Core: Cleaning up hungarian notation - Phase8: pSummon -> summon (also did related hits)
This commit is contained in:
@@ -232,12 +232,12 @@ public:
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if (!SummonList.empty())
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for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
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{
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if (Creature* pSummon = Unit::GetCreature(*me, *itr))
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if (Creature* summon = Unit::GetCreature(*me, *itr))
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{
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if (pSummon->isAlive())
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pSummon->DisappearAndDie();
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if (summon->isAlive())
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summon->DisappearAndDie();
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else
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pSummon->RemoveCorpse();
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summon->RemoveCorpse();
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}
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}
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}
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@@ -534,10 +534,10 @@ public:
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DoMeleeAttackIfReady();
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}
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void JustSummoned(Creature* pSummon)
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void JustSummoned(Creature* summon)
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{
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SummonList.push_back(pSummon->GetGUID());
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AggroAllPlayers(pSummon);
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SummonList.push_back(summon->GetGUID());
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AggroAllPlayers(summon);
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}
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};
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@@ -565,8 +565,8 @@ public:
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if (!me->isSummon())
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return;
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if (Unit* pSummon = me->ToTempSummon()->GetSummoner())
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CAST_CRE(pSummon)->AI()->SetData(2, 1);
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if (Unit* summon = me->ToTempSummon()->GetSummoner())
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CAST_CRE(summon)->AI()->SetData(2, 1);
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}
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void UpdateAI(const uint32 /*diff*/)
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@@ -324,14 +324,14 @@ public:
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DoScriptText(SAY_AGGRO, me);
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}
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void JustSummoned(Creature* pSummoned)
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void JustSummoned(Creature* summoned)
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{
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if (pSummoned->GetEntry() == CREATURE_PORTAL)
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if (summoned->GetEntry() == CREATURE_PORTAL)
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{
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PortalGUID[PortalsCount] = pSummoned->GetGUID();
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PortalGUID[PortalsCount] = summoned->GetGUID();
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++PortalsCount;
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if (pSummoned->GetUInt32Value(UNIT_CREATED_BY_SPELL) == SPELL_FIENDISH_PORTAL_1)
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if (summoned->GetUInt32Value(UNIT_CREATED_BY_SPELL) == SPELL_FIENDISH_PORTAL_1)
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{
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DoScriptText(RAND(SAY_SUMMON1, SAY_SUMMON2), me);
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SummonedPortals = true;
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@@ -1032,9 +1032,9 @@ public:
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boss_priestess_lackey_commonAI::Reset();
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}
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void JustSummoned(Creature* pSummoned)
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void JustSummoned(Creature* summoned)
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{
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m_uiPetGUID = pSummoned->GetGUID();
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m_uiPetGUID = summoned->GetGUID();
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}
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void UpdateAI(const uint32 diff)
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@@ -260,8 +260,8 @@ class boss_ragnaros : public CreatureScript
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// summon 8 elementals
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for (uint8 i = 0; i < 8; ++i)
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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if (Creature* pSummoned = me->SummonCreature(12143, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 900000))
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pSummoned->AI()->AttackStart(target);
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if (Creature* summoned = me->SummonCreature(12143, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 900000))
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summoned->AI()->AttackStart(target);
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_hasSubmergedOnce = true;
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_isBanished = true;
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@@ -275,8 +275,8 @@ class boss_ragnaros : public CreatureScript
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for (uint8 i = 0; i < 8; ++i)
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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if (Creature* pSummoned = me->SummonCreature(12143, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 900000))
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pSummoned->AI()->AttackStart(target);
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if (Creature* summoned = me->SummonCreature(12143, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 900000))
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summoned->AI()->AttackStart(target);
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_isBanished = true;
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//DoCast(me, SPELL_RAGSUBMERGE);
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@@ -253,18 +253,18 @@ public:
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}
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}
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void JustSummoned(Creature* pSummoned)
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void JustSummoned(Creature* summoned)
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{
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if (Player* player = GetPlayerForEscort())
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{
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pSummoned->AI()->AttackStart(player);
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summoned->AI()->AttackStart(player);
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}
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if (pSummoned->GetEntry() == NPC_HIGH_INQUISITOR_VALROTH)
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m_uiValrothGUID = pSummoned->GetGUID();
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if (summoned->GetEntry() == NPC_HIGH_INQUISITOR_VALROTH)
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m_uiValrothGUID = summoned->GetGUID();
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pSummoned->AddThreat(me, 0.0f);
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pSummoned->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
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summoned->AddThreat(me, 0.0f);
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summoned->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
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}
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void SummonAcolyte(uint32 uiAmount)
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@@ -239,7 +239,7 @@ public:
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return;
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Creature* pArchmage = instance->GetCreature(uiArchmageArugalGUID);
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Creature* pSummon = NULL;
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Creature* summon = NULL;
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if (!pArchmage || !pArchmage->isAlive())
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return;
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@@ -251,11 +251,11 @@ public:
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switch(uiPhase)
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{
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case 1:
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pSummon = pArchmage->SummonCreature(pArchmage->GetEntry(), SpawnLocation[4], TEMPSUMMON_TIMED_DESPAWN, 10000);
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pSummon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
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pSummon->SetReactState(REACT_DEFENSIVE);
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pSummon->CastSpell(pSummon, SPELL_ASHCROMBE_TELEPORT, true);
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DoScriptText(SAY_ARCHMAGE, pSummon);
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summon = pArchmage->SummonCreature(pArchmage->GetEntry(), SpawnLocation[4], TEMPSUMMON_TIMED_DESPAWN, 10000);
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summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
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summon->SetReactState(REACT_DEFENSIVE);
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summon->CastSpell(summon, SPELL_ASHCROMBE_TELEPORT, true);
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DoScriptText(SAY_ARCHMAGE, summon);
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uiTimer = 2000;
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uiPhase = 2;
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break;
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@@ -137,10 +137,10 @@ class boss_arlokk : public CreatureScript
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me->SummonCreature(NPC_ZULIAN_PROWLER, -11532.9970f, -1606.4840f, 41.2979f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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}
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void JustSummoned(Creature* pSummoned)
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void JustSummoned(Creature* summoned)
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{
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if (Unit* pMarkedTarget = Unit::GetUnit(*me, MarkedTargetGUID))
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pSummoned->AI()->AttackStart(pMarkedTarget);
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summoned->AI()->AttackStart(pMarkedTarget);
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++m_uiSummonCount;
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}
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@@ -97,9 +97,9 @@ class npc_professor_phizzlethorpe : public CreatureScript
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}
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}
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void JustSummoned(Creature* pSummoned)
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void JustSummoned(Creature* summoned)
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{
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pSummoned->AI()->AttackStart(me);
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summoned->AI()->AttackStart(me);
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}
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void EnterCombat(Unit* /*who*/)
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@@ -456,8 +456,8 @@ public:
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{ // no player check, quest can be finished as group, so no complex PlayerGUID/group search code
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for (uint8 i = 0; i < 4; ++i)
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if (Creature* pSummoned = DoSpawnCreature(PaladinEntry[i], SpawnPosition[i].x, SpawnPosition[i].y, SpawnPosition[i].z, SpawnPosition[i].o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 180000))
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paladinGuid[i] = pSummoned->GetGUID();
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if (Creature* summoned = DoSpawnCreature(PaladinEntry[i], SpawnPosition[i].x, SpawnPosition[i].y, SpawnPosition[i].z, SpawnPosition[i].o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 180000))
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paladinGuid[i] = summoned->GetGUID();
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timer = OFFSET_NEXT_ATTACK;
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questPhase = 2;
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@@ -485,8 +485,8 @@ void npc_second_trial_paladin::npc_secondTrialAI::JustDied(Unit* Killer)
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{
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if (Killer->GetTypeId() == TYPEID_PLAYER)
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{
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if (Creature* pSummoner = Unit::GetCreature((*me), summonerGuid))
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CAST_AI(npc_second_trial_controller::master_kelerun_bloodmournAI, pSummoner->AI())->SecondTrialKill();
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if (Creature* summoner = Unit::GetCreature((*me), summonerGuid))
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CAST_AI(npc_second_trial_controller::master_kelerun_bloodmournAI, summoner->AI())->SecondTrialKill();
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// last kill quest complete for group
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if (me->GetEntry() == CHAMPION_SUNSTRIKER)
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@@ -141,9 +141,9 @@ public:
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DoScriptText(SAY_OOX_AGGRO2, me);
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}
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void JustSummoned(Creature* pSummoned)
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void JustSummoned(Creature* summoned)
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{
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pSummoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
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summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
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}
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};
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@@ -271,10 +271,10 @@ public:
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}
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}
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void JustSummoned(Creature* pSummoned)
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void JustSummoned(Creature* summoned)
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{
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pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pSummoned->GetMotionMaster()->MovePoint(0, m_afAmbushMoveTo[m_iSpawnId].m_fX, m_afAmbushMoveTo[m_iSpawnId].m_fY, m_afAmbushMoveTo[m_iSpawnId].m_fZ);
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summoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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summoned->GetMotionMaster()->MovePoint(0, m_afAmbushMoveTo[m_iSpawnId].m_fX, m_afAmbushMoveTo[m_iSpawnId].m_fY, m_afAmbushMoveTo[m_iSpawnId].m_fZ);
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}
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void WaypointReached(uint32 uiPointId)
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@@ -273,21 +273,21 @@ public:
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void EnterCombat(Unit* /*who*/){}
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void JustSummoned(Creature* pSummoned)
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void JustSummoned(Creature* summoned)
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{
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Summons.Summon(pSummoned);
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Summons.Summon(summoned);
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++KillCount;
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}
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void SummonedCreatureDespawn(Creature* pSummoned)
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void SummonedCreatureDespawn(Creature* summoned)
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{
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Summons.Despawn(pSummoned);
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Summons.Despawn(summoned);
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--KillCount;
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}
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void SummonCreatureWithRandomTarget(uint32 creatureId, int position)
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{
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if (Creature* pSummoned = me->SummonCreature(creatureId, PyrewoodSpawnPoints[position][0], PyrewoodSpawnPoints[position][1], PyrewoodSpawnPoints[position][2], PyrewoodSpawnPoints[position][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000))
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if (Creature* summoned = me->SummonCreature(creatureId, PyrewoodSpawnPoints[position][0], PyrewoodSpawnPoints[position][1], PyrewoodSpawnPoints[position][2], PyrewoodSpawnPoints[position][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000))
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{
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Player* player = NULL;
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Unit* target = NULL;
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@@ -301,9 +301,9 @@ public:
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if (target)
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{
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pSummoned->setFaction(168);
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pSummoned->AddThreat(target, 32.0f);
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pSummoned->AI()->AttackStart(target);
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summoned->setFaction(168);
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summoned->AddThreat(target, 32.0f);
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summoned->AI()->AttackStart(target);
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}
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}
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}
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@@ -478,10 +478,10 @@ public:
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if (me->isSummon())
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{
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if (Unit* pSummoner = me->ToTempSummon()->GetSummoner())
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if (Unit* summoner = me->ToTempSummon()->GetSummoner())
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{
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if (pSummoner && pSummoner->GetTypeId() == TYPEID_UNIT && pSummoner->isAlive() && !pSummoner->isInCombat())
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pSummoner->ToCreature()->AI()->AttackStart(who);
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if (summoner && summoner->GetTypeId() == TYPEID_UNIT && summoner->isAlive() && !summoner->isInCombat())
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summoner->ToCreature()->AI()->AttackStart(who);
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}
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}
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}
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@@ -492,10 +492,10 @@ public:
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if (me->isSummon())
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{
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if (Unit* pSummoner = me->ToTempSummon()->GetSummoner())
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if (Unit* summoner = me->ToTempSummon()->GetSummoner())
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{
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if (pSummoner && pSummoner->GetTypeId() == TYPEID_UNIT && pSummoner->isAlive())
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pSummoner->ToCreature()->DisappearAndDie();
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if (summoner && summoner->GetTypeId() == TYPEID_UNIT && summoner->isAlive())
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summoner->ToCreature()->DisappearAndDie();
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}
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}
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}
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@@ -507,17 +507,17 @@ public:
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if (me->isSummon())
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{
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Unit* pSummoner = me->ToTempSummon()->GetSummoner();
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if (pSummoner && pSummoner->GetTypeId() == TYPEID_UNIT && pSummoner->IsAIEnabled)
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Unit* summoner = me->ToTempSummon()->GetSummoner();
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if (summoner && summoner->GetTypeId() == TYPEID_UNIT && summoner->IsAIEnabled)
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{
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npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI *ai =
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CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, pSummoner->GetAI());
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CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, summoner->GetAI());
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if (ai)
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{
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ai->uiTimer = 2000;
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ai->uiPhase = 5;
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}
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//me->ChangeOrient(0.0f, pSummoner);
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//me->ChangeOrient(0.0f, summoner);
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}
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}
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}
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@@ -324,10 +324,10 @@ public:
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m_uiChatTimer = 7000;
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}
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void JustSummoned(Creature* pSummoned)
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void JustSummoned(Creature* summoned)
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{
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if (pSummoned->GetEntry() == NPC_GHOUL)
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pSummoned->AI()->AttackStart(me);
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if (summoned->GetEntry() == NPC_GHOUL)
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summoned->AI()->AttackStart(me);
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}
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void WaypointReached(uint32 i)
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@@ -164,9 +164,9 @@ public:
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}
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}
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void JustSummoned(Creature* pSummoned)
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void JustSummoned(Creature* summoned)
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{
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pSummoned->AI()->AttackStart(me);
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summoned->AI()->AttackStart(me);
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}
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void Update(const uint32 diff)
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@@ -94,10 +94,10 @@ public:
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}
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}
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void JustSummoned(Creature* pSummoned)
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void JustSummoned(Creature* summoned)
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{
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if (Player* player = GetPlayerForEscort())
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pSummoned->AI()->AttackStart(player);
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summoned->AI()->AttackStart(player);
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}
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void AttackedBy(Unit* pAttacker)
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@@ -69,9 +69,9 @@ class example_escort : public CreatureScript
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uint32 m_uiDeathCoilTimer;
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uint32 m_uiChatTimer;
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void JustSummoned(Creature* pSummoned)
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void JustSummoned(Creature* summoned)
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{
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pSummoned->AI()->AttackStart(me);
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summoned->AI()->AttackStart(me);
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}
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// Pure Virtual Functions (Have to be implemented)
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@@ -197,22 +197,22 @@ public:
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Summons.DespawnAll();
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}
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void JustSummoned(Creature* pSummoned)
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void JustSummoned(Creature* summoned)
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{
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pSummoned->SetInCombatWithZone();
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summoned->SetInCombatWithZone();
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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pSummoned->AI()->AttackStart(target);
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summoned->AI()->AttackStart(target);
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switch (pSummoned->GetEntry())
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switch (summoned->GetEntry())
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{
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case NPC_WHELP:
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++m_uiSummonWhelpCount;
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break;
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case NPC_LAIRGUARD:
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pSummoned->setActive(true);
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summoned->setActive(true);
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break;
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}
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Summons.Summon(pSummoned);
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Summons.Summon(summoned);
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}
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void SummonedCreatureDespawn(Creature* summon)
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@@ -162,8 +162,8 @@ public:
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{
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for (uint8 i = 0; i < uiSummonTimes; ++i)
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{
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if (Creature* pSummon = go->SummonCreature(uiCreature, 2502.635f + float(irand(-5, 5)), 844.140f + float(irand(-5, 5)), 46.896f, 0.633f))
|
||||
pSummon->GetMotionMaster()->MovePoint(0, 2533.479f + float(irand(-5, 5)), 870.020f + float(irand(-5, 5)), 47.678f);
|
||||
if (Creature* summon = go->SummonCreature(uiCreature, 2502.635f + float(irand(-5, 5)), 844.140f + float(irand(-5, 5)), 46.896f, 0.633f))
|
||||
summon->GetMotionMaster()->MovePoint(0, 2533.479f + float(irand(-5, 5)), 870.020f + float(irand(-5, 5)), 47.678f);
|
||||
}
|
||||
}
|
||||
creature->GetMotionMaster()->MovePoint(0, 2533.479f + float(irand(-5, 5)), 870.020f + float(irand(-5, 5)), 47.678f);
|
||||
|
||||
@@ -310,9 +310,9 @@ class npc_muglash : public CreatureScript
|
||||
uint32 m_uiEventTimer;
|
||||
bool m_bIsBrazierExtinguished;
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
pSummoned->AI()->AttackStart(me);
|
||||
summoned->AI()->AttackStart(me);
|
||||
}
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
|
||||
@@ -637,13 +637,13 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
if (pSummoned->GetEntry() == NPC_PILOT_WIZZ)
|
||||
if (summoned->GetEntry() == NPC_PILOT_WIZZ)
|
||||
me->SetStandState(UNIT_STAND_STATE_DEAD);
|
||||
|
||||
if (pSummoned->GetEntry() == NPC_MERCENARY)
|
||||
pSummoned->AI()->AttackStart(me);
|
||||
if (summoned->GetEntry() == NPC_MERCENARY)
|
||||
summoned->AI()->AttackStart(me);
|
||||
}
|
||||
|
||||
void UpdateEscortAI(const uint32 uiDiff)
|
||||
|
||||
@@ -98,9 +98,9 @@ public:
|
||||
TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
pSummoned->AI()->AttackStart(me);
|
||||
summoned->AI()->AttackStart(me);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
+2
-2
@@ -346,9 +346,9 @@ public:
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummon)
|
||||
void JustSummoned(Creature* summon)
|
||||
{
|
||||
MemoryGUID = pSummon->GetGUID();
|
||||
MemoryGUID = summon->GetGUID();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
+3
-3
@@ -144,10 +144,10 @@ public:
|
||||
SummonList.clear();
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummon)
|
||||
void JustSummoned(Creature* summon)
|
||||
{
|
||||
SummonList.push_back(pSummon->GetGUID());
|
||||
pSummon->AI()->AttackStart(me->getVictim());
|
||||
SummonList.push_back(summon->GetGUID());
|
||||
summon->AI()->AttackStart(me->getVictim());
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
|
||||
+2
-2
@@ -180,8 +180,8 @@ public:
|
||||
if (uiData == IN_PROGRESS)
|
||||
{
|
||||
for (std::list<uint64>::const_iterator itr = VehicleList.begin(); itr != VehicleList.end(); ++itr)
|
||||
if (Creature* pSummon = instance->GetCreature(*itr))
|
||||
pSummon->RemoveFromWorld();
|
||||
if (Creature* summon = instance->GetCreature(*itr))
|
||||
summon->RemoveFromWorld();
|
||||
}else if (uiData == DONE)
|
||||
{
|
||||
++uiGrandChampionsDeaths;
|
||||
|
||||
+9
-9
@@ -146,8 +146,8 @@ public:
|
||||
}
|
||||
|
||||
for (std::list<uint64>::const_iterator itr = TempList.begin(); itr != TempList.end(); ++itr)
|
||||
if (Creature* pSummon = Unit::GetCreature(*me, *itr))
|
||||
AggroAllPlayers(pSummon);
|
||||
if (Creature* summon = Unit::GetCreature(*me, *itr))
|
||||
AggroAllPlayers(summon);
|
||||
}else if (uiLesserChampions == 9)
|
||||
StartGrandChampionsAttack();
|
||||
|
||||
@@ -420,8 +420,8 @@ public:
|
||||
if (!Champion1List.empty())
|
||||
{
|
||||
for (std::list<uint64>::const_iterator itr = Champion1List.begin(); itr != Champion1List.end(); ++itr)
|
||||
if (Creature* pSummon = Unit::GetCreature(*me, *itr))
|
||||
AggroAllPlayers(pSummon);
|
||||
if (Creature* summon = Unit::GetCreature(*me, *itr))
|
||||
AggroAllPlayers(summon);
|
||||
NextStep(0, false);
|
||||
}
|
||||
break;
|
||||
@@ -432,18 +432,18 @@ public:
|
||||
return;
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummon)
|
||||
void JustSummoned(Creature* summon)
|
||||
{
|
||||
if (pInstance && pInstance->GetData(BOSS_GRAND_CHAMPIONS) == NOT_STARTED)
|
||||
{
|
||||
pSummon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
pSummon->SetReactState(REACT_PASSIVE);
|
||||
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
summon->SetReactState(REACT_PASSIVE);
|
||||
}
|
||||
}
|
||||
|
||||
void SummonedCreatureDespawn(Creature* pSummon)
|
||||
void SummonedCreatureDespawn(Creature* summon)
|
||||
{
|
||||
switch(pSummon->GetEntry())
|
||||
switch(summon->GetEntry())
|
||||
{
|
||||
case VEHICLE_DARNASSIA_NIGHTSABER:
|
||||
case VEHICLE_EXODAR_ELEKK:
|
||||
|
||||
+13
-13
@@ -222,27 +222,27 @@ public:
|
||||
m_pInstance->SetData(TYPE_ANUBARAK, DONE);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0, true);
|
||||
switch (pSummoned->GetEntry())
|
||||
switch (summoned->GetEntry())
|
||||
{
|
||||
case NPC_BURROW:
|
||||
m_vBurrowGUID.push_back(pSummoned->GetGUID());
|
||||
pSummoned->SetReactState(REACT_PASSIVE);
|
||||
pSummoned->CastSpell(pSummoned, SPELL_CHURNING_GROUND, false);
|
||||
m_vBurrowGUID.push_back(summoned->GetGUID());
|
||||
summoned->SetReactState(REACT_PASSIVE);
|
||||
summoned->CastSpell(summoned, SPELL_CHURNING_GROUND, false);
|
||||
break;
|
||||
case NPC_SPIKE:
|
||||
pSummoned->CombatStart(target);
|
||||
summoned->CombatStart(target);
|
||||
DoScriptText(EMOTE_SPIKE, me, target);
|
||||
break;
|
||||
}
|
||||
Summons.Summon(pSummoned);
|
||||
Summons.Summon(summoned);
|
||||
}
|
||||
|
||||
void SummonedCreatureDespawn(Creature* pSummoned)
|
||||
void SummonedCreatureDespawn(Creature* summoned)
|
||||
{
|
||||
switch (pSummoned->GetEntry())
|
||||
switch (summoned->GetEntry())
|
||||
{
|
||||
case NPC_SPIKE:
|
||||
m_uiPursuingSpikeTimer = 2*IN_MILLISECONDS;
|
||||
@@ -264,8 +264,8 @@ public:
|
||||
me->SummonCreature(NPC_BURROW, AnubarakLoc[i+2]);
|
||||
//Spawn Frost Spheres
|
||||
for (int i=0; i < 6; i++)
|
||||
if (Unit* pSummoned = me->SummonCreature(NPC_FROST_SPHERE, SphereSpawn[i]))
|
||||
m_aSphereGUID[i] = pSummoned->GetGUID();
|
||||
if (Unit* summoned = me->SummonCreature(NPC_FROST_SPHERE, SphereSpawn[i]))
|
||||
m_aSphereGUID[i] = summoned->GetGUID();
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
@@ -377,8 +377,8 @@ public:
|
||||
{
|
||||
if (!pSphere->HasAura(SPELL_FROST_SPHERE))
|
||||
{
|
||||
if (Creature* pSummon = me->SummonCreature(NPC_FROST_SPHERE, SphereSpawn[i]))
|
||||
m_aSphereGUID[i] = pSummon->GetGUID();
|
||||
if (Creature* summon = me->SummonCreature(NPC_FROST_SPHERE, SphereSpawn[i]))
|
||||
m_aSphereGUID[i] = summon->GetGUID();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
+2
-2
@@ -1737,9 +1737,9 @@ public:
|
||||
Summons.DespawnAll();
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
Summons.Summon(pSummoned);
|
||||
Summons.Summon(summoned);
|
||||
}
|
||||
|
||||
void SummonedCreatureDespawn(Creature* /*pSummoned*/)
|
||||
|
||||
+8
-8
@@ -158,9 +158,9 @@ public:
|
||||
m_pInstance->SetData(TYPE_JARAXXUS, DONE);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
Summons.Summon(pSummoned);
|
||||
Summons.Summon(summoned);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
@@ -324,10 +324,10 @@ public:
|
||||
Summons.DespawnAll();
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
Summons.Summon(pSummoned);
|
||||
pSummoned->SetCorpseDelay(0);
|
||||
Summons.Summon(summoned);
|
||||
summoned->SetCorpseDelay(0);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
@@ -453,10 +453,10 @@ public:
|
||||
Summons.DespawnAll();
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
Summons.Summon(pSummoned);
|
||||
pSummoned->SetCorpseDelay(0);
|
||||
Summons.Summon(summoned);
|
||||
summoned->SetCorpseDelay(0);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
|
||||
+7
-7
@@ -205,21 +205,21 @@ struct boss_twin_baseAI : public ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
switch (pSummoned->GetEntry())
|
||||
switch (summoned->GetEntry())
|
||||
{
|
||||
case NPC_UNLEASHED_DARK:
|
||||
case NPC_UNLEASHED_LIGHT:
|
||||
pSummoned->SetCorpseDelay(0);
|
||||
summoned->SetCorpseDelay(0);
|
||||
break;
|
||||
}
|
||||
Summons.Summon(pSummoned);
|
||||
Summons.Summon(summoned);
|
||||
}
|
||||
|
||||
void SummonedCreatureDespawn(Creature* pSummoned)
|
||||
void SummonedCreatureDespawn(Creature* summoned)
|
||||
{
|
||||
switch (pSummoned->GetEntry())
|
||||
switch (summoned->GetEntry())
|
||||
{
|
||||
case NPC_LIGHT_ESSENCE:
|
||||
m_pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_LIGHT_ESSENCE_HELPER);
|
||||
@@ -228,7 +228,7 @@ struct boss_twin_baseAI : public ScriptedAI
|
||||
m_pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_DARK_ESSENCE_HELPER);
|
||||
break;
|
||||
}
|
||||
Summons.Despawn(pSummoned);
|
||||
Summons.Despawn(summoned);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* pDoneBy, uint32 &uiDamage)
|
||||
|
||||
+5
-5
@@ -249,10 +249,10 @@ class boss_lich_king_toc : public CreatureScript
|
||||
{
|
||||
m_uiUpdateTimer = 0;
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
if (Creature* pSummoned = me->SummonCreature(NPC_TRIGGER, ToCCommonLoc[2].GetPositionX(), ToCCommonLoc[2].GetPositionY(), ToCCommonLoc[2].GetPositionZ(), 5, TEMPSUMMON_TIMED_DESPAWN, 60000))
|
||||
if (Creature* summoned = me->SummonCreature(NPC_TRIGGER, ToCCommonLoc[2].GetPositionX(), ToCCommonLoc[2].GetPositionY(), ToCCommonLoc[2].GetPositionZ(), 5, TEMPSUMMON_TIMED_DESPAWN, 60000))
|
||||
{
|
||||
pSummoned->CastSpell(pSummoned, 51807, false);
|
||||
pSummoned->SetDisplayId(11686);
|
||||
summoned->CastSpell(summoned, 51807, false);
|
||||
summoned->SetDisplayId(11686);
|
||||
}
|
||||
if (m_pInstance) m_pInstance->SetData(TYPE_LICH_KING, IN_PROGRESS);
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
@@ -401,9 +401,9 @@ class npc_fizzlebang_toc : public CreatureScript
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
Summons.Summon(pSummoned);
|
||||
Summons.Summon(summoned);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
|
||||
@@ -148,8 +148,8 @@ public:
|
||||
case PHASE_1:
|
||||
if (uiTimer <= diff)
|
||||
{
|
||||
Creature* pSummon = me->SummonCreature(RAND(CREATURE_FETID_TROLL_CORPSE, CREATURE_HULKING_CORPSE, CREATURE_RISEN_SHADOWCASTER), AddSpawnPoint, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20*IN_MILLISECONDS);
|
||||
pSummon->GetMotionMaster()->MovePoint(0, AddDestinyPoint);
|
||||
Creature* summon = me->SummonCreature(RAND(CREATURE_FETID_TROLL_CORPSE, CREATURE_HULKING_CORPSE, CREATURE_RISEN_SHADOWCASTER), AddSpawnPoint, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20*IN_MILLISECONDS);
|
||||
summon->GetMotionMaster()->MovePoint(0, AddDestinyPoint);
|
||||
//If spell is casted stops casting arcane field so no spell casting
|
||||
//DoCast(me, SPELL_SUMMON_MINIONS);
|
||||
uiTimer = 3*IN_MILLISECONDS;
|
||||
|
||||
@@ -122,31 +122,31 @@ struct boss_horAI : ScriptedAI
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
summons.Summon(pSummoned);
|
||||
summons.Summon(summoned);
|
||||
|
||||
if (Unit* pUnit = pSummoned->SelectNearestTarget())
|
||||
if (Unit* target = summoned->SelectNearestTarget())
|
||||
{
|
||||
if (pSummoned->AI())
|
||||
pSummoned->AI()->AttackStart(pUnit);
|
||||
if (summoned->AI())
|
||||
summoned->AI()->AttackStart(target);
|
||||
else
|
||||
{
|
||||
pSummoned->GetMotionMaster()->MoveChase(pUnit);
|
||||
pSummoned->Attack(pUnit, true);
|
||||
summoned->GetMotionMaster()->MoveChase(target);
|
||||
summoned->Attack(target, true);
|
||||
}
|
||||
}
|
||||
|
||||
if (pSummoned->AI())
|
||||
pSummoned->AI()->DoZoneInCombat();
|
||||
if (summoned->AI())
|
||||
summoned->AI()->DoZoneInCombat();
|
||||
}
|
||||
|
||||
void SummonedCreatureDespawn(Creature* pSummoned)
|
||||
void SummonedCreatureDespawn(Creature* summoned)
|
||||
{
|
||||
summons.Despawn(pSummoned);
|
||||
summons.Despawn(summoned);
|
||||
if (summons.empty())
|
||||
{
|
||||
if (pSummoned->isAlive())
|
||||
if (summoned->isAlive())
|
||||
pInstance->SetData(DATA_WAVE_COUNT, NOT_STARTED);
|
||||
else
|
||||
pInstance->SetData(DATA_WAVE_COUNT, SPECIAL);
|
||||
|
||||
+7
-7
@@ -376,28 +376,28 @@ public:
|
||||
}
|
||||
|
||||
// spawn a wave on behalf of the summoner.
|
||||
void SpawnWave(Creature* pSummoner)
|
||||
void SpawnWave(Creature* summoner)
|
||||
{
|
||||
uint32 index;
|
||||
|
||||
pSummoner->SetVisible(true);
|
||||
summoner->SetVisible(true);
|
||||
|
||||
// TODO: do composition at random. # of spawn also depends on uiWaveCount
|
||||
// As of now, it is just one of each.
|
||||
index = urand(0, ENCOUNTER_WAVE_MERCENARY-1);
|
||||
pSummoner->SummonCreature(NPC_WAVE_MERCENARY, MercenarySpawnPos[index], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
|
||||
summoner->SummonCreature(NPC_WAVE_MERCENARY, MercenarySpawnPos[index], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
|
||||
|
||||
index = urand(0, ENCOUNTER_WAVE_FOOTMAN-1);
|
||||
pSummoner->SummonCreature(NPC_WAVE_FOOTMAN, FootmenSpawnPos[index], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
|
||||
summoner->SummonCreature(NPC_WAVE_FOOTMAN, FootmenSpawnPos[index], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
|
||||
|
||||
index = urand(0, ENCOUNTER_WAVE_RIFLEMAN-1);
|
||||
pSummoner->SummonCreature(NPC_WAVE_RIFLEMAN, RiflemanSpawnPos[index], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
|
||||
summoner->SummonCreature(NPC_WAVE_RIFLEMAN, RiflemanSpawnPos[index], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
|
||||
|
||||
index = urand(0, ENCOUNTER_WAVE_PRIEST-1);
|
||||
pSummoner->SummonCreature(NPC_WAVE_PRIEST, PriestSpawnPos[index], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
|
||||
summoner->SummonCreature(NPC_WAVE_PRIEST, PriestSpawnPos[index], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
|
||||
|
||||
index = urand(0, ENCOUNTER_WAVE_MAGE-1);
|
||||
pSummoner->SummonCreature(NPC_WAVE_MAGE, MageSpawnPos[index], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
|
||||
summoner->SummonCreature(NPC_WAVE_MAGE, MageSpawnPos[index], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
|
||||
}
|
||||
|
||||
void Update(uint32 diff)
|
||||
|
||||
@@ -265,8 +265,8 @@ public:
|
||||
case EVENT_BLIZZARD:
|
||||
{
|
||||
//DoCastAOE(SPELL_SUMMON_BLIZZARD);
|
||||
if (Creature* pSummon = DoSummon(MOB_BLIZZARD, me, 0.0f, urand(25000, 30000), TEMPSUMMON_TIMED_DESPAWN))
|
||||
pSummon->GetMotionMaster()->MoveRandom(40);
|
||||
if (Creature* summon = DoSummon(MOB_BLIZZARD, me, 0.0f, urand(25000, 30000), TEMPSUMMON_TIMED_DESPAWN))
|
||||
summon->GetMotionMaster()->MoveRandom(40);
|
||||
events.ScheduleEvent(EVENT_BLIZZARD, RAID_MODE(20000, 7000), 0, PHASE_GROUND);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -191,28 +191,28 @@ public:
|
||||
uiDamage = 0;
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
if (pSummoned->GetEntry() == NPC_SPARK_OF_IONAR)
|
||||
if (summoned->GetEntry() == NPC_SPARK_OF_IONAR)
|
||||
{
|
||||
lSparkList.Summon(pSummoned);
|
||||
lSparkList.Summon(summoned);
|
||||
|
||||
pSummoned->CastSpell(pSummoned, DUNGEON_MODE(SPELL_SPARK_VISUAL_TRIGGER, H_SPELL_SPARK_VISUAL_TRIGGER), true);
|
||||
summoned->CastSpell(summoned, DUNGEON_MODE(SPELL_SPARK_VISUAL_TRIGGER, H_SPELL_SPARK_VISUAL_TRIGGER), true);
|
||||
|
||||
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
if (target)
|
||||
{
|
||||
pSummoned->SetInCombatWith(target);
|
||||
pSummoned->GetMotionMaster()->Clear();
|
||||
pSummoned->GetMotionMaster()->MoveFollow(target, 0.0f, 0.0f);
|
||||
summoned->SetInCombatWith(target);
|
||||
summoned->GetMotionMaster()->Clear();
|
||||
summoned->GetMotionMaster()->MoveFollow(target, 0.0f, 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SummonedCreatureDespawn(Creature* pSummoned)
|
||||
void SummonedCreatureDespawn(Creature* summoned)
|
||||
{
|
||||
if (pSummoned->GetEntry() == NPC_SPARK_OF_IONAR)
|
||||
lSparkList.Despawn(pSummoned);
|
||||
if (summoned->GetEntry() == NPC_SPARK_OF_IONAR)
|
||||
lSparkList.Despawn(summoned);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
|
||||
@@ -211,17 +211,17 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
if (pSummoned->GetEntry() == NPC_MOLTEN_GOLEM)
|
||||
if (summoned->GetEntry() == NPC_MOLTEN_GOLEM)
|
||||
{
|
||||
m_lGolemGUIDList.push_back(pSummoned->GetGUID());
|
||||
m_lGolemGUIDList.push_back(summoned->GetGUID());
|
||||
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
pSummoned->GetMotionMaster()->MoveFollow(target, 0.0f, 0.0f);
|
||||
summoned->GetMotionMaster()->MoveFollow(target, 0.0f, 0.0f);
|
||||
|
||||
// Why healing when just summoned?
|
||||
pSummoned->CastSpell(pSummoned, DUNGEON_MODE(SPELL_HEAT_N, SPELL_HEAT_H), false, NULL, NULL, me->GetGUID());
|
||||
summoned->CastSpell(summoned, DUNGEON_MODE(SPELL_HEAT_N, SPELL_HEAT_H), false, NULL, NULL, me->GetGUID());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -232,11 +232,11 @@ public:
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
|
||||
{
|
||||
if (Creature* pSummon = me->SummonCreature(CREATURE_DARK_MATTER_TARGET, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
|
||||
if (Creature* summon = me->SummonCreature(CREATURE_DARK_MATTER_TARGET, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
|
||||
{
|
||||
pSummon->SetDisplayId(11686);
|
||||
pSummon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
pSummon->CastSpell(target, DUNGEON_MODE(SPELL_DARK_MATTER, H_SPELL_DARK_MATTER), true);
|
||||
summon->SetDisplayId(11686);
|
||||
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
summon->CastSpell(target, DUNGEON_MODE(SPELL_DARK_MATTER, H_SPELL_DARK_MATTER), true);
|
||||
}
|
||||
}
|
||||
uiMarnakEncounterTimer = 30000 + rand()%1000;
|
||||
@@ -248,11 +248,11 @@ public:
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
|
||||
{
|
||||
if (Creature* pSummon = me->SummonCreature(CREATURE_SEARING_GAZE_TARGET, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
|
||||
if (Creature* summon = me->SummonCreature(CREATURE_SEARING_GAZE_TARGET, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
|
||||
{
|
||||
pSummon->SetDisplayId(11686);
|
||||
pSummon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
pSummon->CastSpell(target, DUNGEON_MODE(SPELL_SEARING_GAZE, H_SPELL_SEARING_GAZE), true);
|
||||
summon->SetDisplayId(11686);
|
||||
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
summon->CastSpell(target, DUNGEON_MODE(SPELL_SEARING_GAZE, H_SPELL_SEARING_GAZE), true);
|
||||
}
|
||||
}
|
||||
uiAbedneumEncounterTimer = 30000 + rand()%1000;
|
||||
@@ -400,11 +400,11 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
lDwarfGUIDList.push_back(pSummoned->GetGUID());
|
||||
pSummoned->AddThreat(me, 0.0f);
|
||||
pSummoned->AI()->AttackStart(me);
|
||||
lDwarfGUIDList.push_back(summoned->GetGUID());
|
||||
summoned->AddThreat(me, 0.0f);
|
||||
summoned->AI()->AttackStart(me);
|
||||
}
|
||||
|
||||
void JumpToNextStep(uint32 uiTimer)
|
||||
|
||||
@@ -174,14 +174,14 @@ public:
|
||||
m_lCollapsingStarGUIDList.clear();
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
if (pSummoned->GetEntry() == CREATURE_COLLAPSING_STAR)
|
||||
if (summoned->GetEntry() == CREATURE_COLLAPSING_STAR)
|
||||
{
|
||||
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
if (me->getVictim())
|
||||
pSummoned->AI()->AttackStart(target ? target : me->getVictim());
|
||||
m_lCollapsingStarGUIDList.push_back(pSummoned->GetGUID());
|
||||
summoned->AI()->AttackStart(target ? target : me->getVictim());
|
||||
m_lCollapsingStarGUIDList.push_back(summoned->GetGUID());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -246,34 +246,34 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
switch (pSummoned->GetEntry())
|
||||
switch (summoned->GetEntry())
|
||||
{
|
||||
case CREATURE_GRAUF:
|
||||
m_uiGraufGUID = pSummoned->GetGUID();
|
||||
m_uiGraufGUID = summoned->GetGUID();
|
||||
break;
|
||||
case CREATURE_YMIRJAR_WARRIOR:
|
||||
case CREATURE_YMIRJAR_WITCH_DOCTOR:
|
||||
case CREATURE_YMIRJAR_HARPOONER:
|
||||
pSummoned->setActive(true);
|
||||
pSummoned->SetInCombatWithZone();
|
||||
summoned->setActive(true);
|
||||
summoned->SetInCombatWithZone();
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
pSummoned->AI()->AttackStart(target);
|
||||
summoned->AI()->AttackStart(target);
|
||||
break;
|
||||
case CREATURE_TRIGGER:
|
||||
pSummoned->CastSpell((Unit*)NULL, SPELL_FREEZING_CLOUD, true);
|
||||
pSummoned->DespawnOrUnsummon(10*IN_MILLISECONDS);
|
||||
summoned->CastSpell((Unit*)NULL, SPELL_FREEZING_CLOUD, true);
|
||||
summoned->DespawnOrUnsummon(10*IN_MILLISECONDS);
|
||||
break;
|
||||
}
|
||||
Summons.Summon(pSummoned);
|
||||
Summons.Summon(summoned);
|
||||
}
|
||||
|
||||
void SummonedCreatureDespawn(Creature* pSummoned)
|
||||
void SummonedCreatureDespawn(Creature* summoned)
|
||||
{
|
||||
if (pSummoned->GetEntry() == CREATURE_GRAUF)
|
||||
if (summoned->GetEntry() == CREATURE_GRAUF)
|
||||
m_uiGraufGUID = 0;
|
||||
Summons.Despawn(pSummoned);
|
||||
Summons.Despawn(summoned);
|
||||
}
|
||||
|
||||
void SpellHit(Unit* /*caster*/, const SpellEntry *spell)
|
||||
|
||||
@@ -358,8 +358,8 @@ public:
|
||||
pInstance->SetData64(DATA_SACRIFICED_PLAYER, pSacrificeTarget->GetGUID());
|
||||
|
||||
for (uint8 i = 0; i < 3; ++i)
|
||||
if (Creature* pSummon = me->SummonCreature(CREATURE_RITUAL_CHANNELER, RitualChannelerPos[i], TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 360000))
|
||||
pSummon->AI()->DoAction(0);
|
||||
if (Creature* summon = me->SummonCreature(CREATURE_RITUAL_CHANNELER, RitualChannelerPos[i], TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 360000))
|
||||
summon->AI()->DoAction(0);
|
||||
}
|
||||
|
||||
bSacrificed = true;
|
||||
|
||||
@@ -301,23 +301,23 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
if (pSummoned)
|
||||
if (summoned)
|
||||
{
|
||||
pSummoned->SetSpeed(MOVE_RUN, 0.3f);
|
||||
pSummoned->GetMotionMaster()->MoveFollow(me, 0, 0);
|
||||
m_waterElements.push_back(pSummoned->GetGUID());
|
||||
pInstance->SetData64(DATA_ADD_TRASH_MOB, pSummoned->GetGUID());
|
||||
summoned->SetSpeed(MOVE_RUN, 0.3f);
|
||||
summoned->GetMotionMaster()->MoveFollow(me, 0, 0);
|
||||
m_waterElements.push_back(summoned->GetGUID());
|
||||
pInstance->SetData64(DATA_ADD_TRASH_MOB, summoned->GetGUID());
|
||||
}
|
||||
}
|
||||
|
||||
void SummonedCreatureDespawn(Creature* pSummoned)
|
||||
void SummonedCreatureDespawn(Creature* summoned)
|
||||
{
|
||||
if (pSummoned)
|
||||
if (summoned)
|
||||
{
|
||||
m_waterElements.remove(pSummoned->GetGUID());
|
||||
pInstance->SetData64(DATA_DEL_TRASH_MOB, pSummoned->GetGUID());
|
||||
m_waterElements.remove(summoned->GetGUID());
|
||||
pInstance->SetData64(DATA_DEL_TRASH_MOB, summoned->GetGUID());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -111,13 +111,13 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
pSummoned->SetSpeed(MOVE_RUN, 0.5f);
|
||||
summoned->SetSpeed(MOVE_RUN, 0.5f);
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
pSummoned->AddThreat(target, 0.00f);
|
||||
pSummoned->AI()->AttackStart(target);
|
||||
summoned->AddThreat(target, 0.00f);
|
||||
summoned->AI()->AttackStart(target);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -656,18 +656,18 @@ public:
|
||||
pInstance->SetData(DATA_WAVE_COUNT, pInstance->GetData(DATA_WAVE_COUNT)+1);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
listOfMobs.Summon(pSummoned);
|
||||
if (pSummoned)
|
||||
pInstance->SetData64(DATA_ADD_TRASH_MOB, pSummoned->GetGUID());
|
||||
listOfMobs.Summon(summoned);
|
||||
if (summoned)
|
||||
pInstance->SetData64(DATA_ADD_TRASH_MOB, summoned->GetGUID());
|
||||
}
|
||||
|
||||
void SummonedMobDied(Creature* pSummoned)
|
||||
void SummonedMobDied(Creature* summoned)
|
||||
{
|
||||
listOfMobs.Despawn(pSummoned);
|
||||
if (pSummoned)
|
||||
pInstance->SetData64(DATA_DEL_TRASH_MOB, pSummoned->GetGUID());
|
||||
listOfMobs.Despawn(summoned);
|
||||
if (summoned)
|
||||
pInstance->SetData64(DATA_DEL_TRASH_MOB, summoned->GetGUID());
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -1299,8 +1299,8 @@ public:
|
||||
return;
|
||||
|
||||
if (me->isSummon())
|
||||
if (Unit* pSummoner = me->ToTempSummon()->GetSummoner())
|
||||
CAST_AI(npc_thassarian::npc_thassarianAI, CAST_CRE(pSummoner)->AI())->bArthasInPosition = true;
|
||||
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
|
||||
CAST_AI(npc_thassarian::npc_thassarianAI, CAST_CRE(summoner)->AI())->bArthasInPosition = true;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1331,8 +1331,8 @@ public:
|
||||
me->AddUnitState(UNIT_STAT_STUNNED);
|
||||
me->CastSpell(me, SPELL_STUN, true);
|
||||
if (me->isSummon())
|
||||
if (Unit* pSummoner = me->ToTempSummon()->GetSummoner())
|
||||
CAST_AI(npc_thassarian::npc_thassarianAI, CAST_CRE(pSummoner)->AI())->bArlosInPosition = true;
|
||||
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
|
||||
CAST_AI(npc_thassarian::npc_thassarianAI, CAST_CRE(summoner)->AI())->bArlosInPosition = true;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1388,8 +1388,8 @@ public:
|
||||
return;
|
||||
|
||||
if (me->isSummon())
|
||||
if (Unit* pSummoner = me->ToTempSummon()->GetSummoner())
|
||||
CAST_AI(npc_thassarian::npc_thassarianAI, CAST_CRE(pSummoner)->AI())->bTalbotInPosition = true;
|
||||
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
|
||||
CAST_AI(npc_thassarian::npc_thassarianAI, CAST_CRE(summoner)->AI())->bTalbotInPosition = true;
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
@@ -1499,16 +1499,16 @@ public:
|
||||
me->CastSpell(me, SPELL_STUN, true);
|
||||
|
||||
if (me->isSummon())
|
||||
if (Unit* pSummoner = me->ToTempSummon()->GetSummoner())
|
||||
CAST_AI(npc_thassarian::npc_thassarianAI, pSummoner->GetAI())->bLeryssaInPosition = true;
|
||||
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
|
||||
CAST_AI(npc_thassarian::npc_thassarianAI, summoner->GetAI())->bLeryssaInPosition = true;
|
||||
bDone = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
me->SetStandState(UNIT_STAND_STATE_SIT);
|
||||
if (me->isSummon())
|
||||
if (Unit* pSummoner = me->ToTempSummon()->GetSummoner())
|
||||
pSummoner->SetStandState(UNIT_STAND_STATE_SIT);
|
||||
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
|
||||
summoner->SetStandState(UNIT_STAND_STATE_SIT);
|
||||
uiPhaseTimer = 1500;
|
||||
Phase = 1;
|
||||
}
|
||||
|
||||
@@ -172,12 +172,12 @@ public:
|
||||
|
||||
bool Completed;
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
if (Creature* Mrfloppy = GetClosestCreatureWithEntry(me, NPC_MRFLOPPY, 50.0f))
|
||||
pSummoned->AI()->AttackStart(Mrfloppy);
|
||||
summoned->AI()->AttackStart(Mrfloppy);
|
||||
else
|
||||
pSummoned->AI()->AttackStart(me->getVictim());
|
||||
summoned->AI()->AttackStart(me->getVictim());
|
||||
}
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
|
||||
@@ -383,15 +383,15 @@ public:
|
||||
SummonGladiator(NPC_FIRJUS);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummon)
|
||||
void JustSummoned(Creature* summon)
|
||||
{
|
||||
if (Player* player = me->GetPlayer(*me, uiPlayerGUID))
|
||||
{
|
||||
if (player->isAlive())
|
||||
{
|
||||
pSummon->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
pSummon->GetMotionMaster()->MovePoint(0, afCenter[0], afCenter[1], afCenter[2]);
|
||||
pSummon->AI()->AttackStart(player);
|
||||
summon->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
summon->GetMotionMaster()->MovePoint(0, afCenter[0], afCenter[1], afCenter[2]);
|
||||
summon->AI()->AttackStart(player);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -404,12 +404,12 @@ public:
|
||||
me->SummonCreature(uiEntry, afSummon[0], afSummon[1], afSummon[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30*IN_MILLISECONDS);
|
||||
}
|
||||
|
||||
void SummonedCreatureDies(Creature* pSummoned, Unit* /*killer*/)
|
||||
void SummonedCreatureDies(Creature* summoned, Unit* /*killer*/)
|
||||
{
|
||||
uint32 uiEntry = 0;
|
||||
|
||||
// will eventually reset the event if something goes wrong
|
||||
switch (pSummoned->GetEntry())
|
||||
switch (summoned->GetEntry())
|
||||
{
|
||||
case NPC_FIRJUS: uiEntry = NPC_JLARBORN; break;
|
||||
case NPC_JLARBORN: uiEntry = NPC_YOROS; break;
|
||||
|
||||
@@ -428,14 +428,14 @@ public:
|
||||
switch(uiPhase)
|
||||
{
|
||||
case 1:
|
||||
if (Creature* pSummon = me->SummonCreature(NPC_ORINOKO_TUSKBREAKER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000))
|
||||
SummonGUID = pSummon->GetGUID();
|
||||
if (Creature* summon = me->SummonCreature(NPC_ORINOKO_TUSKBREAKER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000))
|
||||
SummonGUID = summon->GetGUID();
|
||||
uiPhase = 2;
|
||||
uiTimer = 4000;
|
||||
break;
|
||||
case 2:
|
||||
if (Creature* pSummon = Unit::GetCreature(*me, SummonGUID))
|
||||
pSummon->GetMotionMaster()->MoveJump(5776.319824f, -2981.005371f, 273.100037f, 10.0f, 20.0f);
|
||||
if (Creature* summon = Unit::GetCreature(*me, SummonGUID))
|
||||
summon->GetMotionMaster()->MoveJump(5776.319824f, -2981.005371f, 273.100037f, 10.0f, 20.0f);
|
||||
uiPhase = 0;
|
||||
SummonGUID = 0;
|
||||
break;
|
||||
@@ -445,8 +445,8 @@ public:
|
||||
uiPhase = 4;
|
||||
break;
|
||||
case 4:
|
||||
if (Creature* pSummon = me->SummonCreature(NPC_KORRAK_BLOODRAGER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000))
|
||||
SummonGUID = pSummon->GetGUID();
|
||||
if (Creature* summon = me->SummonCreature(NPC_KORRAK_BLOODRAGER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000))
|
||||
SummonGUID = summon->GetGUID();
|
||||
uiTimer = 3000;
|
||||
uiPhase = 0;
|
||||
break;
|
||||
@@ -667,18 +667,18 @@ public:
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummon)
|
||||
void JustSummoned(Creature* summon)
|
||||
{
|
||||
switch(pSummon->GetEntry())
|
||||
switch(summon->GetEntry())
|
||||
{
|
||||
case NPC_WHISKER:
|
||||
pSummon->AI()->AttackStart(me->getVictim());
|
||||
summon->AI()->AttackStart(me->getVictim());
|
||||
break;
|
||||
case NPC_HUNGRY_PENGUIN:
|
||||
if (Unit* pAffected = Unit::GetUnit(*me, AffectedGUID))
|
||||
{
|
||||
if (pAffected->isAlive())
|
||||
pSummon->AI()->AttackStart(pAffected);
|
||||
summon->AI()->AttackStart(pAffected);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -869,10 +869,10 @@ public:
|
||||
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
if (Unit* pSummoner = me->ToTempSummon()->GetSummoner())
|
||||
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
|
||||
{
|
||||
std::string sText = (std::string(killer->GetName()) + " has defeated Yg.. Yggg-really big worm!");
|
||||
pSummoner->MonsterYell(sText.c_str(), LANG_UNIVERSAL, 0);
|
||||
summoner->MonsterYell(sText.c_str(), LANG_UNIVERSAL, 0);
|
||||
}
|
||||
|
||||
if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
@@ -1074,10 +1074,10 @@ public:
|
||||
|
||||
for (uint8 uiI = 0; uiI < 16 ; uiI++)
|
||||
{
|
||||
if (Creature* pSummon = me->SummonCreature(Boss[uiBossRandom].uiAdd, AddSpawnPosition[uiI]))
|
||||
if (Creature* summon = me->SummonCreature(Boss[uiBossRandom].uiAdd, AddSpawnPosition[uiI]))
|
||||
{
|
||||
pSummon->AI()->SetData(1, uiBossRandom);
|
||||
SummonList.push_back(pSummon->GetGUID());
|
||||
summon->AI()->SetData(1, uiBossRandom);
|
||||
SummonList.push_back(summon->GetGUID());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1159,8 +1159,8 @@ public:
|
||||
|
||||
std::string sText = (std::string(killer->GetName()) + " is victorious once more!");
|
||||
|
||||
if (Unit* pSummoner = me->ToTempSummon()->GetSummoner())
|
||||
pSummoner->MonsterYell(sText.c_str(), LANG_UNIVERSAL, 0);
|
||||
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
|
||||
summoner->MonsterYell(sText.c_str(), LANG_UNIVERSAL, 0);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
+7
-7
@@ -366,22 +366,22 @@ class boss_vazruden_the_herald : public CreatureScript
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
if (!pSummoned)
|
||||
if (!summoned)
|
||||
return;
|
||||
Unit* victim = me->getVictim();
|
||||
if (pSummoned->GetEntry() == ENTRY_NAZAN)
|
||||
if (summoned->GetEntry() == ENTRY_NAZAN)
|
||||
{
|
||||
CAST_AI(boss_nazan::boss_nazanAI, pSummoned->AI())->VazrudenGUID = VazrudenGUID;
|
||||
pSummoned->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
|
||||
pSummoned->SetSpeed(MOVE_FLIGHT, 2.5f);
|
||||
CAST_AI(boss_nazan::boss_nazanAI, summoned->AI())->VazrudenGUID = VazrudenGUID;
|
||||
summoned->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
|
||||
summoned->SetSpeed(MOVE_FLIGHT, 2.5f);
|
||||
if (victim)
|
||||
AttackStartNoMove(victim);
|
||||
}
|
||||
else
|
||||
if (victim)
|
||||
pSummoned->AI()->AttackStart(victim);
|
||||
summoned->AI()->AttackStart(victim);
|
||||
}
|
||||
|
||||
void SentryDownBy(Unit* killer)
|
||||
|
||||
@@ -434,15 +434,15 @@ class boss_kaelthas : public CreatureScript
|
||||
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2, SAY_SLAY3), me);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
// if not phoenix, then it's one of the 7 weapons
|
||||
if (pSummoned->GetEntry() != NPC_PHOENIX)
|
||||
if (summoned->GetEntry() != NPC_PHOENIX)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
pSummoned->AI()->AttackStart(target);
|
||||
summoned->AI()->AttackStart(target);
|
||||
|
||||
summons.Summon(pSummoned);
|
||||
summons.Summon(summoned);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -676,17 +676,17 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
if (pSummoned->GetEntry() == NPC_MURK_BRUTE)
|
||||
DoScriptText(SAY_MAG_NO_ESCAPE, pSummoned);
|
||||
if (summoned->GetEntry() == NPC_MURK_BRUTE)
|
||||
DoScriptText(SAY_MAG_NO_ESCAPE, summoned);
|
||||
|
||||
if (pSummoned->isTotem())
|
||||
if (summoned->isTotem())
|
||||
return;
|
||||
|
||||
pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
pSummoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
|
||||
pSummoned->AI()->AttackStart(me);
|
||||
summoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
|
||||
summoned->AI()->AttackStart(me);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -1004,10 +1004,10 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
void JustSummoned(Creature* summoned)
|
||||
{
|
||||
if (pSummoned->GetEntry() == NPC_COILSKAR_ASSASSIN)
|
||||
pSummoned->AI()->AttackStart(me);
|
||||
if (summoned->GetEntry() == NPC_COILSKAR_ASSASSIN)
|
||||
summoned->AI()->AttackStart(me);
|
||||
}
|
||||
|
||||
//this is very unclear, random say without no real relevance to script/event
|
||||
|
||||
@@ -151,17 +151,17 @@ public:
|
||||
|
||||
Creature* SummonGuard()
|
||||
{
|
||||
Creature* pSummoned = me->SummonCreature(m_pSpawnAssoc->m_uiSpawnedCreatureEntry, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 300000);
|
||||
Creature* summoned = me->SummonCreature(m_pSpawnAssoc->m_uiSpawnedCreatureEntry, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 300000);
|
||||
|
||||
if (pSummoned)
|
||||
m_uiSpawnedGUID = pSummoned->GetGUID();
|
||||
if (summoned)
|
||||
m_uiSpawnedGUID = summoned->GetGUID();
|
||||
else
|
||||
{
|
||||
sLog->outErrorDb("TCSR: npc_air_force_bots: wasn't able to spawn Creature %u", m_pSpawnAssoc->m_uiSpawnedCreatureEntry);
|
||||
m_pSpawnAssoc = NULL;
|
||||
}
|
||||
|
||||
return pSummoned;
|
||||
return summoned;
|
||||
}
|
||||
|
||||
Creature* GetSummonedGuard()
|
||||
|
||||
Reference in New Issue
Block a user