*Merge.
--HG-- branch : trunk
This commit is contained in:
@@ -564,7 +564,7 @@ void FillSpellSummary()
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if ( TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA ||
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TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA_INSTANT ||
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TempSpell->EffectImplicitTargetA[j] == TARGET_DEST_CASTER ||
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TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED )
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TempSpell->EffectImplicitTargetA[j] == TARGET_DEST_DYNOBJ_ENEMY )
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SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_ENEMY-1);
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//Spell targets an enemy
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@@ -573,7 +573,7 @@ void FillSpellSummary()
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TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA ||
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TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA_INSTANT ||
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TempSpell->EffectImplicitTargetA[j] == TARGET_DEST_CASTER ||
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TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED )
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TempSpell->EffectImplicitTargetA[j] == TARGET_DEST_DYNOBJ_ENEMY )
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SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_ENEMY-1);
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//Spell targets a single friend(or self)
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@@ -79,6 +79,9 @@ struct TRINITY_DLL_DECL boss_taerarAI : public ScriptedAI
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void SummonShades(Unit* victim)
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{
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if(!victim)
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return;
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Rand = rand()%15;
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switch (rand()%2)
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{
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@@ -69,6 +69,9 @@ struct TRINITY_DLL_DECL boss_ysondreAI : public ScriptedAI
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void SummonDruids(Unit* victim)
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{
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if(!victim)
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return;
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Rand = rand()%10;
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switch (rand()%2)
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{
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@@ -1426,7 +1426,7 @@ CreatureAI* GetAI_Mob_EventAI(Creature *pCreature)
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}
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}
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else
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{
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{
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if (EAI_ErrorLevel > 1)
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error_db_log("TSCR: EventMap for Creature %u is empty but creature is using Mob_EventAI.", pCreature->GetEntry());
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}
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@@ -47,8 +47,8 @@ struct TRINITY_DLL_DECL npc_testAI : public npc_escortAI
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{
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m_creature->Say("Wild Felboar attack!", LANG_UNIVERSAL, 0);
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Creature* temp = m_creature->SummonCreature(21878, m_creature->GetPositionX()+5, m_creature->GetPositionY()+7, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000);
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temp->AI()->AttackStart(m_creature);
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if(temp)
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temp->AI()->AttackStart(m_creature);
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}
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break;
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@@ -73,8 +73,10 @@ struct TRINITY_DLL_DECL npc_chicken_cluckAI : public ScriptedAI
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if(m_creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
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{
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if(ResetFlagTimer < diff)
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{
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EnterEvadeMode();
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else ResetFlagTimer -= diff;
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return;
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}else ResetFlagTimer -= diff;
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}
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if(UpdateVictim())
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@@ -46,6 +46,7 @@ struct TRINITY_DLL_DECL npc_ravenholdtAI : public ScriptedAI
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void EnterCombat(Unit* who) { }
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};
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CreatureAI* GetAI_npc_ravenholdt(Creature *_Creature)
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{
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return new npc_ravenholdtAI (_Creature);
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@@ -261,7 +261,10 @@ struct TRINITY_DLL_DECL mob_ethereal_beaconAI : public ScriptedAI
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}else Apprentice_Timer -= diff;
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if( CanEvade )
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{
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EnterEvadeMode();
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return;
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}
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DoMeleeAttackIfReady();
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}
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+2
-1
@@ -154,7 +154,8 @@ struct TRINITY_DLL_DECL boss_talon_king_ikissAI : public ScriptedAI
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{
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//second top aggro target in normal, random target in heroic correct?
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Unit *target = NULL;
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if (HeroicMode ? target = SelectUnit(SELECT_TARGET_RANDOM,0) : target = SelectUnit(SELECT_TARGET_TOPAGGRO,1))
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target = HeroicMode ? SelectUnit(SELECT_TARGET_RANDOM,0) : SelectUnit(SELECT_TARGET_TOPAGGRO,1);
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if (target)
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DoCast(target,HeroicMode ? H_SPELL_POLYMORPH : SPELL_POLYMORPH);
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Sheep_Timer = 15000+rand()%2500;
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}else Sheep_Timer -= diff;
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+1
-2
@@ -77,7 +77,6 @@ struct TRINITY_DLL_DECL boss_ambassador_hellmawAI : public ScriptedAI
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IsBanished = true;
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}
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else pInstance->SetData(TYPE_HELLMAW,FAIL);
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if (pInstance->GetData(TYPE_OVERSEER) == DONE)
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{
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if (m_creature->HasAura(SPELL_BANISH))
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@@ -148,7 +147,7 @@ struct TRINITY_DLL_DECL boss_ambassador_hellmawAI : public ScriptedAI
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{
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if (EventCheck_Timer < diff)
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{
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if (pInstance)
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if(pInstance)
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{
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if (pInstance->GetData(TYPE_OVERSEER) == DONE)
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DoIntro();
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+8
-3
@@ -150,6 +150,7 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
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banish_Timer = 17000;
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HelpYell = false;
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destroyPortals();
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if(pInstance)
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pInstance->SetData(DATA_GRANDMASTERVORPILEVENT, NOT_STARTED);
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}
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@@ -162,8 +163,11 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
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{
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Creature *Portal = NULL;
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Portal = m_creature->SummonCreature(MOB_VOID_PORTAL,VoidPortalCoords[i][0],VoidPortalCoords[i][1],VoidPortalCoords[i][2],0,TEMPSUMMON_CORPSE_DESPAWN,3000000);
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PortalsGuid[i] = Portal->GetGUID();
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Portal->CastSpell(Portal,SPELL_VOID_PORTAL_VISUAL,false);
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if(Portal)
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{
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PortalsGuid[i] = Portal->GetGUID();
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Portal->CastSpell(Portal,SPELL_VOID_PORTAL_VISUAL,false);
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}
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}
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sumportals = true;
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summonTraveler_Timer = 5000;
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@@ -215,6 +219,7 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
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{
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DoScriptText(SAY_DEATH, m_creature);
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destroyPortals();
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if(pInstance)
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pInstance->SetData(DATA_GRANDMASTERVORPILEVENT, DONE);
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}
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@@ -228,6 +233,7 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
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case 2: DoScriptText(SAY_AGGRO3, m_creature); break;
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}
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summonPortals();
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if(pInstance)
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pInstance->SetData(DATA_GRANDMASTERVORPILEVENT, IN_PROGRESS);
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}
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@@ -245,7 +251,6 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
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void UpdateAI(const uint32 diff)
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{
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if (!UpdateVictim())
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return;
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@@ -71,6 +71,7 @@ struct TRINITY_DLL_DECL mobs_spitelashesAI : public ScriptedAI
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m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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m_creature->RemoveCorpse(); //you don't see any corpse on off.
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EnterEvadeMode(); //spellhit will be set to false
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return;
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}
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// walk 5 seconds before summoning
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if( spellhit && morphtimer<5000 )
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@@ -467,11 +467,14 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
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Step = 1;
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EventStarted = true;
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Creature* Spark = m_creature->SummonCreature(MOB_SPARK, SparkPos[0], SparkPos[1], SparkPos[2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1000);
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SparkGUID = Spark->GetGUID();
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Spark->setActive(true);
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Spark->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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if(Spark)
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{
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SparkGUID = Spark->GetGUID();
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Spark->setActive(true);
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Spark->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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Spark->GetMotionMaster()->MovePoint(0, -5080.70, -11253.61, 0.56);
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}
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m_creature->GetMotionMaster()->MovePoint(0, -5092.26, -11252, 0.71);
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Spark->GetMotionMaster()->MovePoint(0, -5080.70, -11253.61, 0.56);
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SayTimer = 23000;
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}
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@@ -488,8 +491,11 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
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return 1000;
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case 2:
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DoScriptText(GEEZLE_SAY_1, m_creature, Spark);
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Spark->SetInFront(m_creature);
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m_creature->SetInFront(Spark);
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if(Spark)
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{
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Spark->SetInFront(m_creature);
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m_creature->SetInFront(Spark);
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}
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return 5000;
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case 3: DoScriptText(SPARK_SAY_2, Spark); return 7000;
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case 4: DoScriptText(SPARK_SAY_3, Spark); return 8000;
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@@ -499,10 +505,12 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
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case 8: DoScriptText(GEEZLE_SAY_7, m_creature, Spark); return 2000;
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case 9:
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m_creature->GetMotionMaster()->MoveTargetedHome();
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Spark->GetMotionMaster()->MovePoint(0, -5030.95, -11291.99, 7.97);
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if(Spark)
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Spark->GetMotionMaster()->MovePoint(0, -5030.95, -11291.99, 7.97);
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return 20000;
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case 10:
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Spark->DealDamage(Spark,Spark->GetHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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if(Spark)
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Spark->DealDamage(Spark,Spark->GetHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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//DespawnNagaFlag(false);
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m_creature->SetVisibility(VISIBILITY_OFF);
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default: return 99999999;
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@@ -149,6 +149,7 @@ struct TRINITY_DLL_DECL npc_taskmaster_fizzuleAI : public ScriptedAI
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if (Reset_Timer < diff)
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{
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EnterEvadeMode();
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return;
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} else Reset_Timer -= diff;
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}
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@@ -1073,7 +1073,8 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
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void BeginTalk()
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{
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pInstance->SetData(DATA_ILLIDANSTORMRAGEEVENT, IN_PROGRESS);
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if(pInstance)
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pInstance->SetData(DATA_ILLIDANSTORMRAGEEVENT, IN_PROGRESS);
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for(uint8 i = 0; i < 2; i++)
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if(GETGO(Door, DoorGUID[i]))
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@@ -1676,7 +1677,8 @@ bool GOHello_cage_trap(Player* plr, GameObject* go)
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CellLock<GridReadGuard> cell_lock(cell, pair);
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cell_lock->Visit(cell_lock, cSearcher, *(plr->GetMap()));
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((cage_trap_triggerAI*)trigger->AI())->Active = true;
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if(trigger)
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((cage_trap_triggerAI*)trigger->AI())->Active = true;
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go->SetGoState(GO_STATE_ACTIVE);
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return true;
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}
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@@ -387,7 +387,8 @@ struct TRINITY_DLL_DECL boss_essence_of_sufferingAI : public ScriptedAI
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targets.sort(TargetDistanceOrder(m_creature)); // Sort players by distance.
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targets.resize(1); // Only need closest target.
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Unit* target = targets.front(); // Get the first target.
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target->CastSpell(m_creature, SPELL_FIXATE_TAUNT, true);
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if(target)
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target->CastSpell(m_creature, SPELL_FIXATE_TAUNT, true);
|
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DoResetThreat();
|
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m_creature->AddThreat(target,1000000);
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}
|
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|
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@@ -464,7 +464,7 @@ struct TRINITY_DLL_DECL boss_shade_of_akamaAI : public ScriptedAI
|
||||
if(HasKilledAkama)
|
||||
{
|
||||
if(!HasKilledAkamaAndReseting)//do not let players kill Shade if Akama is dead and Shade is waiting for ResetTimer!! event would bug
|
||||
{
|
||||
{
|
||||
HasKilledAkamaAndReseting = true;
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m_creature->RemoveAllAuras();
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m_creature->DeleteThreatList();
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@@ -474,8 +474,10 @@ struct TRINITY_DLL_DECL boss_shade_of_akamaAI : public ScriptedAI
|
||||
m_creature->GetMotionMaster()->MoveTargetedHome();
|
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}
|
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if(ResetTimer < diff)
|
||||
{
|
||||
EnterEvadeMode();// Reset a little while after killing Akama, evade and respawn Akama
|
||||
else ResetTimer -= diff;
|
||||
return;
|
||||
}else ResetTimer -= diff;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
@@ -515,7 +517,7 @@ struct TRINITY_DLL_DECL npc_akamaAI : public ScriptedAI
|
||||
EndingTalkCount = 0;
|
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WayPointId = 0;
|
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BrokenSummonIndex = 0;
|
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BrokenList.clear();
|
||||
BrokenList.clear();
|
||||
HasYelledOnce = false;
|
||||
}
|
||||
|
||||
@@ -545,7 +547,7 @@ struct TRINITY_DLL_DECL npc_akamaAI : public ScriptedAI
|
||||
DestructivePoisonTimer = 15000;
|
||||
LightningBoltTimer = 10000;
|
||||
CheckTimer = 2000;
|
||||
|
||||
|
||||
if(!EventBegun)
|
||||
{
|
||||
m_creature->SetUInt32Value(UNIT_NPC_FLAGS, 0); // Database sometimes has very very strange values
|
||||
@@ -615,7 +617,7 @@ struct TRINITY_DLL_DECL npc_akamaAI : public ScriptedAI
|
||||
EndingTalkCount = 0;
|
||||
WayPointId = 0;
|
||||
BrokenSummonIndex = 0;
|
||||
BrokenList.clear();
|
||||
BrokenList.clear();
|
||||
HasYelledOnce = false;
|
||||
Creature* Shade = Unit::GetCreature((*m_creature), ShadeGUID);
|
||||
if(Shade && Shade->isAlive())
|
||||
|
||||
@@ -250,6 +250,7 @@ struct TRINITY_DLL_DECL npc_volcanoAI : public ScriptedAI
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff) {}
|
||||
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_boss_supremus(Creature *_Creature)
|
||||
|
||||
@@ -382,8 +382,12 @@ struct TRINITY_DLL_DECL boss_teron_gorefiendAI : public ScriptedAI
|
||||
AttackStart(pUnit);
|
||||
|
||||
DoZoneInCombat();
|
||||
}else EnterEvadeMode();
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
}else AggroTimer -= diff;
|
||||
}
|
||||
|
||||
|
||||
@@ -372,6 +372,7 @@ struct TRINITY_DLL_DECL boss_illidari_councilAI : public ScriptedAI
|
||||
{
|
||||
error_log(ERROR_INST_DATA);
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
DoZoneInCombat();
|
||||
// Load GUIDs on first aggro because the creature guids are only set as the creatures are created in world-
|
||||
|
||||
@@ -41,7 +41,7 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
|
||||
boss_anetheronAI(Creature *c) : hyjal_trashAI(c)
|
||||
{
|
||||
pInstance = ((ScriptedInstance*)c->GetInstanceData());
|
||||
go = false;
|
||||
go = false;
|
||||
pos = 0;
|
||||
SpellEntry *TempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(SPELL_SLEEP);
|
||||
if(TempSpell && TempSpell->EffectImplicitTargetA[0] != 1)
|
||||
@@ -71,7 +71,7 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
|
||||
}
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
{
|
||||
{
|
||||
if(pInstance && IsEvent)
|
||||
pInstance->SetData(DATA_ANETHERONEVENT, IN_PROGRESS);
|
||||
DoPlaySoundToSet(m_creature, SOUND_ONAGGRO);
|
||||
@@ -89,12 +89,12 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
|
||||
case 1:
|
||||
DoPlaySoundToSet(m_creature, SOUND_ONSLAY2);
|
||||
DoYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);
|
||||
break;
|
||||
break;
|
||||
case 2:
|
||||
DoPlaySoundToSet(m_creature, SOUND_ONSLAY3);
|
||||
DoYell(SAY_ONSLAY3, LANG_UNIVERSAL, NULL);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
@@ -105,7 +105,7 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
|
||||
Unit* target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_JAINAPROUDMOORE));
|
||||
if (target && target->isAlive())
|
||||
m_creature->AddThreat(target,0.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit *victim)
|
||||
@@ -138,7 +138,7 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
|
||||
((npc_escortAI*)(m_creature->AI()))->AddWaypoint(7, 5067.23, -1789.95, 1321.17);
|
||||
((npc_escortAI*)(m_creature->AI()))->Start(false, true, true);
|
||||
((npc_escortAI*)(m_creature->AI()))->SetDespawnAtEnd(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -162,8 +162,8 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
|
||||
case 1:
|
||||
DoPlaySoundToSet(m_creature, SOUND_SWARM2);
|
||||
DoYell(SAY_SWARM2, LANG_UNIVERSAL, NULL);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}else SwarmTimer -= diff;
|
||||
|
||||
if(SleepTimer < diff)
|
||||
@@ -184,13 +184,13 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
|
||||
case 1:
|
||||
DoPlaySoundToSet(m_creature, SOUND_SLEEP2);
|
||||
DoYell(SAY_SLEEP2, LANG_UNIVERSAL, NULL);
|
||||
break;
|
||||
}
|
||||
}else SleepTimer -= diff;
|
||||
break;
|
||||
}
|
||||
}else SleepTimer -= diff;
|
||||
if(AuraTimer < diff)
|
||||
{
|
||||
DoCast(m_creature, SPELL_VAMPIRIC_AURA,true);
|
||||
AuraTimer = 10000+rand()%10000;
|
||||
AuraTimer = 10000+rand()%10000;
|
||||
}else AuraTimer -= diff;
|
||||
if(InfernoTimer < diff)
|
||||
{
|
||||
@@ -205,8 +205,8 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
|
||||
case 1:
|
||||
DoPlaySoundToSet(m_creature, SOUND_INFERNO2);
|
||||
DoYell(SAY_INFERNO2, LANG_UNIVERSAL, NULL);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}else InfernoTimer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
@@ -243,18 +243,18 @@ struct TRINITY_DLL_DECL mob_towering_infernalAI : public ScriptedAI
|
||||
}
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
{
|
||||
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void KilledUnit(Unit *victim)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
void JustDied(Unit *victim)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit *who)
|
||||
@@ -286,7 +286,7 @@ struct TRINITY_DLL_DECL mob_towering_infernalAI : public ScriptedAI
|
||||
|
||||
if(ImmolationTimer < diff)
|
||||
{
|
||||
DoCast(m_creature, SPELL_IMMOLATION);
|
||||
DoCast(m_creature, SPELL_IMMOLATION);
|
||||
ImmolationTimer = 5000;
|
||||
}else ImmolationTimer -= diff;
|
||||
|
||||
@@ -310,5 +310,5 @@ void AddSC_boss_anetheron()
|
||||
newscript = new Script;
|
||||
newscript->Name="mob_towering_infernal";
|
||||
newscript->GetAI = &GetAI_mob_towering_infernal;
|
||||
newscript->RegisterSelf();
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -32,7 +32,7 @@ struct TRINITY_DLL_DECL boss_azgalorAI : public hyjal_trashAI
|
||||
boss_azgalorAI(Creature *c) : hyjal_trashAI(c)
|
||||
{
|
||||
pInstance = ((ScriptedInstance*)c->GetInstanceData());
|
||||
go = false;
|
||||
go = false;
|
||||
pos = 0;
|
||||
SpellEntry *TempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(SPELL_HOWL_OF_AZGALOR);
|
||||
if(TempSpell)
|
||||
@@ -64,7 +64,7 @@ struct TRINITY_DLL_DECL boss_azgalorAI : public hyjal_trashAI
|
||||
}
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
{
|
||||
{
|
||||
if(pInstance && IsEvent)
|
||||
pInstance->SetData(DATA_AZGALOREVENT, IN_PROGRESS);
|
||||
DoPlaySoundToSet(m_creature, SOUND_ONAGGRO);
|
||||
@@ -82,12 +82,12 @@ struct TRINITY_DLL_DECL boss_azgalorAI : public hyjal_trashAI
|
||||
case 1:
|
||||
DoPlaySoundToSet(m_creature, SOUND_ONSLAY2);
|
||||
DoYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);
|
||||
break;
|
||||
break;
|
||||
case 2:
|
||||
DoPlaySoundToSet(m_creature, SOUND_ONSLAY3);
|
||||
DoYell(SAY_ONSLAY3, LANG_UNIVERSAL, NULL);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
@@ -98,7 +98,7 @@ struct TRINITY_DLL_DECL boss_azgalorAI : public hyjal_trashAI
|
||||
Unit* target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_THRALL));
|
||||
if (target && target->isAlive())
|
||||
m_creature->AddThreat(target,0.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit *victim)
|
||||
@@ -130,7 +130,7 @@ struct TRINITY_DLL_DECL boss_azgalorAI : public hyjal_trashAI
|
||||
((npc_escortAI*)(m_creature->AI()))->AddWaypoint(7, 5457.04, -2726.26, 1485.10);
|
||||
((npc_escortAI*)(m_creature->AI()))->Start(false, true, true);
|
||||
((npc_escortAI*)(m_creature->AI()))->SetDespawnAtEnd(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -159,7 +159,7 @@ struct TRINITY_DLL_DECL boss_azgalorAI : public hyjal_trashAI
|
||||
if(CleaveTimer < diff)
|
||||
{
|
||||
DoCast(m_creature->getVictim(), SPELL_CLEAVE);
|
||||
CleaveTimer = 10000+rand()%5000;
|
||||
CleaveTimer = 10000+rand()%5000;
|
||||
}else CleaveTimer -= diff;
|
||||
|
||||
if(EnrageTimer < diff && !enraged)
|
||||
@@ -207,17 +207,17 @@ struct TRINITY_DLL_DECL mob_lesser_doomguardAI : public hyjal_trashAI
|
||||
}
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
{
|
||||
{
|
||||
}
|
||||
|
||||
void KilledUnit(Unit *victim)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit *who)
|
||||
@@ -228,7 +228,7 @@ struct TRINITY_DLL_DECL mob_lesser_doomguardAI : public hyjal_trashAI
|
||||
|
||||
void JustDied(Unit *victim)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
@@ -262,7 +262,7 @@ struct TRINITY_DLL_DECL mob_lesser_doomguardAI : public hyjal_trashAI
|
||||
{
|
||||
DoCast(SelectUnit(SELECT_TARGET_RANDOM,0,100,true), SPELL_CRIPPLE);
|
||||
CrippleTimer = 25000+rand()%5000;
|
||||
}else CrippleTimer -= diff;
|
||||
}else CrippleTimer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
|
||||
boss_kazrogalAI(Creature *c) : hyjal_trashAI(c)
|
||||
{
|
||||
pInstance = ((ScriptedInstance*)c->GetInstanceData());
|
||||
go = false;
|
||||
go = false;
|
||||
pos = 0;
|
||||
SpellEntry *TempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(SPELL_MARK);
|
||||
if(TempSpell && TempSpell->EffectImplicitTargetA[0] != 1)
|
||||
@@ -59,7 +59,7 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
|
||||
}
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
{
|
||||
{
|
||||
if(pInstance && IsEvent)
|
||||
pInstance->SetData(DATA_KAZROGALEVENT, IN_PROGRESS);
|
||||
DoPlaySoundToSet(m_creature, SOUND_ONAGGRO);
|
||||
@@ -77,12 +77,12 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
|
||||
case 1:
|
||||
DoPlaySoundToSet(m_creature, SOUND_ONSLAY2);
|
||||
DoYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);
|
||||
break;
|
||||
break;
|
||||
case 2:
|
||||
DoPlaySoundToSet(m_creature, SOUND_ONSLAY3);
|
||||
DoYell(SAY_ONSLAY3, LANG_UNIVERSAL, NULL);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
@@ -93,7 +93,7 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
|
||||
Unit* target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_THRALL));
|
||||
if (target && target->isAlive())
|
||||
m_creature->AddThreat(target,0.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit *victim)
|
||||
@@ -125,7 +125,7 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
|
||||
((npc_escortAI*)(m_creature->AI()))->AddWaypoint(7, 5457.04, -2726.26, 1485.10);
|
||||
((npc_escortAI*)(m_creature->AI()))->Start(false, true, true);
|
||||
((npc_escortAI*)(m_creature->AI()))->SetDespawnAtEnd(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -136,7 +136,7 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
|
||||
if(CleaveTimer < diff)
|
||||
{
|
||||
DoCast(m_creature, SPELL_CLEAVE);
|
||||
CleaveTimer = 6000+rand()%15000;
|
||||
CleaveTimer = 6000+rand()%15000;
|
||||
}else CleaveTimer -= diff;
|
||||
|
||||
if(WarStompTimer < diff)
|
||||
@@ -150,8 +150,8 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
|
||||
if(MarkTimer < diff)
|
||||
{
|
||||
//cast dummy, useful for bos addons
|
||||
m_creature->CastCustomSpell(m_creature, SPELL_MARK, NULL, NULL, NULL, false, NULL, NULL, m_creature->GetGUID());
|
||||
|
||||
m_creature->CastCustomSpell(m_creature, SPELL_MARK, NULL, NULL, NULL, false, NULL, NULL, m_creature->GetGUID());
|
||||
|
||||
std::list<HostilReference *> t_list = m_creature->getThreatManager().getThreatList();
|
||||
for(std::list<HostilReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
|
||||
{
|
||||
@@ -160,11 +160,11 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
|
||||
{
|
||||
target->CastSpell(target, SPELL_MARK,true);//only cast on mana users
|
||||
}
|
||||
}
|
||||
}
|
||||
MarkTimerBase -= 5000;
|
||||
if(MarkTimerBase < 5500)
|
||||
MarkTimerBase = 5500;
|
||||
MarkTimer = MarkTimerBase;
|
||||
MarkTimer = MarkTimerBase;
|
||||
switch(rand()%3)
|
||||
{
|
||||
case 0:
|
||||
@@ -174,7 +174,7 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
|
||||
case 1:
|
||||
DoPlaySoundToSet(m_creature, SOUND_MARK2);
|
||||
DoYell(SAY_MARK2, LANG_UNIVERSAL, NULL);
|
||||
break;
|
||||
break;
|
||||
}
|
||||
}else MarkTimer -= diff;
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
|
||||
boss_rage_winterchillAI(Creature *c) : hyjal_trashAI(c)
|
||||
{
|
||||
pInstance = ((ScriptedInstance*)c->GetInstanceData());
|
||||
go = false;
|
||||
go = false;
|
||||
pos = 0;
|
||||
}
|
||||
|
||||
@@ -59,7 +59,7 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
|
||||
}
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
{
|
||||
{
|
||||
if(pInstance && IsEvent)
|
||||
pInstance->SetData(DATA_RAGEWINTERCHILLEVENT, IN_PROGRESS);
|
||||
DoPlaySoundToSet(m_creature, SOUND_ONAGGRO);
|
||||
@@ -77,8 +77,8 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
|
||||
case 1:
|
||||
DoPlaySoundToSet(m_creature, SOUND_ONSLAY2);
|
||||
DoYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
@@ -89,7 +89,7 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
|
||||
Unit* target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_JAINAPROUDMOORE));
|
||||
if (target && target->isAlive())
|
||||
m_creature->AddThreat(target,0.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit *victim)
|
||||
@@ -122,7 +122,7 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
|
||||
((npc_escortAI*)(m_creature->AI()))->AddWaypoint(7, 5067.23, -1789.95, 1321.17);
|
||||
((npc_escortAI*)(m_creature->AI()))->Start(false, true, true);
|
||||
((npc_escortAI*)(m_creature->AI()))->SetDespawnAtEnd(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -148,8 +148,8 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
|
||||
case 1:
|
||||
DoPlaySoundToSet(m_creature, SOUND_DECAY2);
|
||||
DoYell(SAY_DECAY2, LANG_UNIVERSAL, NULL);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}else DecayTimer -= diff;
|
||||
if(NovaTimer < diff)
|
||||
{
|
||||
@@ -164,7 +164,7 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
|
||||
case 1:
|
||||
DoPlaySoundToSet(m_creature, SOUND_NOVA2);
|
||||
DoYell(SAY_NOVA2, LANG_UNIVERSAL, NULL);
|
||||
break;
|
||||
break;
|
||||
}
|
||||
}else NovaTimer -= diff;
|
||||
if(IceboltTimer < diff)
|
||||
|
||||
@@ -202,7 +202,7 @@ bool GossipHello_npc_tyrande_whisperwind(Player* player, Creature* _Creature)
|
||||
|
||||
bool GossipSelect_npc_tyrande_whisperwind(Player *player, Creature *_Creature, uint32 sender, uint32 action)
|
||||
{
|
||||
if (action == GOSSIP_ACTION_INFO_DEF)
|
||||
if (action == GOSSIP_ACTION_INFO_DEF)
|
||||
{
|
||||
ItemPosCountVec dest;
|
||||
uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_TEAR_OF_GODDESS, 1);
|
||||
|
||||
@@ -34,7 +34,7 @@ EndScriptData */
|
||||
#define SPAWN_NEAR_TOWER 2
|
||||
// Locations for summoning gargoyls and frost wyrms in special cases
|
||||
float SpawnPointSpecial[3][3]=
|
||||
{
|
||||
{
|
||||
{5497.08, -2493.23, 1535.72}, //spawn point for the gargoyles near the horde gate
|
||||
{5624.53, -2548.12, 1551.54}, //spawn point for the frost wyrm near the horde gate
|
||||
{5604.41, -2811.98, 1547.77} //spawn point for the gargoyles and wyrms near the horde tower
|
||||
@@ -57,7 +57,7 @@ float JainaDummySpawn[2][4]=
|
||||
|
||||
|
||||
// Locations for summoning waves in Horde base
|
||||
float HordeBase[4][3]=
|
||||
float HordeBase[4][3]=
|
||||
{
|
||||
{5458.01, -2340.27, 1459.60},
|
||||
{5466.01, -2334.69, 1460.06},
|
||||
@@ -66,7 +66,7 @@ float HordeBase[4][3]=
|
||||
};
|
||||
|
||||
// Lady Jaina's waypoints when retreathing
|
||||
float JainaWPs[2][3]=
|
||||
float JainaWPs[2][3]=
|
||||
{
|
||||
{5078.56, -1789.79, 1320.73},//next to the small stairs
|
||||
{5037.38, -1778.39, 1322.61},//center of alliance base
|
||||
@@ -239,70 +239,70 @@ float AllianceFirePos[92][8]=//spawn points for the fire visuals (GO) in the all
|
||||
|
||||
float HordeFirePos[65][8]=//spawn points for the fire visuals (GO) in the horde base
|
||||
{
|
||||
{5524.11, -2612.73, 1483.38, 1.96198, 0, 0, 0.831047, 0.556202},
|
||||
{5514.42, -2617.19, 1505.77, 1.82453, 0, 0, 0.790892, 0.611956},
|
||||
{5510.21, -2624.77, 1485.34, 1.71065, 0, 0, 0.754783, 0.655974},
|
||||
{5570.72, -2619.04, 1487.62, 0.728898, 0, 0, 0.356435, 0.93432},
|
||||
{5570.29, -2639.37, 1487.31, 1.49308, 0, 0, 0.679104, 0.734042},
|
||||
{5583.56, -2637.2, 1503.78, 1.46559, 0, 0, 0.668951, 0.743307},
|
||||
{5571.53, -2626.81, 1510.99, 0.362107, 0, 0, 0.180066, 0.983654},
|
||||
{5545.97, -2659.62, 1489.64, 5.07055, 0, 0, 0.569845, -0.821752},
|
||||
{5557.44, -2675.91, 1482.58, 1.70118, 0, 0, 0.751671, 0.659539},
|
||||
{5594.98, -2742.31, 1495.51, 4.5993, 0, 0, 0.74594, -0.666013},
|
||||
{5599.65, -2755.6, 1505.05, 1.66896, 0, 0, 0.740947, 0.671564},
|
||||
{5565.95, -2774.75, 1499.48, 6.22425, 0, 0, 0.0294611, -0.999566},
|
||||
{5567.1, -2769.7, 1511.17, 5.99257, 0, 0, 0.144799, -0.989461},
|
||||
{5572.84, -2774.16, 1527.06, 0.836428, 0, 0, 0.406129, 0.913816},
|
||||
{5538.32, -2805.94, 1498.87, 4.30082, 0, 0, 0.836674, -0.547701},
|
||||
{5515.66, -2801.74, 1503.53, 5.57316, 0, 0, 0.347602, -0.937642},
|
||||
{5516.76, -2827.14, 1501.15, 0.35026, 0, 0, 0.174236, 0.984704},
|
||||
{5536.13, -2813.51, 1537.21, 4.51681, 0, 0, 0.772765, -0.634692},
|
||||
{5525.05, -2825.16, 1538.53, 0.489275, 0, 0, 0.242205, 0.970225},
|
||||
{5534.42, -2815.45, 1562.84, 4.62834, 0, 0, 0.736191, -0.676774},
|
||||
{5519.64, -2831.12, 1526.46, 0.611008, 0, 0, 0.300774, 0.953696},
|
||||
{5551.04, -2827.55, 1523.5, 3.35206, 0, 0, 0.994468, -0.10504},
|
||||
{5469.22, -2802.87, 1503.5, 4.99509, 0, 0, 0.600436, -0.799673},
|
||||
{5427.8, -2737.26, 1487.12, 1.78673, 0, 0, 0.779186, 0.626793},
|
||||
{5454.1, -2709.1, 1485.92, 3.03552, 0, 0, 0.998594, 0.0530137},
|
||||
{5436.3, -2718.2, 1506.02, 2.7567, 0, 0, 0.981539, 0.191261},
|
||||
{5412.6, -2740.55, 1510.79, 2.98446, 0, 0, 0.996915, 0.0784832},
|
||||
{5406.12, -2752.48, 1521.01, 2.05769, 0, 0, 0.856705, 0.515807},
|
||||
{5445.24, -2676.35, 1521.89, 2.91378, 0, 0, 0.99352, 0.113661},
|
||||
{5481.4, -2665.08, 1482.23, 4.30001, 0, 0, 0.836895, -0.547363},
|
||||
{5443.51, -2675.44, 1487.12, 2.90986, 0, 0, 0.993295, 0.115606},
|
||||
{5391.72, -2647.3, 1528.9, 3.76987, 0, 0, 0.951063, -0.308997},
|
||||
{5421.09, -2734.12, 1521.01, 2.70567, 0, 0, 0.97634, 0.216242},
|
||||
{5405.39, -2710.33, 1533.77, 2.51324, 0, 0, 0.951052, 0.309032},
|
||||
{5423.96, -2703.76, 1516.34, 2.79206, 0, 0, 0.984767, 0.173879},
|
||||
{5444.75, -2735.23, 1486.37, 2.22657, 0, 0, 0.897155, 0.441715},
|
||||
{5570.98, -2747.91, 1495.7, 5.14433, 0, 0, 0.53915, -0.84221},
|
||||
{5567.79, -2673.9, 1484.66, 2.72529, 0, 0, 0.978415, 0.20665},
|
||||
{5600.71, -2696.8, 1500.42, 0.443704, 0, 0, 0.220036, 0.975492},
|
||||
{5600.7, -2693.04, 1515.2, 5.16003, 0, 0, 0.532522, -0.846416},
|
||||
{5627.56, -2839.66, 1510.53, 5.41527, 0, 0, 0.420463, -0.907309},
|
||||
{5622.02, -2868.71, 1516.22, 2.25482, 0, 0, 0.903303, 0.429002},
|
||||
{5586.61, -2878.97, 1510.34, 4.55604, 0, 0, 0.76017, -0.649724},
|
||||
{5583.78, -2843.71, 1509.54, 5.35715, 0, 0, 0.44665, -0.894709},
|
||||
{5580.95, -2811.3, 1513.3, 3.57587, 0, 0, 0.976518, -0.215434},
|
||||
{5542.52, -2869.31, 1523.13, 5.23304, 0, 0, 0.501275, -0.865288},
|
||||
{5557.35, -2866.36, 1518.76, 4.48299, 0, 0, 0.783388, -0.621533},
|
||||
{5380.91, -2849.36, 1512.81, 3.90962, 0, 0, 0.927168, -0.374646},
|
||||
{5395.76, -2881.41, 1521.11, 4.28426, 0, 0, 0.84118, -0.540755},
|
||||
{5374.87, -2859.63, 1528.98, 3.30252, 0, 0, 0.996765, -0.0803745},
|
||||
{5356.07, -2854.66, 1520.34, 5.83933, 0, 0, 0.220108, -0.975475},
|
||||
{5363.01, -2975.72, 1539.02, 4.13738, 0, 0, 0.87859, -0.477576},
|
||||
{5336.85, -2980.74, 1561.24, 5.11126, 0, 0, 0.553001, -0.83318},
|
||||
{5335.23, -2974.62, 1540.05, 5.04451, 0, 0, 0.580496, -0.814263},
|
||||
{5422.37, -2998.87, 1549.98, 4.51831, 0, 0, 0.772288, -0.635272},
|
||||
{5405.54, -3014.6, 1562.16, 5.86761, 0, 0, 0.206298, -0.978489},
|
||||
{5427.96, -3019.4, 1561.58, 3.53498, 0, 0, 0.980718, -0.19543},
|
||||
{5348.12, -2977.84, 1582.47, 3.94025, 0, 0, 0.921323, -0.388799},
|
||||
{5331.12, -2993.71, 1576.14, 0.0642734, 0, 0, 0.0321311, 0.999484},
|
||||
{5321.63, -2986.55, 1552.2, 5.29503, 0, 0, 0.474219, -0.880407},
|
||||
{5292.1, -2914.36, 1529.52, 2.9742, 0, 0, 0.996499, 0.083601},
|
||||
{5281.77, -2926.5, 1530.62, 1.67829, 0, 0, 0.744071, 0.6681},
|
||||
{5287.19, -2909.94, 1543.49, 3.31192, 0, 0, 0.996376, -0.0850591},
|
||||
{5534.15, -2679.35, 1483.61, 0.428685, 0, 0, 0.212705, 0.977116},
|
||||
{5524.11, -2612.73, 1483.38, 1.96198, 0, 0, 0.831047, 0.556202},
|
||||
{5514.42, -2617.19, 1505.77, 1.82453, 0, 0, 0.790892, 0.611956},
|
||||
{5510.21, -2624.77, 1485.34, 1.71065, 0, 0, 0.754783, 0.655974},
|
||||
{5570.72, -2619.04, 1487.62, 0.728898, 0, 0, 0.356435, 0.93432},
|
||||
{5570.29, -2639.37, 1487.31, 1.49308, 0, 0, 0.679104, 0.734042},
|
||||
{5583.56, -2637.2, 1503.78, 1.46559, 0, 0, 0.668951, 0.743307},
|
||||
{5571.53, -2626.81, 1510.99, 0.362107, 0, 0, 0.180066, 0.983654},
|
||||
{5545.97, -2659.62, 1489.64, 5.07055, 0, 0, 0.569845, -0.821752},
|
||||
{5557.44, -2675.91, 1482.58, 1.70118, 0, 0, 0.751671, 0.659539},
|
||||
{5594.98, -2742.31, 1495.51, 4.5993, 0, 0, 0.74594, -0.666013},
|
||||
{5599.65, -2755.6, 1505.05, 1.66896, 0, 0, 0.740947, 0.671564},
|
||||
{5565.95, -2774.75, 1499.48, 6.22425, 0, 0, 0.0294611, -0.999566},
|
||||
{5567.1, -2769.7, 1511.17, 5.99257, 0, 0, 0.144799, -0.989461},
|
||||
{5572.84, -2774.16, 1527.06, 0.836428, 0, 0, 0.406129, 0.913816},
|
||||
{5538.32, -2805.94, 1498.87, 4.30082, 0, 0, 0.836674, -0.547701},
|
||||
{5515.66, -2801.74, 1503.53, 5.57316, 0, 0, 0.347602, -0.937642},
|
||||
{5516.76, -2827.14, 1501.15, 0.35026, 0, 0, 0.174236, 0.984704},
|
||||
{5536.13, -2813.51, 1537.21, 4.51681, 0, 0, 0.772765, -0.634692},
|
||||
{5525.05, -2825.16, 1538.53, 0.489275, 0, 0, 0.242205, 0.970225},
|
||||
{5534.42, -2815.45, 1562.84, 4.62834, 0, 0, 0.736191, -0.676774},
|
||||
{5519.64, -2831.12, 1526.46, 0.611008, 0, 0, 0.300774, 0.953696},
|
||||
{5551.04, -2827.55, 1523.5, 3.35206, 0, 0, 0.994468, -0.10504},
|
||||
{5469.22, -2802.87, 1503.5, 4.99509, 0, 0, 0.600436, -0.799673},
|
||||
{5427.8, -2737.26, 1487.12, 1.78673, 0, 0, 0.779186, 0.626793},
|
||||
{5454.1, -2709.1, 1485.92, 3.03552, 0, 0, 0.998594, 0.0530137},
|
||||
{5436.3, -2718.2, 1506.02, 2.7567, 0, 0, 0.981539, 0.191261},
|
||||
{5412.6, -2740.55, 1510.79, 2.98446, 0, 0, 0.996915, 0.0784832},
|
||||
{5406.12, -2752.48, 1521.01, 2.05769, 0, 0, 0.856705, 0.515807},
|
||||
{5445.24, -2676.35, 1521.89, 2.91378, 0, 0, 0.99352, 0.113661},
|
||||
{5481.4, -2665.08, 1482.23, 4.30001, 0, 0, 0.836895, -0.547363},
|
||||
{5443.51, -2675.44, 1487.12, 2.90986, 0, 0, 0.993295, 0.115606},
|
||||
{5391.72, -2647.3, 1528.9, 3.76987, 0, 0, 0.951063, -0.308997},
|
||||
{5421.09, -2734.12, 1521.01, 2.70567, 0, 0, 0.97634, 0.216242},
|
||||
{5405.39, -2710.33, 1533.77, 2.51324, 0, 0, 0.951052, 0.309032},
|
||||
{5423.96, -2703.76, 1516.34, 2.79206, 0, 0, 0.984767, 0.173879},
|
||||
{5444.75, -2735.23, 1486.37, 2.22657, 0, 0, 0.897155, 0.441715},
|
||||
{5570.98, -2747.91, 1495.7, 5.14433, 0, 0, 0.53915, -0.84221},
|
||||
{5567.79, -2673.9, 1484.66, 2.72529, 0, 0, 0.978415, 0.20665},
|
||||
{5600.71, -2696.8, 1500.42, 0.443704, 0, 0, 0.220036, 0.975492},
|
||||
{5600.7, -2693.04, 1515.2, 5.16003, 0, 0, 0.532522, -0.846416},
|
||||
{5627.56, -2839.66, 1510.53, 5.41527, 0, 0, 0.420463, -0.907309},
|
||||
{5622.02, -2868.71, 1516.22, 2.25482, 0, 0, 0.903303, 0.429002},
|
||||
{5586.61, -2878.97, 1510.34, 4.55604, 0, 0, 0.76017, -0.649724},
|
||||
{5583.78, -2843.71, 1509.54, 5.35715, 0, 0, 0.44665, -0.894709},
|
||||
{5580.95, -2811.3, 1513.3, 3.57587, 0, 0, 0.976518, -0.215434},
|
||||
{5542.52, -2869.31, 1523.13, 5.23304, 0, 0, 0.501275, -0.865288},
|
||||
{5557.35, -2866.36, 1518.76, 4.48299, 0, 0, 0.783388, -0.621533},
|
||||
{5380.91, -2849.36, 1512.81, 3.90962, 0, 0, 0.927168, -0.374646},
|
||||
{5395.76, -2881.41, 1521.11, 4.28426, 0, 0, 0.84118, -0.540755},
|
||||
{5374.87, -2859.63, 1528.98, 3.30252, 0, 0, 0.996765, -0.0803745},
|
||||
{5356.07, -2854.66, 1520.34, 5.83933, 0, 0, 0.220108, -0.975475},
|
||||
{5363.01, -2975.72, 1539.02, 4.13738, 0, 0, 0.87859, -0.477576},
|
||||
{5336.85, -2980.74, 1561.24, 5.11126, 0, 0, 0.553001, -0.83318},
|
||||
{5335.23, -2974.62, 1540.05, 5.04451, 0, 0, 0.580496, -0.814263},
|
||||
{5422.37, -2998.87, 1549.98, 4.51831, 0, 0, 0.772288, -0.635272},
|
||||
{5405.54, -3014.6, 1562.16, 5.86761, 0, 0, 0.206298, -0.978489},
|
||||
{5427.96, -3019.4, 1561.58, 3.53498, 0, 0, 0.980718, -0.19543},
|
||||
{5348.12, -2977.84, 1582.47, 3.94025, 0, 0, 0.921323, -0.388799},
|
||||
{5331.12, -2993.71, 1576.14, 0.0642734, 0, 0, 0.0321311, 0.999484},
|
||||
{5321.63, -2986.55, 1552.2, 5.29503, 0, 0, 0.474219, -0.880407},
|
||||
{5292.1, -2914.36, 1529.52, 2.9742, 0, 0, 0.996499, 0.083601},
|
||||
{5281.77, -2926.5, 1530.62, 1.67829, 0, 0, 0.744071, 0.6681},
|
||||
{5287.19, -2909.94, 1543.49, 3.31192, 0, 0, 0.996376, -0.0850591},
|
||||
{5534.15, -2679.35, 1483.61, 0.428685, 0, 0, 0.212705, 0.977116},
|
||||
{5545.43, -2647.82, 1483.05, 5.38848, 0, 0, 0.432578, -0.901596}
|
||||
};
|
||||
|
||||
@@ -333,7 +333,7 @@ void hyjalAI::JustSummoned(Creature *summoned)
|
||||
Summons.Summon(summoned);
|
||||
}
|
||||
|
||||
void hyjalAI::SummonedCreatureDespawn(Creature* summoned)
|
||||
void hyjalAI::SummonedCreatureDespawn(Creature* summoned)
|
||||
{
|
||||
Summons.Despawn(summoned);
|
||||
}
|
||||
@@ -373,14 +373,14 @@ void hyjalAI::Reset()
|
||||
break;
|
||||
}
|
||||
|
||||
//Bools
|
||||
//Bools
|
||||
EventBegun = false;
|
||||
FirstBossDead = false;
|
||||
SecondBossDead = false;
|
||||
Summon = false;
|
||||
bRetreat = false;
|
||||
Debug = false;
|
||||
|
||||
|
||||
|
||||
//Flags
|
||||
m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
@@ -388,7 +388,7 @@ void hyjalAI::Reset()
|
||||
//Initialize spells
|
||||
memset(Spell, 0, sizeof(Spell));
|
||||
|
||||
|
||||
|
||||
|
||||
//Reset Instance Data for trash count
|
||||
if(pInstance)
|
||||
@@ -418,7 +418,7 @@ void hyjalAI::EnterEvadeMode()
|
||||
|
||||
if(m_creature->isAlive())
|
||||
m_creature->GetMotionMaster()->MoveTargetedHome();
|
||||
|
||||
|
||||
m_creature->SetLootRecipient(NULL);
|
||||
}
|
||||
|
||||
@@ -455,7 +455,7 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
|
||||
}
|
||||
Creature* pCreature = NULL;
|
||||
switch(entry)
|
||||
{
|
||||
{
|
||||
case 17906: //GARGOYLE
|
||||
|
||||
if(!FirstBossDead && (WaveCount == 1 || WaveCount == 3))
|
||||
@@ -467,7 +467,7 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
|
||||
pCreature = m_creature->SummonCreature(entry, SpawnPointSpecial[SPAWN_GARG_GATE][0]+irand(-10,10), SpawnPointSpecial[SPAWN_GARG_GATE][1]+irand(-10,10), SpawnPointSpecial[SPAWN_GARG_GATE][2]+irand(-10,10), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 120000);
|
||||
}
|
||||
break;
|
||||
case 17907: //FROST_WYRM ,
|
||||
case 17907: //FROST_WYRM ,
|
||||
if(FirstBossDead && WaveCount == 1)
|
||||
{//summon at gate
|
||||
pCreature = m_creature->SummonCreature(entry, SpawnPointSpecial[SPAWN_WYRM_GATE][0],SpawnPointSpecial[SPAWN_WYRM_GATE][1],SpawnPointSpecial[SPAWN_WYRM_GATE][2], 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 120000);
|
||||
@@ -475,9 +475,9 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
|
||||
pCreature = m_creature->SummonCreature(entry, SpawnPointSpecial[SPAWN_NEAR_TOWER][0], SpawnPointSpecial[SPAWN_NEAR_TOWER][1],SpawnPointSpecial[SPAWN_NEAR_TOWER][2], 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 120000);
|
||||
if(pCreature)
|
||||
((hyjal_trashAI*)pCreature->AI())->useFlyPath = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 17908: //GIANT_INFERNAL
|
||||
case 17908: //GIANT_INFERNAL
|
||||
InfernalCount++;
|
||||
if(InfernalCount > 7)InfernalCount = 0;
|
||||
pCreature = m_creature->SummonCreature(entry, InfernalPos[InfernalCount][0], InfernalPos[InfernalCount][1], InfernalPos[InfernalCount][2], 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 120000);
|
||||
@@ -485,9 +485,9 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
|
||||
default:
|
||||
pCreature = m_creature->SummonCreature(entry, SpawnLoc[0], SpawnLoc[1], SpawnLoc[2], 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 120000);
|
||||
break;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
if(pCreature)
|
||||
{
|
||||
// Increment Enemy Count to be used in World States and instance script
|
||||
@@ -497,21 +497,21 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
|
||||
pCreature->setActive(true);
|
||||
switch(entry)
|
||||
{
|
||||
case NECROMANCER:
|
||||
case ABOMINATION:
|
||||
case GHOUL:
|
||||
case BANSHEE:
|
||||
case CRYPT_FIEND:
|
||||
case GARGOYLE:
|
||||
case NECROMANCER:
|
||||
case ABOMINATION:
|
||||
case GHOUL:
|
||||
case BANSHEE:
|
||||
case CRYPT_FIEND:
|
||||
case GARGOYLE:
|
||||
case FROST_WYRM:
|
||||
case GIANT_INFERNAL:
|
||||
case FEL_STALKER:
|
||||
case RAGE_WINTERCHILL:
|
||||
case ANETHERON:
|
||||
case KAZROGAL:
|
||||
case AZGALOR:
|
||||
case GIANT_INFERNAL:
|
||||
case FEL_STALKER:
|
||||
case RAGE_WINTERCHILL:
|
||||
case ANETHERON:
|
||||
case KAZROGAL:
|
||||
case AZGALOR:
|
||||
((hyjal_trashAI*)pCreature->AI())->IsEvent = true;
|
||||
break;
|
||||
break;
|
||||
}
|
||||
if(pInstance)
|
||||
{
|
||||
@@ -647,12 +647,12 @@ void hyjalAI::Talk(uint32 id)
|
||||
void hyjalAI::UpdateWorldState(uint32 id, uint32 state)
|
||||
{
|
||||
Map * map = m_creature->GetMap();
|
||||
|
||||
if(!map->IsDungeon())
|
||||
|
||||
if(!map->IsDungeon())
|
||||
return;
|
||||
|
||||
Map::PlayerList const& players = map->GetPlayers();
|
||||
|
||||
|
||||
if (!players.isEmpty())
|
||||
{
|
||||
for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
|
||||
@@ -664,7 +664,7 @@ void hyjalAI::UpdateWorldState(uint32 id, uint32 state)
|
||||
}
|
||||
|
||||
void hyjalAI::Retreat()
|
||||
{
|
||||
{
|
||||
if(pInstance)
|
||||
{
|
||||
if(Faction == 0)
|
||||
@@ -680,7 +680,7 @@ void hyjalAI::Retreat()
|
||||
pInstance->SetData(DATA_HORDE_RETREAT, 1);
|
||||
Creature* JainaDummy = m_creature->SummonCreature(JAINA,JainaDummySpawn[0][0],JainaDummySpawn[0][1],JainaDummySpawn[0][2],JainaDummySpawn[0][3],TEMPSUMMON_TIMED_DESPAWN,60000);
|
||||
if(JainaDummy)
|
||||
{
|
||||
{
|
||||
JainaDummy->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
((hyjalAI*)JainaDummy->AI())->IsDummy = true;
|
||||
DummyGuid = JainaDummy->GetGUID();
|
||||
@@ -691,7 +691,7 @@ void hyjalAI::Retreat()
|
||||
}
|
||||
}
|
||||
SpawnVeins();
|
||||
Overrun = true;
|
||||
Overrun = true;
|
||||
m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);//cant talk after overrun event started
|
||||
}
|
||||
|
||||
@@ -723,7 +723,7 @@ void hyjalAI::SpawnVeins()
|
||||
|
||||
void hyjalAI::DeSpawnVeins()
|
||||
{
|
||||
if(!pInstance)return;
|
||||
if(!pInstance)return;
|
||||
if(Faction == 1)
|
||||
{
|
||||
Creature* pUnit=Unit::GetCreature((*m_creature),pInstance->GetData64(DATA_JAINAPROUDMOORE));
|
||||
@@ -767,7 +767,7 @@ void hyjalAI::UpdateAI(const uint32 diff)
|
||||
DoHide = false;
|
||||
switch(m_creature->GetEntry())
|
||||
{
|
||||
case JAINA:
|
||||
case JAINA:
|
||||
if(pInstance->GetData(DATA_ALLIANCE_RETREAT))
|
||||
{
|
||||
m_creature->SetVisibility(VISIBILITY_OFF);
|
||||
@@ -775,7 +775,7 @@ void hyjalAI::UpdateAI(const uint32 diff)
|
||||
HideNearPos(5037.76, -1889.71);
|
||||
for(uint8 i = 0; i < 92; i++)//summon fires
|
||||
m_creature->SummonGameObject(FLAMEOBJECT,AllianceFirePos[i][0],AllianceFirePos[i][1],AllianceFirePos[i][2],AllianceFirePos[i][3],AllianceFirePos[i][4],AllianceFirePos[i][5],AllianceFirePos[i][6],AllianceFirePos[i][7],0);
|
||||
|
||||
|
||||
}
|
||||
else m_creature->SetVisibility(VISIBILITY_ON);
|
||||
break;
|
||||
@@ -788,11 +788,11 @@ void hyjalAI::UpdateAI(const uint32 diff)
|
||||
HideNearPos(5542.2, -2629.36);
|
||||
for(uint8 i = 0; i < 65; i++)//summon fires
|
||||
m_creature->SummonGameObject(FLAMEOBJECT,HordeFirePos[i][0],HordeFirePos[i][1],HordeFirePos[i][2],HordeFirePos[i][3],HordeFirePos[i][4],HordeFirePos[i][5],HordeFirePos[i][6],HordeFirePos[i][7],0);
|
||||
|
||||
|
||||
}
|
||||
else m_creature->SetVisibility(VISIBILITY_ON);
|
||||
else m_creature->SetVisibility(VISIBILITY_ON);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(DoRespawn)
|
||||
{
|
||||
@@ -801,7 +801,7 @@ void hyjalAI::UpdateAI(const uint32 diff)
|
||||
DoRespawn = false;
|
||||
RespawnNearPos(m_creature->GetPositionX(), m_creature->GetPositionY());
|
||||
if(Faction == 0)
|
||||
{
|
||||
{
|
||||
RespawnNearPos(5037.76, -1889.71);
|
||||
}else if (Faction == 1)
|
||||
{
|
||||
@@ -831,11 +831,11 @@ void hyjalAI::UpdateAI(const uint32 diff)
|
||||
break;
|
||||
case THRALL://thrall
|
||||
HideNearPos(5563, -2763.19);
|
||||
HideNearPos(5542.2, -2629.36);
|
||||
HideNearPos(5542.2, -2629.36);
|
||||
HideNearPos(5603.75, -2853.12);
|
||||
break;
|
||||
}
|
||||
m_creature->SetVisibility(VISIBILITY_OFF);
|
||||
m_creature->SetVisibility(VISIBILITY_OFF);
|
||||
}else RetreatTimer -= diff;
|
||||
}
|
||||
|
||||
@@ -943,7 +943,7 @@ void hyjalAI::JustDied(Unit* killer)
|
||||
if(pInstance->GetData(DATA_AZGALOREVENT) == IN_PROGRESS)
|
||||
pInstance->SetData(DATA_AZGALOREVENT, NOT_STARTED);
|
||||
pInstance->SetData(DATA_RESET_RAIDDAMAGE, NULL);//reset damage on die
|
||||
}
|
||||
}
|
||||
}
|
||||
void hyjalAI::HideNearPos(float x, float y)
|
||||
{
|
||||
@@ -1093,14 +1093,14 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
|
||||
case 0://alliance
|
||||
for(uint8 i = 0; i < 92; i++)//summon fires
|
||||
m_creature->SummonGameObject(FLAMEOBJECT,AllianceFirePos[i][0],AllianceFirePos[i][1],AllianceFirePos[i][2],AllianceFirePos[i][3],AllianceFirePos[i][4],AllianceFirePos[i][5],AllianceFirePos[i][6],AllianceFirePos[i][7],0);
|
||||
|
||||
|
||||
for(uint8 i = 0; i < 25; i++)//summon 25 ghouls
|
||||
{
|
||||
uint8 r = rand()%4;
|
||||
Creature* pUnit = m_creature->SummonCreature(GHOUL, AllianceBase[r][0]+irand(-15,15), AllianceBase[r][1]+irand(-15,15), AllianceBase[r][2], 0, TEMPSUMMON_MANUAL_DESPAWN, 2*60*1000);
|
||||
if(pUnit)
|
||||
{
|
||||
((hyjal_trashAI*)pUnit->AI())->faction = Faction;
|
||||
((hyjal_trashAI*)pUnit->AI())->faction = Faction;
|
||||
((hyjal_trashAI*)pUnit->AI())->IsOverrun = true;
|
||||
((hyjal_trashAI*)pUnit->AI())->OverrunType = i;
|
||||
pUnit->setActive(true);
|
||||
@@ -1112,7 +1112,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
|
||||
Creature* pUnit = m_creature->SummonCreature(ABOMINATION, AllianceBase[r][0]+irand(-15,15), AllianceBase[r][1]+irand(-15,15), AllianceBase[r][2], 0, TEMPSUMMON_MANUAL_DESPAWN, 2*60*1000);
|
||||
if(pUnit)
|
||||
{
|
||||
((hyjal_trashAI*)pUnit->AI())->faction = Faction;
|
||||
((hyjal_trashAI*)pUnit->AI())->faction = Faction;
|
||||
((hyjal_trashAI*)pUnit->AI())->IsOverrun = true;
|
||||
((hyjal_trashAI*)pUnit->AI())->OverrunType = i;
|
||||
pUnit->setActive(true);
|
||||
@@ -1124,28 +1124,28 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
|
||||
if(pUnit)
|
||||
{
|
||||
pUnit->SetHomePosition(AllianceOverrunGargPos[i][0], AllianceOverrunGargPos[i][1], AllianceOverrunGargPos[i][2], AllianceOverrunGargPos[i][3]);
|
||||
((hyjal_trashAI*)pUnit->AI())->faction = Faction;
|
||||
((hyjal_trashAI*)pUnit->AI())->faction = Faction;
|
||||
((hyjal_trashAI*)pUnit->AI())->IsOverrun = true;
|
||||
((hyjal_trashAI*)pUnit->AI())->OverrunType = i;
|
||||
pUnit->setActive(true);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 1://horde
|
||||
case 1://horde
|
||||
for(uint8 i = 0; i < 65; i++)//summon fires
|
||||
m_creature->SummonGameObject(FLAMEOBJECT,HordeFirePos[i][0],HordeFirePos[i][1],HordeFirePos[i][2],HordeFirePos[i][3],HordeFirePos[i][4],HordeFirePos[i][5],HordeFirePos[i][6],HordeFirePos[i][7],0);
|
||||
|
||||
|
||||
for(uint8 i = 0; i < 26; i++)//summon infernals
|
||||
{
|
||||
Creature* pUnit = m_creature->SummonCreature(GIANT_INFERNAL, InfernalSPWP[i][0], InfernalSPWP[i][1], InfernalSPWP[i][2], InfernalSPWP[i][3], TEMPSUMMON_MANUAL_DESPAWN, 2*60*1000);
|
||||
if(pUnit)
|
||||
{
|
||||
pUnit->SetHomePosition(InfernalSPWP[i][0], InfernalSPWP[i][1], InfernalSPWP[i][2], InfernalSPWP[i][3]);
|
||||
((hyjal_trashAI*)pUnit->AI())->faction = Faction;
|
||||
((hyjal_trashAI*)pUnit->AI())->faction = Faction;
|
||||
((hyjal_trashAI*)pUnit->AI())->IsOverrun = true;
|
||||
((hyjal_trashAI*)pUnit->AI())->OverrunType = i;
|
||||
pUnit->setActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
for(uint8 i = 0; i < 25; i++)//summon 25 ghouls
|
||||
{
|
||||
@@ -1153,7 +1153,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
|
||||
Creature* pUnit = m_creature->SummonCreature(GHOUL, HordeBase[r][0]+irand(-15,15), HordeBase[r][1]+irand(-15,15), HordeBase[r][2], 0, TEMPSUMMON_MANUAL_DESPAWN, 2*60*1000);
|
||||
if(pUnit)
|
||||
{
|
||||
((hyjal_trashAI*)pUnit->AI())->faction = Faction;
|
||||
((hyjal_trashAI*)pUnit->AI())->faction = Faction;
|
||||
((hyjal_trashAI*)pUnit->AI())->IsOverrun = true;
|
||||
((hyjal_trashAI*)pUnit->AI())->OverrunType = i;
|
||||
pUnit->setActive(true);
|
||||
@@ -1165,7 +1165,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
|
||||
Creature* pUnit = m_creature->SummonCreature(ABOMINATION, HordeBase[r][0]+irand(-15,15), HordeBase[r][1]+irand(-15,15), HordeBase[r][2], 0, TEMPSUMMON_MANUAL_DESPAWN, 2*60*1000);
|
||||
if(pUnit)
|
||||
{
|
||||
((hyjal_trashAI*)pUnit->AI())->faction = Faction;
|
||||
((hyjal_trashAI*)pUnit->AI())->faction = Faction;
|
||||
((hyjal_trashAI*)pUnit->AI())->IsOverrun = true;
|
||||
((hyjal_trashAI*)pUnit->AI())->OverrunType = i;
|
||||
pUnit->setActive(true);
|
||||
|
||||
@@ -216,7 +216,7 @@ struct TRINITY_DLL_DECL hyjalAI : public npc_escortAI
|
||||
bool Summon;
|
||||
bool bRetreat;
|
||||
bool Debug;
|
||||
bool VeinsSpawned[2];
|
||||
bool VeinsSpawned[2];
|
||||
uint8 InfernalCount;
|
||||
SummonList Summons;
|
||||
bool Overrun;
|
||||
|
||||
@@ -30,21 +30,21 @@ float AllianceWPs[8][3]=//basic waypoints from spawn to leader
|
||||
{4989.16, -1716.67, 1335.74},//first WP in the base, after the gate
|
||||
{5026.27, -1736.89, 1323.02},
|
||||
{5037.77, -1770.56, 1324.36},
|
||||
{5067.23, -1789.95, 1321.17}
|
||||
{5067.23, -1789.95, 1321.17}
|
||||
};
|
||||
|
||||
float FrostWyrmWPs[3][3]=//waypoints for the frost wyrms in horde base
|
||||
{
|
||||
{5580.82, -2628.83, 1528.28},
|
||||
{5550.90, -2667.16, 1505.45},
|
||||
{5459.64, -2725.91, 1484.83}
|
||||
{5459.64, -2725.91, 1484.83}
|
||||
};
|
||||
|
||||
float GargoyleWPs[3][3]=//waypoints for the gargoyles in horde base
|
||||
{
|
||||
{
|
||||
{5533.66, -2634.32, 1495.33},
|
||||
{5517.88, -2712.05, 1490.54},
|
||||
{5459.64, -2725.91, 1484.83}
|
||||
{5517.88, -2712.05, 1490.54},
|
||||
{5459.64, -2725.91, 1484.83}
|
||||
};
|
||||
|
||||
float FlyPathWPs[3][3]=//waypoints for the gargoyls and frost wyrms in horde base in wave 1/3
|
||||
@@ -115,7 +115,7 @@ float AllianceOverrunWP[55][3]=//waypoints in the alliance base used in the end
|
||||
};
|
||||
|
||||
float HordeOverrunWP[21][3]=//waypoints in the horde base used in the end in the cleaning wave
|
||||
{
|
||||
{
|
||||
{5490.72,-2702.94,1482.14},//0 start
|
||||
{5469.77,-2741.34,1486.95},
|
||||
{5439.47,-2771.02,1494.59},
|
||||
@@ -160,7 +160,7 @@ void hyjal_trashAI::DamageTaken(Unit *done_by, uint32 &damage)
|
||||
{
|
||||
damageTaken += damage;
|
||||
if(pInstance)
|
||||
pInstance->SetData(DATA_RAIDDAMAGE,damage);//store raid's damage
|
||||
pInstance->SetData(DATA_RAIDDAMAGE,damage);//store raid's damage
|
||||
}
|
||||
}
|
||||
|
||||
@@ -170,7 +170,7 @@ void hyjal_trashAI::UpdateAI(const uint32 diff)
|
||||
{
|
||||
SetupOverrun = true;
|
||||
if(faction == 0)
|
||||
{
|
||||
{
|
||||
if(m_creature->GetEntry() == GARGOYLE)
|
||||
{
|
||||
DummyTarget[0] = AllianceOverrunWP[50+OverrunType][0]; //+OverrunType 0 - 4
|
||||
@@ -191,7 +191,7 @@ void hyjal_trashAI::UpdateAI(const uint32 diff)
|
||||
AddWaypoint( 8, AllianceOverrunWP[26][0]+irand(-3,3), AllianceOverrunWP[26][1]+irand(-3,3), AllianceOverrunWP[26][2]);
|
||||
AddWaypoint( 9, AllianceOverrunWP[27][0]+irand(-3,3), AllianceOverrunWP[27][1]+irand(-3,3), AllianceOverrunWP[27][2]);
|
||||
AddWaypoint(10, AllianceOverrunWP[28][0]+irand(-3,3), AllianceOverrunWP[28][1]+irand(-3,3), AllianceOverrunWP[28][2]);
|
||||
|
||||
|
||||
AddWaypoint(11, AllianceOverrunWP[36][0]+irand(-3,3), AllianceOverrunWP[36][1]+irand(-3,3), AllianceOverrunWP[36][2]);
|
||||
AddWaypoint(12, AllianceOverrunWP[37][0]+irand(-3,3), AllianceOverrunWP[37][1]+irand(-3,3), AllianceOverrunWP[37][2]);
|
||||
AddWaypoint(13, AllianceOverrunWP[38][0]+irand(-3,3), AllianceOverrunWP[38][1]+irand(-3,3), AllianceOverrunWP[38][2]);
|
||||
@@ -307,11 +307,11 @@ void hyjal_trashAI::UpdateAI(const uint32 diff)
|
||||
LastOverronPos = 17;
|
||||
Start(true, true, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(faction == 1)
|
||||
{
|
||||
{
|
||||
if(m_creature->GetEntry() == GHOUL)
|
||||
{
|
||||
for(uint8 i = 0; i < 6; i++)
|
||||
@@ -355,7 +355,7 @@ void hyjal_trashAI::UpdateAI(const uint32 diff)
|
||||
AddWaypoint( i+6, HordeOverrunWP[i][0]+irand(-10,10), HordeOverrunWP[i][1]+irand(-10,10), HordeOverrunWP[i][2]);
|
||||
SetDespawnAtEnd(true);
|
||||
LastOverronPos = 21;
|
||||
Start(true, true, true);
|
||||
Start(true, true, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -382,7 +382,7 @@ struct mob_giant_infernalAI : public hyjal_trashAI
|
||||
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, MODEL_INVIS);
|
||||
go = false;
|
||||
go = false;
|
||||
pos = 0;
|
||||
Reset();
|
||||
}
|
||||
@@ -397,7 +397,7 @@ struct mob_giant_infernalAI : public hyjal_trashAI
|
||||
bool imol;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
{
|
||||
spawnTimer = 2000;
|
||||
FlameBuffetTimer= 2000;
|
||||
imol = false;
|
||||
@@ -459,7 +459,7 @@ struct mob_giant_infernalAI : public hyjal_trashAI
|
||||
}else if (pInstance->GetData(DATA_ALLIANCE_RETREAT) && pInstance->GetData(DATA_HORDE_RETREAT)){
|
||||
//do overrun
|
||||
}
|
||||
}
|
||||
}
|
||||
}else spawnTimer -= diff;
|
||||
}
|
||||
if(!CanMove)return;
|
||||
@@ -510,7 +510,7 @@ struct mob_abominationAI : public hyjal_trashAI
|
||||
mob_abominationAI(Creature* c) : hyjal_trashAI(c)
|
||||
{
|
||||
pInstance = ((ScriptedInstance*)c->GetInstanceData());
|
||||
go = false;
|
||||
go = false;
|
||||
pos = 0;
|
||||
Reset();
|
||||
}
|
||||
@@ -557,7 +557,7 @@ struct mob_abominationAI : public hyjal_trashAI
|
||||
if(IsEvent || IsOverrun)
|
||||
npc_escortAI::UpdateAI(diff);
|
||||
if (IsEvent)
|
||||
{
|
||||
{
|
||||
if(!go)
|
||||
{
|
||||
go = true;
|
||||
@@ -576,7 +576,7 @@ struct mob_abominationAI : public hyjal_trashAI
|
||||
((npc_escortAI*)(m_creature->AI()))->Start(false, true, true);
|
||||
((npc_escortAI*)(m_creature->AI()))->SetDespawnAtEnd(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(!m_creature->HasAura(SPELL_DISEASE_CLOUD))
|
||||
@@ -605,7 +605,7 @@ struct mob_ghoulAI : public hyjal_trashAI
|
||||
mob_ghoulAI(Creature* c) : hyjal_trashAI(c)
|
||||
{
|
||||
pInstance = ((ScriptedInstance*)c->GetInstanceData());
|
||||
go = false;
|
||||
go = false;
|
||||
pos = 0;
|
||||
Reset();
|
||||
}
|
||||
@@ -646,7 +646,7 @@ struct mob_ghoulAI : public hyjal_trashAI
|
||||
m_creature->setDeathState(DEAD);
|
||||
m_creature->RemoveCorpse();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -677,14 +677,14 @@ struct mob_ghoulAI : public hyjal_trashAI
|
||||
((npc_escortAI*)(m_creature->AI()))->Start(false, true, true);
|
||||
((npc_escortAI*)(m_creature->AI()))->SetDespawnAtEnd(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(FrenzyTimer<diff)
|
||||
{
|
||||
DoCast(m_creature,SPELL_FRENZY);
|
||||
FrenzyTimer = 15000+rand()%15000;
|
||||
}else FrenzyTimer -= diff;
|
||||
}else FrenzyTimer -= diff;
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
@@ -708,7 +708,7 @@ struct mob_necromancerAI : public hyjal_trashAI
|
||||
mob_necromancerAI(Creature* c) : hyjal_trashAI(c), summons(m_creature)
|
||||
{
|
||||
pInstance = ((ScriptedInstance*)c->GetInstanceData());
|
||||
go = false;
|
||||
go = false;
|
||||
pos = 0;
|
||||
Reset();
|
||||
}
|
||||
@@ -796,8 +796,8 @@ struct mob_necromancerAI : public hyjal_trashAI
|
||||
((npc_escortAI*)(m_creature->AI()))->Start(true, true, true);
|
||||
((npc_escortAI*)(m_creature->AI()))->SetDespawnAtEnd(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
@@ -805,7 +805,7 @@ struct mob_necromancerAI : public hyjal_trashAI
|
||||
{
|
||||
DoCast(m_creature->getVictim(),SPELL_SHADOW_BOLT);
|
||||
ShadowBoltTimer = 20000+rand()%10000;
|
||||
}else ShadowBoltTimer -= diff;
|
||||
}else ShadowBoltTimer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
@@ -826,7 +826,7 @@ struct mob_bansheeAI : public hyjal_trashAI
|
||||
mob_bansheeAI(Creature* c) : hyjal_trashAI(c)
|
||||
{
|
||||
pInstance = ((ScriptedInstance*)c->GetInstanceData());
|
||||
go = false;
|
||||
go = false;
|
||||
pos = 0;
|
||||
Reset();
|
||||
}
|
||||
@@ -888,8 +888,8 @@ struct mob_bansheeAI : public hyjal_trashAI
|
||||
((npc_escortAI*)(m_creature->AI()))->Start(false, true, true);
|
||||
((npc_escortAI*)(m_creature->AI()))->SetDespawnAtEnd(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
@@ -925,7 +925,7 @@ struct mob_crypt_fiendAI : public hyjal_trashAI
|
||||
mob_crypt_fiendAI(Creature* c) : hyjal_trashAI(c)
|
||||
{
|
||||
pInstance = ((ScriptedInstance*)c->GetInstanceData());
|
||||
go = false;
|
||||
go = false;
|
||||
pos = 0;
|
||||
Reset();
|
||||
}
|
||||
@@ -984,8 +984,8 @@ struct mob_crypt_fiendAI : public hyjal_trashAI
|
||||
((npc_escortAI*)(m_creature->AI()))->SetDespawnAtEnd(false);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
@@ -1011,7 +1011,7 @@ struct mob_fel_stalkerAI : public hyjal_trashAI
|
||||
mob_fel_stalkerAI(Creature* c) : hyjal_trashAI(c)
|
||||
{
|
||||
pInstance = ((ScriptedInstance*)c->GetInstanceData());
|
||||
go = false;
|
||||
go = false;
|
||||
pos = 0;
|
||||
Reset();
|
||||
}
|
||||
@@ -1070,8 +1070,8 @@ struct mob_fel_stalkerAI : public hyjal_trashAI
|
||||
((npc_escortAI*)(m_creature->AI()))->SetDespawnAtEnd(false);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
@@ -1110,7 +1110,7 @@ struct mob_frost_wyrmAI : public hyjal_trashAI
|
||||
void Reset()
|
||||
{
|
||||
FrostBreathTimer = 5000;
|
||||
MoveTimer = 0;
|
||||
MoveTimer = 0;
|
||||
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
|
||||
}
|
||||
|
||||
@@ -1125,7 +1125,7 @@ struct mob_frost_wyrmAI : public hyjal_trashAI
|
||||
m_creature->AddThreat(target,0.0);
|
||||
DoCast(target,SPELL_FROST_BREATH,true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit *victim)
|
||||
@@ -1150,8 +1150,8 @@ struct mob_frost_wyrmAI : public hyjal_trashAI
|
||||
((hyjal_trashAI*)m_creature->AI())->SetCanMelee(false);
|
||||
npc_escortAI::UpdateAI(diff);
|
||||
}
|
||||
if (IsEvent)
|
||||
{
|
||||
if (IsEvent)
|
||||
{
|
||||
if(!go)
|
||||
{
|
||||
go = true;
|
||||
@@ -1169,8 +1169,8 @@ struct mob_frost_wyrmAI : public hyjal_trashAI
|
||||
((npc_escortAI*)(m_creature->AI()))->Start(false, true, true);
|
||||
((npc_escortAI*)(m_creature->AI()))->SetDespawnAtEnd(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
@@ -1181,7 +1181,7 @@ struct mob_frost_wyrmAI : public hyjal_trashAI
|
||||
MoveTimer = 2000;
|
||||
}else MoveTimer-=diff;
|
||||
}
|
||||
|
||||
|
||||
if(FrostBreathTimer<diff)
|
||||
{
|
||||
if(m_creature->GetDistance(m_creature->getVictim()) < 25)
|
||||
@@ -1190,7 +1190,7 @@ struct mob_frost_wyrmAI : public hyjal_trashAI
|
||||
m_creature->StopMoving();
|
||||
m_creature->GetMotionMaster()->Clear();
|
||||
FrostBreathTimer = 4000;
|
||||
}
|
||||
}
|
||||
}else FrostBreathTimer -= diff;
|
||||
}
|
||||
};
|
||||
@@ -1219,15 +1219,15 @@ struct mob_gargoyleAI : public hyjal_trashAI
|
||||
uint32 pos;
|
||||
uint32 MoveTimer;
|
||||
float Zpos;
|
||||
bool forcemove;
|
||||
bool forcemove;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
forcemove = true;
|
||||
Zpos = 10.0;
|
||||
StrikeTimer = 2000+rand()%5000;
|
||||
MoveTimer = 0;
|
||||
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
|
||||
MoveTimer = 0;
|
||||
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
|
||||
}
|
||||
|
||||
void WaypointReached(uint32 i)
|
||||
@@ -1241,7 +1241,7 @@ struct mob_gargoyleAI : public hyjal_trashAI
|
||||
m_creature->AddThreat(target,0.0);
|
||||
DoCast(target,SPELL_GARGOYLE_STRIKE,true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit *victim)
|
||||
@@ -1251,7 +1251,7 @@ struct mob_gargoyleAI : public hyjal_trashAI
|
||||
z = m_creature->GetMap()->GetVmapHeight(x, y, z, true);
|
||||
m_creature->GetMotionMaster()->MovePoint(0,x,y,z);
|
||||
m_creature->Relocate(x,y,z,0);
|
||||
hyjal_trashAI::JustDied(victim);
|
||||
hyjal_trashAI::JustDied(victim);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
@@ -1281,8 +1281,8 @@ struct mob_gargoyleAI : public hyjal_trashAI
|
||||
((npc_escortAI*)(m_creature->AI()))->Start(false, true, true);
|
||||
((npc_escortAI*)(m_creature->AI()))->SetDespawnAtEnd(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(IsOverrun && !UpdateVictim())
|
||||
{
|
||||
@@ -1290,7 +1290,7 @@ struct mob_gargoyleAI : public hyjal_trashAI
|
||||
{
|
||||
if(StrikeTimer<diff)
|
||||
{
|
||||
m_creature->CastSpell(DummyTarget[0],DummyTarget[1],DummyTarget[2],SPELL_GARGOYLE_STRIKE,false);
|
||||
m_creature->CastSpell(DummyTarget[0],DummyTarget[1],DummyTarget[2],SPELL_GARGOYLE_STRIKE,false);
|
||||
StrikeTimer = 2000+rand()%1000;
|
||||
}else StrikeTimer -= diff;
|
||||
}
|
||||
@@ -1312,10 +1312,10 @@ struct mob_gargoyleAI : public hyjal_trashAI
|
||||
m_creature->getVictim()->GetPosition(x,y,z);
|
||||
m_creature->GetMotionMaster()->MovePoint(0,x,y,z+Zpos);
|
||||
Zpos-=1.0;
|
||||
if(Zpos<=0)Zpos=0;
|
||||
if(Zpos<=0)Zpos=0;
|
||||
MoveTimer = 2000;
|
||||
}else MoveTimer-=diff;
|
||||
}
|
||||
}
|
||||
if(StrikeTimer<diff)
|
||||
{
|
||||
if(m_creature->GetDistance(m_creature->getVictim()) < 20)
|
||||
|
||||
@@ -17,7 +17,7 @@ struct TRINITY_DLL_DECL hyjal_trashAI : public npc_escortAI
|
||||
|
||||
void DamageTaken(Unit *done_by, uint32 &damage);
|
||||
|
||||
public:
|
||||
public:
|
||||
ScriptedInstance* pInstance;
|
||||
bool IsEvent;
|
||||
uint32 Delay;
|
||||
|
||||
@@ -95,18 +95,18 @@ struct TRINITY_DLL_DECL instance_mount_hyjal : public ScriptedInstance
|
||||
}
|
||||
|
||||
void OnObjectCreate(GameObject *go)
|
||||
{
|
||||
{
|
||||
switch(go->GetEntry())
|
||||
{
|
||||
case 182060:
|
||||
HordeGate = go->GetGUID();
|
||||
case 182060:
|
||||
HordeGate = go->GetGUID();
|
||||
if(allianceRetreat)
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
else
|
||||
go->SetGoState(GO_STATE_READY);
|
||||
break;
|
||||
case 182061:
|
||||
ElfGate = go->GetGUID();
|
||||
case 182061:
|
||||
ElfGate = go->GetGUID();
|
||||
if(hordeRetreat)
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
else
|
||||
@@ -157,23 +157,23 @@ struct TRINITY_DLL_DECL instance_mount_hyjal : public ScriptedInstance
|
||||
switch(type)
|
||||
{
|
||||
case DATA_RAGEWINTERCHILLEVENT: Encounters[0] = data; break;
|
||||
case DATA_ANETHERONEVENT:
|
||||
Encounters[1] = data;
|
||||
case DATA_ANETHERONEVENT:
|
||||
Encounters[1] = data;
|
||||
break;
|
||||
case DATA_KAZROGALEVENT: Encounters[2] = data; break;
|
||||
case DATA_AZGALOREVENT:
|
||||
case DATA_AZGALOREVENT:
|
||||
{
|
||||
Encounters[3] = data;
|
||||
Encounters[3] = data;
|
||||
if(data==DONE)
|
||||
{
|
||||
{
|
||||
if(ArchiYell)break;
|
||||
ArchiYell = true;
|
||||
|
||||
Creature* pCreature = instance->GetCreature(Azgalor);
|
||||
if(pCreature)
|
||||
{
|
||||
{
|
||||
Creature* pUnit = pCreature->SummonCreature(21987,pCreature->GetPositionX(),pCreature->GetPositionY(),pCreature->GetPositionZ(),0,TEMPSUMMON_TIMED_DESPAWN,10000);
|
||||
|
||||
|
||||
Map *map = pCreature->GetMap();
|
||||
if (map->IsDungeon() && pUnit)
|
||||
{
|
||||
@@ -181,12 +181,12 @@ struct TRINITY_DLL_DECL instance_mount_hyjal : public ScriptedInstance
|
||||
Map::PlayerList const &PlayerList = map->GetPlayers();
|
||||
if (PlayerList.isEmpty())
|
||||
return;
|
||||
|
||||
|
||||
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
|
||||
{
|
||||
if (i->getSource())
|
||||
{
|
||||
WorldPacket data(SMSG_MESSAGECHAT, 200);
|
||||
WorldPacket data(SMSG_MESSAGECHAT, 200);
|
||||
pUnit->BuildMonsterChat(&data,CHAT_MSG_MONSTER_YELL,"All of your efforts have been in vain, for the draining of the World Tree has already begun. Soon the heart of your world will beat no more.",0,"Archimonde",i->getSource()->GetGUID());
|
||||
i->getSource()->GetSession()->SendPacket(&data);
|
||||
|
||||
@@ -208,12 +208,12 @@ struct TRINITY_DLL_DECL instance_mount_hyjal : public ScriptedInstance
|
||||
else Trash--;
|
||||
UpdateWorldState(WORLD_STATE_ENEMYCOUNT, Trash);
|
||||
break;
|
||||
case DATA_ALLIANCE_RETREAT:
|
||||
case DATA_ALLIANCE_RETREAT:
|
||||
allianceRetreat = data;
|
||||
OpenDoor(HordeGate,true);
|
||||
SaveToDB();
|
||||
break;
|
||||
case DATA_HORDE_RETREAT:
|
||||
case DATA_HORDE_RETREAT:
|
||||
hordeRetreat = data;
|
||||
OpenDoor(ElfGate,true);
|
||||
SaveToDB();
|
||||
@@ -268,7 +268,7 @@ struct TRINITY_DLL_DECL instance_mount_hyjal : public ScriptedInstance
|
||||
void UpdateWorldState(uint32 id, uint32 state)
|
||||
{
|
||||
Map::PlayerList const& players = instance->GetPlayers();
|
||||
|
||||
|
||||
if (!players.isEmpty())
|
||||
{
|
||||
for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
|
||||
|
||||
@@ -561,8 +561,11 @@ bool GossipSelect_npc_thrall_old_hillsbrad(Player *player, Creature *_Creature,
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
pInstance->SetData(TYPE_THRALL_EVENT,IN_PROGRESS);
|
||||
pInstance->SetData(TYPE_THRALL_PART1,IN_PROGRESS);
|
||||
if(pInstance)
|
||||
{
|
||||
pInstance->SetData(TYPE_THRALL_EVENT,IN_PROGRESS);
|
||||
pInstance->SetData(TYPE_THRALL_PART1,IN_PROGRESS);
|
||||
}
|
||||
|
||||
DoScriptText(SAY_TH_START_EVENT_PART1, _Creature);
|
||||
|
||||
@@ -580,7 +583,8 @@ bool GossipSelect_npc_thrall_old_hillsbrad(Player *player, Creature *_Creature,
|
||||
case GOSSIP_ACTION_INFO_DEF+20:
|
||||
player->SEND_GOSSIP_MENU(GOSSIP_ID_SKARLOC3, _Creature->GetGUID());
|
||||
_Creature->SummonCreature(SKARLOC_MOUNT,2038.81,270.26,63.20,5.41,TEMPSUMMON_TIMED_DESPAWN,12000);
|
||||
pInstance->SetData(TYPE_THRALL_PART2,IN_PROGRESS);
|
||||
if(pInstance)
|
||||
pInstance->SetData(TYPE_THRALL_PART2,IN_PROGRESS);
|
||||
|
||||
DoScriptText(SAY_TH_START_EVENT_PART2, _Creature);
|
||||
|
||||
@@ -589,7 +593,8 @@ bool GossipSelect_npc_thrall_old_hillsbrad(Player *player, Creature *_Creature,
|
||||
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
pInstance->SetData(TYPE_THRALL_PART3,IN_PROGRESS);
|
||||
if(pInstance)
|
||||
pInstance->SetData(TYPE_THRALL_PART3,IN_PROGRESS);
|
||||
((npc_thrall_old_hillsbradAI*)_Creature->AI())->StartWP();
|
||||
break;
|
||||
}
|
||||
@@ -668,7 +673,8 @@ bool GossipSelect_npc_taretha(Player *player, Creature *_Creature, uint32 sender
|
||||
|
||||
if( pInstance->GetData(TYPE_THRALL_EVENT) == IN_PROGRESS )
|
||||
{
|
||||
pInstance->SetData(TYPE_THRALL_PART4,IN_PROGRESS);
|
||||
if(pInstance)
|
||||
pInstance->SetData(TYPE_THRALL_PART4,IN_PROGRESS);
|
||||
if(pInstance->GetData64(DATA_EPOCH) == 0)
|
||||
_Creature->SummonCreature(ENTRY_EPOCH,2639.13,698.55,65.43,4.59,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,120000);
|
||||
|
||||
|
||||
+9
-10
@@ -131,18 +131,17 @@ struct TRINITY_DLL_DECL boss_fathomlord_karathressAI : public ScriptedAI
|
||||
Creature* pAdvisor = NULL;
|
||||
for( int i=0; i<3; i++ )
|
||||
|
||||
|
||||
if(RAdvisors[i])
|
||||
{
|
||||
pAdvisor = (Unit::GetCreature((*m_creature), RAdvisors[i]));
|
||||
if(pAdvisor && !pAdvisor->isAlive())
|
||||
if(RAdvisors[i])
|
||||
{
|
||||
pAdvisor->Respawn();
|
||||
pAdvisor->AI()->EnterEvadeMode();
|
||||
pAdvisor->GetMotionMaster()->MoveTargetedHome();
|
||||
pAdvisor = (Unit::GetCreature((*m_creature), RAdvisors[i]));
|
||||
if(pAdvisor && !pAdvisor->isAlive())
|
||||
{
|
||||
pAdvisor->Respawn();
|
||||
pAdvisor->AI()->EnterEvadeMode();
|
||||
pAdvisor->GetMotionMaster()->MoveTargetedHome();
|
||||
}
|
||||
}
|
||||
}
|
||||
pInstance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED);
|
||||
pInstance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
|
||||
|
||||
+1
-1
@@ -213,7 +213,7 @@ struct TRINITY_DLL_DECL boss_leotheras_the_blindAI : public ScriptedAI
|
||||
float ny = y;
|
||||
float o = 2.4f;
|
||||
if (i == 0) {nx += 10; ny -= 5; o=2.5f;}
|
||||
if (i == 1) {nx -= 8; ny -= 7; o=0.9f;}
|
||||
if (i == 1) {nx -= 8; ny -= 7; o=0.9f;}
|
||||
if (i == 2) {nx -= 3; ny += 9; o=5.0f;}
|
||||
Creature* binder = m_creature->SummonCreature(MOB_SPELLBINDER,nx,ny,z,o,TEMPSUMMON_DEAD_DESPAWN,0);
|
||||
if (binder)
|
||||
|
||||
+5
-3
@@ -76,7 +76,8 @@ struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI
|
||||
{
|
||||
boss_the_lurker_belowAI(Creature *c) : Scripted_NoMovementAI(c), Summons(m_creature)
|
||||
{
|
||||
pInstance = ((ScriptedInstance*)c->GetInstanceData()); SpellEntry *TempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(SPELL_SPOUT_ANIM);
|
||||
pInstance = ((ScriptedInstance*)c->GetInstanceData());
|
||||
SpellEntry *TempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(SPELL_SPOUT_ANIM);
|
||||
if(TempSpell)
|
||||
{
|
||||
TempSpell->Effect[0] = 0;//remove all spell effect, only anim is needed
|
||||
@@ -227,7 +228,7 @@ struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI
|
||||
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
|
||||
{
|
||||
Player *target = i->getSource();
|
||||
if(target->isAlive() && m_creature->HasInArc((double)diff/20000*(double)M_PI*2,target) && m_creature->GetDistance(target) <= SPOUT_DIST && !target->IsInWater())
|
||||
if(target && target->isAlive() && m_creature->HasInArc((double)diff/20000*(double)M_PI*2,target) && m_creature->GetDistance(target) <= SPOUT_DIST && !target->IsInWater())
|
||||
DoCast(target,SPELL_SPOUT,true);//only knock back palyers in arc, in 100yards, not in water
|
||||
}
|
||||
}
|
||||
@@ -370,7 +371,8 @@ struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI
|
||||
Summoned = m_creature->SummonCreature(MOB_COILFANG_AMBUSHER,AddPos[i][0],AddPos[i][1],AddPos[i][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
|
||||
else Summoned = m_creature->SummonCreature(MOB_COILFANG_GUARDIAN,AddPos[i][0],AddPos[i][1],AddPos[i][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
|
||||
|
||||
Summons.Summon(Summoned);
|
||||
if(Summoned)
|
||||
Summons.Summon(Summoned);
|
||||
Spawned = true;
|
||||
}
|
||||
}
|
||||
|
||||
+2
-1
@@ -206,7 +206,8 @@ struct TRINITY_DLL_DECL boss_morogrim_tidewalkerAI : public ScriptedAI
|
||||
{
|
||||
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
Creature* Murloc = m_creature->SummonCreature(MurlocCords[i][0],MurlocCords[i][1],MurlocCords[i][2],MurlocCords[i][3],MurlocCords[i][4], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||
Murloc->AI()->AttackStart(target);
|
||||
if(target && Murloc)
|
||||
Murloc->AI()->AttackStart(target);
|
||||
}
|
||||
DoScriptText(EMOTE_EARTHQUAKE, m_creature);
|
||||
Earthquake = false;
|
||||
|
||||
@@ -63,6 +63,9 @@ struct TRINITY_DLL_DECL instance_deadmines : public ScriptedInstance
|
||||
|
||||
virtual void Update(uint32 diff)
|
||||
{
|
||||
if(!IronCladDoor || !DefiasCannon || !DoorLever)
|
||||
return;
|
||||
|
||||
switch(State)
|
||||
{
|
||||
case CANNON_GUNPOWDER_USED:
|
||||
@@ -107,6 +110,9 @@ struct TRINITY_DLL_DECL instance_deadmines : public ScriptedInstance
|
||||
|
||||
void MoveCreaturesInside()
|
||||
{
|
||||
if(!DefiasPirate1 || !DefiasPirate2 || !DefiasCompanion)
|
||||
return;
|
||||
|
||||
MoveCreatureInside(DefiasPirate1);
|
||||
MoveCreatureInside(DefiasPirate2);
|
||||
MoveCreatureInside(DefiasCompanion);
|
||||
|
||||
@@ -62,7 +62,10 @@ struct TRINITY_DLL_DECL npc_narm_faulkAI : public ScriptedAI
|
||||
if (m_creature->IsStandState())
|
||||
{
|
||||
if(lifeTimer < diff)
|
||||
m_creature->AI()->EnterEvadeMode();
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
else
|
||||
lifeTimer -= diff;
|
||||
}
|
||||
|
||||
@@ -62,7 +62,10 @@ struct TRINITY_DLL_DECL npc_henze_faulkAI : public ScriptedAI
|
||||
if (m_creature->IsStandState())
|
||||
{
|
||||
if(lifeTimer < diff)
|
||||
m_creature->AI()->EnterEvadeMode();
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
else
|
||||
lifeTimer -= diff;
|
||||
}
|
||||
|
||||
@@ -171,7 +171,7 @@ struct TRINITY_DLL_DECL npc_ranger_lilathaAI : public npc_escortAI
|
||||
m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
GameObject* Cage = FindGameObject(GO_CAGE, 20, m_creature);
|
||||
if(Cage)
|
||||
Cage->SetGoState(GO_STATE_ACTIVE);
|
||||
Cage->SetGoState(GO_STATE_ACTIVE);
|
||||
DoScriptText(SAY_START, m_creature, player);
|
||||
break;
|
||||
}
|
||||
@@ -186,8 +186,11 @@ struct TRINITY_DLL_DECL npc_ranger_lilathaAI : public npc_escortAI
|
||||
DoScriptText(SAY_PROGRESS3, m_creature, player);
|
||||
Creature* Summ1 = m_creature->SummonCreature(16342, 7627.083984, -7532.538086, 152.128616, 1.082733, TEMPSUMMON_DEAD_DESPAWN, 0);
|
||||
Creature* Summ2 = m_creature->SummonCreature(16343, 7620.432129, -7532.550293, 152.454865, 0.827478, TEMPSUMMON_DEAD_DESPAWN, 0);
|
||||
Summ1->Attack(m_creature, true);
|
||||
Summ2->Attack(player, true);
|
||||
if(Summ1 && Summ2)
|
||||
{
|
||||
Summ1->Attack(m_creature, true);
|
||||
Summ2->Attack(player, true);
|
||||
}
|
||||
m_creature->AI()->AttackStart(Summ1);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -250,8 +250,8 @@ struct TRINITY_DLL_DECL boss_high_king_maulgarAI : public ScriptedAI
|
||||
//Whirlwind_Timer
|
||||
if (Whirlwind_Timer < diff)
|
||||
{
|
||||
DoCast(m_creature->getVictim(), SPELL_WHIRLWIND);
|
||||
Whirlwind_Timer = 55000;
|
||||
DoCast(m_creature->getVictim(), SPELL_WHIRLWIND);
|
||||
Whirlwind_Timer = 55000;
|
||||
}else Whirlwind_Timer -= diff;
|
||||
|
||||
//MightyBlow_Timer
|
||||
@@ -280,18 +280,19 @@ struct TRINITY_DLL_DECL boss_high_king_maulgarAI : public ScriptedAI
|
||||
Unit* target = NULL;
|
||||
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
if (target)
|
||||
{
|
||||
AttackStart(target);
|
||||
DoCast(target, SPELL_BERSERKER_C);
|
||||
|
||||
DoCast(target, SPELL_BERSERKER_C);
|
||||
}
|
||||
Charging_Timer = 20000;
|
||||
}else Charging_Timer -= diff;
|
||||
|
||||
//Intimidating Roar
|
||||
if(Roar_Timer < diff)
|
||||
{
|
||||
DoCast(m_creature, SPELL_ROAR);
|
||||
Roar_Timer = 40000+(rand()%10000);
|
||||
}else Roar_Timer -= diff;
|
||||
//Intimidating Roar
|
||||
if(Roar_Timer < diff)
|
||||
{
|
||||
DoCast(m_creature, SPELL_ROAR);
|
||||
Roar_Timer = 40000+(rand()%10000);
|
||||
}else Roar_Timer -= diff;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
@@ -316,7 +317,7 @@ struct TRINITY_DLL_DECL boss_olm_the_summonerAI : public ScriptedAI
|
||||
{
|
||||
DarkDecay_Timer = 10000;
|
||||
Summon_Timer = 15000;
|
||||
DeathCoil_Timer = 20000;
|
||||
DeathCoil_Timer = 20000;
|
||||
|
||||
//reset encounter
|
||||
if (pInstance)
|
||||
@@ -381,19 +382,19 @@ struct TRINITY_DLL_DECL boss_olm_the_summonerAI : public ScriptedAI
|
||||
//Summon_Timer
|
||||
if(Summon_Timer < diff)
|
||||
{
|
||||
DoCast(m_creature, SPELL_SUMMON_WFH);
|
||||
Summon_Timer = 30000;
|
||||
DoCast(m_creature, SPELL_SUMMON_WFH);
|
||||
Summon_Timer = 30000;
|
||||
}else Summon_Timer -= diff;
|
||||
|
||||
//DeathCoil Timer /need correct timer
|
||||
if(DeathCoil_Timer < diff)
|
||||
{
|
||||
Unit* target = NULL;
|
||||
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
if(target)
|
||||
DoCast(target, SPELL_DEATH_COIL);
|
||||
DeathCoil_Timer = 20000;
|
||||
}else DeathCoil_Timer -= diff;
|
||||
//DeathCoil Timer /need correct timer
|
||||
if(DeathCoil_Timer < diff)
|
||||
{
|
||||
Unit* target = NULL;
|
||||
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
if(target)
|
||||
DoCast(target, SPELL_DEATH_COIL);
|
||||
DeathCoil_Timer = 20000;
|
||||
}else DeathCoil_Timer -= diff;
|
||||
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
@@ -445,9 +446,9 @@ struct TRINITY_DLL_DECL boss_kiggler_the_crazedAI : public ScriptedAI
|
||||
|
||||
if(Maulgar)
|
||||
((boss_high_king_maulgarAI*)Maulgar->AI())->AddDeath();
|
||||
|
||||
|
||||
if(CheckAllBossDied(pInstance, m_creature))
|
||||
pInstance->SetData(DATA_MAULGAREVENT, DONE);
|
||||
pInstance->SetData(DATA_MAULGAREVENT, DONE);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -553,7 +554,7 @@ struct TRINITY_DLL_DECL boss_blindeye_the_seerAI : public ScriptedAI
|
||||
|
||||
if(Maulgar)
|
||||
((boss_high_king_maulgarAI*)Maulgar->AI())->AddDeath();
|
||||
|
||||
|
||||
if(CheckAllBossDied(pInstance, m_creature))
|
||||
pInstance->SetData(DATA_MAULGAREVENT, DONE);
|
||||
}
|
||||
|
||||
+5
-2
@@ -308,9 +308,11 @@ struct TRINITY_DLL_DECL boss_vazruden_the_heraldAI : public ScriptedAI
|
||||
if(!summoned)
|
||||
{
|
||||
Creature* Vazruden = m_creature->SummonCreature(ENTRY_VAZRUDEN,VazrudenMiddle[0],VazrudenMiddle[1],VazrudenMiddle[2],0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,6000000);
|
||||
VazrudenGUID = Vazruden->GetGUID();
|
||||
if(Vazruden)
|
||||
VazrudenGUID = Vazruden->GetGUID();
|
||||
Creature* Nazan = m_creature->SummonCreature(ENTRY_NAZAN,VazrudenMiddle[0],VazrudenMiddle[1],VazrudenMiddle[2],0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,6000000);
|
||||
NazanGUID = Nazan->GetGUID();
|
||||
if(Nazan)
|
||||
NazanGUID = Nazan->GetGUID();
|
||||
summoned = true;
|
||||
m_creature->SetVisibility(VISIBILITY_OFF);
|
||||
m_creature->addUnitState(UNIT_STAT_ROOT);
|
||||
@@ -391,6 +393,7 @@ struct TRINITY_DLL_DECL boss_vazruden_the_heraldAI : public ScriptedAI
|
||||
{
|
||||
UnsummonAdds();
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
}else
|
||||
{
|
||||
|
||||
+1
@@ -280,6 +280,7 @@ struct TRINITY_DLL_DECL boss_warchief_kargath_bladefistAI : public ScriptedAI
|
||||
if (tempx > 255 || tempx < 205)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
resetcheck_timer = 5000;
|
||||
}else resetcheck_timer -= diff;
|
||||
|
||||
@@ -104,9 +104,6 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI
|
||||
|
||||
void StartEvent()
|
||||
{
|
||||
if(!pInstance)
|
||||
return;
|
||||
|
||||
if(pInstance)
|
||||
pInstance->SetData(DATA_MOROES_EVENT, IN_PROGRESS);
|
||||
}
|
||||
@@ -266,7 +263,10 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI
|
||||
return;
|
||||
|
||||
if(pInstance && !pInstance->GetData(DATA_MOROES_EVENT))
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
|
||||
if(!Enrage && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 30)
|
||||
{
|
||||
|
||||
@@ -117,7 +117,12 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
|
||||
{
|
||||
m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
||||
m_creature->RemoveCorpse();
|
||||
}else pInstance->SetData(DATA_NIGHTBANE_EVENT, NOT_STARTED);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(pInstance)
|
||||
pInstance->SetData(DATA_NIGHTBANE_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
HandleTerraceDoors(true);
|
||||
|
||||
|
||||
@@ -293,6 +293,7 @@ struct TRINITY_DLL_DECL npc_barnesAI : public npc_escortAI
|
||||
{
|
||||
RaidWiped = true;
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
|
||||
WipeTimer = 15000;
|
||||
@@ -533,6 +534,8 @@ struct TRINITY_DLL_DECL npc_image_of_medivhAI : public ScriptedAI
|
||||
Step = 1;
|
||||
EventStarted = true;
|
||||
Creature* Arcanagos = m_creature->SummonCreature(MOB_ARCANAGOS,ArcanagosPos[0],ArcanagosPos[1],ArcanagosPos[2],0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000);
|
||||
if(!Arcanagos)
|
||||
return;
|
||||
ArcanagosGUID = Arcanagos->GetGUID();
|
||||
Arcanagos->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
|
||||
(*Arcanagos).GetMotionMaster()->MovePoint(0,ArcanagosPos[0],ArcanagosPos[1],ArcanagosPos[2]);
|
||||
|
||||
@@ -159,6 +159,7 @@ struct TRINITY_DLL_DECL boss_vexallusAI : public ScriptedAI
|
||||
if (ArcaneShockTimer < diff)
|
||||
{
|
||||
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
if(target)
|
||||
DoCast(target, SPELL_ARCANE_SHOCK);
|
||||
|
||||
ArcaneShockTimer = 8000;
|
||||
|
||||
@@ -65,10 +65,10 @@ struct TRINITY_DLL_DECL boss_golemaggAI : public ScriptedAI
|
||||
|
||||
void JustDied(Unit* Killer)
|
||||
{
|
||||
|
||||
if(pInstance)
|
||||
pInstance->SetData(DATA_GOLEMAGG_DEATH, 0);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
|
||||
@@ -224,9 +224,12 @@ struct TRINITY_DLL_DECL boss_ragnarosAI : public Scripted_NoMovementAI
|
||||
for(int i = 0; i < 9;i++)
|
||||
{
|
||||
target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||
Summoned = m_creature->SummonCreature(12143,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,900000);
|
||||
if (Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
if(target)
|
||||
{
|
||||
Summoned = m_creature->SummonCreature(12143,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,900000);
|
||||
if(Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
}
|
||||
}
|
||||
|
||||
HasSubmergedOnce = true;
|
||||
@@ -242,9 +245,12 @@ struct TRINITY_DLL_DECL boss_ragnarosAI : public Scripted_NoMovementAI
|
||||
for(int i = 0; i < 9;i++)
|
||||
{
|
||||
target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||
Summoned = m_creature->SummonCreature(12143,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,900000);
|
||||
if (Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
if(target)
|
||||
{
|
||||
Summoned = m_creature->SummonCreature(12143,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,900000);
|
||||
if(Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
}
|
||||
}
|
||||
|
||||
WasBanished = true;
|
||||
|
||||
@@ -106,7 +106,7 @@ struct TRINITY_DLL_DECL npc_kyle_frenziedAI : public ScriptedAI
|
||||
{
|
||||
Unit *plr = Unit::GetUnit((*m_creature),player);
|
||||
if(plr)
|
||||
m_creature->SetOrientation(m_creature->GetAngle(plr));
|
||||
m_creature->SetOrientation(m_creature->GetAngle(plr));
|
||||
m_creature->HandleEmoteCommand(EMOTE_STATE_USESTANDING); //eat
|
||||
WorldPacket data;
|
||||
m_creature->BuildHeartBeatMsg(&data);
|
||||
|
||||
@@ -157,6 +157,7 @@ struct TRINITY_DLL_DECL mob_lumpAI : public ScriptedAI
|
||||
EnterEvadeMode();
|
||||
bReset = false;
|
||||
m_creature->setFaction(1711); //hostile
|
||||
return;
|
||||
}
|
||||
else Reset_Timer -= diff;
|
||||
}
|
||||
|
||||
@@ -75,7 +75,8 @@ struct TRINITY_DLL_DECL mob_webwrapAI : public ScriptedAI
|
||||
{
|
||||
Unit* victim = NULL;
|
||||
victim = Unit::GetUnit((*m_creature), victimGUID);
|
||||
victim->RemoveAurasDueToSpell(SPELL_WEBTRAP);
|
||||
if(victim)
|
||||
victim->RemoveAurasDueToSpell(SPELL_WEBTRAP);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -224,6 +224,7 @@ struct TRINITY_DLL_DECL mob_headAI : public ScriptedAI
|
||||
DoScriptText(textEntry, m_creature, target);
|
||||
//DoCast(m_creature,SPELL_HEAD_SPEAKS,true);
|
||||
Creature *speaker = DoSpawnCreature(HELPER,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,1000);
|
||||
if(speaker)
|
||||
speaker->CastSpell(speaker,SPELL_HEAD_SPEAKS,false);
|
||||
laugh += 3000;
|
||||
}
|
||||
@@ -295,6 +296,7 @@ struct TRINITY_DLL_DECL mob_headAI : public ScriptedAI
|
||||
DoPlaySoundToSet(m_creature, RandomLaught[rand()%3]);
|
||||
//DoCast(m_creature,SPELL_HEAD_SPEAKS,true); //this spell remove buff "head"
|
||||
Creature *speaker = DoSpawnCreature(HELPER,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,1000);
|
||||
if(speaker)
|
||||
speaker->CastSpell(speaker,SPELL_HEAD_SPEAKS,false);
|
||||
DoTextEmote("laughts",NULL);
|
||||
} else laugh -= diff;
|
||||
@@ -421,8 +423,9 @@ struct TRINITY_DLL_DECL boss_headless_horsemanAI : public ScriptedAI
|
||||
m_creature->SetVisibility(VISIBILITY_ON);break;
|
||||
case 1: {
|
||||
Creature *smoke = m_creature->SummonCreature(HELPER,Spawn[1].x,Spawn[1].y,Spawn[1].z,0,TEMPSUMMON_TIMED_DESPAWN,20000);
|
||||
if(smoke)
|
||||
((mob_wisp_invisAI*)smoke->AI())->SetType(3);
|
||||
DoCast(m_creature,SPELL_RHYME_BIG);
|
||||
DoCast(m_creature,SPELL_RHYME_BIG);
|
||||
break;}
|
||||
case 6:
|
||||
if(pInstance)
|
||||
@@ -515,8 +518,10 @@ struct TRINITY_DLL_DECL boss_headless_horsemanAI : public ScriptedAI
|
||||
//m_creature->GetMotionMaster()->MoveIdle(); test
|
||||
SaySound(SAY_DEATH);
|
||||
Creature *flame = DoSpawnCreature(HELPER,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,60000);
|
||||
if(flame)
|
||||
flame->CastSpell(flame,SPELL_BODY_FLAME,false);
|
||||
Creature *wisp = DoSpawnCreature(WISP_INVIS,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,60000);
|
||||
if(wisp)
|
||||
((mob_wisp_invisAI*)wisp->AI())->SetType(4);
|
||||
if(pInstance)
|
||||
pInstance->SetData(DATA_HORSEMAN_EVENT, DONE);
|
||||
@@ -592,11 +597,15 @@ struct TRINITY_DLL_DECL boss_headless_horsemanAI : public ScriptedAI
|
||||
say_timer = 3000;
|
||||
Player *plr = SelectRandomPlayer(100.0f,false);
|
||||
if (count < 3)
|
||||
plr->Say(Text[count].text,0);
|
||||
if(plr)
|
||||
plr->Say(Text[count].text,0);
|
||||
else {
|
||||
DoCast(m_creature,SPELL_RHYME_BIG);
|
||||
plr->Say(Text[count].text,0);
|
||||
plr->HandleEmoteCommand(ANIM_EMOTE_SHOUT);
|
||||
if(plr)
|
||||
{
|
||||
plr->Say(Text[count].text,0);
|
||||
plr->HandleEmoteCommand(ANIM_EMOTE_SHOUT);
|
||||
}
|
||||
wp_reached = true;
|
||||
IsFlying = true;
|
||||
count = 0;
|
||||
@@ -618,8 +627,9 @@ struct TRINITY_DLL_DECL boss_headless_horsemanAI : public ScriptedAI
|
||||
if(burn < diff)
|
||||
{
|
||||
Creature *flame = m_creature->SummonCreature(HELPER,Spawn[0].x,Spawn[0].y,Spawn[0].z,0,TEMPSUMMON_TIMED_DESPAWN,17000);
|
||||
if(flame)
|
||||
((mob_wisp_invisAI*)flame->AI())->SetType(2);
|
||||
burned = true;
|
||||
burned = true;
|
||||
}else burn -= diff;
|
||||
break;
|
||||
case 2:
|
||||
@@ -727,10 +737,13 @@ struct TRINITY_DLL_DECL mob_pulsing_pumpkinAI : public ScriptedAI
|
||||
m_creature->Relocate(x,y,z + 0.35f);
|
||||
Despawn();
|
||||
Creature *debuff = DoSpawnCreature(HELPER,0,0,0,0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,14500);
|
||||
if(debuff)
|
||||
{
|
||||
debuff->SetDisplayId(m_creature->GetDisplayId());
|
||||
debuff->CastSpell(debuff,SPELL_PUMPKIN_AURA_GREEN,false);
|
||||
((mob_wisp_invisAI*)debuff->AI())->SetType(1);
|
||||
debuffGUID = debuff->GetGUID();
|
||||
}
|
||||
sprouted = false;
|
||||
DoCast(m_creature,SPELL_PUMPKIN_AURA,true);
|
||||
DoCast(m_creature,SPELL_SPROUTING);
|
||||
@@ -792,8 +805,11 @@ bool GOHello_go_loosely_turned_soil(Player *plr, GameObject* soil)
|
||||
{ */
|
||||
plr->AreaExploredOrEventHappens(11405);
|
||||
Creature *horseman = soil->SummonCreature(HH_MOUNTED,FlightPoint[20].x,FlightPoint[20].y,FlightPoint[20].z,0,TEMPSUMMON_MANUAL_DESPAWN,0);
|
||||
if(horseman)
|
||||
{
|
||||
((boss_headless_horsemanAI*)horseman->AI())->playerGUID = plr->GetGUID();
|
||||
((boss_headless_horsemanAI*)horseman->AI())->FlyMode();
|
||||
}
|
||||
//}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -126,80 +126,80 @@ struct TRINITY_DLL_DECL boss_darkmaster_gandlingAI : public ScriptedAI
|
||||
case 0:
|
||||
DoTeleportPlayer(target, 250.0696,0.3921,84.8408,3.149);
|
||||
Summoned = m_creature->SummonCreature(16119,254.2325,0.3417,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||
if (Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
if(Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
Summoned = m_creature->SummonCreature(16119,257.7133,4.0226,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||
if (Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
if(Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
Summoned = m_creature->SummonCreature(16119,258.6702,-2.60656,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||
if (Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
if(Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
break;
|
||||
case 1:
|
||||
DoTeleportPlayer(target, 181.4220,-91.9481,84.8410,1.608);
|
||||
Summoned = m_creature->SummonCreature(16119,184.0519,-73.5649,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||
if (Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
if(Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
Summoned = m_creature->SummonCreature(16119,179.5951,-73.7045,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||
if (Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
if(Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
Summoned = m_creature->SummonCreature(16119,180.6452,-78.2143,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||
if (Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
if(Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
Summoned = m_creature->SummonCreature(16119,283.2274,-78.1518,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||
if (Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
if(Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
break;
|
||||
case 2:
|
||||
DoTeleportPlayer(target, 95.1547,-1.8173,85.2289,0.043);
|
||||
Summoned = m_creature->SummonCreature(16119,100.9404,-1.8016,85.2289,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||
if (Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
if(Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
Summoned = m_creature->SummonCreature(16119,101.3729,0.4882,85.2289,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||
if (Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
if(Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
Summoned = m_creature->SummonCreature(16119,101.4596,-4.4740,85.2289,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||
if (Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
if(Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
break;
|
||||
case 3:
|
||||
DoTeleportPlayer(target, 250.0696,0.3921,72.6722,3.149);
|
||||
Summoned = m_creature->SummonCreature(16119,240.34481,0.7368,72.6722,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||
if (Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
if(Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
Summoned = m_creature->SummonCreature(16119,240.3633,-2.9520,72.6722,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||
if (Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
if(Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
Summoned = m_creature->SummonCreature(16119,240.6702,3.34949,72.6722,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||
if (Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
if(Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
break;
|
||||
case 4:
|
||||
DoTeleportPlayer(target, 181.4220,-91.9481,70.7734,1.608);
|
||||
Summoned = m_creature->SummonCreature(16119,184.0519,-73.5649,70.7734,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||
if (Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
if(Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
Summoned = m_creature->SummonCreature(16119,179.5951,-73.7045,70.7734,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||
if (Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
if(Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
Summoned = m_creature->SummonCreature(16119,180.6452,-78.2143,70.7734,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||
if (Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
if(Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
Summoned = m_creature->SummonCreature(16119,283.2274,-78.1518,70.7734,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||
if (Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
if(Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
break;
|
||||
case 5:
|
||||
DoTeleportPlayer(target, 106.1541,-1.8994,75.3663,0.043);
|
||||
Summoned = m_creature->SummonCreature(16119,115.3945,-1.5555,75.3663,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||
if (Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
if(Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
Summoned = m_creature->SummonCreature(16119,257.7133,1.8066,75.3663,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||
if (Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
if(Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
Summoned = m_creature->SummonCreature(16119,258.6702,-5.1001,75.3663,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||
if (Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
if(Summoned)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -122,7 +122,8 @@ struct TRINITY_DLL_DECL boss_jandicebarovAI : public ScriptedAI
|
||||
for(int i = 0; i < 10;i++)
|
||||
{
|
||||
target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||
SummonIllusions(target);
|
||||
if(target)
|
||||
SummonIllusions(target);
|
||||
}
|
||||
Invisible = true;
|
||||
Invisible_Timer = 3000;
|
||||
|
||||
@@ -74,7 +74,8 @@ struct TRINITY_DLL_DECL boss_kormokAI : public ScriptedAI
|
||||
}
|
||||
Rand1 = 0;
|
||||
SummonedMinions = DoSpawnCreature(16119, Rand1X, Rand1Y, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000);
|
||||
((CreatureAI*)SummonedMinions->AI())->AttackStart(victim);
|
||||
if(SummonedMinions)
|
||||
((CreatureAI*)SummonedMinions->AI())->AttackStart(victim);
|
||||
}
|
||||
|
||||
void SummonMages(Unit* victim)
|
||||
@@ -94,7 +95,8 @@ struct TRINITY_DLL_DECL boss_kormokAI : public ScriptedAI
|
||||
}
|
||||
Rand2 = 0;
|
||||
SummonedMages = DoSpawnCreature(16120, Rand2X, Rand2Y, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000);
|
||||
((CreatureAI*)SummonedMages->AI())->AttackStart(victim);
|
||||
if(SummonedMages)
|
||||
((CreatureAI*)SummonedMages->AI())->AttackStart(victim);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
|
||||
@@ -141,8 +141,10 @@ struct TRINITY_DLL_DECL mob_mature_netherwing_drakeAI : public ScriptedAI
|
||||
|
||||
if(Evade)
|
||||
if(ResetTimer < diff)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
else ResetTimer -= diff;
|
||||
return;
|
||||
}else ResetTimer -= diff;
|
||||
|
||||
if(!UpdateVictim())
|
||||
return;
|
||||
@@ -697,12 +699,16 @@ struct TRINITY_DLL_DECL npc_overlord_morghorAI : public ScriptedAI
|
||||
m_creature->SetUInt32Value(UNIT_NPC_FLAGS, 0);
|
||||
m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1,0);
|
||||
Unit* Illidan = m_creature->SummonCreature(C_ILLIDAN, -5107.83, 602.584, 85.2393, 4.92598, TEMPSUMMON_CORPSE_DESPAWN, 0);
|
||||
IllidanGUID = Illidan->GetGUID();
|
||||
Illidan->SetVisibility(VISIBILITY_OFF);
|
||||
if(Illidan)
|
||||
{
|
||||
IllidanGUID = Illidan->GetGUID();
|
||||
Illidan->SetVisibility(VISIBILITY_OFF);
|
||||
}
|
||||
if(PlayerGUID)
|
||||
{
|
||||
Player* player = Unit::GetPlayer(PlayerGUID);
|
||||
DoScriptText(OVERLORD_SAY_1, m_creature, player);
|
||||
if(player)
|
||||
DoScriptText(OVERLORD_SAY_1, m_creature, player);
|
||||
}
|
||||
ConversationTimer = 4200;
|
||||
Step = 0;
|
||||
|
||||
@@ -77,6 +77,7 @@ struct TRINITY_DLL_DECL mob_yennikuAI : public ScriptedAI
|
||||
EnterEvadeMode();
|
||||
bReset = false;
|
||||
m_creature->setFaction(28); //troll, bloodscalp
|
||||
return;
|
||||
}
|
||||
else Reset_Timer -= diff;
|
||||
|
||||
|
||||
@@ -177,7 +177,6 @@ CreatureAI* GetAI_boss_baron_rivendare(Creature *_Creature)
|
||||
return new boss_baron_rivendareAI (_Creature);
|
||||
}
|
||||
|
||||
|
||||
void AddSC_boss_baron_rivendare()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
@@ -116,7 +116,6 @@ CreatureAI* GetAI_boss_baroness_anastari(Creature *_Creature)
|
||||
return new boss_baroness_anastariAI (_Creature);
|
||||
}
|
||||
|
||||
|
||||
void AddSC_boss_baroness_anastari()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
@@ -210,7 +210,6 @@ CreatureAI* GetAI_boss_cannon_master_willey(Creature *_Creature)
|
||||
return new boss_cannon_master_willeyAI (_Creature);
|
||||
}
|
||||
|
||||
|
||||
void AddSC_boss_cannon_master_willey()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
@@ -122,7 +122,6 @@ CreatureAI* GetAI_boss_magistrate_barthilas(Creature *_Creature)
|
||||
return new boss_magistrate_barthilasAI (_Creature);
|
||||
}
|
||||
|
||||
|
||||
void AddSC_boss_magistrate_barthilas()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
@@ -97,7 +97,6 @@ CreatureAI* GetAI_boss_maleki_the_pallid(Creature *_Creature)
|
||||
return new boss_maleki_the_pallidAI (_Creature);
|
||||
}
|
||||
|
||||
|
||||
void AddSC_boss_maleki_the_pallid()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
@@ -52,7 +52,7 @@ struct TRINITY_DLL_DECL boss_nerubenkanAI : public ScriptedAI
|
||||
CryptScarabs_Timer = 3000;
|
||||
EncasingWebs_Timer = 7000;
|
||||
PierceArmor_Timer = 19000;
|
||||
RaiseUndeadScarab_Timer = 3000;
|
||||
RaiseUndeadScarab_Timer = 3000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
@@ -94,9 +94,7 @@ struct TRINITY_DLL_DECL boss_nerubenkanAI : public ScriptedAI
|
||||
//EncasingWebs
|
||||
if (EncasingWebs_Timer < diff)
|
||||
{
|
||||
|
||||
DoCast(m_creature->getVictim(),SPELL_ENCASINGWEBS);
|
||||
|
||||
EncasingWebs_Timer = 30000;
|
||||
}else EncasingWebs_Timer -= diff;
|
||||
|
||||
@@ -105,7 +103,6 @@ struct TRINITY_DLL_DECL boss_nerubenkanAI : public ScriptedAI
|
||||
{
|
||||
if (rand()%100 < 75)
|
||||
DoCast(m_creature->getVictim(),SPELL_PIERCEARMOR);
|
||||
|
||||
PierceArmor_Timer = 35000;
|
||||
}else PierceArmor_Timer -= diff;
|
||||
|
||||
@@ -131,7 +128,6 @@ CreatureAI* GetAI_boss_nerubenkan(Creature *_Creature)
|
||||
return new boss_nerubenkanAI (_Creature);
|
||||
}
|
||||
|
||||
|
||||
void AddSC_boss_nerubenkan()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
@@ -145,10 +145,6 @@ CreatureAI* GetAI_boss_silver_hand_bossesAI(Creature *_Creature)
|
||||
return new boss_silver_hand_bossesAI (_Creature);
|
||||
}
|
||||
|
||||
/*#####
|
||||
#
|
||||
#####*/
|
||||
|
||||
void AddSC_boss_order_of_silver_hand()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
@@ -133,7 +133,6 @@ CreatureAI* GetAI_boss_postmaster_malown(Creature *_Creature)
|
||||
return new boss_postmaster_malownAI (_Creature);
|
||||
}
|
||||
|
||||
|
||||
void AddSC_boss_postmaster_malown()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
@@ -88,7 +88,6 @@ CreatureAI* GetAI_boss_ramstein_the_gorger(Creature *_Creature)
|
||||
return new boss_ramstein_the_gorgerAI (_Creature);
|
||||
}
|
||||
|
||||
|
||||
void AddSC_boss_ramstein_the_gorger()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
@@ -42,11 +42,11 @@ struct TRINITY_DLL_DECL boss_timmy_the_cruelAI : public ScriptedAI
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
{
|
||||
if (!HasYelled)
|
||||
{
|
||||
DoYell(SAY_SPAWN,LANG_UNIVERSAL,NULL);
|
||||
HasYelled = true;
|
||||
}
|
||||
if (!HasYelled)
|
||||
{
|
||||
DoYell(SAY_SPAWN,LANG_UNIVERSAL,NULL);
|
||||
HasYelled = true;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
@@ -72,7 +72,6 @@ CreatureAI* GetAI_boss_timmy_the_cruel(Creature *_Creature)
|
||||
return new boss_timmy_the_cruelAI (_Creature);
|
||||
}
|
||||
|
||||
|
||||
void AddSC_boss_timmy_the_cruel()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
@@ -262,7 +262,8 @@ struct TRINITY_DLL_DECL boss_sacrolashAI : public ScriptedAI
|
||||
m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
|
||||
Unit* target = NULL;
|
||||
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
DoCast(target, SPELL_CONFLAGRATION);
|
||||
if(target)
|
||||
DoCast(target, SPELL_CONFLAGRATION);
|
||||
ConflagrationTimer = 30000+(rand()%5000);
|
||||
}
|
||||
}else ConflagrationTimer -= diff;
|
||||
@@ -275,11 +276,13 @@ struct TRINITY_DLL_DECL boss_sacrolashAI : public ScriptedAI
|
||||
{
|
||||
Unit* target = NULL;
|
||||
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
DoCast(target, SPELL_SHADOW_NOVA);
|
||||
if(target)
|
||||
DoCast(target, SPELL_SHADOW_NOVA);
|
||||
|
||||
if(!SisterDeath)
|
||||
{
|
||||
DoScriptText(EMOTE_SHADOW_NOVA, m_creature, target);
|
||||
if(target)
|
||||
DoScriptText(EMOTE_SHADOW_NOVA, m_creature, target);
|
||||
DoScriptText(YELL_SHADOW_NOVA, m_creature);
|
||||
}
|
||||
ShadownovaTimer = 30000+(rand()%5000);
|
||||
@@ -293,7 +296,8 @@ struct TRINITY_DLL_DECL boss_sacrolashAI : public ScriptedAI
|
||||
{
|
||||
Unit* target = NULL;
|
||||
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
DoCast(target, SPELL_CONFOUNDING_BLOW);
|
||||
if(target)
|
||||
DoCast(target, SPELL_CONFOUNDING_BLOW);
|
||||
ConfoundingblowTimer = 20000 + (rand()%5000);
|
||||
}
|
||||
}else ConfoundingblowTimer -=diff;
|
||||
@@ -306,7 +310,8 @@ struct TRINITY_DLL_DECL boss_sacrolashAI : public ScriptedAI
|
||||
{
|
||||
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
temp = DoSpawnCreature(MOB_SHADOW_IMAGE,0,0,0,0,TEMPSUMMON_CORPSE_DESPAWN,10000);
|
||||
temp->AI()->AttackStart(target);
|
||||
if(temp && target)
|
||||
temp->AI()->AttackStart(target);
|
||||
}
|
||||
ShadowimageTimer = 20000;
|
||||
}else ShadowimageTimer -=diff;
|
||||
@@ -593,7 +598,8 @@ struct TRINITY_DLL_DECL boss_alythessAI : public Scripted_NoMovementAI
|
||||
{
|
||||
Unit* target = NULL;
|
||||
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
DoCast(target, SPELL_SHADOW_NOVA);
|
||||
if(target)
|
||||
DoCast(target, SPELL_SHADOW_NOVA);
|
||||
ShadownovaTimer= 30000+(rand()%5000);
|
||||
}
|
||||
}else ShadownovaTimer -=diff;
|
||||
@@ -607,12 +613,14 @@ struct TRINITY_DLL_DECL boss_alythessAI : public Scripted_NoMovementAI
|
||||
m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
|
||||
Unit* target = NULL;
|
||||
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
DoCast(target, SPELL_CONFLAGRATION);
|
||||
if(target)
|
||||
DoCast(target, SPELL_CONFLAGRATION);
|
||||
ConflagrationTimer = 30000+(rand()%5000);
|
||||
|
||||
if(!SisterDeath)
|
||||
{
|
||||
DoScriptText(EMOTE_CONFLAGRATION, m_creature, target);
|
||||
if(target)
|
||||
DoScriptText(EMOTE_CONFLAGRATION, m_creature, target);
|
||||
DoScriptText(YELL_CANFLAGRATION, m_creature);
|
||||
}
|
||||
|
||||
|
||||
@@ -318,7 +318,12 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
|
||||
m_creature->CastSpell(Vapor, SPELL_VAPOR_CHANNEL, false); // core bug
|
||||
Vapor->CastSpell(Vapor, SPELL_VAPOR_TRIGGER, true);
|
||||
}
|
||||
}else EnterEvadeMode();
|
||||
}
|
||||
else
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
Timer[EVENT_FLIGHT_SEQUENCE] = 10000;
|
||||
break;}
|
||||
case 3: {
|
||||
@@ -339,7 +344,12 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
|
||||
m_creature->CastSpell(Vapor, SPELL_VAPOR_CHANNEL, false); // core bug
|
||||
Vapor->CastSpell(Vapor, SPELL_VAPOR_TRIGGER, true);
|
||||
}
|
||||
}else EnterEvadeMode();
|
||||
}
|
||||
else
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
Timer[EVENT_FLIGHT_SEQUENCE] = 10000;
|
||||
break;}
|
||||
case 4:
|
||||
@@ -357,7 +367,11 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
|
||||
float x, y, z;
|
||||
target->GetContactPoint(m_creature, x, y, z, 70);
|
||||
m_creature->GetMotionMaster()->MovePoint(0, x, y, z+10);
|
||||
}else EnterEvadeMode();
|
||||
}else
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
Timer[EVENT_FLIGHT_SEQUENCE] = 0;
|
||||
break;}
|
||||
case 6:
|
||||
@@ -391,7 +405,12 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
|
||||
float x, y, z;
|
||||
target->GetContactPoint(m_creature, x, y, z);
|
||||
m_creature->GetMotionMaster()->MovePoint(0, x, y, z);
|
||||
}else EnterEvadeMode();
|
||||
}
|
||||
else
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
Timer[EVENT_FLIGHT_SEQUENCE] = 0;
|
||||
break;
|
||||
case 10:
|
||||
|
||||
@@ -396,6 +396,7 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI
|
||||
{
|
||||
DoTextEmote("is unable to find Kalecgos", NULL);
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
}
|
||||
CheckTimer = 1000;
|
||||
@@ -594,6 +595,7 @@ void boss_kalecgosAI::UpdateAI(const uint32 diff)
|
||||
{
|
||||
error_log("TSCR: Didn't find Shathrowar. Kalecgos event reseted.");
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
}
|
||||
CheckTimer = 1000;
|
||||
@@ -627,7 +629,7 @@ void boss_kalecgosAI::UpdateAI(const uint32 diff)
|
||||
{
|
||||
//this is a hack. we need to find a victim without aura in core
|
||||
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
if( ( target != m_creature->getVictim() ) && target->isAlive() && !(target->HasAura(AURA_SPECTRAL_EXHAUSTION)) )
|
||||
if( target && target != m_creature->getVictim() && target->isAlive() && !target->HasAura(AURA_SPECTRAL_EXHAUSTION) )
|
||||
{
|
||||
DoCast(target, SPELL_SPECTRAL_BLAST);
|
||||
SpectralBlastTimer = 20000+(rand()%5000);
|
||||
|
||||
@@ -545,7 +545,8 @@ struct TRINITY_DLL_DECL boss_kiljaedenAI : public Scripted_NoMovementAI
|
||||
}
|
||||
target->GetPosition(x,y,z);
|
||||
Creature* SinisterReflection = m_creature->SummonCreature(CREATURE_SINISTER_REFLECTION, x,y,z,0, TEMPSUMMON_CORPSE_DESPAWN, 0);
|
||||
SinisterReflection->AI()->AttackStart(target);
|
||||
if(SinisterReflection)
|
||||
SinisterReflection->AI()->AttackStart(target);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -380,7 +380,7 @@ struct TRINITY_DLL_DECL npc_OOX17AI : public npc_escortAI
|
||||
DoScriptText(SAY_CHICKEN_AMB, m_creature);
|
||||
{Unit* scoff = FindCreature(SPAWN_SECOND_2, 30, m_creature);
|
||||
if(scoff)
|
||||
DoScriptText(SAY_SCOFF, scoff);}break;
|
||||
DoScriptText(SAY_SCOFF, scoff);}break;
|
||||
break;
|
||||
|
||||
case 86:
|
||||
|
||||
@@ -276,8 +276,12 @@ struct TRINITY_DLL_DECL boss_alarAI : public ScriptedAI
|
||||
m_creature->Relocate(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
|
||||
m_creature->StopMoving();
|
||||
WaitEvent = WE_LAND;
|
||||
}else EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
case WE_LAND:
|
||||
WaitEvent = WE_SUMMON;
|
||||
WaitTimer = 2000;
|
||||
@@ -349,7 +353,8 @@ struct TRINITY_DLL_DECL boss_alarAI : public ScriptedAI
|
||||
if(Charge_Timer < diff)
|
||||
{
|
||||
Unit *target= SelectUnit(SELECT_TARGET_RANDOM, 1, GetSpellMaxRangeForHostile(SPELL_CHARGE), true);
|
||||
DoCast(target, SPELL_CHARGE);
|
||||
if(target)
|
||||
DoCast(target, SPELL_CHARGE);
|
||||
Charge_Timer = 30000;
|
||||
}else Charge_Timer -= diff;
|
||||
|
||||
@@ -405,7 +410,7 @@ struct TRINITY_DLL_DECL boss_alarAI : public ScriptedAI
|
||||
else
|
||||
{
|
||||
Unit *target = NULL;
|
||||
if(Phase1 && (target = m_creature->SelectNearestTarget(5)))
|
||||
if(Phase1 && target && (target = m_creature->SelectNearestTarget(5)))
|
||||
m_creature->AI()->AttackStart(target);
|
||||
else
|
||||
{
|
||||
|
||||
@@ -234,38 +234,38 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
|
||||
Wrath_Timer = 20000+rand()%5000;
|
||||
}else Wrath_Timer -= diff;
|
||||
|
||||
if (ArcaneMissiles_Timer < diff)
|
||||
{
|
||||
if(BlindingLight)
|
||||
{
|
||||
DoCast(m_creature->getVictim(), SPELL_BLINDING_LIGHT);
|
||||
BlindingLight = false;
|
||||
}else{
|
||||
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
if (ArcaneMissiles_Timer < diff)
|
||||
{
|
||||
if(BlindingLight)
|
||||
{
|
||||
DoCast(m_creature->getVictim(), SPELL_BLINDING_LIGHT);
|
||||
BlindingLight = false;
|
||||
}else{
|
||||
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
|
||||
if(!m_creature->HasInArc(2.5f, target))
|
||||
target = m_creature->getVictim();
|
||||
if(!m_creature->HasInArc(2.5f, target))
|
||||
target = m_creature->getVictim();
|
||||
|
||||
if(target)
|
||||
DoCast(target, SPELL_ARCANE_MISSILES);
|
||||
}
|
||||
ArcaneMissiles_Timer = 3000;
|
||||
}else ArcaneMissiles_Timer -= diff;
|
||||
|
||||
if (MarkOfTheSolarian_Timer < diff)
|
||||
{
|
||||
DoCast(m_creature->getVictim(), MARK_OF_SOLARIAN);
|
||||
MarkOfTheSolarian_Timer = 45000;
|
||||
}else MarkOfTheSolarian_Timer -= diff;
|
||||
|
||||
if (MarkOfTheAstromancer_Timer < diff) //A debuff that lasts for 5 seconds, cast several times each phase on a random raid member, but not the main tank
|
||||
{
|
||||
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1, 100, true);
|
||||
if(target)
|
||||
DoCast(target, SPELL_ARCANE_MISSILES);
|
||||
}
|
||||
ArcaneMissiles_Timer = 3000;
|
||||
}else ArcaneMissiles_Timer -= diff;
|
||||
|
||||
if (MarkOfTheSolarian_Timer < diff)
|
||||
{
|
||||
DoCast(m_creature->getVictim(), MARK_OF_SOLARIAN);
|
||||
MarkOfTheSolarian_Timer = 45000;
|
||||
}else MarkOfTheSolarian_Timer -= diff;
|
||||
|
||||
if (MarkOfTheAstromancer_Timer < diff) //A debuff that lasts for 5 seconds, cast several times each phase on a random raid member, but not the main tank
|
||||
{
|
||||
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1, 100, true);
|
||||
if(target)
|
||||
DoCast(target, SPELL_MARK_OF_THE_ASTROMANCER);
|
||||
else DoCast(m_creature->getVictim(), SPELL_MARK_OF_THE_ASTROMANCER);
|
||||
MarkOfTheAstromancer_Timer = 15000;
|
||||
}else MarkOfTheAstromancer_Timer -= diff;
|
||||
DoCast(target, SPELL_MARK_OF_THE_ASTROMANCER);
|
||||
else DoCast(m_creature->getVictim(), SPELL_MARK_OF_THE_ASTROMANCER);
|
||||
MarkOfTheAstromancer_Timer = 15000;
|
||||
}else MarkOfTheAstromancer_Timer -= diff;
|
||||
|
||||
//Phase1_Timer
|
||||
if (Phase1_Timer < diff)
|
||||
@@ -384,6 +384,7 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
|
||||
m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, MODEL_VOIDWALKER);
|
||||
m_creature->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize*2.5f);
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
@@ -258,6 +258,8 @@ struct TRINITY_DLL_DECL advisorbase_ai : public ScriptedAI
|
||||
if (!Target)
|
||||
Target = m_creature->getVictim();
|
||||
DoResetThreat();
|
||||
if(!Target)
|
||||
return;
|
||||
AttackStart(Target);
|
||||
m_creature->GetMotionMaster()->Clear();
|
||||
m_creature->GetMotionMaster()->MoveChase(Target);
|
||||
@@ -325,7 +327,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
|
||||
i_pl->DestroyItemCount(30318, 1, true);
|
||||
i_pl->DestroyItemCount(30319, 1, true);
|
||||
i_pl->DestroyItemCount(30320, 1, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Reset()
|
||||
@@ -436,7 +438,8 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
|
||||
{
|
||||
summoned->setFaction(m_creature->getFaction());
|
||||
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
summoned->AI()->AttackStart(target);
|
||||
if(target)
|
||||
summoned->AI()->AttackStart(target);
|
||||
}
|
||||
summons.Summon(summoned);
|
||||
}
|
||||
@@ -498,12 +501,12 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
|
||||
|
||||
if(pInstance && Phase)
|
||||
{
|
||||
if(pInstance->GetData(DATA_KAELTHASEVENT) == IN_PROGRESS && m_creature->getThreatManager().getThreatList().empty())
|
||||
{
|
||||
EnterEvadeMode();
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -730,7 +733,8 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
|
||||
Advisor = (Unit::GetCreature((*m_creature), AdvisorGuid[i]));
|
||||
if (!Advisor)
|
||||
error_log("TSCR: Kael'Thas Advisor %u does not exist. Possibly despawned? Incorrectly Killed?", i);
|
||||
else ((advisorbase_ai*)Advisor->AI())->Revive(Target);
|
||||
else if(Target)
|
||||
((advisorbase_ai*)Advisor->AI())->Revive(Target);
|
||||
}
|
||||
|
||||
PhaseSubphase = 1;
|
||||
@@ -815,7 +819,8 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
|
||||
Unit* target =SelectUnit(SELECT_TARGET_RANDOM, 1, 70, true);
|
||||
if(!target) target = m_creature->getVictim();
|
||||
debug_log("TSCR: Kael'Thas mind control not supported.");
|
||||
DoCast(target, SPELL_MIND_CONTROL);
|
||||
if(target)
|
||||
DoCast(target, SPELL_MIND_CONTROL);
|
||||
}
|
||||
|
||||
MindControl_Timer = 60000;
|
||||
@@ -1078,8 +1083,11 @@ struct TRINITY_DLL_DECL boss_thaladred_the_darkenerAI : public advisorbase_ai
|
||||
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0, 100, true))
|
||||
{
|
||||
DoResetThreat();
|
||||
m_creature->AddThreat(target, 5000000.0f);
|
||||
DoScriptText(EMOTE_THALADRED_GAZE, m_creature, target);
|
||||
if(target)
|
||||
{
|
||||
m_creature->AddThreat(target, 5000000.0f);
|
||||
DoScriptText(EMOTE_THALADRED_GAZE, m_creature, target);
|
||||
}
|
||||
Gaze_Timer = 8500;
|
||||
}
|
||||
}else Gaze_Timer -= diff;
|
||||
@@ -1390,7 +1398,7 @@ struct TRINITY_DLL_DECL mob_kael_flamestrikeAI : public ScriptedAI
|
||||
//Phoenix AI
|
||||
struct TRINITY_DLL_DECL mob_phoenix_tkAI : public ScriptedAI
|
||||
{
|
||||
mob_phoenix_tkAI(Creature *c) : ScriptedAI(c)
|
||||
mob_phoenix_tkAI(Creature *c) : ScriptedAI(c)
|
||||
{
|
||||
pInstance = ((ScriptedInstance*)c->GetInstanceData());
|
||||
}
|
||||
@@ -1400,7 +1408,7 @@ struct TRINITY_DLL_DECL mob_phoenix_tkAI : public ScriptedAI
|
||||
bool egg;
|
||||
|
||||
void JustDied(Unit *victim)
|
||||
{
|
||||
{
|
||||
if(egg)
|
||||
{
|
||||
float x,y,z;
|
||||
@@ -1430,7 +1438,7 @@ struct TRINITY_DLL_DECL mob_phoenix_tkAI : public ScriptedAI
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
{
|
||||
if (Cycle_Timer < diff)
|
||||
{
|
||||
if(pInstance)//check for boss reset
|
||||
@@ -1439,7 +1447,7 @@ struct TRINITY_DLL_DECL mob_phoenix_tkAI : public ScriptedAI
|
||||
if (Kael && Kael->getThreatManager().getThreatList().empty())
|
||||
{
|
||||
egg = false;
|
||||
m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
||||
m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
||||
Cycle_Timer = 2000;
|
||||
return;
|
||||
}
|
||||
@@ -1452,7 +1460,7 @@ struct TRINITY_DLL_DECL mob_phoenix_tkAI : public ScriptedAI
|
||||
m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
||||
Cycle_Timer = 2000;
|
||||
}else Cycle_Timer -= diff;
|
||||
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
DoMeleeAttackIfReady();
|
||||
|
||||
-2
@@ -100,7 +100,6 @@ struct TRINITY_DLL_DECL boss_nethermancer_sepethreaAI : public ScriptedAI
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim() )
|
||||
return;
|
||||
@@ -151,7 +150,6 @@ struct TRINITY_DLL_DECL boss_nethermancer_sepethreaAI : public ScriptedAI
|
||||
}else solarburn_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
-2
@@ -216,7 +216,6 @@ struct TRINITY_DLL_DECL mob_nether_wraithAI : public ScriptedAI
|
||||
DoCast(m_creature,SPELL_DETONATION);
|
||||
Detonation = true;
|
||||
}else Detonation_Timer -= diff;
|
||||
|
||||
}
|
||||
|
||||
if (Detonation)
|
||||
@@ -228,7 +227,6 @@ struct TRINITY_DLL_DECL mob_nether_wraithAI : public ScriptedAI
|
||||
}else Die_Timer -= diff;
|
||||
}
|
||||
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
|
||||
@@ -239,7 +239,7 @@ struct TRINITY_DLL_DECL boss_yaujAI : public ScriptedAI
|
||||
{
|
||||
Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||
Creature* Summoned = m_creature->SummonCreature(15621,m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(),0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,90000);
|
||||
if(Summoned)
|
||||
if(Summoned && target)
|
||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -58,6 +58,9 @@ struct TRINITY_DLL_DECL boss_fankrissAI : public ScriptedAI
|
||||
|
||||
void SummonSpawn(Unit* victim)
|
||||
{
|
||||
if(!victim)
|
||||
return;
|
||||
|
||||
Rand = 10 + (rand()%10);
|
||||
switch (rand()%2)
|
||||
{
|
||||
@@ -135,47 +138,47 @@ struct TRINITY_DLL_DECL boss_fankrissAI : public ScriptedAI
|
||||
case 0:
|
||||
DoTeleportPlayer(target, -8106.0142,1289.2900,-74.419533,5.112);
|
||||
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()-3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||
if(Hatchling)
|
||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()+3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||
if(Hatchling)
|
||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()-5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||
if(Hatchling)
|
||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()+5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||
if(Hatchling)
|
||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||
break;
|
||||
case 1:
|
||||
DoTeleportPlayer(target, -7990.135354,1155.1907,-78.849319,2.608);
|
||||
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()-3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||
if(Hatchling)
|
||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()+3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||
if(Hatchling)
|
||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()-5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||
if(Hatchling)
|
||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()+5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||
if(Hatchling)
|
||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||
break;
|
||||
case 2:
|
||||
DoTeleportPlayer(target,-8159.7753,1127.9064,-76.868660,0.675);
|
||||
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()-3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||
if(Hatchling)
|
||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()+3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||
if(Hatchling)
|
||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()-5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||
if(Hatchling)
|
||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()+5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||
if(Hatchling)
|
||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -103,7 +103,8 @@ struct TRINITY_DLL_DECL boss_ouroAI : public ScriptedAI
|
||||
Unit* target = NULL;
|
||||
target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||
|
||||
DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
|
||||
if(target)
|
||||
DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
|
||||
|
||||
ChangeTarget_Timer = 10000 + rand()%10000;
|
||||
}else ChangeTarget_Timer -= diff;
|
||||
|
||||
@@ -169,7 +169,6 @@ struct TRINITY_DLL_DECL boss_sarturaAI : public ScriptedAI
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
struct TRINITY_DLL_DECL mob_sartura_royal_guardAI : public ScriptedAI
|
||||
{
|
||||
mob_sartura_royal_guardAI(Creature *c) : ScriptedAI(c) {}
|
||||
@@ -195,7 +194,6 @@ struct TRINITY_DLL_DECL mob_sartura_royal_guardAI : public ScriptedAI
|
||||
|
||||
WhirlWind = false;
|
||||
AggroReset = false;
|
||||
|
||||
}
|
||||
|
||||
void EnterCombat(Unit *who)
|
||||
|
||||
@@ -265,8 +265,11 @@ struct TRINITY_DLL_DECL boss_twinemperorsAI : public ScriptedAI
|
||||
m_creature->clearUnitState(UNIT_STAT_STUNNED);
|
||||
Unit *nearu = m_creature->SelectNearestTarget(100);
|
||||
//DoYell(nearu->GetName(), LANG_UNIVERSAL, 0);
|
||||
AttackStart(nearu);
|
||||
m_creature->getThreatManager().addThreat(nearu, 10000);
|
||||
if(nearu)
|
||||
{
|
||||
AttackStart(nearu);
|
||||
m_creature->getThreatManager().addThreat(nearu, 10000);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else
|
||||
@@ -345,7 +348,7 @@ struct TRINITY_DLL_DECL boss_twinemperorsAI : public ScriptedAI
|
||||
for(std::list<Creature*>::iterator iter = unitList.begin(); iter != unitList.end(); ++iter)
|
||||
{
|
||||
Creature *c = (Creature *)(*iter);
|
||||
if (c->isDead())
|
||||
if (c && c->isDead())
|
||||
{
|
||||
c->Respawn();
|
||||
c->setFaction(7);
|
||||
|
||||
@@ -120,6 +120,7 @@ struct TRINITY_DLL_DECL mob_unkor_the_ruthlessAI : public ScriptedAI
|
||||
if( UnkorUnfriendly_Timer < diff )
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}else UnkorUnfriendly_Timer -= diff;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -120,6 +120,8 @@ struct TRINITY_DLL_DECL boss_archaedasAI : public ScriptedAI
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if(!pInstance)
|
||||
return;
|
||||
// we're still doing awaken animation
|
||||
if (wakingUp && Awaken_Timer >= 0) {
|
||||
Awaken_Timer -= diff;
|
||||
@@ -180,8 +182,11 @@ struct TRINITY_DLL_DECL boss_archaedasAI : public ScriptedAI
|
||||
}
|
||||
|
||||
void JustDied (Unit *killer) {
|
||||
pInstance->SetData(NULL,3); // open the vault door
|
||||
pInstance->SetData(NULL,4); // deactivate his minions
|
||||
if(pInstance)
|
||||
{
|
||||
pInstance->SetData(NULL,3); // open the vault door
|
||||
pInstance->SetData(NULL,4); // deactivate his minions
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
@@ -389,7 +394,8 @@ struct TRINITY_DLL_DECL mob_stonekeepersAI : public ScriptedAI
|
||||
void DamageTaken (Unit *attacker, uint32 &damage) {
|
||||
if (damage > m_creature->GetHealth()) {
|
||||
DoCast (m_creature, SPELL_SELF_DESTRUCT,true);
|
||||
pInstance->SetData(NULL, 1); // activate next stonekeeper
|
||||
if(pInstance)
|
||||
pInstance->SetData(NULL, 1); // activate next stonekeeper
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -189,7 +189,10 @@ struct TRINITY_DLL_DECL boss_hexlord_addAI : public ScriptedAI
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if(pInstance && pInstance->GetData(DATA_HEXLORDEVENT) != IN_PROGRESS)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
@@ -382,7 +385,11 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI
|
||||
{
|
||||
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0, 70, true);
|
||||
Unit *trigger = DoSpawnCreature(MOB_TEMP_TRIGGER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
|
||||
if(!target || !trigger) EnterEvadeMode();
|
||||
if(!target || !trigger)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
trigger->SetUInt32Value(UNIT_FIELD_DISPLAYID, 11686);
|
||||
|
||||
@@ -407,7 +407,8 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
|
||||
DoYell(YELL_SURGE, LANG_UNIVERSAL, NULL);
|
||||
DoPlaySoundToSet(m_creature, SOUND_YELL_SURGE);
|
||||
Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 1, GetSpellMaxRangeForHostile(SPELL_SURGE), true);
|
||||
DoCast(target, SPELL_SURGE);
|
||||
if(target)
|
||||
DoCast(target, SPELL_SURGE);
|
||||
Surge_Timer = 15000 + rand()%5000;
|
||||
}else Surge_Timer -= diff;
|
||||
}
|
||||
|
||||
@@ -487,7 +487,12 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI
|
||||
else
|
||||
Claw_Loop_Timer = 500;
|
||||
}
|
||||
}else EnterEvadeMode(); // if(target)
|
||||
}
|
||||
else
|
||||
{
|
||||
EnterEvadeMode(); // if(target)
|
||||
return;
|
||||
}
|
||||
}else Claw_Loop_Timer -= diff;
|
||||
} //if(TankGUID)
|
||||
}else Claw_Rage_Timer -= diff;
|
||||
@@ -529,7 +534,12 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI
|
||||
else
|
||||
AttackStart(SelectUnit(SELECT_TARGET_RANDOM, 0));
|
||||
}
|
||||
}else EnterEvadeMode(); // if(target)
|
||||
}
|
||||
else
|
||||
{
|
||||
EnterEvadeMode(); // if(target)
|
||||
return;
|
||||
}
|
||||
} //if(TankGUID)
|
||||
}else Lynx_Rush_Timer -= diff;
|
||||
|
||||
|
||||
@@ -125,13 +125,13 @@ struct TRINITY_DLL_DECL boss_arlokkAI : public ScriptedAI
|
||||
{
|
||||
DoScriptText(SAY_FEAST_PANTHER, m_creature, markedTarget);
|
||||
Panther ->AI()->AttackStart(markedTarget);
|
||||
}else Panther ->AI()->AttackStart(target);
|
||||
}else if(Panther && target) Panther ->AI()->AttackStart(target);
|
||||
|
||||
Panther = m_creature->SummonCreature(15101,-11532.9970,-1606.4840,41.2979,0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
|
||||
if(markedTarget && Panther )
|
||||
Panther ->AI()->AttackStart(markedTarget);
|
||||
else
|
||||
else if(Panther && target)
|
||||
Panther ->AI()->AttackStart(target);
|
||||
|
||||
Counter++;
|
||||
@@ -164,7 +164,8 @@ struct TRINITY_DLL_DECL boss_arlokkAI : public ScriptedAI
|
||||
m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35)));
|
||||
m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
|
||||
m_creature->UpdateDamagePhysical(BASE_ATTACK);
|
||||
AttackStart(target);
|
||||
if(target)
|
||||
AttackStart(target);
|
||||
//The Panther Model
|
||||
m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID,15215);
|
||||
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
|
||||
@@ -75,8 +75,12 @@ struct TRINITY_DLL_DECL boss_hazzarahAI : public ScriptedAI
|
||||
for(int i = 0; i < 3;i++)
|
||||
{
|
||||
target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||
if(!target)
|
||||
return;
|
||||
|
||||
Illusion = m_creature->SummonCreature(15163,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,30000);
|
||||
((CreatureAI*)Illusion->AI())->AttackStart(target);
|
||||
if(Illusion)
|
||||
((CreatureAI*)Illusion->AI())->AttackStart(target);
|
||||
}
|
||||
|
||||
Illusions_Timer = 15000 + rand()%10000;
|
||||
|
||||
@@ -184,13 +184,12 @@ struct TRINITY_DLL_DECL boss_jeklikAI : public ScriptedAI
|
||||
if(SpawnFlyingBats_Timer < diff)
|
||||
{
|
||||
Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
if(!target)
|
||||
return;
|
||||
|
||||
Creature* FlyingBat = m_creature->SummonCreature(14965, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()+15, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if(FlyingBat)
|
||||
{
|
||||
if(target)
|
||||
FlyingBat->AI()->AttackStart(target);
|
||||
}
|
||||
FlyingBat->AI()->AttackStart(target);
|
||||
|
||||
SpawnFlyingBats_Timer = 10000 + rand()%5000;
|
||||
}else SpawnFlyingBats_Timer -=diff;
|
||||
|
||||
@@ -104,11 +104,11 @@ struct TRINITY_DLL_DECL boss_jindoAI : public ScriptedAI
|
||||
{
|
||||
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
{
|
||||
DoCast(target, SPELL_DELUSIONSOFJINDO);
|
||||
DoCast(target, SPELL_DELUSIONSOFJINDO);
|
||||
|
||||
Creature *Shade = m_creature->SummonCreature(14986, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Shade)
|
||||
Shade->AI()->AttackStart(target);
|
||||
Creature *Shade = m_creature->SummonCreature(14986, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if(Shade)
|
||||
Shade->AI()->AttackStart(target);
|
||||
}
|
||||
|
||||
Delusions_Timer = 4000 + rand()%8000;
|
||||
@@ -128,32 +128,32 @@ struct TRINITY_DLL_DECL boss_jindoAI : public ScriptedAI
|
||||
|
||||
Creature *Skeletons;
|
||||
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX()+2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Skeletons)
|
||||
Skeletons->AI()->AttackStart(target);
|
||||
if(Skeletons)
|
||||
Skeletons->AI()->AttackStart(target);
|
||||
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX()-2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Skeletons)
|
||||
Skeletons->AI()->AttackStart(target);
|
||||
if(Skeletons)
|
||||
Skeletons->AI()->AttackStart(target);
|
||||
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX()+4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Skeletons)
|
||||
Skeletons->AI()->AttackStart(target);
|
||||
if(Skeletons)
|
||||
Skeletons->AI()->AttackStart(target);
|
||||
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX()-4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Skeletons)
|
||||
Skeletons->AI()->AttackStart(target);
|
||||
if(Skeletons)
|
||||
Skeletons->AI()->AttackStart(target);
|
||||
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()+2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Skeletons)
|
||||
Skeletons->AI()->AttackStart(target);
|
||||
if(Skeletons)
|
||||
Skeletons->AI()->AttackStart(target);
|
||||
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()-2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Skeletons)
|
||||
Skeletons->AI()->AttackStart(target);
|
||||
if(Skeletons)
|
||||
Skeletons->AI()->AttackStart(target);
|
||||
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()+4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Skeletons)
|
||||
Skeletons->AI()->AttackStart(target);
|
||||
if(Skeletons)
|
||||
Skeletons->AI()->AttackStart(target);
|
||||
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()-4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Skeletons)
|
||||
Skeletons->AI()->AttackStart(target);
|
||||
if(Skeletons)
|
||||
Skeletons->AI()->AttackStart(target);
|
||||
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX()+3, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Skeletons)
|
||||
Skeletons->AI()->AttackStart(target);
|
||||
if(Skeletons)
|
||||
Skeletons->AI()->AttackStart(target);
|
||||
}
|
||||
|
||||
Teleport_Timer = 15000 + rand()%8000;
|
||||
@@ -192,7 +192,8 @@ struct TRINITY_DLL_DECL mob_healing_wardAI : public ScriptedAI
|
||||
if(pInstance)
|
||||
{
|
||||
Unit *pJindo = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_JINDO));
|
||||
DoCast(pJindo, SPELL_HEAL);
|
||||
if(pJindo)
|
||||
DoCast(pJindo, SPELL_HEAL);
|
||||
}
|
||||
Heal_Timer = 3000;
|
||||
}else Heal_Timer -= diff;
|
||||
|
||||
@@ -112,15 +112,21 @@ struct TRINITY_DLL_DECL boss_marliAI : public ScriptedAI
|
||||
DoScriptText(SAY_SPIDER_SPAWN, m_creature);
|
||||
|
||||
Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||
if(!target)
|
||||
return;
|
||||
|
||||
Spider = m_creature->SummonCreature(15041,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if(target && Spider ) Spider ->AI()->AttackStart(target);
|
||||
if(Spider)
|
||||
Spider->AI()->AttackStart(target);
|
||||
Spider = m_creature->SummonCreature(15041,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if(target && Spider ) Spider ->AI()->AttackStart(target);
|
||||
if(Spider)
|
||||
Spider->AI()->AttackStart(target);
|
||||
Spider = m_creature->SummonCreature(15041,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if(target && Spider ) Spider ->AI()->AttackStart(target);
|
||||
if(Spider)
|
||||
Spider->AI()->AttackStart(target);
|
||||
Spider = m_creature->SummonCreature(15041,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if(target && Spider ) Spider ->AI()->AttackStart(target);
|
||||
if(Spider)
|
||||
Spider->AI()->AttackStart(target);
|
||||
|
||||
Spawned = true;
|
||||
}else SpawnStartSpiders_Timer -= diff;
|
||||
@@ -128,10 +134,12 @@ struct TRINITY_DLL_DECL boss_marliAI : public ScriptedAI
|
||||
if (SpawnSpider_Timer < diff)
|
||||
{
|
||||
Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||
if(!target)
|
||||
return;
|
||||
|
||||
Spider = m_creature->SummonCreature(15041,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (target && Spider )
|
||||
Spider ->AI()->AttackStart(target);
|
||||
if(Spider)
|
||||
Spider->AI()->AttackStart(target);
|
||||
SpawnSpider_Timer = 12000 + rand()%5000;
|
||||
}else SpawnSpider_Timer -= diff;
|
||||
|
||||
|
||||
@@ -118,20 +118,26 @@ struct TRINITY_DLL_DECL boss_thekalAI : public ScriptedAI
|
||||
{
|
||||
//Resurrect LorKhan
|
||||
Unit *pLorKhan = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_LORKHAN));
|
||||
pLorKhan->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
pLorKhan->setFaction(14);
|
||||
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
pLorKhan->SetHealth(int(pLorKhan->GetMaxHealth()*1.0));
|
||||
if(pLorKhan)
|
||||
{
|
||||
pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
pLorKhan->setFaction(14);
|
||||
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
pLorKhan->SetHealth(int(pLorKhan->GetMaxHealth()*1.0));
|
||||
}
|
||||
}
|
||||
|
||||
if(pInstance->GetData(DATA_ZATHISDEAD))
|
||||
{
|
||||
//Resurrect Zath
|
||||
Unit *pZath = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_ZATH));
|
||||
pZath->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
pZath->setFaction(14);
|
||||
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
pZath->SetHealth(int(pZath->GetMaxHealth()*1.0));
|
||||
if(pZath)
|
||||
{
|
||||
pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
pZath->setFaction(14);
|
||||
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
pZath->SetHealth(int(pZath->GetMaxHealth()*1.0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -192,9 +198,9 @@ struct TRINITY_DLL_DECL boss_thekalAI : public ScriptedAI
|
||||
{
|
||||
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
{
|
||||
DoCast(target,SPELL_CHARGE);
|
||||
DoResetThreat();
|
||||
AttackStart(target);
|
||||
DoCast(target,SPELL_CHARGE);
|
||||
DoResetThreat();
|
||||
AttackStart(target);
|
||||
}
|
||||
|
||||
Charge_Timer = 15000 + rand()%7000;
|
||||
@@ -296,6 +302,9 @@ struct TRINITY_DLL_DECL mob_zealot_lorkhanAI : public ScriptedAI
|
||||
Unit *pThekal = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_THEKAL));
|
||||
Unit *pZath = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_ZATH));
|
||||
|
||||
if(!pThekal || !pZath)
|
||||
return;
|
||||
|
||||
switch(rand()%2)
|
||||
{
|
||||
case 0:
|
||||
@@ -328,20 +337,26 @@ struct TRINITY_DLL_DECL mob_zealot_lorkhanAI : public ScriptedAI
|
||||
{
|
||||
//Resurrect Thekal
|
||||
Unit *pThekal = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_THEKAL));
|
||||
pThekal->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
pThekal->setFaction(14);
|
||||
pThekal->SetHealth(int(pThekal->GetMaxHealth()*1.0));
|
||||
if(pThekal)
|
||||
{
|
||||
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
pThekal->setFaction(14);
|
||||
pThekal->SetHealth(int(pThekal->GetMaxHealth()*1.0));
|
||||
}
|
||||
}
|
||||
|
||||
if(pInstance->GetData(DATA_ZATHISDEAD))
|
||||
{
|
||||
//Resurrect Zath
|
||||
Unit *pZath = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_ZATH));
|
||||
pZath->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
pZath->setFaction(14);
|
||||
pZath->SetHealth(int(pZath->GetMaxHealth()*1.0));
|
||||
if(pZath)
|
||||
{
|
||||
pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
pZath->setFaction(14);
|
||||
pZath->SetHealth(int(pZath->GetMaxHealth()*1.0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -459,20 +474,26 @@ struct TRINITY_DLL_DECL mob_zealot_zathAI : public ScriptedAI
|
||||
{
|
||||
//Resurrect LorKhan
|
||||
Unit *pLorKhan = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_LORKHAN));
|
||||
pLorKhan->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
pLorKhan->setFaction(14);
|
||||
pLorKhan->SetHealth(int(pLorKhan->GetMaxHealth()*1.0));
|
||||
if(pLorKhan)
|
||||
{
|
||||
pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
pLorKhan->setFaction(14);
|
||||
pLorKhan->SetHealth(int(pLorKhan->GetMaxHealth()*1.0));
|
||||
}
|
||||
}
|
||||
|
||||
if(pInstance->GetData(DATA_THEKALISFAKEDEAD))
|
||||
{
|
||||
//Resurrect Thekal
|
||||
Unit *pThekal = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_THEKAL));
|
||||
pThekal->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
pThekal->setFaction(14);
|
||||
pThekal->SetHealth(int(pThekal->GetMaxHealth()*1.0));
|
||||
if(pThekal)
|
||||
{
|
||||
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
pThekal->setFaction(14);
|
||||
pThekal->SetHealth(int(pThekal->GetMaxHealth()*1.0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -134,7 +134,7 @@ struct TRINITY_DLL_DECL boss_venoxisAI : public ScriptedAI
|
||||
if (HolyFire_Timer < diff && TargetInRange < 3)
|
||||
{
|
||||
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
DoCast(target, SPELL_HOLY_FIRE);
|
||||
DoCast(target, SPELL_HOLY_FIRE);
|
||||
|
||||
HolyFire_Timer = 8000;
|
||||
}else HolyFire_Timer -= diff;
|
||||
@@ -164,7 +164,7 @@ struct TRINITY_DLL_DECL boss_venoxisAI : public ScriptedAI
|
||||
if (PhaseTwo && VenomSpit_Timer < diff)
|
||||
{
|
||||
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
DoCast(target, SPELL_VENOMSPIT);
|
||||
DoCast(target, SPELL_VENOMSPIT);
|
||||
|
||||
VenomSpit_Timer = 15000 + rand()%5000;
|
||||
}else VenomSpit_Timer -= diff;
|
||||
|
||||
@@ -88,7 +88,7 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32
|
||||
SetUInt64Value( DYNAMICOBJECT_CASTER, caster->GetGUID() );
|
||||
SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 );
|
||||
SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId );
|
||||
SetFloatValue( DYNAMICOBJECT_RADIUS, radius * 2); //diameter?
|
||||
SetFloatValue( DYNAMICOBJECT_RADIUS, radius);
|
||||
SetFloatValue( DYNAMICOBJECT_POS_X, x );
|
||||
SetFloatValue( DYNAMICOBJECT_POS_Y, y );
|
||||
SetFloatValue( DYNAMICOBJECT_POS_Z, z );
|
||||
|
||||
@@ -180,7 +180,7 @@ inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target)
|
||||
|
||||
SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_dynobject.GetSpellId());
|
||||
uint32 eff_index = i_dynobject.GetEffIndex();
|
||||
if(spellInfo->EffectImplicitTargetB[eff_index] == TARGET_UNIT_AREA_ALLY_CHANNEL
|
||||
if(spellInfo->EffectImplicitTargetB[eff_index] == TARGET_DEST_DYNOBJ_ALLY
|
||||
|| spellInfo->EffectImplicitTargetB[eff_index] == TARGET_UNIT_AREA_ALLY_GROUND)
|
||||
{
|
||||
if(!i_check->IsFriendlyTo(target))
|
||||
|
||||
@@ -209,7 +209,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
|
||||
|
||||
for(uint32 i = 0; i < 3;++i)
|
||||
{
|
||||
if(spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_INSTANT || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED)
|
||||
if(spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_INSTANT || spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_DYNOBJ_ENEMY)
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -1032,9 +1032,8 @@ enum Targets
|
||||
TARGET_GAMEOBJECT_ITEM = 26,
|
||||
//TARGET_OBJECT_ITEM_PICKLOCK
|
||||
TARGET_UNIT_MASTER = 27,
|
||||
TARGET_ALL_ENEMY_IN_AREA_CHANNELED = 28,
|
||||
TARGET_UNIT_AREA_ENEMY_CHANNEL = 28,
|
||||
TARGET_UNIT_AREA_ALLY_CHANNEL = 29, // 28,29 only used for effect 27, if interrupt channel, pstAA cancel
|
||||
TARGET_DEST_DYNOBJ_ENEMY = 28,
|
||||
TARGET_DEST_DYNOBJ_ALLY = 29, // only for effect 27
|
||||
TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER = 30, // in TargetB used only with TARGET_ALL_AROUND_CASTER and in self casting range in TargetA
|
||||
TARGET_UNIT_AREA_ALLY = 30,
|
||||
TARGET_ALL_FRIENDLY_UNITS_IN_AREA = 31,
|
||||
|
||||
+10
-9
@@ -1991,17 +1991,13 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
|
||||
break;
|
||||
}
|
||||
|
||||
if(cur == TARGET_DEST_DEST)
|
||||
break;
|
||||
|
||||
float x, y, z, angle, dist;
|
||||
|
||||
dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
|
||||
if (cur == TARGET_DEST_DEST_RANDOM)
|
||||
dist *= rand_norm();
|
||||
|
||||
float angle;
|
||||
switch(cur)
|
||||
{
|
||||
case TARGET_DEST_DYNOBJ_ENEMY:
|
||||
case TARGET_DEST_DYNOBJ_ALLY:
|
||||
case TARGET_DEST_DEST:
|
||||
return;
|
||||
case TARGET_DEST_DEST_FRONT: angle = 0.0f; break;
|
||||
case TARGET_DEST_DEST_BACK: angle = M_PI; break;
|
||||
case TARGET_DEST_DEST_RIGHT: angle = M_PI/2; break;
|
||||
@@ -2013,6 +2009,11 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
|
||||
default: angle = rand_norm()*2*M_PI; break;
|
||||
}
|
||||
|
||||
float dist, x, y, z;
|
||||
dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
|
||||
if (cur == TARGET_DEST_DEST_RANDOM)
|
||||
dist *= rand_norm();
|
||||
|
||||
x = m_targets.m_destX;
|
||||
y = m_targets.m_destY;
|
||||
z = m_targets.m_destZ;
|
||||
|
||||
@@ -2758,7 +2758,6 @@ void Spell::EffectPersistentAA(uint32 i)
|
||||
return;
|
||||
}
|
||||
dynObj->SetUInt32Value(OBJECT_FIELD_TYPE, 65);
|
||||
dynObj->SetUInt32Value(GAMEOBJECT_DISPLAYID, 368003);
|
||||
dynObj->SetUInt32Value(DYNAMICOBJECT_BYTES, 0x01eeeeee);
|
||||
caster->AddDynObject(dynObj);
|
||||
dynObj->GetMap()->Add(dynObj);
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user