*Do not allow persistant auras from the same caster stack on target.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-09 22:31:53 -05:00
parent 67876f9dfe
commit 883c2ef77d
5 changed files with 18 additions and 17 deletions
+3 -3
View File
@@ -164,8 +164,8 @@ Creature::~Creature()
i_AI = NULL;
}
if(m_uint32Values)
sLog.outDetail("Deconstruct Creature Entry = %u", GetEntry());
//if(m_uint32Values)
// sLog.outDetail("Deconstruct Creature Entry = %u", GetEntry());
}
void Creature::AddToWorld()
@@ -2105,7 +2105,7 @@ bool Creature::LoadCreaturesAddon(bool reload)
continue;
}
AddAuraEffect(AdditionalSpellInfo->Id, cAura->effect_idx, this);
AddAuraEffect(AdditionalSpellInfo, cAura->effect_idx, this);
sLog.outDebug("Spell: %u with Aura %u added to creature (GUIDLow: %u Entry: %u )", cAura->spell_id, AdditionalSpellInfo->EffectApplyAuraName[cAura->effect_idx],GetGUIDLow(),GetEntry());
}
}
+5 -2
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@@ -178,8 +178,11 @@ inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target)
if (i_dynobject.IsAffecting(target))
return;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_dynobject.GetSpellId());
uint32 eff_index = i_dynobject.GetEffIndex();
if(target->HasAuraEffect(i_dynobject.GetSpellId(), eff_index, i_check->GetGUID()))
return;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_dynobject.GetSpellId());
if(spellInfo->EffectImplicitTargetB[eff_index] == TARGET_DEST_DYNOBJ_ALLY
|| spellInfo->EffectImplicitTargetB[eff_index] == TARGET_UNIT_AREA_ALLY_DST)
{
@@ -205,7 +208,7 @@ inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target)
if (target->IsImmunedToSpell(spellInfo) || target->IsImmunedToSpellEffect(spellInfo, eff_index))
return;
// Apply PersistentAreaAura on target
target->AddAuraEffect(spellInfo->Id, eff_index, i_dynobject.GetCaster());
target->AddAuraEffect(spellInfo, eff_index, i_dynobject.GetCaster());
i_dynobject.AddAffected(target);
}
+4 -2
View File
@@ -750,7 +750,7 @@ void AreaAuraEffect::Update(uint32 diff)
// recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
//if(actualSpellInfo != GetSpellProto())
// actualBasePoints = actualSpellInfo->EffectBasePoints[m_effIndex];
Aura * aur = (*tIter)->AddAuraEffect(actualSpellInfo->Id, GetEffIndex(), caster, &m_currentBasePoints);
(*tIter)->AddAuraEffect(actualSpellInfo, GetEffIndex(), caster, &m_currentBasePoints);
if(m_areaAuraType == AREA_AURA_ENEMY)
caster->CombatStart(*tIter);
@@ -5698,6 +5698,7 @@ void AuraEffect::PeriodicTick()
if(!pCaster)
return;
// Consecrate ticks can miss and will not show up in the combat log
if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
return;
@@ -5746,7 +5747,8 @@ void AuraEffect::PeriodicTick()
}
}
m_amount = 100 * m_tickNumber;
}break;
break;
}
default:
break;
}
+5 -9
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@@ -13610,16 +13610,12 @@ void Unit::AddAura(uint32 spellId, Unit* target)
target->AddAura(Aur);
}
Aura * Unit::AddAuraEffect(uint32 spellId, uint8 effIndex, Unit* caster, int32 * basePoints)
Aura * Unit::AddAuraEffect(const SpellEntry * spellInfo, uint8 effIndex, Unit* caster, int32 * basePoints)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if(!spellInfo || !caster)
return NULL;
// can't do that for passive auras - they stack from same caster so there is no way to get exact aura which should get effect
//assert (!IsPassiveSpell(spellInfo));
Aura * aur = GetAura(spellId, caster->GetGUID());
Aura *aur = GetAura(spellInfo->Id, caster->GetGUID());
if (aur)
{
@@ -13636,10 +13632,10 @@ Aura * Unit::AddAuraEffect(uint32 spellId, uint8 effIndex, Unit* caster, int32 *
aur = new Aura(spellInfo, 1<<effIndex, amount, this ,caster);
}
else
{
aur = new Aura(spellInfo, 1<<effIndex, NULL, this ,caster);
}
AddAura(aur);
if(!AddAura(aur))
return NULL;
}
return aur;
}
+1 -1
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@@ -1188,7 +1188,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
void AddAura(uint32 spellId, Unit *target);
void HandleAuraEffect(AuraEffect * aureff, bool apply);
Aura *AddAuraEffect(uint32 spellId, uint8 effIndex, Unit* caster, int32 * basePoints=NULL);
Aura *AddAuraEffect(const SpellEntry * spellInfo, uint8 effIndex, Unit* caster, int32 * basePoints=NULL);
bool IsDamageToThreatSpell(SpellEntry const * spellInfo) const;