Scripts/Naxxramas: Fix raid mode dependant spawn points of Zombie spawns during the Gluth encounter.

Signed-off-by: Machiavelli <[email protected]>
This commit is contained in:
Socolin
2011-01-06 22:39:00 +01:00
committed by Machiavelli
parent afcff32e64
commit 5f0d84a69e
@@ -123,7 +123,7 @@ public:
break;
case EVENT_SUMMON:
for (int32 i = 0; i < RAID_MODE(1, 2); ++i)
DoSummon(MOB_ZOMBIE, PosSummon[rand() % 3]);
DoSummon(MOB_ZOMBIE, PosSummon[rand() % RAID_MODE(1,3)]);
events.ScheduleEvent(EVENT_SUMMON, 10000);
break;
}