Commit Graph
64 Commits
Author SHA1 Message Date
Spp 49d05ba9aa Code style (game + scripts only):
"( " --> "("
" )" --> ")"

--HG--
branch : trunk
2010-04-07 22:59:46 +02:00
Spp d19e127080 Code style (game + scripts only):
"if(" --> "if ("

--HG--
branch : trunk
2010-04-07 19:14:10 +02:00
Spp 182e9a20b1 Code style (game + scripts only):
"for(" --> "for ("

--HG--
branch : trunk
2010-04-07 19:12:44 +02:00
silver1ce fcaa318fb3 Update visibility system
*visibility updates and ai relocations processed simultaneously for each grid
  *these operations now are not synchronized for different grids
  *some changes into structure of visibility notifiers

--HG--
branch : trunk
2010-02-27 15:25:14 +02:00
Xanadu a5d1bc77ab A great purge of obsolete macros.
--HG--
branch : trunk
2010-02-05 00:31:28 +01:00
XTZGZoReX 9f00ca3eb8 * Remove CellLock class and all cell-level thread locking.
** It was wasting CPU power as cell-level locking is not needed.
** Our multithreading is on map-level, not cell-level.
** CellLock was just a 'proxy' between Cell and CellPair and in some cases carried redundant data.
** Some minor cleanup in Cell::Visit/Map::Visit.

--HG--
branch : trunk
2010-01-23 22:24:41 +01:00
n0n4m3 99f66a6bc9 Updated copyright for new year.
--HG--
branch : trunk
2010-01-16 20:19:18 +03:00
silver1ce 74bd8084a0 dropped old code, which unused since new visibility system implemented
--HG--
branch : trunk
2010-01-10 16:33:14 +02:00
QAston 8e9d2cdf01 Update aura system:
* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras:
  * Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type
  * Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras
  * Aura data is shared for all units which have AuraApplication of the Aura
   * Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now)
  * Remove spell source and AreaAuraEffect classes
  * Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant)
  * Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation
  * AreaAura updates are done in owner _UpdateSpells cycle
  * Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list
  * And you can access area aura target list
  * Add basic support for aura amount recalculation
  * Save recalculation state and base amount of auras to db
  * Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db
  * Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets
  * Sort aura effect handlers in SpellAuras.cpp and .h by their use
  * Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal
  * SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly
  * Send aura application client update only once per unit update - prevent unnecesary packet spam
 * Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet
 * Fix memory leak at player creation (not deleted auras)
 * Updated some naming conventions (too many to mention)
 * Added Unit::GetAuraOfRankedSpell() function
 * Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead
 * Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc)
 * Implement AURA_INTERRUPT_FLAG_LANDING
 * Implement EffectPlayerNotification (thanks to Spp)
 * Remove wrong aura 304 handler
 * Add better handler for death runes
 * Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura
 * Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script
 * Add many assert() procection from idiots using some functions in wrong way
 * I am to lazy to write here anything more
Thanks to Visagalis for testing this patch
PS: Do not make patches like this, please

--HG--
branch : trunk
2010-01-10 01:23:15 +01:00
Rat 6fe36efe0f *apply trinity style to whole source
*comment out all mangos to trinity defines
*this will make merging a little harder, but code will be more clear

--HG--
branch : trunk
2009-12-20 15:20:04 +01:00
n0n4m3 243f33b5ea Implement new visibility system, based on Silverice patch for mangos
--HG--
branch : trunk
2009-12-19 10:12:40 +01:00
maximius 654519d1a6 *Some cleanup (mostly whitespace changes)
--HG--
branch : trunk
2009-11-20 19:11:28 -08:00
maximius d22768a6b5 *Cleanup
--HG--
branch : trunk
2009-10-18 18:38:46 -07:00
maximius 3f338cc1c3 *Massive cleanup redux.
--HG--
branch : trunk
2009-10-17 16:20:24 -07:00
maximius e585187b24 *Backed out changeset 3be01fb200a5
--HG--
branch : trunk
2009-10-17 15:51:44 -07:00
maximius 26b5e033ff *Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
2009-10-17 15:35:07 -07:00
megamage 8efb15c52a *Try to fix the bug that creature does not regenerate after evade.
--HG--
branch : trunk
2009-09-02 12:46:26 -05:00
megamage ee3c766bc9 *Use one dynobj to handle multiple aura effects.
--HG--
branch : trunk
2009-08-27 16:41:10 -05:00
megamage 87270fefc2 *Some update of aura system. Remove unnecessary variables and parameters from auraeffect. Always refer to parent aura when finding target/source/caster.
--HG--
branch : trunk
2009-08-24 22:31:54 -05:00
megamage 4a85a779c1 *Allow to change creature's sight distance because 50 yards are too small for some scripts.
--HG--
branch : trunk
2009-08-23 14:16:03 -05:00
Kudlaty e645927759 Merge [SD2]
r1114 Added two new struct ObjectDistanceOrder/ObjectDistanceOrderReversed for generic use sorting objects by GetDistanceOrder()
r1115 Remove obsolete code in misc scripts and use struct ObjectDistanceOrder/Reversed instead
r1116 Added script for mob 24079 + related instance script - skip (already have it better)
r1117 Update DoPlaySoundToSet function and allow WorldObject as source for sound.
r1118 Correcting end bosses scripts in SM cathedral
r1119 Added basic scripts w/texts for bosses in utgarde keep

--HG--
branch : trunk
2009-08-06 17:36:32 +02:00
megamage bc32144310 *Update OutdoorPvP functions. No longer need creature triggers for capture points.
--HG--
branch : trunk
2009-05-29 00:18:41 -05:00
megamage d99e66d931 [7836] Fixes for distance range checks. Author: VladimirMangos
* ignore 0.0f min range limit (this correct case when 2 object overlapped)

    Also use int32 for temporary store GetSessionDbLocaleIndex result.

--HG--
branch : trunk
2009-05-17 10:09:06 -05:00
megamage d0bf6edd36 *Show correct duration for persistent aura.
--HG--
branch : trunk
2009-05-10 01:20:12 -05:00
megamage 883c2ef77d *Do not allow persistant auras from the same caster stack on target.
--HG--
branch : trunk
2009-05-09 22:31:53 -05:00
megamage 2a725194b6 *Merge.
--HG--
branch : trunk
2009-05-03 10:48:28 -05:00
megamage 558a5707ff *Only update object which are in world.
--HG--
branch : trunk
2009-05-03 10:34:02 -05:00
megamage 9f0f239e60 *Merge.
*Also fix build in VC7 and VC8.

--HG--
branch : trunk
2009-05-02 13:30:55 -05:00
megamage f303ee08c5 *Update spell selection.
--HG--
branch : trunk
2009-05-02 11:28:11 -05:00
megamage 8a57a94eca *Merge.
--HG--
branch : trunk
2009-04-30 23:38:21 -05:00
megamage d44d827200 *Explicitly implement spell target 28 and 29.
--HG--
branch : trunk
2009-04-30 22:04:15 -05:00
XTZGZoReX cc2a089a9d * Trailing whitespace removed.
--HG--
branch : trunk
2009-04-06 21:14:51 +02:00
QAston 20c02ef760 *Update of aura system.
--HG--
branch : trunk
2009-04-06 13:31:14 +02:00
megamage e53521d228 *Merge.
--HG--
branch : trunk
2009-04-04 13:11:03 -06:00
megamage dd2a8443d5 *Also call combatstart when applying areaaura/persistant aura
--HG--
branch : trunk
2009-04-02 22:23:51 -06:00
megamage 82777554a0 *Merge with 243.
--HG--
branch : trunk
2009-03-18 15:31:44 -06:00
megamage 8a21e4199b *Fix build.
--HG--
branch : trunk
2009-03-17 15:55:27 -06:00
megamage 5fb7a0585c *Fix a bug that redundant packets are sent to clients which may cause freeze.
--HG--
branch : trunk
2009-03-17 14:35:11 -06:00
megamage 16ee4a46c2 *Merge.
--HG--
branch : trunk
2009-03-12 14:22:59 -06:00
megamage e6f7a60792 *Let persistant auras affect ally targets in some cases.
--HG--
branch : trunk
2009-03-12 09:15:30 -06:00
megamage 6f4e33c611 *Merge.
--HG--
branch : trunk
2009-03-11 12:03:43 -06:00
megamage 3c5a92dbe0 *Fix a crash bug.
--HG--
branch : trunk
2009-03-11 11:48:57 -06:00
megamage 5d5b37ab32 *Support localization for messsages in battleground. Author: VladimirMangos
[7411] Use similar localization classes for World::SendWorldText muti-line message. Author: VladimirMangos

--HG--
branch : trunk
2009-03-09 17:00:31 -06:00
megamage 822d589457 *Merge.
--HG--
branch : trunk
2009-03-08 13:07:19 -06:00
megamage 052caf335a *Fix a bug about visibility update.
--HG--
branch : trunk
2009-03-08 12:50:06 -06:00
megamage 985b7656bb *Merge.
--HG--
branch : trunk
rename : sql/updates/XXX_characters_auctionhouse.sql => sql/updates/1164_characters.sql
2009-03-08 11:36:10 -06:00
megamage 0f8dee432c *Update of relocation notify code.
--HG--
branch : trunk
2009-03-08 11:11:21 -06:00
megamage 7915fd768a *Merge.
--HG--
branch : trunk
2009-03-06 18:09:01 -06:00
megamage 8787c00ca3 *Disable charmed/possessed creature AI.
*Use general react states to replace charminfo react states.

--HG--
branch : trunk
2009-03-05 18:48:56 -06:00
megamage 30413b6d1a [7311] Divide MessageChatLocaleCacheDo to specialized helper classes
1) LocalizedPacketDo (allocate and cache packets for locale indexes)
    2) MonsterChatBuilder (prepare monster chat message packet for specific locale index)

Author: VladimirMangos

--HG--
branch : trunk
2009-02-21 17:00:47 -06:00