Commit Graph
100 Commits
Author SHA1 Message Date
thenecromancer a4cb03d9cd Remove unexpected arg, sorry for that
--HG--
branch : trunk
2010-01-13 10:20:28 +01:00
thenecromancer 8dd67e8bb3 Allow state/effect immunities ignore whole spell when one effect is immuned
(Fixes getting part of CC auras with some immunities)

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branch : trunk
2010-01-13 10:20:00 +01:00
thenecromancer 6b07806d0c Add support for additional passive for FORM_MOONKIN
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branch : trunk
2010-01-13 10:08:49 +01:00
thenecromancer 3af5237f8c Do not remove MOVEMENTFLAG_ONTRANSPORT when unit has existing GAMEOBJECT_TYPE_TRANSPORT in movement info
Note that this will fix movement on elevators only visualy ( server position is still going to be wrong )

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branch : trunk
2010-01-13 10:04:48 +01:00
thenecromancer ac4bab5451 Allow pet cast spells unaffected by global cooldown, while global cooldown is active
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branch : trunk
2010-01-13 10:03:09 +01:00
thenecromancer d8d346ef1f Apply haste to nonmagic class spells too. (For instance Arcane Missiles have dmgclass_none )
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branch : trunk
2010-01-13 09:58:44 +01:00
thenecromancer 2b94d181cd Check if precast spell exists before trying to cast it. (Otherwise charge-like spells spam console a lot)
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branch : trunk
2010-01-13 09:56:51 +01:00
thenecromancer ecd9470dc8 Fix Kill Shot damage (increase damage by attack power, not weapon damage ( that is already included in effects))
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branch : trunk
2010-01-13 09:54:03 +01:00
thenecromancer a3e66287bf Remove hack for Freezing Fog aura.
Instead apply modifier directly to rune cost ( this will also fix runic power generation in that case )

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branch : trunk
2010-01-13 09:49:37 +01:00
thenecromancer 44e2bfce77 Fix problems with action buttons related to switching specs
*saving spells without saving current talent map and m_activeSpec is not good idea at all,
this might allow players various exploits
*send expected packet to correctly handle action bar

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branch : trunk
2010-01-13 09:45:05 +01:00
teacher 482604b103 Fixed typo in previous commit. I misunderstood the fix.
Thank you Aokromes for being there!

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branch : trunk
2010-01-13 21:43:36 +01:00
teacher 42d904a8bf Added long forgotten sql update for Rev6693 (Add support for RewSpellCast=-1. If -1 remove all auras applied to player at quest start).
Thank you Warhead.

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branch : trunk
2010-01-13 21:28:35 +01:00
Trazom62 445a603bef Fix ACTION_T_RANDOM_PHASE_RANGE. Thanks Nayre and raczman
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branch : trunk
2010-01-12 21:16:12 +01:00
Trazom62 6cf82048a5 Fix normal10/normal25 raid detection in scripts.
Replace HEROIC(n,h) macro by DUNGEON_MODE(n,h), RAID_MODE(n10,n25) and RAID_MODE(n10,n25,h10,h25) functions
Cleanup all HeroicMode like flags in ScriptedAI sub-class
Fix some missing virtual destructors

--HG--
branch : trunk
2010-01-12 20:51:59 +01:00
n0n4m3 aeb008d4ef Set close and delete unknown packets - helps with DDOS atack.
Print ip address and port for unknown packets(if debug mode on) - helps determine the ip address of the attacking.

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branch : trunk
2010-01-12 21:08:40 +03:00
_manuel_ 943b3195da Fix stats table to update 2 missing health values by Malcrom.
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branch : trunk
2010-01-12 15:03:31 -03:00
_manuel_ 147def72eb Sholazar Basin: Core support for quest Crocolisk Mastery: The Ambush .
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branch : trunk
2010-01-12 14:12:48 -03:00
teacher 2168df1500 Missing updated file added for last commit.
How about me saving the damn file before committing first...

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branch : trunk
2010-01-13 09:49:51 +01:00
teacher a3657794e8 world.sql finally updated to current rev.
Finished renaming single sql update files.

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branch : trunk
2010-01-13 09:46:19 +01:00
teacher f39e058d9a Second part of sql files renaming not following Trinity standard.
Update world.sql too. Final part later today to complete the work.

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branch : trunk
2010-01-13 08:34:51 +01:00
_manuel_ 1b4f8af276 Zul'Drak: Trying to fix some crashes.
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branch : trunk
2010-01-12 03:13:11 -03:00
_manuel_ 4a366a5e6e Closes #292. Updates flag respawn timer from battlegrounds and updates max score and score warning from Eye of the Storm. Fix by naitsabes.s
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branch : trunk
2010-01-12 02:14:05 -03:00
_manuel_ a7c23494c3 Fixed spell 44401 (Missile Barrage). Thanks to QAston.
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branch : trunk
2010-01-11 20:44:13 -03:00
QAston 758baae61b *Make sure that any aura (in case of aura remove linked auras for example) won't survive Unit::RemoveAllAuras.
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branch : trunk
2010-01-12 00:14:09 +01:00
teacher 3ddea83ffa First part of renaming sql update files which did not respect Trinity standard.
Moved old sql update files to sql\updates\3.2.2a_old folder.

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branch : trunk
2010-01-12 21:06:54 +01:00
Astellar b2082db189 Do not compute incoming time for self casts.
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branch : trunk
2010-01-11 22:24:31 +03:00
XTZGZoReX ebc5901161 * Fix crash when there's no creature_classlevelstats entry for a creature level.
* All this really does is fill in default values of 1.. If you got custom content, you'll have to fill in the creature_classlevelstats table yourself. This patch doesn't automagically fix stats for you.

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branch : trunk
2010-01-11 18:13:21 +01:00
Astellar 879948260f Fixed typo.
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branch : trunk
2010-01-11 20:01:16 +03:00
Astellar 2564f5470a Fixes Issue #153. Earth Shield should not proc from positive spells. So flag PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL is removed.
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branch : trunk
2010-01-11 18:58:23 +03:00
XTZGZoReX f05147a90f * Aaaaand, the SQL for the last commit. All done by Malcrom <3.
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branch : trunk
2010-01-10 22:10:08 +01:00
XTZGZoReX a66152215e * Add support for base armor values in creature_classlevelstats.
* Change the table structure to be more core-friendly.
* Remove armor field in creature_template and add Armor_mod field.
* Also add static CreatureBaseStats::GetBaseStats() function for scripts.

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branch : trunk
2010-01-10 22:02:03 +01:00
QAston 997a861a41 * Fix a typo in spell id number - thanks to Visagalis for pointing this out.
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branch : trunk
rename : sql/updates/6959_characters_character_aura.sql => sql/updates/6962_characters_character_aura.sql
rename : sql/updates/6959_characters_pet_aura.sql => sql/updates/6962_characters_pet_aura.sql
2010-01-10 21:40:13 +01:00
silver1ce 8c85caf41d Resolves #259 fixed crash, caused by incorrect cell_id generation
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branch : trunk
2010-01-10 22:28:36 +02:00
QAston bf33b9b494 *Merge after backout.
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branch : trunk
2010-01-10 21:24:39 +01:00
QAston 4374709a38 Backed out changeset 343bb9cc23ce - mistake fixed in last commit was the real problem.
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branch : trunk
2010-01-10 21:24:02 +01:00
QAston 929a43bb53 * Fix a mistake in boss_satharion script which gave players very usefull auras...
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2010-01-10 21:19:04 +01:00
Astellar f41e837143 Addition to previous commit.
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branch : trunk
2010-01-10 22:42:41 +03:00
Astellar 40f70a8594 Fixed quest Catch and Release, some fixes for Tag Murloc spell.
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branch : trunk
2010-01-10 22:37:31 +03:00
QAston ef24d90472 * Make sure that aura is applied on unit before trying to remove it.
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branch : trunk
2010-01-10 20:09:44 +01:00
Astellar 4bd6d06e26 Fixed typo.
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branch : trunk
2010-01-10 22:01:18 +03:00
_manuel_ 17d4de192b Removed unnecessary sentence.
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branch : trunk
2010-01-10 15:39:18 -03:00
Paradox 6b05543087 All sql updates MUST have at least one newline at the end.
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branch : trunk
2010-01-10 13:29:24 -05:00
_manuel_ 8d4aad2636 Merge
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branch : trunk
2010-01-10 14:14:40 -03:00
_manuel_ 2eafa17483 Borean Tundra: Improvements in lurgglbrAI by Kudlaty.
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branch : trunk
2010-01-10 14:13:33 -03:00
QAston 2a5493a4bc *Merge
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branch : trunk
2010-01-10 17:50:20 +01:00
QAston 334de07dfb Fixes #262. Do not keep area aura enemy targets in combat - 61248 doesn't bring whole northrend to Dalaran anymore:)
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branch : trunk
2010-01-10 17:49:35 +01:00
_manuel_ f636bf12b9 Fixed quest 11881 by Kudlaty.
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branch : trunk
2010-01-10 13:46:33 -03:00
Trazom62 58927805f9 Fix Naxxramas Gluth timers. Thanks scarymovie87
Fixes #251

- Timers:
* EVENT_ENRAGE : Start 15 sec, Repeat 15 sec
* EVENT_SUMMON : Start 15 sec
- Code style : Replace "return;"s with "break;"s in switch-case
- Added comments for missing texts and hardcoded emote that should be done with a script text entry.

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branch : trunk
2010-01-10 17:29:37 +01:00
silver1ce 74bd8084a0 dropped old code, which unused since new visibility system implemented
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branch : trunk
2010-01-10 16:33:14 +02:00
QAston feb7acf8aa *spell_linked_spell entry for Deterrance. Resolves #237.
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branch : trunk
2010-01-10 14:51:34 +01:00
QAston 3f6ad61905 *Correct code in npc_geezleAI which caused assertion fail.
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branch : trunk
2010-01-10 13:54:48 +01:00
QAston f9c4030f59 *Implement attribute SPELL_ATTR_NEGATIVE_1
*Remove unneeded hacks from SpellMgr::_isPositiveSpell
*Missing ! in prev commit.

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branch : trunk
2010-01-10 13:48:57 +01:00
silver1ce eea50de960 now all aura updates are placed into one packet
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branch : trunk
2010-01-10 13:52:13 +02:00
QAston e3ff6145ee * Use pair<uint32, uint64> lists instead of <Aura*> lists in Dispel/SpellSteal effects handlers (prevent reference to aura removed from unit)
* Correctly fill EffectStealBeneficialBuff list with Stackable/Chargeable auras

--HG--
branch : trunk
2010-01-10 12:08:58 +01:00
Anubisss 6cbe65eaa3 Fix a mem leak.
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branch : trunk
2010-01-10 11:20:52 +01:00
QAston c65aa45bc6 *Tabs to spaces
*Fix a type in CreatureEventAI.cpp from last rev

--HG--
branch : trunk
2010-01-10 02:12:02 +01:00
QAston 8417a4fee3 *Merge
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branch : trunk
2010-01-10 01:24:20 +01:00
QAston 8e9d2cdf01 Update aura system:
* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras:
  * Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type
  * Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras
  * Aura data is shared for all units which have AuraApplication of the Aura
   * Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now)
  * Remove spell source and AreaAuraEffect classes
  * Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant)
  * Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation
  * AreaAura updates are done in owner _UpdateSpells cycle
  * Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list
  * And you can access area aura target list
  * Add basic support for aura amount recalculation
  * Save recalculation state and base amount of auras to db
  * Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db
  * Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets
  * Sort aura effect handlers in SpellAuras.cpp and .h by their use
  * Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal
  * SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly
  * Send aura application client update only once per unit update - prevent unnecesary packet spam
 * Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet
 * Fix memory leak at player creation (not deleted auras)
 * Updated some naming conventions (too many to mention)
 * Added Unit::GetAuraOfRankedSpell() function
 * Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead
 * Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc)
 * Implement AURA_INTERRUPT_FLAG_LANDING
 * Implement EffectPlayerNotification (thanks to Spp)
 * Remove wrong aura 304 handler
 * Add better handler for death runes
 * Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura
 * Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script
 * Add many assert() procection from idiots using some functions in wrong way
 * I am to lazy to write here anything more
Thanks to Visagalis for testing this patch
PS: Do not make patches like this, please

--HG--
branch : trunk
2010-01-10 01:23:15 +01:00
Paradox 10df64be88 Add missing scripts to world_scripts_full script instance_trial_of_the_champion will still throw an error, until someone adds an instance template for it (map 530), and assigns the scriptname again.
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branch : trunk
2010-01-09 18:51:11 -05:00
Trazom62 a0f7762cab Fix Drakarri Colossus: mojo stay passive only if colossus still alive
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branch : trunk
2010-01-09 14:19:00 +01:00
Trazom62 41a19a5557 Fix Script: add missing initialization. Fixes #216
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branch : trunk
2010-01-09 14:18:06 +01:00
Trazom62 12f31a9e87 *Fix Drakarri Colossus event not starting
- didn't started if the colossus was spawn after the mojo
- avoid hard-coded coord

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branch : trunk
2010-01-09 13:05:47 +01:00
_manuel_ dcf4883b51 Implemented new event for EventAI, EVENT_T_RESET.
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branch : trunk
2010-01-08 14:40:55 -03:00
_manuel_ d4228470e4 Fixed typo by Corfiik. Now talent Tidal Waves should work.
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2010-01-08 13:12:49 -03:00
XTZGZoReX c3e02980ef * Fix some more cases where movement flags were +'d together, instead of |'d.
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branch : trunk
2010-01-08 07:59:39 +01:00
_manuel_ 44de20cf3f Fixed typos in scripts from Trial of the Champion. Thanks to Spp.
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branch : trunk
2010-01-08 01:22:26 -03:00
_manuel_ d4b9cafb18 Deadmines: Implemented Mr.Smite chest event.
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branch : trunk
2010-01-07 20:47:34 -03:00
Astellar c239c380df Some Fixes for Earth Shield.
Now Dispel and Spellsteal effects will correctly dispel and steal Earth Shield's charges instead of entire aura.

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branch : trunk
2010-01-07 23:31:46 +03:00
Trazom62 4276bd87b9 fishing: send correct message when fish escape.
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branch : trunk
2010-01-07 20:16:16 +01:00
Astellar 4a6e9378de Added meaning for one unknown 3.2.0 column in Spell.dbc.
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branch : trunk
2010-01-07 20:56:09 +03:00
Spp 7fff2a72a1 Fix Essence of Wintergrasp apply conditions removed in 3.2.2 upgrade
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branch : trunk
2010-01-07 07:36:49 +01:00
silver1ce de414a2b19 solved problems, that came after 6b22e47d1c
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branch : trunk
2010-01-07 04:05:26 +02:00
Astellar b0e7dc95a4 Fixes issue 152. Now Improved Water Shield works as intended.
1. Removed hardcoded proc chance for Lesser Healing Wave (all ranks had equal proc chance).
2. Added proc chance for Chain Heal (patch 3.2).
3. Fixed bug with Lesser Healing Wave and Chain Heal rolled default spell proc chance at first and then correct chance in dummy proc. So they have never ever proced for low ranks of the talent.
4. Removed consumption of charges (patch 3.2).

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branch : trunk
2010-01-07 00:24:58 +03:00
Astellar 3c3197ae71 Reverted commit ba4294dec1. n0n4m3 asked me to do it.
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branch : trunk
2010-01-06 20:43:41 +03:00
silver1ce 15618563ef merge
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branch : trunk
2010-01-06 12:27:52 +02:00
silver1ce 6933199257 call SetPosition when player relocated by movement generator.
SetPosition should interrupt auras with movement or turn interrupt flags, update position for group, etc

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branch : trunk
2010-01-06 12:26:18 +02:00
silver1ce f82d5cb3fc fixed the bug that GetVmapHeight returns incorrect height on terrains(flying units fall below map etc)
also unlocked max ray lenght for getHeight, by default it's 10 yards

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branch : trunk
2010-01-06 12:15:02 +02:00
_manuel_ c454c2a15a Merge :(
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branch : trunk
2010-01-05 21:50:11 -03:00
_manuel_ 0bd566213a Halls of Stone: Prevents Brann Bronzebeard stuck in combat.
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branch : trunk
2010-01-05 21:49:48 -03:00
Astellar b56b2c2a43 Fixed Issue 11. Now combo points are kept when finishing move misses. Revert it if it's wrong.
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branch : trunk
2010-01-06 00:26:15 +03:00
Paradox da81f2ccd8 Fix CRLF
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branch : trunk
2010-01-05 16:18:27 -05:00
silver1ce 4a0af0314e typo
forget that cell area used not only in cell visit functions

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branch : trunk
2010-01-05 21:48:12 +02:00
silver1ce fa7920a0dd fix my typo
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branch : trunk
2010-01-05 21:40:42 +02:00
silver1ce 55d9ff7e35 update cell search methtod (visiting grids by coords)
the old way will miss the grids when non standart cell size used

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branch : trunk
2010-01-05 20:34:50 +02:00
Astellar 082e7bac47 DB update to have correct Windfury proc chance for already commited hack :)
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branch : trunk
2010-01-05 21:08:44 +03:00
_manuel_ 4c2ccf6ccc Corrected typo in script_texts, please re-import 6896_world_script_texts.sql. Thanks to Malcrom.
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branch : trunk
2010-01-05 14:55:39 -03:00
Astellar a886552c85 Glyph of Blocking proc moved to DB.
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branch : trunk
2010-01-05 15:52:44 +03:00
Astellar 53a7a7bd48 Cleanups for Devastate and Glyph of Devastate.
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branch : trunk
2010-01-05 14:36:06 +03:00
Astellar 5f147e5fa2 SQL changes for previous commit.
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2010-01-05 12:25:33 +03:00
Astellar a93b987637 Fixed Glyph of Sunder Armor.
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branch : trunk
2010-01-05 12:09:50 +03:00
Astellar 21c9c6d5cc uint8 does not allow to store values like 1000 and 2000. It is too small to do it.
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branch : trunk
2010-01-05 10:10:27 +03:00
_manuel_ cb9cb364d1 Shadowfang Keep: Implemented event after Boss Fenrus the Devourer death.
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2010-01-04 23:13:17 -03:00
Astellar a4895ce876 Fixed previous commit. Now elemental is despawned when totem is replaced.
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branch : trunk
2010-01-05 02:42:40 +03:00
Astellar 51d0e0fa8c Fixed Issue 10. Now summoned elemental is correctly despawned.
Try to find a better place for such check...

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branch : trunk
2010-01-05 01:46:22 +03:00
Astellar 39746981c7 Fixed Glyph of Lightwell.
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branch : trunk
2010-01-04 21:48:42 +03:00
Win32 c2791f7d0e fix Pain and Suffering (reduces the damage you take from your own Shadow Word: Death)
and remove double dmg Shadow Word: Death

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branch : trunk
2010-01-04 15:53:19 +02:00
Win32 e8ebeff6bf fix Restorative Totems
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branch : trunk
2010-01-04 11:05:19 +02:00
_manuel_ baf0cfa6d8 Zul'Farrak: Support for quest "The Spider Gold" q2936.
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2010-01-04 00:08:00 -03:00
_manuel_ c4cbd1d18d Blackfathom Deeps: Implemented Morridune event.
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branch : trunk
2010-01-03 22:38:26 -03:00
p0wer 2ceecaaa4d Fix GO crash in boss_arlokk script.
Remove irrelevant TODO comment.

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branch : trunk
2010-01-03 14:32:48 -06:00