01:00
azazel 341e6303ef Core:
* add helping methods for manipulating unit's health and use it where applicable
* fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces)

--HG--
branch : trunk
2010-08-26 01:20:57 +06:00
Spp 9e4357c9ad Core: Fix more warnings
--HG--
branch : trunk
2010-08-24 14:44:56 +02:00
azazel caa3a58213 Core:
* add Player::HasEnoughMoney methods to check, whether player has specified amount of money and use new methods where applicable
* fix some signed/unsigned warnings and some typos

--HG--
branch : trunk
2010-08-23 22:58:32 +06:00
azazel 399e35f8f5 Core:
* fix "warning C4305: 'initializing' : truncation from 'double' to 'float'" warnings
* fix some other warnings here and there

--HG--
branch : trunk
2010-08-22 23:46:40 +06:00
Machiavelli d5270f9e0d Globally find & replace InstanceScript* GetInstanceData_InstanceMapScript(Map* pMap) -> InstanceScript* GetInstanceScript(InstanceMap* pMap) const, this makes sure instance scripts get initialized properly and prevents crashes in scripts.
NOTE: this either breaks or fixes crlf, have no time to check now.

--HG--
branch : trunk
2010-08-11 21:52:44 +02:00
silinoron a094d3e281 Properly initialize instance scripts with the appropriate map id to avoid loadup errors.
--HG--
branch : trunk
2010-08-09 10:37:28 -07:00
click abd261b1a1 Replace (CR) character from all converted scripts and replace it with it's proper (LF) counterpart
- should fix the "linking scripts" failure (not tested)

--HG--
branch : trunk
2010-08-09 01:52:26 +02:00
azazel 590199d8e1 * Rename InstanceData to InstanceScript
* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.

--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
2010-08-08 22:54:58 +06:00