--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-30 23:38:21 -05:00
101 changed files with 801 additions and 608 deletions
+2 -2
View File
@@ -564,7 +564,7 @@ void FillSpellSummary()
if ( TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA ||
TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA_INSTANT ||
TempSpell->EffectImplicitTargetA[j] == TARGET_DEST_CASTER ||
TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED )
TempSpell->EffectImplicitTargetA[j] == TARGET_DEST_DYNOBJ_ENEMY )
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_ENEMY-1);
//Spell targets an enemy
@@ -573,7 +573,7 @@ void FillSpellSummary()
TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA ||
TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA_INSTANT ||
TempSpell->EffectImplicitTargetA[j] == TARGET_DEST_CASTER ||
TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED )
TempSpell->EffectImplicitTargetA[j] == TARGET_DEST_DYNOBJ_ENEMY )
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_ENEMY-1);
//Spell targets a single friend(or self)
@@ -79,6 +79,9 @@ struct TRINITY_DLL_DECL boss_taerarAI : public ScriptedAI
void SummonShades(Unit* victim)
{
if(!victim)
return;
Rand = rand()%15;
switch (rand()%2)
{
@@ -69,6 +69,9 @@ struct TRINITY_DLL_DECL boss_ysondreAI : public ScriptedAI
void SummonDruids(Unit* victim)
{
if(!victim)
return;
Rand = rand()%10;
switch (rand()%2)
{
@@ -1426,7 +1426,7 @@ CreatureAI* GetAI_Mob_EventAI(Creature *pCreature)
}
}
else
{
{
if (EAI_ErrorLevel > 1)
error_db_log("TSCR: EventMap for Creature %u is empty but creature is using Mob_EventAI.", pCreature->GetEntry());
}
+2 -2
View File
@@ -47,8 +47,8 @@ struct TRINITY_DLL_DECL npc_testAI : public npc_escortAI
{
m_creature->Say("Wild Felboar attack!", LANG_UNIVERSAL, 0);
Creature* temp = m_creature->SummonCreature(21878, m_creature->GetPositionX()+5, m_creature->GetPositionY()+7, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000);
temp->AI()->AttackStart(m_creature);
if(temp)
temp->AI()->AttackStart(m_creature);
}
break;
@@ -73,8 +73,10 @@ struct TRINITY_DLL_DECL npc_chicken_cluckAI : public ScriptedAI
if(m_creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
{
if(ResetFlagTimer < diff)
{
EnterEvadeMode();
else ResetFlagTimer -= diff;
return;
}else ResetFlagTimer -= diff;
}
if(UpdateVictim())
@@ -46,6 +46,7 @@ struct TRINITY_DLL_DECL npc_ravenholdtAI : public ScriptedAI
void EnterCombat(Unit* who) { }
};
CreatureAI* GetAI_npc_ravenholdt(Creature *_Creature)
{
return new npc_ravenholdtAI (_Creature);
@@ -261,7 +261,10 @@ struct TRINITY_DLL_DECL mob_ethereal_beaconAI : public ScriptedAI
}else Apprentice_Timer -= diff;
if( CanEvade )
{
EnterEvadeMode();
return;
}
DoMeleeAttackIfReady();
}
@@ -154,7 +154,8 @@ struct TRINITY_DLL_DECL boss_talon_king_ikissAI : public ScriptedAI
{
//second top aggro target in normal, random target in heroic correct?
Unit *target = NULL;
if (HeroicMode ? target = SelectUnit(SELECT_TARGET_RANDOM,0) : target = SelectUnit(SELECT_TARGET_TOPAGGRO,1))
target = HeroicMode ? SelectUnit(SELECT_TARGET_RANDOM,0) : SelectUnit(SELECT_TARGET_TOPAGGRO,1);
if (target)
DoCast(target,HeroicMode ? H_SPELL_POLYMORPH : SPELL_POLYMORPH);
Sheep_Timer = 15000+rand()%2500;
}else Sheep_Timer -= diff;
@@ -77,7 +77,6 @@ struct TRINITY_DLL_DECL boss_ambassador_hellmawAI : public ScriptedAI
IsBanished = true;
}
else pInstance->SetData(TYPE_HELLMAW,FAIL);
if (pInstance->GetData(TYPE_OVERSEER) == DONE)
{
if (m_creature->HasAura(SPELL_BANISH))
@@ -148,7 +147,7 @@ struct TRINITY_DLL_DECL boss_ambassador_hellmawAI : public ScriptedAI
{
if (EventCheck_Timer < diff)
{
if (pInstance)
if(pInstance)
{
if (pInstance->GetData(TYPE_OVERSEER) == DONE)
DoIntro();
@@ -150,6 +150,7 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
banish_Timer = 17000;
HelpYell = false;
destroyPortals();
if(pInstance)
pInstance->SetData(DATA_GRANDMASTERVORPILEVENT, NOT_STARTED);
}
@@ -162,8 +163,11 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
{
Creature *Portal = NULL;
Portal = m_creature->SummonCreature(MOB_VOID_PORTAL,VoidPortalCoords[i][0],VoidPortalCoords[i][1],VoidPortalCoords[i][2],0,TEMPSUMMON_CORPSE_DESPAWN,3000000);
PortalsGuid[i] = Portal->GetGUID();
Portal->CastSpell(Portal,SPELL_VOID_PORTAL_VISUAL,false);
if(Portal)
{
PortalsGuid[i] = Portal->GetGUID();
Portal->CastSpell(Portal,SPELL_VOID_PORTAL_VISUAL,false);
}
}
sumportals = true;
summonTraveler_Timer = 5000;
@@ -215,6 +219,7 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
{
DoScriptText(SAY_DEATH, m_creature);
destroyPortals();
if(pInstance)
pInstance->SetData(DATA_GRANDMASTERVORPILEVENT, DONE);
}
@@ -228,6 +233,7 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
case 2: DoScriptText(SAY_AGGRO3, m_creature); break;
}
summonPortals();
if(pInstance)
pInstance->SetData(DATA_GRANDMASTERVORPILEVENT, IN_PROGRESS);
}
@@ -245,7 +251,6 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
@@ -71,6 +71,7 @@ struct TRINITY_DLL_DECL mobs_spitelashesAI : public ScriptedAI
m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
m_creature->RemoveCorpse(); //you don't see any corpse on off.
EnterEvadeMode(); //spellhit will be set to false
return;
}
// walk 5 seconds before summoning
if( spellhit && morphtimer<5000 )
@@ -467,11 +467,14 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
Step = 1;
EventStarted = true;
Creature* Spark = m_creature->SummonCreature(MOB_SPARK, SparkPos[0], SparkPos[1], SparkPos[2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1000);
SparkGUID = Spark->GetGUID();
Spark->setActive(true);
Spark->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
if(Spark)
{
SparkGUID = Spark->GetGUID();
Spark->setActive(true);
Spark->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
Spark->GetMotionMaster()->MovePoint(0, -5080.70, -11253.61, 0.56);
}
m_creature->GetMotionMaster()->MovePoint(0, -5092.26, -11252, 0.71);
Spark->GetMotionMaster()->MovePoint(0, -5080.70, -11253.61, 0.56);
SayTimer = 23000;
}
@@ -488,8 +491,11 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
return 1000;
case 2:
DoScriptText(GEEZLE_SAY_1, m_creature, Spark);
Spark->SetInFront(m_creature);
m_creature->SetInFront(Spark);
if(Spark)
{
Spark->SetInFront(m_creature);
m_creature->SetInFront(Spark);
}
return 5000;
case 3: DoScriptText(SPARK_SAY_2, Spark); return 7000;
case 4: DoScriptText(SPARK_SAY_3, Spark); return 8000;
@@ -499,10 +505,12 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
case 8: DoScriptText(GEEZLE_SAY_7, m_creature, Spark); return 2000;
case 9:
m_creature->GetMotionMaster()->MoveTargetedHome();
Spark->GetMotionMaster()->MovePoint(0, -5030.95, -11291.99, 7.97);
if(Spark)
Spark->GetMotionMaster()->MovePoint(0, -5030.95, -11291.99, 7.97);
return 20000;
case 10:
Spark->DealDamage(Spark,Spark->GetHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
if(Spark)
Spark->DealDamage(Spark,Spark->GetHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
//DespawnNagaFlag(false);
m_creature->SetVisibility(VISIBILITY_OFF);
default: return 99999999;
@@ -149,6 +149,7 @@ struct TRINITY_DLL_DECL npc_taskmaster_fizzuleAI : public ScriptedAI
if (Reset_Timer < diff)
{
EnterEvadeMode();
return;
} else Reset_Timer -= diff;
}
@@ -1073,7 +1073,8 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
void BeginTalk()
{
pInstance->SetData(DATA_ILLIDANSTORMRAGEEVENT, IN_PROGRESS);
if(pInstance)
pInstance->SetData(DATA_ILLIDANSTORMRAGEEVENT, IN_PROGRESS);
for(uint8 i = 0; i < 2; i++)
if(GETGO(Door, DoorGUID[i]))
@@ -1676,7 +1677,8 @@ bool GOHello_cage_trap(Player* plr, GameObject* go)
CellLock<GridReadGuard> cell_lock(cell, pair);
cell_lock->Visit(cell_lock, cSearcher, *(plr->GetMap()));
((cage_trap_triggerAI*)trigger->AI())->Active = true;
if(trigger)
((cage_trap_triggerAI*)trigger->AI())->Active = true;
go->SetGoState(GO_STATE_ACTIVE);
return true;
}
@@ -387,7 +387,8 @@ struct TRINITY_DLL_DECL boss_essence_of_sufferingAI : public ScriptedAI
targets.sort(TargetDistanceOrder(m_creature)); // Sort players by distance.
targets.resize(1); // Only need closest target.
Unit* target = targets.front(); // Get the first target.
target->CastSpell(m_creature, SPELL_FIXATE_TAUNT, true);
if(target)
target->CastSpell(m_creature, SPELL_FIXATE_TAUNT, true);
DoResetThreat();
m_creature->AddThreat(target,1000000);
}
@@ -464,7 +464,7 @@ struct TRINITY_DLL_DECL boss_shade_of_akamaAI : public ScriptedAI
if(HasKilledAkama)
{
if(!HasKilledAkamaAndReseting)//do not let players kill Shade if Akama is dead and Shade is waiting for ResetTimer!! event would bug
{
{
HasKilledAkamaAndReseting = true;
m_creature->RemoveAllAuras();
m_creature->DeleteThreatList();
@@ -474,8 +474,10 @@ struct TRINITY_DLL_DECL boss_shade_of_akamaAI : public ScriptedAI
m_creature->GetMotionMaster()->MoveTargetedHome();
}
if(ResetTimer < diff)
{
EnterEvadeMode();// Reset a little while after killing Akama, evade and respawn Akama
else ResetTimer -= diff;
return;
}else ResetTimer -= diff;
}
DoMeleeAttackIfReady();
@@ -515,7 +517,7 @@ struct TRINITY_DLL_DECL npc_akamaAI : public ScriptedAI
EndingTalkCount = 0;
WayPointId = 0;
BrokenSummonIndex = 0;
BrokenList.clear();
BrokenList.clear();
HasYelledOnce = false;
}
@@ -545,7 +547,7 @@ struct TRINITY_DLL_DECL npc_akamaAI : public ScriptedAI
DestructivePoisonTimer = 15000;
LightningBoltTimer = 10000;
CheckTimer = 2000;
if(!EventBegun)
{
m_creature->SetUInt32Value(UNIT_NPC_FLAGS, 0); // Database sometimes has very very strange values
@@ -615,7 +617,7 @@ struct TRINITY_DLL_DECL npc_akamaAI : public ScriptedAI
EndingTalkCount = 0;
WayPointId = 0;
BrokenSummonIndex = 0;
BrokenList.clear();
BrokenList.clear();
HasYelledOnce = false;
Creature* Shade = Unit::GetCreature((*m_creature), ShadeGUID);
if(Shade && Shade->isAlive())
@@ -250,6 +250,7 @@ struct TRINITY_DLL_DECL npc_volcanoAI : public ScriptedAI
}
void UpdateAI(const uint32 diff) {}
};
CreatureAI* GetAI_boss_supremus(Creature *_Creature)
@@ -382,8 +382,12 @@ struct TRINITY_DLL_DECL boss_teron_gorefiendAI : public ScriptedAI
AttackStart(pUnit);
DoZoneInCombat();
}else EnterEvadeMode();
}
else
{
EnterEvadeMode();
return;
}
}else AggroTimer -= diff;
}
@@ -372,6 +372,7 @@ struct TRINITY_DLL_DECL boss_illidari_councilAI : public ScriptedAI
{
error_log(ERROR_INST_DATA);
EnterEvadeMode();
return;
}
DoZoneInCombat();
// Load GUIDs on first aggro because the creature guids are only set as the creatures are created in world-
@@ -41,7 +41,7 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
boss_anetheronAI(Creature *c) : hyjal_trashAI(c)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
go = false;
go = false;
pos = 0;
SpellEntry *TempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(SPELL_SLEEP);
if(TempSpell && TempSpell->EffectImplicitTargetA[0] != 1)
@@ -71,7 +71,7 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
}
void EnterCombat(Unit *who)
{
{
if(pInstance && IsEvent)
pInstance->SetData(DATA_ANETHERONEVENT, IN_PROGRESS);
DoPlaySoundToSet(m_creature, SOUND_ONAGGRO);
@@ -89,12 +89,12 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
case 1:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY2);
DoYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);
break;
break;
case 2:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY3);
DoYell(SAY_ONSLAY3, LANG_UNIVERSAL, NULL);
break;
}
break;
}
}
void WaypointReached(uint32 i)
@@ -105,7 +105,7 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
Unit* target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_JAINAPROUDMOORE));
if (target && target->isAlive())
m_creature->AddThreat(target,0.0);
}
}
}
void JustDied(Unit *victim)
@@ -138,7 +138,7 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
((npc_escortAI*)(m_creature->AI()))->AddWaypoint(7, 5067.23, -1789.95, 1321.17);
((npc_escortAI*)(m_creature->AI()))->Start(false, true, true);
((npc_escortAI*)(m_creature->AI()))->SetDespawnAtEnd(false);
}
}
}
}
@@ -162,8 +162,8 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
case 1:
DoPlaySoundToSet(m_creature, SOUND_SWARM2);
DoYell(SAY_SWARM2, LANG_UNIVERSAL, NULL);
break;
}
break;
}
}else SwarmTimer -= diff;
if(SleepTimer < diff)
@@ -184,13 +184,13 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
case 1:
DoPlaySoundToSet(m_creature, SOUND_SLEEP2);
DoYell(SAY_SLEEP2, LANG_UNIVERSAL, NULL);
break;
}
}else SleepTimer -= diff;
break;
}
}else SleepTimer -= diff;
if(AuraTimer < diff)
{
DoCast(m_creature, SPELL_VAMPIRIC_AURA,true);
AuraTimer = 10000+rand()%10000;
AuraTimer = 10000+rand()%10000;
}else AuraTimer -= diff;
if(InfernoTimer < diff)
{
@@ -205,8 +205,8 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
case 1:
DoPlaySoundToSet(m_creature, SOUND_INFERNO2);
DoYell(SAY_INFERNO2, LANG_UNIVERSAL, NULL);
break;
}
break;
}
}else InfernoTimer -= diff;
DoMeleeAttackIfReady();
@@ -243,18 +243,18 @@ struct TRINITY_DLL_DECL mob_towering_infernalAI : public ScriptedAI
}
void EnterCombat(Unit *who)
{
{
}
void KilledUnit(Unit *victim)
{
}
void JustDied(Unit *victim)
{
}
void MoveInLineOfSight(Unit *who)
@@ -286,7 +286,7 @@ struct TRINITY_DLL_DECL mob_towering_infernalAI : public ScriptedAI
if(ImmolationTimer < diff)
{
DoCast(m_creature, SPELL_IMMOLATION);
DoCast(m_creature, SPELL_IMMOLATION);
ImmolationTimer = 5000;
}else ImmolationTimer -= diff;
@@ -310,5 +310,5 @@ void AddSC_boss_anetheron()
newscript = new Script;
newscript->Name="mob_towering_infernal";
newscript->GetAI = &GetAI_mob_towering_infernal;
newscript->RegisterSelf();
newscript->RegisterSelf();
}
@@ -32,7 +32,7 @@ struct TRINITY_DLL_DECL boss_azgalorAI : public hyjal_trashAI
boss_azgalorAI(Creature *c) : hyjal_trashAI(c)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
go = false;
go = false;
pos = 0;
SpellEntry *TempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(SPELL_HOWL_OF_AZGALOR);
if(TempSpell)
@@ -64,7 +64,7 @@ struct TRINITY_DLL_DECL boss_azgalorAI : public hyjal_trashAI
}
void EnterCombat(Unit *who)
{
{
if(pInstance && IsEvent)
pInstance->SetData(DATA_AZGALOREVENT, IN_PROGRESS);
DoPlaySoundToSet(m_creature, SOUND_ONAGGRO);
@@ -82,12 +82,12 @@ struct TRINITY_DLL_DECL boss_azgalorAI : public hyjal_trashAI
case 1:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY2);
DoYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);
break;
break;
case 2:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY3);
DoYell(SAY_ONSLAY3, LANG_UNIVERSAL, NULL);
break;
}
break;
}
}
void WaypointReached(uint32 i)
@@ -98,7 +98,7 @@ struct TRINITY_DLL_DECL boss_azgalorAI : public hyjal_trashAI
Unit* target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_THRALL));
if (target && target->isAlive())
m_creature->AddThreat(target,0.0);
}
}
}
void JustDied(Unit *victim)
@@ -130,7 +130,7 @@ struct TRINITY_DLL_DECL boss_azgalorAI : public hyjal_trashAI
((npc_escortAI*)(m_creature->AI()))->AddWaypoint(7, 5457.04, -2726.26, 1485.10);
((npc_escortAI*)(m_creature->AI()))->Start(false, true, true);
((npc_escortAI*)(m_creature->AI()))->SetDespawnAtEnd(false);
}
}
}
}
@@ -159,7 +159,7 @@ struct TRINITY_DLL_DECL boss_azgalorAI : public hyjal_trashAI
if(CleaveTimer < diff)
{
DoCast(m_creature->getVictim(), SPELL_CLEAVE);
CleaveTimer = 10000+rand()%5000;
CleaveTimer = 10000+rand()%5000;
}else CleaveTimer -= diff;
if(EnrageTimer < diff && !enraged)
@@ -207,17 +207,17 @@ struct TRINITY_DLL_DECL mob_lesser_doomguardAI : public hyjal_trashAI
}
void EnterCombat(Unit *who)
{
{
}
void KilledUnit(Unit *victim)
{
}
void WaypointReached(uint32 i)
{
}
void MoveInLineOfSight(Unit *who)
@@ -228,7 +228,7 @@ struct TRINITY_DLL_DECL mob_lesser_doomguardAI : public hyjal_trashAI
void JustDied(Unit *victim)
{
}
void UpdateAI(const uint32 diff)
@@ -262,7 +262,7 @@ struct TRINITY_DLL_DECL mob_lesser_doomguardAI : public hyjal_trashAI
{
DoCast(SelectUnit(SELECT_TARGET_RANDOM,0,100,true), SPELL_CRIPPLE);
CrippleTimer = 25000+rand()%5000;
}else CrippleTimer -= diff;
}else CrippleTimer -= diff;
DoMeleeAttackIfReady();
}
@@ -29,7 +29,7 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
boss_kazrogalAI(Creature *c) : hyjal_trashAI(c)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
go = false;
go = false;
pos = 0;
SpellEntry *TempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(SPELL_MARK);
if(TempSpell && TempSpell->EffectImplicitTargetA[0] != 1)
@@ -59,7 +59,7 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
}
void EnterCombat(Unit *who)
{
{
if(pInstance && IsEvent)
pInstance->SetData(DATA_KAZROGALEVENT, IN_PROGRESS);
DoPlaySoundToSet(m_creature, SOUND_ONAGGRO);
@@ -77,12 +77,12 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
case 1:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY2);
DoYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);
break;
break;
case 2:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY3);
DoYell(SAY_ONSLAY3, LANG_UNIVERSAL, NULL);
break;
}
break;
}
}
void WaypointReached(uint32 i)
@@ -93,7 +93,7 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
Unit* target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_THRALL));
if (target && target->isAlive())
m_creature->AddThreat(target,0.0);
}
}
}
void JustDied(Unit *victim)
@@ -125,7 +125,7 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
((npc_escortAI*)(m_creature->AI()))->AddWaypoint(7, 5457.04, -2726.26, 1485.10);
((npc_escortAI*)(m_creature->AI()))->Start(false, true, true);
((npc_escortAI*)(m_creature->AI()))->SetDespawnAtEnd(false);
}
}
}
}
@@ -136,7 +136,7 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
if(CleaveTimer < diff)
{
DoCast(m_creature, SPELL_CLEAVE);
CleaveTimer = 6000+rand()%15000;
CleaveTimer = 6000+rand()%15000;
}else CleaveTimer -= diff;
if(WarStompTimer < diff)
@@ -150,8 +150,8 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
if(MarkTimer < diff)
{
//cast dummy, useful for bos addons
m_creature->CastCustomSpell(m_creature, SPELL_MARK, NULL, NULL, NULL, false, NULL, NULL, m_creature->GetGUID());
m_creature->CastCustomSpell(m_creature, SPELL_MARK, NULL, NULL, NULL, false, NULL, NULL, m_creature->GetGUID());
std::list<HostilReference *> t_list = m_creature->getThreatManager().getThreatList();
for(std::list<HostilReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
@@ -160,11 +160,11 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
{
target->CastSpell(target, SPELL_MARK,true);//only cast on mana users
}
}
}
MarkTimerBase -= 5000;
if(MarkTimerBase < 5500)
MarkTimerBase = 5500;
MarkTimer = MarkTimerBase;
MarkTimer = MarkTimerBase;
switch(rand()%3)
{
case 0:
@@ -174,7 +174,7 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
case 1:
DoPlaySoundToSet(m_creature, SOUND_MARK2);
DoYell(SAY_MARK2, LANG_UNIVERSAL, NULL);
break;
break;
}
}else MarkTimer -= diff;
@@ -35,7 +35,7 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
boss_rage_winterchillAI(Creature *c) : hyjal_trashAI(c)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
go = false;
go = false;
pos = 0;
}
@@ -59,7 +59,7 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
}
void EnterCombat(Unit *who)
{
{
if(pInstance && IsEvent)
pInstance->SetData(DATA_RAGEWINTERCHILLEVENT, IN_PROGRESS);
DoPlaySoundToSet(m_creature, SOUND_ONAGGRO);
@@ -77,8 +77,8 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
case 1:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY2);
DoYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);
break;
}
break;
}
}
void WaypointReached(uint32 i)
@@ -89,7 +89,7 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
Unit* target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_JAINAPROUDMOORE));
if (target && target->isAlive())
m_creature->AddThreat(target,0.0);
}
}
}
void JustDied(Unit *victim)
@@ -122,7 +122,7 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
((npc_escortAI*)(m_creature->AI()))->AddWaypoint(7, 5067.23, -1789.95, 1321.17);
((npc_escortAI*)(m_creature->AI()))->Start(false, true, true);
((npc_escortAI*)(m_creature->AI()))->SetDespawnAtEnd(false);
}
}
}
}
@@ -148,8 +148,8 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
case 1:
DoPlaySoundToSet(m_creature, SOUND_DECAY2);
DoYell(SAY_DECAY2, LANG_UNIVERSAL, NULL);
break;
}
break;
}
}else DecayTimer -= diff;
if(NovaTimer < diff)
{
@@ -164,7 +164,7 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
case 1:
DoPlaySoundToSet(m_creature, SOUND_NOVA2);
DoYell(SAY_NOVA2, LANG_UNIVERSAL, NULL);
break;
break;
}
}else NovaTimer -= diff;
if(IceboltTimer < diff)
@@ -202,7 +202,7 @@ bool GossipHello_npc_tyrande_whisperwind(Player* player, Creature* _Creature)
bool GossipSelect_npc_tyrande_whisperwind(Player *player, Creature *_Creature, uint32 sender, uint32 action)
{
if (action == GOSSIP_ACTION_INFO_DEF)
if (action == GOSSIP_ACTION_INFO_DEF)
{
ItemPosCountVec dest;
uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_TEAR_OF_GODDESS, 1);
@@ -34,7 +34,7 @@ EndScriptData */
#define SPAWN_NEAR_TOWER 2
// Locations for summoning gargoyls and frost wyrms in special cases
float SpawnPointSpecial[3][3]=
{
{
{5497.08, -2493.23, 1535.72}, //spawn point for the gargoyles near the horde gate
{5624.53, -2548.12, 1551.54}, //spawn point for the frost wyrm near the horde gate
{5604.41, -2811.98, 1547.77} //spawn point for the gargoyles and wyrms near the horde tower
@@ -57,7 +57,7 @@ float JainaDummySpawn[2][4]=
// Locations for summoning waves in Horde base
float HordeBase[4][3]=
float HordeBase[4][3]=
{
{5458.01, -2340.27, 1459.60},
{5466.01, -2334.69, 1460.06},
@@ -66,7 +66,7 @@ float HordeBase[4][3]=
};
// Lady Jaina's waypoints when retreathing
float JainaWPs[2][3]=
float JainaWPs[2][3]=
{
{5078.56, -1789.79, 1320.73},//next to the small stairs
{5037.38, -1778.39, 1322.61},//center of alliance base
@@ -239,70 +239,70 @@ float AllianceFirePos[92][8]=//spawn points for the fire visuals (GO) in the all
float HordeFirePos[65][8]=//spawn points for the fire visuals (GO) in the horde base
{
{5524.11, -2612.73, 1483.38, 1.96198, 0, 0, 0.831047, 0.556202},
{5514.42, -2617.19, 1505.77, 1.82453, 0, 0, 0.790892, 0.611956},
{5510.21, -2624.77, 1485.34, 1.71065, 0, 0, 0.754783, 0.655974},
{5570.72, -2619.04, 1487.62, 0.728898, 0, 0, 0.356435, 0.93432},
{5570.29, -2639.37, 1487.31, 1.49308, 0, 0, 0.679104, 0.734042},
{5583.56, -2637.2, 1503.78, 1.46559, 0, 0, 0.668951, 0.743307},
{5571.53, -2626.81, 1510.99, 0.362107, 0, 0, 0.180066, 0.983654},
{5545.97, -2659.62, 1489.64, 5.07055, 0, 0, 0.569845, -0.821752},
{5557.44, -2675.91, 1482.58, 1.70118, 0, 0, 0.751671, 0.659539},
{5594.98, -2742.31, 1495.51, 4.5993, 0, 0, 0.74594, -0.666013},
{5599.65, -2755.6, 1505.05, 1.66896, 0, 0, 0.740947, 0.671564},
{5565.95, -2774.75, 1499.48, 6.22425, 0, 0, 0.0294611, -0.999566},
{5567.1, -2769.7, 1511.17, 5.99257, 0, 0, 0.144799, -0.989461},
{5572.84, -2774.16, 1527.06, 0.836428, 0, 0, 0.406129, 0.913816},
{5538.32, -2805.94, 1498.87, 4.30082, 0, 0, 0.836674, -0.547701},
{5515.66, -2801.74, 1503.53, 5.57316, 0, 0, 0.347602, -0.937642},
{5516.76, -2827.14, 1501.15, 0.35026, 0, 0, 0.174236, 0.984704},
{5536.13, -2813.51, 1537.21, 4.51681, 0, 0, 0.772765, -0.634692},
{5525.05, -2825.16, 1538.53, 0.489275, 0, 0, 0.242205, 0.970225},
{5534.42, -2815.45, 1562.84, 4.62834, 0, 0, 0.736191, -0.676774},
{5519.64, -2831.12, 1526.46, 0.611008, 0, 0, 0.300774, 0.953696},
{5551.04, -2827.55, 1523.5, 3.35206, 0, 0, 0.994468, -0.10504},
{5469.22, -2802.87, 1503.5, 4.99509, 0, 0, 0.600436, -0.799673},
{5427.8, -2737.26, 1487.12, 1.78673, 0, 0, 0.779186, 0.626793},
{5454.1, -2709.1, 1485.92, 3.03552, 0, 0, 0.998594, 0.0530137},
{5436.3, -2718.2, 1506.02, 2.7567, 0, 0, 0.981539, 0.191261},
{5412.6, -2740.55, 1510.79, 2.98446, 0, 0, 0.996915, 0.0784832},
{5406.12, -2752.48, 1521.01, 2.05769, 0, 0, 0.856705, 0.515807},
{5445.24, -2676.35, 1521.89, 2.91378, 0, 0, 0.99352, 0.113661},
{5481.4, -2665.08, 1482.23, 4.30001, 0, 0, 0.836895, -0.547363},
{5443.51, -2675.44, 1487.12, 2.90986, 0, 0, 0.993295, 0.115606},
{5391.72, -2647.3, 1528.9, 3.76987, 0, 0, 0.951063, -0.308997},
{5421.09, -2734.12, 1521.01, 2.70567, 0, 0, 0.97634, 0.216242},
{5405.39, -2710.33, 1533.77, 2.51324, 0, 0, 0.951052, 0.309032},
{5423.96, -2703.76, 1516.34, 2.79206, 0, 0, 0.984767, 0.173879},
{5444.75, -2735.23, 1486.37, 2.22657, 0, 0, 0.897155, 0.441715},
{5570.98, -2747.91, 1495.7, 5.14433, 0, 0, 0.53915, -0.84221},
{5567.79, -2673.9, 1484.66, 2.72529, 0, 0, 0.978415, 0.20665},
{5600.71, -2696.8, 1500.42, 0.443704, 0, 0, 0.220036, 0.975492},
{5600.7, -2693.04, 1515.2, 5.16003, 0, 0, 0.532522, -0.846416},
{5627.56, -2839.66, 1510.53, 5.41527, 0, 0, 0.420463, -0.907309},
{5622.02, -2868.71, 1516.22, 2.25482, 0, 0, 0.903303, 0.429002},
{5586.61, -2878.97, 1510.34, 4.55604, 0, 0, 0.76017, -0.649724},
{5583.78, -2843.71, 1509.54, 5.35715, 0, 0, 0.44665, -0.894709},
{5580.95, -2811.3, 1513.3, 3.57587, 0, 0, 0.976518, -0.215434},
{5542.52, -2869.31, 1523.13, 5.23304, 0, 0, 0.501275, -0.865288},
{5557.35, -2866.36, 1518.76, 4.48299, 0, 0, 0.783388, -0.621533},
{5380.91, -2849.36, 1512.81, 3.90962, 0, 0, 0.927168, -0.374646},
{5395.76, -2881.41, 1521.11, 4.28426, 0, 0, 0.84118, -0.540755},
{5374.87, -2859.63, 1528.98, 3.30252, 0, 0, 0.996765, -0.0803745},
{5356.07, -2854.66, 1520.34, 5.83933, 0, 0, 0.220108, -0.975475},
{5363.01, -2975.72, 1539.02, 4.13738, 0, 0, 0.87859, -0.477576},
{5336.85, -2980.74, 1561.24, 5.11126, 0, 0, 0.553001, -0.83318},
{5335.23, -2974.62, 1540.05, 5.04451, 0, 0, 0.580496, -0.814263},
{5422.37, -2998.87, 1549.98, 4.51831, 0, 0, 0.772288, -0.635272},
{5405.54, -3014.6, 1562.16, 5.86761, 0, 0, 0.206298, -0.978489},
{5427.96, -3019.4, 1561.58, 3.53498, 0, 0, 0.980718, -0.19543},
{5348.12, -2977.84, 1582.47, 3.94025, 0, 0, 0.921323, -0.388799},
{5331.12, -2993.71, 1576.14, 0.0642734, 0, 0, 0.0321311, 0.999484},
{5321.63, -2986.55, 1552.2, 5.29503, 0, 0, 0.474219, -0.880407},
{5292.1, -2914.36, 1529.52, 2.9742, 0, 0, 0.996499, 0.083601},
{5281.77, -2926.5, 1530.62, 1.67829, 0, 0, 0.744071, 0.6681},
{5287.19, -2909.94, 1543.49, 3.31192, 0, 0, 0.996376, -0.0850591},
{5534.15, -2679.35, 1483.61, 0.428685, 0, 0, 0.212705, 0.977116},
{5524.11, -2612.73, 1483.38, 1.96198, 0, 0, 0.831047, 0.556202},
{5514.42, -2617.19, 1505.77, 1.82453, 0, 0, 0.790892, 0.611956},
{5510.21, -2624.77, 1485.34, 1.71065, 0, 0, 0.754783, 0.655974},
{5570.72, -2619.04, 1487.62, 0.728898, 0, 0, 0.356435, 0.93432},
{5570.29, -2639.37, 1487.31, 1.49308, 0, 0, 0.679104, 0.734042},
{5583.56, -2637.2, 1503.78, 1.46559, 0, 0, 0.668951, 0.743307},
{5571.53, -2626.81, 1510.99, 0.362107, 0, 0, 0.180066, 0.983654},
{5545.97, -2659.62, 1489.64, 5.07055, 0, 0, 0.569845, -0.821752},
{5557.44, -2675.91, 1482.58, 1.70118, 0, 0, 0.751671, 0.659539},
{5594.98, -2742.31, 1495.51, 4.5993, 0, 0, 0.74594, -0.666013},
{5599.65, -2755.6, 1505.05, 1.66896, 0, 0, 0.740947, 0.671564},
{5565.95, -2774.75, 1499.48, 6.22425, 0, 0, 0.0294611, -0.999566},
{5567.1, -2769.7, 1511.17, 5.99257, 0, 0, 0.144799, -0.989461},
{5572.84, -2774.16, 1527.06, 0.836428, 0, 0, 0.406129, 0.913816},
{5538.32, -2805.94, 1498.87, 4.30082, 0, 0, 0.836674, -0.547701},
{5515.66, -2801.74, 1503.53, 5.57316, 0, 0, 0.347602, -0.937642},
{5516.76, -2827.14, 1501.15, 0.35026, 0, 0, 0.174236, 0.984704},
{5536.13, -2813.51, 1537.21, 4.51681, 0, 0, 0.772765, -0.634692},
{5525.05, -2825.16, 1538.53, 0.489275, 0, 0, 0.242205, 0.970225},
{5534.42, -2815.45, 1562.84, 4.62834, 0, 0, 0.736191, -0.676774},
{5519.64, -2831.12, 1526.46, 0.611008, 0, 0, 0.300774, 0.953696},
{5551.04, -2827.55, 1523.5, 3.35206, 0, 0, 0.994468, -0.10504},
{5469.22, -2802.87, 1503.5, 4.99509, 0, 0, 0.600436, -0.799673},
{5427.8, -2737.26, 1487.12, 1.78673, 0, 0, 0.779186, 0.626793},
{5454.1, -2709.1, 1485.92, 3.03552, 0, 0, 0.998594, 0.0530137},
{5436.3, -2718.2, 1506.02, 2.7567, 0, 0, 0.981539, 0.191261},
{5412.6, -2740.55, 1510.79, 2.98446, 0, 0, 0.996915, 0.0784832},
{5406.12, -2752.48, 1521.01, 2.05769, 0, 0, 0.856705, 0.515807},
{5445.24, -2676.35, 1521.89, 2.91378, 0, 0, 0.99352, 0.113661},
{5481.4, -2665.08, 1482.23, 4.30001, 0, 0, 0.836895, -0.547363},
{5443.51, -2675.44, 1487.12, 2.90986, 0, 0, 0.993295, 0.115606},
{5391.72, -2647.3, 1528.9, 3.76987, 0, 0, 0.951063, -0.308997},
{5421.09, -2734.12, 1521.01, 2.70567, 0, 0, 0.97634, 0.216242},
{5405.39, -2710.33, 1533.77, 2.51324, 0, 0, 0.951052, 0.309032},
{5423.96, -2703.76, 1516.34, 2.79206, 0, 0, 0.984767, 0.173879},
{5444.75, -2735.23, 1486.37, 2.22657, 0, 0, 0.897155, 0.441715},
{5570.98, -2747.91, 1495.7, 5.14433, 0, 0, 0.53915, -0.84221},
{5567.79, -2673.9, 1484.66, 2.72529, 0, 0, 0.978415, 0.20665},
{5600.71, -2696.8, 1500.42, 0.443704, 0, 0, 0.220036, 0.975492},
{5600.7, -2693.04, 1515.2, 5.16003, 0, 0, 0.532522, -0.846416},
{5627.56, -2839.66, 1510.53, 5.41527, 0, 0, 0.420463, -0.907309},
{5622.02, -2868.71, 1516.22, 2.25482, 0, 0, 0.903303, 0.429002},
{5586.61, -2878.97, 1510.34, 4.55604, 0, 0, 0.76017, -0.649724},
{5583.78, -2843.71, 1509.54, 5.35715, 0, 0, 0.44665, -0.894709},
{5580.95, -2811.3, 1513.3, 3.57587, 0, 0, 0.976518, -0.215434},
{5542.52, -2869.31, 1523.13, 5.23304, 0, 0, 0.501275, -0.865288},
{5557.35, -2866.36, 1518.76, 4.48299, 0, 0, 0.783388, -0.621533},
{5380.91, -2849.36, 1512.81, 3.90962, 0, 0, 0.927168, -0.374646},
{5395.76, -2881.41, 1521.11, 4.28426, 0, 0, 0.84118, -0.540755},
{5374.87, -2859.63, 1528.98, 3.30252, 0, 0, 0.996765, -0.0803745},
{5356.07, -2854.66, 1520.34, 5.83933, 0, 0, 0.220108, -0.975475},
{5363.01, -2975.72, 1539.02, 4.13738, 0, 0, 0.87859, -0.477576},
{5336.85, -2980.74, 1561.24, 5.11126, 0, 0, 0.553001, -0.83318},
{5335.23, -2974.62, 1540.05, 5.04451, 0, 0, 0.580496, -0.814263},
{5422.37, -2998.87, 1549.98, 4.51831, 0, 0, 0.772288, -0.635272},
{5405.54, -3014.6, 1562.16, 5.86761, 0, 0, 0.206298, -0.978489},
{5427.96, -3019.4, 1561.58, 3.53498, 0, 0, 0.980718, -0.19543},
{5348.12, -2977.84, 1582.47, 3.94025, 0, 0, 0.921323, -0.388799},
{5331.12, -2993.71, 1576.14, 0.0642734, 0, 0, 0.0321311, 0.999484},
{5321.63, -2986.55, 1552.2, 5.29503, 0, 0, 0.474219, -0.880407},
{5292.1, -2914.36, 1529.52, 2.9742, 0, 0, 0.996499, 0.083601},
{5281.77, -2926.5, 1530.62, 1.67829, 0, 0, 0.744071, 0.6681},
{5287.19, -2909.94, 1543.49, 3.31192, 0, 0, 0.996376, -0.0850591},
{5534.15, -2679.35, 1483.61, 0.428685, 0, 0, 0.212705, 0.977116},
{5545.43, -2647.82, 1483.05, 5.38848, 0, 0, 0.432578, -0.901596}
};
@@ -333,7 +333,7 @@ void hyjalAI::JustSummoned(Creature *summoned)
Summons.Summon(summoned);
}
void hyjalAI::SummonedCreatureDespawn(Creature* summoned)
void hyjalAI::SummonedCreatureDespawn(Creature* summoned)
{
Summons.Despawn(summoned);
}
@@ -373,14 +373,14 @@ void hyjalAI::Reset()
break;
}
//Bools
//Bools
EventBegun = false;
FirstBossDead = false;
SecondBossDead = false;
Summon = false;
bRetreat = false;
Debug = false;
//Flags
m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
@@ -388,7 +388,7 @@ void hyjalAI::Reset()
//Initialize spells
memset(Spell, 0, sizeof(Spell));
//Reset Instance Data for trash count
if(pInstance)
@@ -418,7 +418,7 @@ void hyjalAI::EnterEvadeMode()
if(m_creature->isAlive())
m_creature->GetMotionMaster()->MoveTargetedHome();
m_creature->SetLootRecipient(NULL);
}
@@ -455,7 +455,7 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
}
Creature* pCreature = NULL;
switch(entry)
{
{
case 17906: //GARGOYLE
if(!FirstBossDead && (WaveCount == 1 || WaveCount == 3))
@@ -467,7 +467,7 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
pCreature = m_creature->SummonCreature(entry, SpawnPointSpecial[SPAWN_GARG_GATE][0]+irand(-10,10), SpawnPointSpecial[SPAWN_GARG_GATE][1]+irand(-10,10), SpawnPointSpecial[SPAWN_GARG_GATE][2]+irand(-10,10), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 120000);
}
break;
case 17907: //FROST_WYRM ,
case 17907: //FROST_WYRM ,
if(FirstBossDead && WaveCount == 1)
{//summon at gate
pCreature = m_creature->SummonCreature(entry, SpawnPointSpecial[SPAWN_WYRM_GATE][0],SpawnPointSpecial[SPAWN_WYRM_GATE][1],SpawnPointSpecial[SPAWN_WYRM_GATE][2], 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 120000);
@@ -475,9 +475,9 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
pCreature = m_creature->SummonCreature(entry, SpawnPointSpecial[SPAWN_NEAR_TOWER][0], SpawnPointSpecial[SPAWN_NEAR_TOWER][1],SpawnPointSpecial[SPAWN_NEAR_TOWER][2], 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 120000);
if(pCreature)
((hyjal_trashAI*)pCreature->AI())->useFlyPath = true;
}
}
break;
case 17908: //GIANT_INFERNAL
case 17908: //GIANT_INFERNAL
InfernalCount++;
if(InfernalCount > 7)InfernalCount = 0;
pCreature = m_creature->SummonCreature(entry, InfernalPos[InfernalCount][0], InfernalPos[InfernalCount][1], InfernalPos[InfernalCount][2], 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 120000);
@@ -485,9 +485,9 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
default:
pCreature = m_creature->SummonCreature(entry, SpawnLoc[0], SpawnLoc[1], SpawnLoc[2], 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 120000);
break;
}
if(pCreature)
{
// Increment Enemy Count to be used in World States and instance script
@@ -497,21 +497,21 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
pCreature->setActive(true);
switch(entry)
{
case NECROMANCER:
case ABOMINATION:
case GHOUL:
case BANSHEE:
case CRYPT_FIEND:
case GARGOYLE:
case NECROMANCER:
case ABOMINATION:
case GHOUL:
case BANSHEE:
case CRYPT_FIEND:
case GARGOYLE:
case FROST_WYRM:
case GIANT_INFERNAL:
case FEL_STALKER:
case RAGE_WINTERCHILL:
case ANETHERON:
case KAZROGAL:
case AZGALOR:
case GIANT_INFERNAL:
case FEL_STALKER:
case RAGE_WINTERCHILL:
case ANETHERON:
case KAZROGAL:
case AZGALOR:
((hyjal_trashAI*)pCreature->AI())->IsEvent = true;
break;
break;
}
if(pInstance)
{
@@ -647,12 +647,12 @@ void hyjalAI::Talk(uint32 id)
void hyjalAI::UpdateWorldState(uint32 id, uint32 state)
{
Map * map = m_creature->GetMap();
if(!map->IsDungeon())
if(!map->IsDungeon())
return;
Map::PlayerList const& players = map->GetPlayers();
if (!players.isEmpty())
{
for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
@@ -664,7 +664,7 @@ void hyjalAI::UpdateWorldState(uint32 id, uint32 state)
}
void hyjalAI::Retreat()
{
{
if(pInstance)
{
if(Faction == 0)
@@ -680,7 +680,7 @@ void hyjalAI::Retreat()
pInstance->SetData(DATA_HORDE_RETREAT, 1);
Creature* JainaDummy = m_creature->SummonCreature(JAINA,JainaDummySpawn[0][0],JainaDummySpawn[0][1],JainaDummySpawn[0][2],JainaDummySpawn[0][3],TEMPSUMMON_TIMED_DESPAWN,60000);
if(JainaDummy)
{
{
JainaDummy->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
((hyjalAI*)JainaDummy->AI())->IsDummy = true;
DummyGuid = JainaDummy->GetGUID();
@@ -691,7 +691,7 @@ void hyjalAI::Retreat()
}
}
SpawnVeins();
Overrun = true;
Overrun = true;
m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);//cant talk after overrun event started
}
@@ -723,7 +723,7 @@ void hyjalAI::SpawnVeins()
void hyjalAI::DeSpawnVeins()
{
if(!pInstance)return;
if(!pInstance)return;
if(Faction == 1)
{
Creature* pUnit=Unit::GetCreature((*m_creature),pInstance->GetData64(DATA_JAINAPROUDMOORE));
@@ -767,7 +767,7 @@ void hyjalAI::UpdateAI(const uint32 diff)
DoHide = false;
switch(m_creature->GetEntry())
{
case JAINA:
case JAINA:
if(pInstance->GetData(DATA_ALLIANCE_RETREAT))
{
m_creature->SetVisibility(VISIBILITY_OFF);
@@ -775,7 +775,7 @@ void hyjalAI::UpdateAI(const uint32 diff)
HideNearPos(5037.76, -1889.71);
for(uint8 i = 0; i < 92; i++)//summon fires
m_creature->SummonGameObject(FLAMEOBJECT,AllianceFirePos[i][0],AllianceFirePos[i][1],AllianceFirePos[i][2],AllianceFirePos[i][3],AllianceFirePos[i][4],AllianceFirePos[i][5],AllianceFirePos[i][6],AllianceFirePos[i][7],0);
}
else m_creature->SetVisibility(VISIBILITY_ON);
break;
@@ -788,11 +788,11 @@ void hyjalAI::UpdateAI(const uint32 diff)
HideNearPos(5542.2, -2629.36);
for(uint8 i = 0; i < 65; i++)//summon fires
m_creature->SummonGameObject(FLAMEOBJECT,HordeFirePos[i][0],HordeFirePos[i][1],HordeFirePos[i][2],HordeFirePos[i][3],HordeFirePos[i][4],HordeFirePos[i][5],HordeFirePos[i][6],HordeFirePos[i][7],0);
}
else m_creature->SetVisibility(VISIBILITY_ON);
else m_creature->SetVisibility(VISIBILITY_ON);
break;
}
}
}
if(DoRespawn)
{
@@ -801,7 +801,7 @@ void hyjalAI::UpdateAI(const uint32 diff)
DoRespawn = false;
RespawnNearPos(m_creature->GetPositionX(), m_creature->GetPositionY());
if(Faction == 0)
{
{
RespawnNearPos(5037.76, -1889.71);
}else if (Faction == 1)
{
@@ -831,11 +831,11 @@ void hyjalAI::UpdateAI(const uint32 diff)
break;
case THRALL://thrall
HideNearPos(5563, -2763.19);
HideNearPos(5542.2, -2629.36);
HideNearPos(5542.2, -2629.36);
HideNearPos(5603.75, -2853.12);
break;
}
m_creature->SetVisibility(VISIBILITY_OFF);
m_creature->SetVisibility(VISIBILITY_OFF);
}else RetreatTimer -= diff;
}
@@ -943,7 +943,7 @@ void hyjalAI::JustDied(Unit* killer)
if(pInstance->GetData(DATA_AZGALOREVENT) == IN_PROGRESS)
pInstance->SetData(DATA_AZGALOREVENT, NOT_STARTED);
pInstance->SetData(DATA_RESET_RAIDDAMAGE, NULL);//reset damage on die
}
}
}
void hyjalAI::HideNearPos(float x, float y)
{
@@ -1093,14 +1093,14 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
case 0://alliance
for(uint8 i = 0; i < 92; i++)//summon fires
m_creature->SummonGameObject(FLAMEOBJECT,AllianceFirePos[i][0],AllianceFirePos[i][1],AllianceFirePos[i][2],AllianceFirePos[i][3],AllianceFirePos[i][4],AllianceFirePos[i][5],AllianceFirePos[i][6],AllianceFirePos[i][7],0);
for(uint8 i = 0; i < 25; i++)//summon 25 ghouls
{
uint8 r = rand()%4;
Creature* pUnit = m_creature->SummonCreature(GHOUL, AllianceBase[r][0]+irand(-15,15), AllianceBase[r][1]+irand(-15,15), AllianceBase[r][2], 0, TEMPSUMMON_MANUAL_DESPAWN, 2*60*1000);
if(pUnit)
{
((hyjal_trashAI*)pUnit->AI())->faction = Faction;
((hyjal_trashAI*)pUnit->AI())->faction = Faction;
((hyjal_trashAI*)pUnit->AI())->IsOverrun = true;
((hyjal_trashAI*)pUnit->AI())->OverrunType = i;
pUnit->setActive(true);
@@ -1112,7 +1112,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
Creature* pUnit = m_creature->SummonCreature(ABOMINATION, AllianceBase[r][0]+irand(-15,15), AllianceBase[r][1]+irand(-15,15), AllianceBase[r][2], 0, TEMPSUMMON_MANUAL_DESPAWN, 2*60*1000);
if(pUnit)
{
((hyjal_trashAI*)pUnit->AI())->faction = Faction;
((hyjal_trashAI*)pUnit->AI())->faction = Faction;
((hyjal_trashAI*)pUnit->AI())->IsOverrun = true;
((hyjal_trashAI*)pUnit->AI())->OverrunType = i;
pUnit->setActive(true);
@@ -1124,28 +1124,28 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
if(pUnit)
{
pUnit->SetHomePosition(AllianceOverrunGargPos[i][0], AllianceOverrunGargPos[i][1], AllianceOverrunGargPos[i][2], AllianceOverrunGargPos[i][3]);
((hyjal_trashAI*)pUnit->AI())->faction = Faction;
((hyjal_trashAI*)pUnit->AI())->faction = Faction;
((hyjal_trashAI*)pUnit->AI())->IsOverrun = true;
((hyjal_trashAI*)pUnit->AI())->OverrunType = i;
pUnit->setActive(true);
}
}
break;
case 1://horde
case 1://horde
for(uint8 i = 0; i < 65; i++)//summon fires
m_creature->SummonGameObject(FLAMEOBJECT,HordeFirePos[i][0],HordeFirePos[i][1],HordeFirePos[i][2],HordeFirePos[i][3],HordeFirePos[i][4],HordeFirePos[i][5],HordeFirePos[i][6],HordeFirePos[i][7],0);
for(uint8 i = 0; i < 26; i++)//summon infernals
{
Creature* pUnit = m_creature->SummonCreature(GIANT_INFERNAL, InfernalSPWP[i][0], InfernalSPWP[i][1], InfernalSPWP[i][2], InfernalSPWP[i][3], TEMPSUMMON_MANUAL_DESPAWN, 2*60*1000);
if(pUnit)
{
pUnit->SetHomePosition(InfernalSPWP[i][0], InfernalSPWP[i][1], InfernalSPWP[i][2], InfernalSPWP[i][3]);
((hyjal_trashAI*)pUnit->AI())->faction = Faction;
((hyjal_trashAI*)pUnit->AI())->faction = Faction;
((hyjal_trashAI*)pUnit->AI())->IsOverrun = true;
((hyjal_trashAI*)pUnit->AI())->OverrunType = i;
pUnit->setActive(true);
}
}
}
for(uint8 i = 0; i < 25; i++)//summon 25 ghouls
{
@@ -1153,7 +1153,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
Creature* pUnit = m_creature->SummonCreature(GHOUL, HordeBase[r][0]+irand(-15,15), HordeBase[r][1]+irand(-15,15), HordeBase[r][2], 0, TEMPSUMMON_MANUAL_DESPAWN, 2*60*1000);
if(pUnit)
{
((hyjal_trashAI*)pUnit->AI())->faction = Faction;
((hyjal_trashAI*)pUnit->AI())->faction = Faction;
((hyjal_trashAI*)pUnit->AI())->IsOverrun = true;
((hyjal_trashAI*)pUnit->AI())->OverrunType = i;
pUnit->setActive(true);
@@ -1165,7 +1165,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
Creature* pUnit = m_creature->SummonCreature(ABOMINATION, HordeBase[r][0]+irand(-15,15), HordeBase[r][1]+irand(-15,15), HordeBase[r][2], 0, TEMPSUMMON_MANUAL_DESPAWN, 2*60*1000);
if(pUnit)
{
((hyjal_trashAI*)pUnit->AI())->faction = Faction;
((hyjal_trashAI*)pUnit->AI())->faction = Faction;
((hyjal_trashAI*)pUnit->AI())->IsOverrun = true;
((hyjal_trashAI*)pUnit->AI())->OverrunType = i;
pUnit->setActive(true);
@@ -216,7 +216,7 @@ struct TRINITY_DLL_DECL hyjalAI : public npc_escortAI
bool Summon;
bool bRetreat;
bool Debug;
bool VeinsSpawned[2];
bool VeinsSpawned[2];
uint8 InfernalCount;
SummonList Summons;
bool Overrun;
@@ -30,21 +30,21 @@ float AllianceWPs[8][3]=//basic waypoints from spawn to leader
{4989.16, -1716.67, 1335.74},//first WP in the base, after the gate
{5026.27, -1736.89, 1323.02},
{5037.77, -1770.56, 1324.36},
{5067.23, -1789.95, 1321.17}
{5067.23, -1789.95, 1321.17}
};
float FrostWyrmWPs[3][3]=//waypoints for the frost wyrms in horde base
{
{5580.82, -2628.83, 1528.28},
{5550.90, -2667.16, 1505.45},
{5459.64, -2725.91, 1484.83}
{5459.64, -2725.91, 1484.83}
};
float GargoyleWPs[3][3]=//waypoints for the gargoyles in horde base
{
{
{5533.66, -2634.32, 1495.33},
{5517.88, -2712.05, 1490.54},
{5459.64, -2725.91, 1484.83}
{5517.88, -2712.05, 1490.54},
{5459.64, -2725.91, 1484.83}
};
float FlyPathWPs[3][3]=//waypoints for the gargoyls and frost wyrms in horde base in wave 1/3
@@ -115,7 +115,7 @@ float AllianceOverrunWP[55][3]=//waypoints in the alliance base used in the end
};
float HordeOverrunWP[21][3]=//waypoints in the horde base used in the end in the cleaning wave
{
{
{5490.72,-2702.94,1482.14},//0 start
{5469.77,-2741.34,1486.95},
{5439.47,-2771.02,1494.59},
@@ -160,7 +160,7 @@ void hyjal_trashAI::DamageTaken(Unit *done_by, uint32 &damage)
{
damageTaken += damage;
if(pInstance)
pInstance->SetData(DATA_RAIDDAMAGE,damage);//store raid's damage
pInstance->SetData(DATA_RAIDDAMAGE,damage);//store raid's damage
}
}
@@ -170,7 +170,7 @@ void hyjal_trashAI::UpdateAI(const uint32 diff)
{
SetupOverrun = true;
if(faction == 0)
{
{
if(m_creature->GetEntry() == GARGOYLE)
{
DummyTarget[0] = AllianceOverrunWP[50+OverrunType][0]; //+OverrunType 0 - 4
@@ -191,7 +191,7 @@ void hyjal_trashAI::UpdateAI(const uint32 diff)
AddWaypoint( 8, AllianceOverrunWP[26][0]+irand(-3,3), AllianceOverrunWP[26][1]+irand(-3,3), AllianceOverrunWP[26][2]);
AddWaypoint( 9, AllianceOverrunWP[27][0]+irand(-3,3), AllianceOverrunWP[27][1]+irand(-3,3), AllianceOverrunWP[27][2]);
AddWaypoint(10, AllianceOverrunWP[28][0]+irand(-3,3), AllianceOverrunWP[28][1]+irand(-3,3), AllianceOverrunWP[28][2]);
AddWaypoint(11, AllianceOverrunWP[36][0]+irand(-3,3), AllianceOverrunWP[36][1]+irand(-3,3), AllianceOverrunWP[36][2]);
AddWaypoint(12, AllianceOverrunWP[37][0]+irand(-3,3), AllianceOverrunWP[37][1]+irand(-3,3), AllianceOverrunWP[37][2]);
AddWaypoint(13, AllianceOverrunWP[38][0]+irand(-3,3), AllianceOverrunWP[38][1]+irand(-3,3), AllianceOverrunWP[38][2]);
@@ -307,11 +307,11 @@ void hyjal_trashAI::UpdateAI(const uint32 diff)
LastOverronPos = 17;
Start(true, true, true);
break;
}
}
}
}
}
if(faction == 1)
{
{
if(m_creature->GetEntry() == GHOUL)
{
for(uint8 i = 0; i < 6; i++)
@@ -355,7 +355,7 @@ void hyjal_trashAI::UpdateAI(const uint32 diff)
AddWaypoint( i+6, HordeOverrunWP[i][0]+irand(-10,10), HordeOverrunWP[i][1]+irand(-10,10), HordeOverrunWP[i][2]);
SetDespawnAtEnd(true);
LastOverronPos = 21;
Start(true, true, true);
Start(true, true, true);
}
}
}
@@ -382,7 +382,7 @@ struct mob_giant_infernalAI : public hyjal_trashAI
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, MODEL_INVIS);
go = false;
go = false;
pos = 0;
Reset();
}
@@ -397,7 +397,7 @@ struct mob_giant_infernalAI : public hyjal_trashAI
bool imol;
void Reset()
{
{
spawnTimer = 2000;
FlameBuffetTimer= 2000;
imol = false;
@@ -459,7 +459,7 @@ struct mob_giant_infernalAI : public hyjal_trashAI
}else if (pInstance->GetData(DATA_ALLIANCE_RETREAT) && pInstance->GetData(DATA_HORDE_RETREAT)){
//do overrun
}
}
}
}else spawnTimer -= diff;
}
if(!CanMove)return;
@@ -510,7 +510,7 @@ struct mob_abominationAI : public hyjal_trashAI
mob_abominationAI(Creature* c) : hyjal_trashAI(c)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
go = false;
go = false;
pos = 0;
Reset();
}
@@ -557,7 +557,7 @@ struct mob_abominationAI : public hyjal_trashAI
if(IsEvent || IsOverrun)
npc_escortAI::UpdateAI(diff);
if (IsEvent)
{
{
if(!go)
{
go = true;
@@ -576,7 +576,7 @@ struct mob_abominationAI : public hyjal_trashAI
((npc_escortAI*)(m_creature->AI()))->Start(false, true, true);
((npc_escortAI*)(m_creature->AI()))->SetDespawnAtEnd(false);
}
}
}
}
}
if(!m_creature->HasAura(SPELL_DISEASE_CLOUD))
@@ -605,7 +605,7 @@ struct mob_ghoulAI : public hyjal_trashAI
mob_ghoulAI(Creature* c) : hyjal_trashAI(c)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
go = false;
go = false;
pos = 0;
Reset();
}
@@ -646,7 +646,7 @@ struct mob_ghoulAI : public hyjal_trashAI
m_creature->setDeathState(DEAD);
m_creature->RemoveCorpse();
}
}
}
@@ -677,14 +677,14 @@ struct mob_ghoulAI : public hyjal_trashAI
((npc_escortAI*)(m_creature->AI()))->Start(false, true, true);
((npc_escortAI*)(m_creature->AI()))->SetDespawnAtEnd(false);
}
}
}
}
}
}
if(FrenzyTimer<diff)
{
DoCast(m_creature,SPELL_FRENZY);
FrenzyTimer = 15000+rand()%15000;
}else FrenzyTimer -= diff;
}else FrenzyTimer -= diff;
if (!UpdateVictim())
return;
@@ -708,7 +708,7 @@ struct mob_necromancerAI : public hyjal_trashAI
mob_necromancerAI(Creature* c) : hyjal_trashAI(c), summons(m_creature)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
go = false;
go = false;
pos = 0;
Reset();
}
@@ -796,8 +796,8 @@ struct mob_necromancerAI : public hyjal_trashAI
((npc_escortAI*)(m_creature->AI()))->Start(true, true, true);
((npc_escortAI*)(m_creature->AI()))->SetDespawnAtEnd(false);
}
}
}
}
}
}
if (!UpdateVictim())
return;
@@ -805,7 +805,7 @@ struct mob_necromancerAI : public hyjal_trashAI
{
DoCast(m_creature->getVictim(),SPELL_SHADOW_BOLT);
ShadowBoltTimer = 20000+rand()%10000;
}else ShadowBoltTimer -= diff;
}else ShadowBoltTimer -= diff;
DoMeleeAttackIfReady();
}
@@ -826,7 +826,7 @@ struct mob_bansheeAI : public hyjal_trashAI
mob_bansheeAI(Creature* c) : hyjal_trashAI(c)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
go = false;
go = false;
pos = 0;
Reset();
}
@@ -888,8 +888,8 @@ struct mob_bansheeAI : public hyjal_trashAI
((npc_escortAI*)(m_creature->AI()))->Start(false, true, true);
((npc_escortAI*)(m_creature->AI()))->SetDespawnAtEnd(false);
}
}
}
}
}
}
if (!UpdateVictim())
return;
@@ -925,7 +925,7 @@ struct mob_crypt_fiendAI : public hyjal_trashAI
mob_crypt_fiendAI(Creature* c) : hyjal_trashAI(c)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
go = false;
go = false;
pos = 0;
Reset();
}
@@ -984,8 +984,8 @@ struct mob_crypt_fiendAI : public hyjal_trashAI
((npc_escortAI*)(m_creature->AI()))->SetDespawnAtEnd(false);
}
}
}
}
}
}
if (!UpdateVictim())
return;
@@ -1011,7 +1011,7 @@ struct mob_fel_stalkerAI : public hyjal_trashAI
mob_fel_stalkerAI(Creature* c) : hyjal_trashAI(c)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
go = false;
go = false;
pos = 0;
Reset();
}
@@ -1070,8 +1070,8 @@ struct mob_fel_stalkerAI : public hyjal_trashAI
((npc_escortAI*)(m_creature->AI()))->SetDespawnAtEnd(false);
}
}
}
}
}
}
if (!UpdateVictim())
return;
@@ -1110,7 +1110,7 @@ struct mob_frost_wyrmAI : public hyjal_trashAI
void Reset()
{
FrostBreathTimer = 5000;
MoveTimer = 0;
MoveTimer = 0;
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
}
@@ -1125,7 +1125,7 @@ struct mob_frost_wyrmAI : public hyjal_trashAI
m_creature->AddThreat(target,0.0);
DoCast(target,SPELL_FROST_BREATH,true);
}
}
}
}
void JustDied(Unit *victim)
@@ -1150,8 +1150,8 @@ struct mob_frost_wyrmAI : public hyjal_trashAI
((hyjal_trashAI*)m_creature->AI())->SetCanMelee(false);
npc_escortAI::UpdateAI(diff);
}
if (IsEvent)
{
if (IsEvent)
{
if(!go)
{
go = true;
@@ -1169,8 +1169,8 @@ struct mob_frost_wyrmAI : public hyjal_trashAI
((npc_escortAI*)(m_creature->AI()))->Start(false, true, true);
((npc_escortAI*)(m_creature->AI()))->SetDespawnAtEnd(false);
}
}
}
}
}
}
if (!UpdateVictim())
return;
@@ -1181,7 +1181,7 @@ struct mob_frost_wyrmAI : public hyjal_trashAI
MoveTimer = 2000;
}else MoveTimer-=diff;
}
if(FrostBreathTimer<diff)
{
if(m_creature->GetDistance(m_creature->getVictim()) < 25)
@@ -1190,7 +1190,7 @@ struct mob_frost_wyrmAI : public hyjal_trashAI
m_creature->StopMoving();
m_creature->GetMotionMaster()->Clear();
FrostBreathTimer = 4000;
}
}
}else FrostBreathTimer -= diff;
}
};
@@ -1219,15 +1219,15 @@ struct mob_gargoyleAI : public hyjal_trashAI
uint32 pos;
uint32 MoveTimer;
float Zpos;
bool forcemove;
bool forcemove;
void Reset()
{
forcemove = true;
Zpos = 10.0;
StrikeTimer = 2000+rand()%5000;
MoveTimer = 0;
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
MoveTimer = 0;
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
}
void WaypointReached(uint32 i)
@@ -1241,7 +1241,7 @@ struct mob_gargoyleAI : public hyjal_trashAI
m_creature->AddThreat(target,0.0);
DoCast(target,SPELL_GARGOYLE_STRIKE,true);
}
}
}
}
void JustDied(Unit *victim)
@@ -1251,7 +1251,7 @@ struct mob_gargoyleAI : public hyjal_trashAI
z = m_creature->GetMap()->GetVmapHeight(x, y, z, true);
m_creature->GetMotionMaster()->MovePoint(0,x,y,z);
m_creature->Relocate(x,y,z,0);
hyjal_trashAI::JustDied(victim);
hyjal_trashAI::JustDied(victim);
}
void UpdateAI(const uint32 diff)
@@ -1281,8 +1281,8 @@ struct mob_gargoyleAI : public hyjal_trashAI
((npc_escortAI*)(m_creature->AI()))->Start(false, true, true);
((npc_escortAI*)(m_creature->AI()))->SetDespawnAtEnd(false);
}
}
}
}
}
}
if(IsOverrun && !UpdateVictim())
{
@@ -1290,7 +1290,7 @@ struct mob_gargoyleAI : public hyjal_trashAI
{
if(StrikeTimer<diff)
{
m_creature->CastSpell(DummyTarget[0],DummyTarget[1],DummyTarget[2],SPELL_GARGOYLE_STRIKE,false);
m_creature->CastSpell(DummyTarget[0],DummyTarget[1],DummyTarget[2],SPELL_GARGOYLE_STRIKE,false);
StrikeTimer = 2000+rand()%1000;
}else StrikeTimer -= diff;
}
@@ -1312,10 +1312,10 @@ struct mob_gargoyleAI : public hyjal_trashAI
m_creature->getVictim()->GetPosition(x,y,z);
m_creature->GetMotionMaster()->MovePoint(0,x,y,z+Zpos);
Zpos-=1.0;
if(Zpos<=0)Zpos=0;
if(Zpos<=0)Zpos=0;
MoveTimer = 2000;
}else MoveTimer-=diff;
}
}
if(StrikeTimer<diff)
{
if(m_creature->GetDistance(m_creature->getVictim()) < 20)
@@ -17,7 +17,7 @@ struct TRINITY_DLL_DECL hyjal_trashAI : public npc_escortAI
void DamageTaken(Unit *done_by, uint32 &damage);
public:
public:
ScriptedInstance* pInstance;
bool IsEvent;
uint32 Delay;
@@ -95,18 +95,18 @@ struct TRINITY_DLL_DECL instance_mount_hyjal : public ScriptedInstance
}
void OnObjectCreate(GameObject *go)
{
{
switch(go->GetEntry())
{
case 182060:
HordeGate = go->GetGUID();
case 182060:
HordeGate = go->GetGUID();
if(allianceRetreat)
go->SetGoState(GO_STATE_ACTIVE);
else
go->SetGoState(GO_STATE_READY);
break;
case 182061:
ElfGate = go->GetGUID();
case 182061:
ElfGate = go->GetGUID();
if(hordeRetreat)
go->SetGoState(GO_STATE_ACTIVE);
else
@@ -157,23 +157,23 @@ struct TRINITY_DLL_DECL instance_mount_hyjal : public ScriptedInstance
switch(type)
{
case DATA_RAGEWINTERCHILLEVENT: Encounters[0] = data; break;
case DATA_ANETHERONEVENT:
Encounters[1] = data;
case DATA_ANETHERONEVENT:
Encounters[1] = data;
break;
case DATA_KAZROGALEVENT: Encounters[2] = data; break;
case DATA_AZGALOREVENT:
case DATA_AZGALOREVENT:
{
Encounters[3] = data;
Encounters[3] = data;
if(data==DONE)
{
{
if(ArchiYell)break;
ArchiYell = true;
Creature* pCreature = instance->GetCreature(Azgalor);
if(pCreature)
{
{
Creature* pUnit = pCreature->SummonCreature(21987,pCreature->GetPositionX(),pCreature->GetPositionY(),pCreature->GetPositionZ(),0,TEMPSUMMON_TIMED_DESPAWN,10000);
Map *map = pCreature->GetMap();
if (map->IsDungeon() && pUnit)
{
@@ -181,12 +181,12 @@ struct TRINITY_DLL_DECL instance_mount_hyjal : public ScriptedInstance
Map::PlayerList const &PlayerList = map->GetPlayers();
if (PlayerList.isEmpty())
return;
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if (i->getSource())
{
WorldPacket data(SMSG_MESSAGECHAT, 200);
WorldPacket data(SMSG_MESSAGECHAT, 200);
pUnit->BuildMonsterChat(&data,CHAT_MSG_MONSTER_YELL,"All of your efforts have been in vain, for the draining of the World Tree has already begun. Soon the heart of your world will beat no more.",0,"Archimonde",i->getSource()->GetGUID());
i->getSource()->GetSession()->SendPacket(&data);
@@ -208,12 +208,12 @@ struct TRINITY_DLL_DECL instance_mount_hyjal : public ScriptedInstance
else Trash--;
UpdateWorldState(WORLD_STATE_ENEMYCOUNT, Trash);
break;
case DATA_ALLIANCE_RETREAT:
case DATA_ALLIANCE_RETREAT:
allianceRetreat = data;
OpenDoor(HordeGate,true);
SaveToDB();
break;
case DATA_HORDE_RETREAT:
case DATA_HORDE_RETREAT:
hordeRetreat = data;
OpenDoor(ElfGate,true);
SaveToDB();
@@ -268,7 +268,7 @@ struct TRINITY_DLL_DECL instance_mount_hyjal : public ScriptedInstance
void UpdateWorldState(uint32 id, uint32 state)
{
Map::PlayerList const& players = instance->GetPlayers();
if (!players.isEmpty())
{
for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
@@ -561,8 +561,11 @@ bool GossipSelect_npc_thrall_old_hillsbrad(Player *player, Creature *_Creature,
{
case GOSSIP_ACTION_INFO_DEF+1:
player->CLOSE_GOSSIP_MENU();
pInstance->SetData(TYPE_THRALL_EVENT,IN_PROGRESS);
pInstance->SetData(TYPE_THRALL_PART1,IN_PROGRESS);
if(pInstance)
{
pInstance->SetData(TYPE_THRALL_EVENT,IN_PROGRESS);
pInstance->SetData(TYPE_THRALL_PART1,IN_PROGRESS);
}
DoScriptText(SAY_TH_START_EVENT_PART1, _Creature);
@@ -580,7 +583,8 @@ bool GossipSelect_npc_thrall_old_hillsbrad(Player *player, Creature *_Creature,
case GOSSIP_ACTION_INFO_DEF+20:
player->SEND_GOSSIP_MENU(GOSSIP_ID_SKARLOC3, _Creature->GetGUID());
_Creature->SummonCreature(SKARLOC_MOUNT,2038.81,270.26,63.20,5.41,TEMPSUMMON_TIMED_DESPAWN,12000);
pInstance->SetData(TYPE_THRALL_PART2,IN_PROGRESS);
if(pInstance)
pInstance->SetData(TYPE_THRALL_PART2,IN_PROGRESS);
DoScriptText(SAY_TH_START_EVENT_PART2, _Creature);
@@ -589,7 +593,8 @@ bool GossipSelect_npc_thrall_old_hillsbrad(Player *player, Creature *_Creature,
case GOSSIP_ACTION_INFO_DEF+3:
player->CLOSE_GOSSIP_MENU();
pInstance->SetData(TYPE_THRALL_PART3,IN_PROGRESS);
if(pInstance)
pInstance->SetData(TYPE_THRALL_PART3,IN_PROGRESS);
((npc_thrall_old_hillsbradAI*)_Creature->AI())->StartWP();
break;
}
@@ -668,7 +673,8 @@ bool GossipSelect_npc_taretha(Player *player, Creature *_Creature, uint32 sender
if( pInstance->GetData(TYPE_THRALL_EVENT) == IN_PROGRESS )
{
pInstance->SetData(TYPE_THRALL_PART4,IN_PROGRESS);
if(pInstance)
pInstance->SetData(TYPE_THRALL_PART4,IN_PROGRESS);
if(pInstance->GetData64(DATA_EPOCH) == 0)
_Creature->SummonCreature(ENTRY_EPOCH,2639.13,698.55,65.43,4.59,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,120000);
@@ -131,18 +131,17 @@ struct TRINITY_DLL_DECL boss_fathomlord_karathressAI : public ScriptedAI
Creature* pAdvisor = NULL;
for( int i=0; i<3; i++ )
if(RAdvisors[i])
{
pAdvisor = (Unit::GetCreature((*m_creature), RAdvisors[i]));
if(pAdvisor && !pAdvisor->isAlive())
if(RAdvisors[i])
{
pAdvisor->Respawn();
pAdvisor->AI()->EnterEvadeMode();
pAdvisor->GetMotionMaster()->MoveTargetedHome();
pAdvisor = (Unit::GetCreature((*m_creature), RAdvisors[i]));
if(pAdvisor && !pAdvisor->isAlive())
{
pAdvisor->Respawn();
pAdvisor->AI()->EnterEvadeMode();
pAdvisor->GetMotionMaster()->MoveTargetedHome();
}
}
}
pInstance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED);
pInstance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED);
}
@@ -213,7 +213,7 @@ struct TRINITY_DLL_DECL boss_leotheras_the_blindAI : public ScriptedAI
float ny = y;
float o = 2.4f;
if (i == 0) {nx += 10; ny -= 5; o=2.5f;}
if (i == 1) {nx -= 8; ny -= 7; o=0.9f;}
if (i == 1) {nx -= 8; ny -= 7; o=0.9f;}
if (i == 2) {nx -= 3; ny += 9; o=5.0f;}
Creature* binder = m_creature->SummonCreature(MOB_SPELLBINDER,nx,ny,z,o,TEMPSUMMON_DEAD_DESPAWN,0);
if (binder)
@@ -76,7 +76,8 @@ struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI
{
boss_the_lurker_belowAI(Creature *c) : Scripted_NoMovementAI(c), Summons(m_creature)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData()); SpellEntry *TempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(SPELL_SPOUT_ANIM);
pInstance = ((ScriptedInstance*)c->GetInstanceData());
SpellEntry *TempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(SPELL_SPOUT_ANIM);
if(TempSpell)
{
TempSpell->Effect[0] = 0;//remove all spell effect, only anim is needed
@@ -227,7 +228,7 @@ struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
Player *target = i->getSource();
if(target->isAlive() && m_creature->HasInArc((double)diff/20000*(double)M_PI*2,target) && m_creature->GetDistance(target) <= SPOUT_DIST && !target->IsInWater())
if(target && target->isAlive() && m_creature->HasInArc((double)diff/20000*(double)M_PI*2,target) && m_creature->GetDistance(target) <= SPOUT_DIST && !target->IsInWater())
DoCast(target,SPELL_SPOUT,true);//only knock back palyers in arc, in 100yards, not in water
}
}
@@ -370,7 +371,8 @@ struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI
Summoned = m_creature->SummonCreature(MOB_COILFANG_AMBUSHER,AddPos[i][0],AddPos[i][1],AddPos[i][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
else Summoned = m_creature->SummonCreature(MOB_COILFANG_GUARDIAN,AddPos[i][0],AddPos[i][1],AddPos[i][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
Summons.Summon(Summoned);
if(Summoned)
Summons.Summon(Summoned);
Spawned = true;
}
}
@@ -206,7 +206,8 @@ struct TRINITY_DLL_DECL boss_morogrim_tidewalkerAI : public ScriptedAI
{
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
Creature* Murloc = m_creature->SummonCreature(MurlocCords[i][0],MurlocCords[i][1],MurlocCords[i][2],MurlocCords[i][3],MurlocCords[i][4], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
Murloc->AI()->AttackStart(target);
if(target && Murloc)
Murloc->AI()->AttackStart(target);
}
DoScriptText(EMOTE_EARTHQUAKE, m_creature);
Earthquake = false;
@@ -63,6 +63,9 @@ struct TRINITY_DLL_DECL instance_deadmines : public ScriptedInstance
virtual void Update(uint32 diff)
{
if(!IronCladDoor || !DefiasCannon || !DoorLever)
return;
switch(State)
{
case CANNON_GUNPOWDER_USED:
@@ -107,6 +110,9 @@ struct TRINITY_DLL_DECL instance_deadmines : public ScriptedInstance
void MoveCreaturesInside()
{
if(!DefiasPirate1 || !DefiasPirate2 || !DefiasCompanion)
return;
MoveCreatureInside(DefiasPirate1);
MoveCreatureInside(DefiasPirate2);
MoveCreatureInside(DefiasCompanion);
@@ -62,7 +62,10 @@ struct TRINITY_DLL_DECL npc_narm_faulkAI : public ScriptedAI
if (m_creature->IsStandState())
{
if(lifeTimer < diff)
m_creature->AI()->EnterEvadeMode();
{
EnterEvadeMode();
return;
}
else
lifeTimer -= diff;
}
@@ -62,7 +62,10 @@ struct TRINITY_DLL_DECL npc_henze_faulkAI : public ScriptedAI
if (m_creature->IsStandState())
{
if(lifeTimer < diff)
m_creature->AI()->EnterEvadeMode();
{
EnterEvadeMode();
return;
}
else
lifeTimer -= diff;
}
@@ -171,7 +171,7 @@ struct TRINITY_DLL_DECL npc_ranger_lilathaAI : public npc_escortAI
m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
GameObject* Cage = FindGameObject(GO_CAGE, 20, m_creature);
if(Cage)
Cage->SetGoState(GO_STATE_ACTIVE);
Cage->SetGoState(GO_STATE_ACTIVE);
DoScriptText(SAY_START, m_creature, player);
break;
}
@@ -186,8 +186,11 @@ struct TRINITY_DLL_DECL npc_ranger_lilathaAI : public npc_escortAI
DoScriptText(SAY_PROGRESS3, m_creature, player);
Creature* Summ1 = m_creature->SummonCreature(16342, 7627.083984, -7532.538086, 152.128616, 1.082733, TEMPSUMMON_DEAD_DESPAWN, 0);
Creature* Summ2 = m_creature->SummonCreature(16343, 7620.432129, -7532.550293, 152.454865, 0.827478, TEMPSUMMON_DEAD_DESPAWN, 0);
Summ1->Attack(m_creature, true);
Summ2->Attack(player, true);
if(Summ1 && Summ2)
{
Summ1->Attack(m_creature, true);
Summ2->Attack(player, true);
}
m_creature->AI()->AttackStart(Summ1);
break;
}
@@ -250,8 +250,8 @@ struct TRINITY_DLL_DECL boss_high_king_maulgarAI : public ScriptedAI
//Whirlwind_Timer
if (Whirlwind_Timer < diff)
{
DoCast(m_creature->getVictim(), SPELL_WHIRLWIND);
Whirlwind_Timer = 55000;
DoCast(m_creature->getVictim(), SPELL_WHIRLWIND);
Whirlwind_Timer = 55000;
}else Whirlwind_Timer -= diff;
//MightyBlow_Timer
@@ -280,18 +280,19 @@ struct TRINITY_DLL_DECL boss_high_king_maulgarAI : public ScriptedAI
Unit* target = NULL;
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
if (target)
{
AttackStart(target);
DoCast(target, SPELL_BERSERKER_C);
DoCast(target, SPELL_BERSERKER_C);
}
Charging_Timer = 20000;
}else Charging_Timer -= diff;
//Intimidating Roar
if(Roar_Timer < diff)
{
DoCast(m_creature, SPELL_ROAR);
Roar_Timer = 40000+(rand()%10000);
}else Roar_Timer -= diff;
//Intimidating Roar
if(Roar_Timer < diff)
{
DoCast(m_creature, SPELL_ROAR);
Roar_Timer = 40000+(rand()%10000);
}else Roar_Timer -= diff;
}
DoMeleeAttackIfReady();
@@ -316,7 +317,7 @@ struct TRINITY_DLL_DECL boss_olm_the_summonerAI : public ScriptedAI
{
DarkDecay_Timer = 10000;
Summon_Timer = 15000;
DeathCoil_Timer = 20000;
DeathCoil_Timer = 20000;
//reset encounter
if (pInstance)
@@ -381,19 +382,19 @@ struct TRINITY_DLL_DECL boss_olm_the_summonerAI : public ScriptedAI
//Summon_Timer
if(Summon_Timer < diff)
{
DoCast(m_creature, SPELL_SUMMON_WFH);
Summon_Timer = 30000;
DoCast(m_creature, SPELL_SUMMON_WFH);
Summon_Timer = 30000;
}else Summon_Timer -= diff;
//DeathCoil Timer /need correct timer
if(DeathCoil_Timer < diff)
{
Unit* target = NULL;
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
if(target)
DoCast(target, SPELL_DEATH_COIL);
DeathCoil_Timer = 20000;
}else DeathCoil_Timer -= diff;
//DeathCoil Timer /need correct timer
if(DeathCoil_Timer < diff)
{
Unit* target = NULL;
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
if(target)
DoCast(target, SPELL_DEATH_COIL);
DeathCoil_Timer = 20000;
}else DeathCoil_Timer -= diff;
DoMeleeAttackIfReady();
@@ -445,9 +446,9 @@ struct TRINITY_DLL_DECL boss_kiggler_the_crazedAI : public ScriptedAI
if(Maulgar)
((boss_high_king_maulgarAI*)Maulgar->AI())->AddDeath();
if(CheckAllBossDied(pInstance, m_creature))
pInstance->SetData(DATA_MAULGAREVENT, DONE);
pInstance->SetData(DATA_MAULGAREVENT, DONE);
}
}
@@ -553,7 +554,7 @@ struct TRINITY_DLL_DECL boss_blindeye_the_seerAI : public ScriptedAI
if(Maulgar)
((boss_high_king_maulgarAI*)Maulgar->AI())->AddDeath();
if(CheckAllBossDied(pInstance, m_creature))
pInstance->SetData(DATA_MAULGAREVENT, DONE);
}
@@ -308,9 +308,11 @@ struct TRINITY_DLL_DECL boss_vazruden_the_heraldAI : public ScriptedAI
if(!summoned)
{
Creature* Vazruden = m_creature->SummonCreature(ENTRY_VAZRUDEN,VazrudenMiddle[0],VazrudenMiddle[1],VazrudenMiddle[2],0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,6000000);
VazrudenGUID = Vazruden->GetGUID();
if(Vazruden)
VazrudenGUID = Vazruden->GetGUID();
Creature* Nazan = m_creature->SummonCreature(ENTRY_NAZAN,VazrudenMiddle[0],VazrudenMiddle[1],VazrudenMiddle[2],0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,6000000);
NazanGUID = Nazan->GetGUID();
if(Nazan)
NazanGUID = Nazan->GetGUID();
summoned = true;
m_creature->SetVisibility(VISIBILITY_OFF);
m_creature->addUnitState(UNIT_STAT_ROOT);
@@ -391,6 +393,7 @@ struct TRINITY_DLL_DECL boss_vazruden_the_heraldAI : public ScriptedAI
{
UnsummonAdds();
EnterEvadeMode();
return;
}
}else
{
@@ -280,6 +280,7 @@ struct TRINITY_DLL_DECL boss_warchief_kargath_bladefistAI : public ScriptedAI
if (tempx > 255 || tempx < 205)
{
EnterEvadeMode();
return;
}
resetcheck_timer = 5000;
}else resetcheck_timer -= diff;
@@ -104,9 +104,6 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI
void StartEvent()
{
if(!pInstance)
return;
if(pInstance)
pInstance->SetData(DATA_MOROES_EVENT, IN_PROGRESS);
}
@@ -266,7 +263,10 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI
return;
if(pInstance && !pInstance->GetData(DATA_MOROES_EVENT))
{
EnterEvadeMode();
return;
}
if(!Enrage && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 30)
{
@@ -117,7 +117,12 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
{
m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
m_creature->RemoveCorpse();
}else pInstance->SetData(DATA_NIGHTBANE_EVENT, NOT_STARTED);
}
else
{
if(pInstance)
pInstance->SetData(DATA_NIGHTBANE_EVENT, NOT_STARTED);
}
HandleTerraceDoors(true);
@@ -293,6 +293,7 @@ struct TRINITY_DLL_DECL npc_barnesAI : public npc_escortAI
{
RaidWiped = true;
EnterEvadeMode();
return;
}
WipeTimer = 15000;
@@ -533,6 +534,8 @@ struct TRINITY_DLL_DECL npc_image_of_medivhAI : public ScriptedAI
Step = 1;
EventStarted = true;
Creature* Arcanagos = m_creature->SummonCreature(MOB_ARCANAGOS,ArcanagosPos[0],ArcanagosPos[1],ArcanagosPos[2],0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000);
if(!Arcanagos)
return;
ArcanagosGUID = Arcanagos->GetGUID();
Arcanagos->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
(*Arcanagos).GetMotionMaster()->MovePoint(0,ArcanagosPos[0],ArcanagosPos[1],ArcanagosPos[2]);
@@ -159,6 +159,7 @@ struct TRINITY_DLL_DECL boss_vexallusAI : public ScriptedAI
if (ArcaneShockTimer < diff)
{
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
if(target)
DoCast(target, SPELL_ARCANE_SHOCK);
ArcaneShockTimer = 8000;
@@ -65,10 +65,10 @@ struct TRINITY_DLL_DECL boss_golemaggAI : public ScriptedAI
void JustDied(Unit* Killer)
{
if(pInstance)
pInstance->SetData(DATA_GOLEMAGG_DEATH, 0);
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
@@ -224,9 +224,12 @@ struct TRINITY_DLL_DECL boss_ragnarosAI : public Scripted_NoMovementAI
for(int i = 0; i < 9;i++)
{
target = SelectUnit(SELECT_TARGET_RANDOM,0);
Summoned = m_creature->SummonCreature(12143,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,900000);
if (Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
if(target)
{
Summoned = m_creature->SummonCreature(12143,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,900000);
if(Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
}
}
HasSubmergedOnce = true;
@@ -242,9 +245,12 @@ struct TRINITY_DLL_DECL boss_ragnarosAI : public Scripted_NoMovementAI
for(int i = 0; i < 9;i++)
{
target = SelectUnit(SELECT_TARGET_RANDOM,0);
Summoned = m_creature->SummonCreature(12143,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,900000);
if (Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
if(target)
{
Summoned = m_creature->SummonCreature(12143,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,900000);
if(Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
}
}
WasBanished = true;
@@ -106,7 +106,7 @@ struct TRINITY_DLL_DECL npc_kyle_frenziedAI : public ScriptedAI
{
Unit *plr = Unit::GetUnit((*m_creature),player);
if(plr)
m_creature->SetOrientation(m_creature->GetAngle(plr));
m_creature->SetOrientation(m_creature->GetAngle(plr));
m_creature->HandleEmoteCommand(EMOTE_STATE_USESTANDING); //eat
WorldPacket data;
m_creature->BuildHeartBeatMsg(&data);
@@ -157,6 +157,7 @@ struct TRINITY_DLL_DECL mob_lumpAI : public ScriptedAI
EnterEvadeMode();
bReset = false;
m_creature->setFaction(1711); //hostile
return;
}
else Reset_Timer -= diff;
}
@@ -75,7 +75,8 @@ struct TRINITY_DLL_DECL mob_webwrapAI : public ScriptedAI
{
Unit* victim = NULL;
victim = Unit::GetUnit((*m_creature), victimGUID);
victim->RemoveAurasDueToSpell(SPELL_WEBTRAP);
if(victim)
victim->RemoveAurasDueToSpell(SPELL_WEBTRAP);
}
}
}
@@ -224,6 +224,7 @@ struct TRINITY_DLL_DECL mob_headAI : public ScriptedAI
DoScriptText(textEntry, m_creature, target);
//DoCast(m_creature,SPELL_HEAD_SPEAKS,true);
Creature *speaker = DoSpawnCreature(HELPER,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,1000);
if(speaker)
speaker->CastSpell(speaker,SPELL_HEAD_SPEAKS,false);
laugh += 3000;
}
@@ -295,6 +296,7 @@ struct TRINITY_DLL_DECL mob_headAI : public ScriptedAI
DoPlaySoundToSet(m_creature, RandomLaught[rand()%3]);
//DoCast(m_creature,SPELL_HEAD_SPEAKS,true); //this spell remove buff "head"
Creature *speaker = DoSpawnCreature(HELPER,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,1000);
if(speaker)
speaker->CastSpell(speaker,SPELL_HEAD_SPEAKS,false);
DoTextEmote("laughts",NULL);
} else laugh -= diff;
@@ -421,8 +423,9 @@ struct TRINITY_DLL_DECL boss_headless_horsemanAI : public ScriptedAI
m_creature->SetVisibility(VISIBILITY_ON);break;
case 1: {
Creature *smoke = m_creature->SummonCreature(HELPER,Spawn[1].x,Spawn[1].y,Spawn[1].z,0,TEMPSUMMON_TIMED_DESPAWN,20000);
if(smoke)
((mob_wisp_invisAI*)smoke->AI())->SetType(3);
DoCast(m_creature,SPELL_RHYME_BIG);
DoCast(m_creature,SPELL_RHYME_BIG);
break;}
case 6:
if(pInstance)
@@ -515,8 +518,10 @@ struct TRINITY_DLL_DECL boss_headless_horsemanAI : public ScriptedAI
//m_creature->GetMotionMaster()->MoveIdle(); test
SaySound(SAY_DEATH);
Creature *flame = DoSpawnCreature(HELPER,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,60000);
if(flame)
flame->CastSpell(flame,SPELL_BODY_FLAME,false);
Creature *wisp = DoSpawnCreature(WISP_INVIS,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,60000);
if(wisp)
((mob_wisp_invisAI*)wisp->AI())->SetType(4);
if(pInstance)
pInstance->SetData(DATA_HORSEMAN_EVENT, DONE);
@@ -592,11 +597,15 @@ struct TRINITY_DLL_DECL boss_headless_horsemanAI : public ScriptedAI
say_timer = 3000;
Player *plr = SelectRandomPlayer(100.0f,false);
if (count < 3)
plr->Say(Text[count].text,0);
if(plr)
plr->Say(Text[count].text,0);
else {
DoCast(m_creature,SPELL_RHYME_BIG);
plr->Say(Text[count].text,0);
plr->HandleEmoteCommand(ANIM_EMOTE_SHOUT);
if(plr)
{
plr->Say(Text[count].text,0);
plr->HandleEmoteCommand(ANIM_EMOTE_SHOUT);
}
wp_reached = true;
IsFlying = true;
count = 0;
@@ -618,8 +627,9 @@ struct TRINITY_DLL_DECL boss_headless_horsemanAI : public ScriptedAI
if(burn < diff)
{
Creature *flame = m_creature->SummonCreature(HELPER,Spawn[0].x,Spawn[0].y,Spawn[0].z,0,TEMPSUMMON_TIMED_DESPAWN,17000);
if(flame)
((mob_wisp_invisAI*)flame->AI())->SetType(2);
burned = true;
burned = true;
}else burn -= diff;
break;
case 2:
@@ -727,10 +737,13 @@ struct TRINITY_DLL_DECL mob_pulsing_pumpkinAI : public ScriptedAI
m_creature->Relocate(x,y,z + 0.35f);
Despawn();
Creature *debuff = DoSpawnCreature(HELPER,0,0,0,0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,14500);
if(debuff)
{
debuff->SetDisplayId(m_creature->GetDisplayId());
debuff->CastSpell(debuff,SPELL_PUMPKIN_AURA_GREEN,false);
((mob_wisp_invisAI*)debuff->AI())->SetType(1);
debuffGUID = debuff->GetGUID();
}
sprouted = false;
DoCast(m_creature,SPELL_PUMPKIN_AURA,true);
DoCast(m_creature,SPELL_SPROUTING);
@@ -792,8 +805,11 @@ bool GOHello_go_loosely_turned_soil(Player *plr, GameObject* soil)
{ */
plr->AreaExploredOrEventHappens(11405);
Creature *horseman = soil->SummonCreature(HH_MOUNTED,FlightPoint[20].x,FlightPoint[20].y,FlightPoint[20].z,0,TEMPSUMMON_MANUAL_DESPAWN,0);
if(horseman)
{
((boss_headless_horsemanAI*)horseman->AI())->playerGUID = plr->GetGUID();
((boss_headless_horsemanAI*)horseman->AI())->FlyMode();
}
//}
return true;
}
@@ -126,80 +126,80 @@ struct TRINITY_DLL_DECL boss_darkmaster_gandlingAI : public ScriptedAI
case 0:
DoTeleportPlayer(target, 250.0696,0.3921,84.8408,3.149);
Summoned = m_creature->SummonCreature(16119,254.2325,0.3417,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
if (Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
if(Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
Summoned = m_creature->SummonCreature(16119,257.7133,4.0226,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
if (Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
if(Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
Summoned = m_creature->SummonCreature(16119,258.6702,-2.60656,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
if (Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
if(Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
break;
case 1:
DoTeleportPlayer(target, 181.4220,-91.9481,84.8410,1.608);
Summoned = m_creature->SummonCreature(16119,184.0519,-73.5649,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
if (Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
if(Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
Summoned = m_creature->SummonCreature(16119,179.5951,-73.7045,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
if (Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
if(Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
Summoned = m_creature->SummonCreature(16119,180.6452,-78.2143,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
if (Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
if(Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
Summoned = m_creature->SummonCreature(16119,283.2274,-78.1518,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
if (Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
if(Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
break;
case 2:
DoTeleportPlayer(target, 95.1547,-1.8173,85.2289,0.043);
Summoned = m_creature->SummonCreature(16119,100.9404,-1.8016,85.2289,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
if (Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
if(Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
Summoned = m_creature->SummonCreature(16119,101.3729,0.4882,85.2289,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
if (Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
if(Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
Summoned = m_creature->SummonCreature(16119,101.4596,-4.4740,85.2289,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
if (Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
if(Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
break;
case 3:
DoTeleportPlayer(target, 250.0696,0.3921,72.6722,3.149);
Summoned = m_creature->SummonCreature(16119,240.34481,0.7368,72.6722,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
if (Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
if(Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
Summoned = m_creature->SummonCreature(16119,240.3633,-2.9520,72.6722,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
if (Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
if(Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
Summoned = m_creature->SummonCreature(16119,240.6702,3.34949,72.6722,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
if (Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
if(Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
break;
case 4:
DoTeleportPlayer(target, 181.4220,-91.9481,70.7734,1.608);
Summoned = m_creature->SummonCreature(16119,184.0519,-73.5649,70.7734,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
if (Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
if(Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
Summoned = m_creature->SummonCreature(16119,179.5951,-73.7045,70.7734,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
if (Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
if(Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
Summoned = m_creature->SummonCreature(16119,180.6452,-78.2143,70.7734,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
if (Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
if(Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
Summoned = m_creature->SummonCreature(16119,283.2274,-78.1518,70.7734,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
if (Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
if(Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
break;
case 5:
DoTeleportPlayer(target, 106.1541,-1.8994,75.3663,0.043);
Summoned = m_creature->SummonCreature(16119,115.3945,-1.5555,75.3663,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
if (Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
if(Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
Summoned = m_creature->SummonCreature(16119,257.7133,1.8066,75.3663,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
if (Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
if(Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
Summoned = m_creature->SummonCreature(16119,258.6702,-5.1001,75.3663,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
if (Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
if(Summoned)
((CreatureAI*)Summoned->AI())->AttackStart(target);
break;
}
}
@@ -122,7 +122,8 @@ struct TRINITY_DLL_DECL boss_jandicebarovAI : public ScriptedAI
for(int i = 0; i < 10;i++)
{
target = SelectUnit(SELECT_TARGET_RANDOM,0);
SummonIllusions(target);
if(target)
SummonIllusions(target);
}
Invisible = true;
Invisible_Timer = 3000;
@@ -74,7 +74,8 @@ struct TRINITY_DLL_DECL boss_kormokAI : public ScriptedAI
}
Rand1 = 0;
SummonedMinions = DoSpawnCreature(16119, Rand1X, Rand1Y, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000);
((CreatureAI*)SummonedMinions->AI())->AttackStart(victim);
if(SummonedMinions)
((CreatureAI*)SummonedMinions->AI())->AttackStart(victim);
}
void SummonMages(Unit* victim)
@@ -94,7 +95,8 @@ struct TRINITY_DLL_DECL boss_kormokAI : public ScriptedAI
}
Rand2 = 0;
SummonedMages = DoSpawnCreature(16120, Rand2X, Rand2Y, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000);
((CreatureAI*)SummonedMages->AI())->AttackStart(victim);
if(SummonedMages)
((CreatureAI*)SummonedMages->AI())->AttackStart(victim);
}
void UpdateAI(const uint32 diff)
@@ -141,8 +141,10 @@ struct TRINITY_DLL_DECL mob_mature_netherwing_drakeAI : public ScriptedAI
if(Evade)
if(ResetTimer < diff)
{
EnterEvadeMode();
else ResetTimer -= diff;
return;
}else ResetTimer -= diff;
if(!UpdateVictim())
return;
@@ -697,12 +699,16 @@ struct TRINITY_DLL_DECL npc_overlord_morghorAI : public ScriptedAI
m_creature->SetUInt32Value(UNIT_NPC_FLAGS, 0);
m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1,0);
Unit* Illidan = m_creature->SummonCreature(C_ILLIDAN, -5107.83, 602.584, 85.2393, 4.92598, TEMPSUMMON_CORPSE_DESPAWN, 0);
IllidanGUID = Illidan->GetGUID();
Illidan->SetVisibility(VISIBILITY_OFF);
if(Illidan)
{
IllidanGUID = Illidan->GetGUID();
Illidan->SetVisibility(VISIBILITY_OFF);
}
if(PlayerGUID)
{
Player* player = Unit::GetPlayer(PlayerGUID);
DoScriptText(OVERLORD_SAY_1, m_creature, player);
if(player)
DoScriptText(OVERLORD_SAY_1, m_creature, player);
}
ConversationTimer = 4200;
Step = 0;
@@ -77,6 +77,7 @@ struct TRINITY_DLL_DECL mob_yennikuAI : public ScriptedAI
EnterEvadeMode();
bReset = false;
m_creature->setFaction(28); //troll, bloodscalp
return;
}
else Reset_Timer -= diff;
@@ -177,7 +177,6 @@ CreatureAI* GetAI_boss_baron_rivendare(Creature *_Creature)
return new boss_baron_rivendareAI (_Creature);
}
void AddSC_boss_baron_rivendare()
{
Script *newscript;
@@ -116,7 +116,6 @@ CreatureAI* GetAI_boss_baroness_anastari(Creature *_Creature)
return new boss_baroness_anastariAI (_Creature);
}
void AddSC_boss_baroness_anastari()
{
Script *newscript;
@@ -210,7 +210,6 @@ CreatureAI* GetAI_boss_cannon_master_willey(Creature *_Creature)
return new boss_cannon_master_willeyAI (_Creature);
}
void AddSC_boss_cannon_master_willey()
{
Script *newscript;
@@ -122,7 +122,6 @@ CreatureAI* GetAI_boss_magistrate_barthilas(Creature *_Creature)
return new boss_magistrate_barthilasAI (_Creature);
}
void AddSC_boss_magistrate_barthilas()
{
Script *newscript;
@@ -97,7 +97,6 @@ CreatureAI* GetAI_boss_maleki_the_pallid(Creature *_Creature)
return new boss_maleki_the_pallidAI (_Creature);
}
void AddSC_boss_maleki_the_pallid()
{
Script *newscript;
@@ -52,7 +52,7 @@ struct TRINITY_DLL_DECL boss_nerubenkanAI : public ScriptedAI
CryptScarabs_Timer = 3000;
EncasingWebs_Timer = 7000;
PierceArmor_Timer = 19000;
RaiseUndeadScarab_Timer = 3000;
RaiseUndeadScarab_Timer = 3000;
}
void EnterCombat(Unit *who)
@@ -94,9 +94,7 @@ struct TRINITY_DLL_DECL boss_nerubenkanAI : public ScriptedAI
//EncasingWebs
if (EncasingWebs_Timer < diff)
{
DoCast(m_creature->getVictim(),SPELL_ENCASINGWEBS);
EncasingWebs_Timer = 30000;
}else EncasingWebs_Timer -= diff;
@@ -105,7 +103,6 @@ struct TRINITY_DLL_DECL boss_nerubenkanAI : public ScriptedAI
{
if (rand()%100 < 75)
DoCast(m_creature->getVictim(),SPELL_PIERCEARMOR);
PierceArmor_Timer = 35000;
}else PierceArmor_Timer -= diff;
@@ -131,7 +128,6 @@ CreatureAI* GetAI_boss_nerubenkan(Creature *_Creature)
return new boss_nerubenkanAI (_Creature);
}
void AddSC_boss_nerubenkan()
{
Script *newscript;
@@ -145,10 +145,6 @@ CreatureAI* GetAI_boss_silver_hand_bossesAI(Creature *_Creature)
return new boss_silver_hand_bossesAI (_Creature);
}
/*#####
#
#####*/
void AddSC_boss_order_of_silver_hand()
{
Script *newscript;
@@ -133,7 +133,6 @@ CreatureAI* GetAI_boss_postmaster_malown(Creature *_Creature)
return new boss_postmaster_malownAI (_Creature);
}
void AddSC_boss_postmaster_malown()
{
Script *newscript;
@@ -88,7 +88,6 @@ CreatureAI* GetAI_boss_ramstein_the_gorger(Creature *_Creature)
return new boss_ramstein_the_gorgerAI (_Creature);
}
void AddSC_boss_ramstein_the_gorger()
{
Script *newscript;
@@ -42,11 +42,11 @@ struct TRINITY_DLL_DECL boss_timmy_the_cruelAI : public ScriptedAI
void EnterCombat(Unit *who)
{
if (!HasYelled)
{
DoYell(SAY_SPAWN,LANG_UNIVERSAL,NULL);
HasYelled = true;
}
if (!HasYelled)
{
DoYell(SAY_SPAWN,LANG_UNIVERSAL,NULL);
HasYelled = true;
}
}
void UpdateAI(const uint32 diff)
@@ -72,7 +72,6 @@ CreatureAI* GetAI_boss_timmy_the_cruel(Creature *_Creature)
return new boss_timmy_the_cruelAI (_Creature);
}
void AddSC_boss_timmy_the_cruel()
{
Script *newscript;
@@ -262,7 +262,8 @@ struct TRINITY_DLL_DECL boss_sacrolashAI : public ScriptedAI
m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
Unit* target = NULL;
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
DoCast(target, SPELL_CONFLAGRATION);
if(target)
DoCast(target, SPELL_CONFLAGRATION);
ConflagrationTimer = 30000+(rand()%5000);
}
}else ConflagrationTimer -= diff;
@@ -275,11 +276,13 @@ struct TRINITY_DLL_DECL boss_sacrolashAI : public ScriptedAI
{
Unit* target = NULL;
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
DoCast(target, SPELL_SHADOW_NOVA);
if(target)
DoCast(target, SPELL_SHADOW_NOVA);
if(!SisterDeath)
{
DoScriptText(EMOTE_SHADOW_NOVA, m_creature, target);
if(target)
DoScriptText(EMOTE_SHADOW_NOVA, m_creature, target);
DoScriptText(YELL_SHADOW_NOVA, m_creature);
}
ShadownovaTimer = 30000+(rand()%5000);
@@ -293,7 +296,8 @@ struct TRINITY_DLL_DECL boss_sacrolashAI : public ScriptedAI
{
Unit* target = NULL;
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
DoCast(target, SPELL_CONFOUNDING_BLOW);
if(target)
DoCast(target, SPELL_CONFOUNDING_BLOW);
ConfoundingblowTimer = 20000 + (rand()%5000);
}
}else ConfoundingblowTimer -=diff;
@@ -306,7 +310,8 @@ struct TRINITY_DLL_DECL boss_sacrolashAI : public ScriptedAI
{
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
temp = DoSpawnCreature(MOB_SHADOW_IMAGE,0,0,0,0,TEMPSUMMON_CORPSE_DESPAWN,10000);
temp->AI()->AttackStart(target);
if(temp && target)
temp->AI()->AttackStart(target);
}
ShadowimageTimer = 20000;
}else ShadowimageTimer -=diff;
@@ -593,7 +598,8 @@ struct TRINITY_DLL_DECL boss_alythessAI : public Scripted_NoMovementAI
{
Unit* target = NULL;
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
DoCast(target, SPELL_SHADOW_NOVA);
if(target)
DoCast(target, SPELL_SHADOW_NOVA);
ShadownovaTimer= 30000+(rand()%5000);
}
}else ShadownovaTimer -=diff;
@@ -607,12 +613,14 @@ struct TRINITY_DLL_DECL boss_alythessAI : public Scripted_NoMovementAI
m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
Unit* target = NULL;
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
DoCast(target, SPELL_CONFLAGRATION);
if(target)
DoCast(target, SPELL_CONFLAGRATION);
ConflagrationTimer = 30000+(rand()%5000);
if(!SisterDeath)
{
DoScriptText(EMOTE_CONFLAGRATION, m_creature, target);
if(target)
DoScriptText(EMOTE_CONFLAGRATION, m_creature, target);
DoScriptText(YELL_CANFLAGRATION, m_creature);
}
@@ -318,7 +318,12 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
m_creature->CastSpell(Vapor, SPELL_VAPOR_CHANNEL, false); // core bug
Vapor->CastSpell(Vapor, SPELL_VAPOR_TRIGGER, true);
}
}else EnterEvadeMode();
}
else
{
EnterEvadeMode();
return;
}
Timer[EVENT_FLIGHT_SEQUENCE] = 10000;
break;}
case 3: {
@@ -339,7 +344,12 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
m_creature->CastSpell(Vapor, SPELL_VAPOR_CHANNEL, false); // core bug
Vapor->CastSpell(Vapor, SPELL_VAPOR_TRIGGER, true);
}
}else EnterEvadeMode();
}
else
{
EnterEvadeMode();
return;
}
Timer[EVENT_FLIGHT_SEQUENCE] = 10000;
break;}
case 4:
@@ -357,7 +367,11 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
float x, y, z;
target->GetContactPoint(m_creature, x, y, z, 70);
m_creature->GetMotionMaster()->MovePoint(0, x, y, z+10);
}else EnterEvadeMode();
}else
{
EnterEvadeMode();
return;
}
Timer[EVENT_FLIGHT_SEQUENCE] = 0;
break;}
case 6:
@@ -391,7 +405,12 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
float x, y, z;
target->GetContactPoint(m_creature, x, y, z);
m_creature->GetMotionMaster()->MovePoint(0, x, y, z);
}else EnterEvadeMode();
}
else
{
EnterEvadeMode();
return;
}
Timer[EVENT_FLIGHT_SEQUENCE] = 0;
break;
case 10:
@@ -396,6 +396,7 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI
{
DoTextEmote("is unable to find Kalecgos", NULL);
EnterEvadeMode();
return;
}
}
CheckTimer = 1000;
@@ -594,6 +595,7 @@ void boss_kalecgosAI::UpdateAI(const uint32 diff)
{
error_log("TSCR: Didn't find Shathrowar. Kalecgos event reseted.");
EnterEvadeMode();
return;
}
}
CheckTimer = 1000;
@@ -627,7 +629,7 @@ void boss_kalecgosAI::UpdateAI(const uint32 diff)
{
//this is a hack. we need to find a victim without aura in core
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
if( ( target != m_creature->getVictim() ) && target->isAlive() && !(target->HasAura(AURA_SPECTRAL_EXHAUSTION)) )
if( target && target != m_creature->getVictim() && target->isAlive() && !target->HasAura(AURA_SPECTRAL_EXHAUSTION) )
{
DoCast(target, SPELL_SPECTRAL_BLAST);
SpectralBlastTimer = 20000+(rand()%5000);
@@ -545,7 +545,8 @@ struct TRINITY_DLL_DECL boss_kiljaedenAI : public Scripted_NoMovementAI
}
target->GetPosition(x,y,z);
Creature* SinisterReflection = m_creature->SummonCreature(CREATURE_SINISTER_REFLECTION, x,y,z,0, TEMPSUMMON_CORPSE_DESPAWN, 0);
SinisterReflection->AI()->AttackStart(target);
if(SinisterReflection)
SinisterReflection->AI()->AttackStart(target);
}
}
@@ -380,7 +380,7 @@ struct TRINITY_DLL_DECL npc_OOX17AI : public npc_escortAI
DoScriptText(SAY_CHICKEN_AMB, m_creature);
{Unit* scoff = FindCreature(SPAWN_SECOND_2, 30, m_creature);
if(scoff)
DoScriptText(SAY_SCOFF, scoff);}break;
DoScriptText(SAY_SCOFF, scoff);}break;
break;
case 86:
@@ -276,8 +276,12 @@ struct TRINITY_DLL_DECL boss_alarAI : public ScriptedAI
m_creature->Relocate(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
m_creature->StopMoving();
WaitEvent = WE_LAND;
}else EnterEvadeMode();
return;
}
else
{
EnterEvadeMode();
return;
}
case WE_LAND:
WaitEvent = WE_SUMMON;
WaitTimer = 2000;
@@ -349,7 +353,8 @@ struct TRINITY_DLL_DECL boss_alarAI : public ScriptedAI
if(Charge_Timer < diff)
{
Unit *target= SelectUnit(SELECT_TARGET_RANDOM, 1, GetSpellMaxRangeForHostile(SPELL_CHARGE), true);
DoCast(target, SPELL_CHARGE);
if(target)
DoCast(target, SPELL_CHARGE);
Charge_Timer = 30000;
}else Charge_Timer -= diff;
@@ -405,7 +410,7 @@ struct TRINITY_DLL_DECL boss_alarAI : public ScriptedAI
else
{
Unit *target = NULL;
if(Phase1 && (target = m_creature->SelectNearestTarget(5)))
if(Phase1 && target && (target = m_creature->SelectNearestTarget(5)))
m_creature->AI()->AttackStart(target);
else
{
@@ -234,38 +234,38 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
Wrath_Timer = 20000+rand()%5000;
}else Wrath_Timer -= diff;
if (ArcaneMissiles_Timer < diff)
{
if(BlindingLight)
{
DoCast(m_creature->getVictim(), SPELL_BLINDING_LIGHT);
BlindingLight = false;
}else{
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
if (ArcaneMissiles_Timer < diff)
{
if(BlindingLight)
{
DoCast(m_creature->getVictim(), SPELL_BLINDING_LIGHT);
BlindingLight = false;
}else{
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
if(!m_creature->HasInArc(2.5f, target))
target = m_creature->getVictim();
if(!m_creature->HasInArc(2.5f, target))
target = m_creature->getVictim();
if(target)
DoCast(target, SPELL_ARCANE_MISSILES);
}
ArcaneMissiles_Timer = 3000;
}else ArcaneMissiles_Timer -= diff;
if (MarkOfTheSolarian_Timer < diff)
{
DoCast(m_creature->getVictim(), MARK_OF_SOLARIAN);
MarkOfTheSolarian_Timer = 45000;
}else MarkOfTheSolarian_Timer -= diff;
if (MarkOfTheAstromancer_Timer < diff) //A debuff that lasts for 5 seconds, cast several times each phase on a random raid member, but not the main tank
{
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1, 100, true);
if(target)
DoCast(target, SPELL_ARCANE_MISSILES);
}
ArcaneMissiles_Timer = 3000;
}else ArcaneMissiles_Timer -= diff;
if (MarkOfTheSolarian_Timer < diff)
{
DoCast(m_creature->getVictim(), MARK_OF_SOLARIAN);
MarkOfTheSolarian_Timer = 45000;
}else MarkOfTheSolarian_Timer -= diff;
if (MarkOfTheAstromancer_Timer < diff) //A debuff that lasts for 5 seconds, cast several times each phase on a random raid member, but not the main tank
{
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1, 100, true);
if(target)
DoCast(target, SPELL_MARK_OF_THE_ASTROMANCER);
else DoCast(m_creature->getVictim(), SPELL_MARK_OF_THE_ASTROMANCER);
MarkOfTheAstromancer_Timer = 15000;
}else MarkOfTheAstromancer_Timer -= diff;
DoCast(target, SPELL_MARK_OF_THE_ASTROMANCER);
else DoCast(m_creature->getVictim(), SPELL_MARK_OF_THE_ASTROMANCER);
MarkOfTheAstromancer_Timer = 15000;
}else MarkOfTheAstromancer_Timer -= diff;
//Phase1_Timer
if (Phase1_Timer < diff)
@@ -384,6 +384,7 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, MODEL_VOIDWALKER);
m_creature->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize*2.5f);
}
DoMeleeAttackIfReady();
}
};
@@ -258,6 +258,8 @@ struct TRINITY_DLL_DECL advisorbase_ai : public ScriptedAI
if (!Target)
Target = m_creature->getVictim();
DoResetThreat();
if(!Target)
return;
AttackStart(Target);
m_creature->GetMotionMaster()->Clear();
m_creature->GetMotionMaster()->MoveChase(Target);
@@ -325,7 +327,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
i_pl->DestroyItemCount(30318, 1, true);
i_pl->DestroyItemCount(30319, 1, true);
i_pl->DestroyItemCount(30320, 1, true);
}
}
}
void Reset()
@@ -436,7 +438,8 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
{
summoned->setFaction(m_creature->getFaction());
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
summoned->AI()->AttackStart(target);
if(target)
summoned->AI()->AttackStart(target);
}
summons.Summon(summoned);
}
@@ -498,12 +501,12 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
void UpdateAI(const uint32 diff)
{
if(pInstance && Phase)
{
if(pInstance->GetData(DATA_KAELTHASEVENT) == IN_PROGRESS && m_creature->getThreatManager().getThreatList().empty())
{
EnterEvadeMode();
EnterEvadeMode();
return;
}
}
@@ -730,7 +733,8 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
Advisor = (Unit::GetCreature((*m_creature), AdvisorGuid[i]));
if (!Advisor)
error_log("TSCR: Kael'Thas Advisor %u does not exist. Possibly despawned? Incorrectly Killed?", i);
else ((advisorbase_ai*)Advisor->AI())->Revive(Target);
else if(Target)
((advisorbase_ai*)Advisor->AI())->Revive(Target);
}
PhaseSubphase = 1;
@@ -815,7 +819,8 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
Unit* target =SelectUnit(SELECT_TARGET_RANDOM, 1, 70, true);
if(!target) target = m_creature->getVictim();
debug_log("TSCR: Kael'Thas mind control not supported.");
DoCast(target, SPELL_MIND_CONTROL);
if(target)
DoCast(target, SPELL_MIND_CONTROL);
}
MindControl_Timer = 60000;
@@ -1078,8 +1083,11 @@ struct TRINITY_DLL_DECL boss_thaladred_the_darkenerAI : public advisorbase_ai
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0, 100, true))
{
DoResetThreat();
m_creature->AddThreat(target, 5000000.0f);
DoScriptText(EMOTE_THALADRED_GAZE, m_creature, target);
if(target)
{
m_creature->AddThreat(target, 5000000.0f);
DoScriptText(EMOTE_THALADRED_GAZE, m_creature, target);
}
Gaze_Timer = 8500;
}
}else Gaze_Timer -= diff;
@@ -1390,7 +1398,7 @@ struct TRINITY_DLL_DECL mob_kael_flamestrikeAI : public ScriptedAI
//Phoenix AI
struct TRINITY_DLL_DECL mob_phoenix_tkAI : public ScriptedAI
{
mob_phoenix_tkAI(Creature *c) : ScriptedAI(c)
mob_phoenix_tkAI(Creature *c) : ScriptedAI(c)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
}
@@ -1400,7 +1408,7 @@ struct TRINITY_DLL_DECL mob_phoenix_tkAI : public ScriptedAI
bool egg;
void JustDied(Unit *victim)
{
{
if(egg)
{
float x,y,z;
@@ -1430,7 +1438,7 @@ struct TRINITY_DLL_DECL mob_phoenix_tkAI : public ScriptedAI
}
void UpdateAI(const uint32 diff)
{
{
if (Cycle_Timer < diff)
{
if(pInstance)//check for boss reset
@@ -1439,7 +1447,7 @@ struct TRINITY_DLL_DECL mob_phoenix_tkAI : public ScriptedAI
if (Kael && Kael->getThreatManager().getThreatList().empty())
{
egg = false;
m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
Cycle_Timer = 2000;
return;
}
@@ -1452,7 +1460,7 @@ struct TRINITY_DLL_DECL mob_phoenix_tkAI : public ScriptedAI
m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
Cycle_Timer = 2000;
}else Cycle_Timer -= diff;
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
@@ -100,7 +100,6 @@ struct TRINITY_DLL_DECL boss_nethermancer_sepethreaAI : public ScriptedAI
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim() )
return;
@@ -151,7 +150,6 @@ struct TRINITY_DLL_DECL boss_nethermancer_sepethreaAI : public ScriptedAI
}else solarburn_Timer -= diff;
DoMeleeAttackIfReady();
}
};
@@ -216,7 +216,6 @@ struct TRINITY_DLL_DECL mob_nether_wraithAI : public ScriptedAI
DoCast(m_creature,SPELL_DETONATION);
Detonation = true;
}else Detonation_Timer -= diff;
}
if (Detonation)
@@ -228,7 +227,6 @@ struct TRINITY_DLL_DECL mob_nether_wraithAI : public ScriptedAI
}else Die_Timer -= diff;
}
DoMeleeAttackIfReady();
}
@@ -239,7 +239,7 @@ struct TRINITY_DLL_DECL boss_yaujAI : public ScriptedAI
{
Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0);
Creature* Summoned = m_creature->SummonCreature(15621,m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(),0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,90000);
if(Summoned)
if(Summoned && target)
((CreatureAI*)Summoned->AI())->AttackStart(target);
}
}
@@ -58,6 +58,9 @@ struct TRINITY_DLL_DECL boss_fankrissAI : public ScriptedAI
void SummonSpawn(Unit* victim)
{
if(!victim)
return;
Rand = 10 + (rand()%10);
switch (rand()%2)
{
@@ -135,47 +138,47 @@ struct TRINITY_DLL_DECL boss_fankrissAI : public ScriptedAI
case 0:
DoTeleportPlayer(target, -8106.0142,1289.2900,-74.419533,5.112);
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()-3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
((CreatureAI*)Hatchling->AI())->AttackStart(target);
if(Hatchling)
((CreatureAI*)Hatchling->AI())->AttackStart(target);
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()+3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
((CreatureAI*)Hatchling->AI())->AttackStart(target);
if(Hatchling)
((CreatureAI*)Hatchling->AI())->AttackStart(target);
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()-5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
((CreatureAI*)Hatchling->AI())->AttackStart(target);
if(Hatchling)
((CreatureAI*)Hatchling->AI())->AttackStart(target);
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()+5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
((CreatureAI*)Hatchling->AI())->AttackStart(target);
if(Hatchling)
((CreatureAI*)Hatchling->AI())->AttackStart(target);
break;
case 1:
DoTeleportPlayer(target, -7990.135354,1155.1907,-78.849319,2.608);
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()-3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
((CreatureAI*)Hatchling->AI())->AttackStart(target);
if(Hatchling)
((CreatureAI*)Hatchling->AI())->AttackStart(target);
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()+3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
((CreatureAI*)Hatchling->AI())->AttackStart(target);
if(Hatchling)
((CreatureAI*)Hatchling->AI())->AttackStart(target);
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()-5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
((CreatureAI*)Hatchling->AI())->AttackStart(target);
if(Hatchling)
((CreatureAI*)Hatchling->AI())->AttackStart(target);
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()+5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
((CreatureAI*)Hatchling->AI())->AttackStart(target);
if(Hatchling)
((CreatureAI*)Hatchling->AI())->AttackStart(target);
break;
case 2:
DoTeleportPlayer(target,-8159.7753,1127.9064,-76.868660,0.675);
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()-3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
((CreatureAI*)Hatchling->AI())->AttackStart(target);
if(Hatchling)
((CreatureAI*)Hatchling->AI())->AttackStart(target);
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()+3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
((CreatureAI*)Hatchling->AI())->AttackStart(target);
if(Hatchling)
((CreatureAI*)Hatchling->AI())->AttackStart(target);
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()-5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
((CreatureAI*)Hatchling->AI())->AttackStart(target);
if(Hatchling)
((CreatureAI*)Hatchling->AI())->AttackStart(target);
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()+5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
((CreatureAI*)Hatchling->AI())->AttackStart(target);
if(Hatchling)
((CreatureAI*)Hatchling->AI())->AttackStart(target);
break;
}
}
@@ -103,7 +103,8 @@ struct TRINITY_DLL_DECL boss_ouroAI : public ScriptedAI
Unit* target = NULL;
target = SelectUnit(SELECT_TARGET_RANDOM,0);
DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
if(target)
DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
ChangeTarget_Timer = 10000 + rand()%10000;
}else ChangeTarget_Timer -= diff;
@@ -169,7 +169,6 @@ struct TRINITY_DLL_DECL boss_sarturaAI : public ScriptedAI
}
};
struct TRINITY_DLL_DECL mob_sartura_royal_guardAI : public ScriptedAI
{
mob_sartura_royal_guardAI(Creature *c) : ScriptedAI(c) {}
@@ -195,7 +194,6 @@ struct TRINITY_DLL_DECL mob_sartura_royal_guardAI : public ScriptedAI
WhirlWind = false;
AggroReset = false;
}
void EnterCombat(Unit *who)
@@ -265,8 +265,11 @@ struct TRINITY_DLL_DECL boss_twinemperorsAI : public ScriptedAI
m_creature->clearUnitState(UNIT_STAT_STUNNED);
Unit *nearu = m_creature->SelectNearestTarget(100);
//DoYell(nearu->GetName(), LANG_UNIVERSAL, 0);
AttackStart(nearu);
m_creature->getThreatManager().addThreat(nearu, 10000);
if(nearu)
{
AttackStart(nearu);
m_creature->getThreatManager().addThreat(nearu, 10000);
}
return true;
}
else
@@ -345,7 +348,7 @@ struct TRINITY_DLL_DECL boss_twinemperorsAI : public ScriptedAI
for(std::list<Creature*>::iterator iter = unitList.begin(); iter != unitList.end(); ++iter)
{
Creature *c = (Creature *)(*iter);
if (c->isDead())
if (c && c->isDead())
{
c->Respawn();
c->setFaction(7);
@@ -120,6 +120,7 @@ struct TRINITY_DLL_DECL mob_unkor_the_ruthlessAI : public ScriptedAI
if( UnkorUnfriendly_Timer < diff )
{
EnterEvadeMode();
return;
}else UnkorUnfriendly_Timer -= diff;
}
}
@@ -120,6 +120,8 @@ struct TRINITY_DLL_DECL boss_archaedasAI : public ScriptedAI
void UpdateAI(const uint32 diff)
{
if(!pInstance)
return;
// we're still doing awaken animation
if (wakingUp && Awaken_Timer >= 0) {
Awaken_Timer -= diff;
@@ -180,8 +182,11 @@ struct TRINITY_DLL_DECL boss_archaedasAI : public ScriptedAI
}
void JustDied (Unit *killer) {
pInstance->SetData(NULL,3); // open the vault door
pInstance->SetData(NULL,4); // deactivate his minions
if(pInstance)
{
pInstance->SetData(NULL,3); // open the vault door
pInstance->SetData(NULL,4); // deactivate his minions
}
}
};
@@ -389,7 +394,8 @@ struct TRINITY_DLL_DECL mob_stonekeepersAI : public ScriptedAI
void DamageTaken (Unit *attacker, uint32 &damage) {
if (damage > m_creature->GetHealth()) {
DoCast (m_creature, SPELL_SELF_DESTRUCT,true);
pInstance->SetData(NULL, 1); // activate next stonekeeper
if(pInstance)
pInstance->SetData(NULL, 1); // activate next stonekeeper
}
}
@@ -189,7 +189,10 @@ struct TRINITY_DLL_DECL boss_hexlord_addAI : public ScriptedAI
void UpdateAI(const uint32 diff)
{
if(pInstance && pInstance->GetData(DATA_HEXLORDEVENT) != IN_PROGRESS)
{
EnterEvadeMode();
return;
}
DoMeleeAttackIfReady();
}
@@ -382,7 +385,11 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI
{
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0, 70, true);
Unit *trigger = DoSpawnCreature(MOB_TEMP_TRIGGER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
if(!target || !trigger) EnterEvadeMode();
if(!target || !trigger)
{
EnterEvadeMode();
return;
}
else
{
trigger->SetUInt32Value(UNIT_FIELD_DISPLAYID, 11686);
@@ -407,7 +407,8 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
DoYell(YELL_SURGE, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_SURGE);
Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 1, GetSpellMaxRangeForHostile(SPELL_SURGE), true);
DoCast(target, SPELL_SURGE);
if(target)
DoCast(target, SPELL_SURGE);
Surge_Timer = 15000 + rand()%5000;
}else Surge_Timer -= diff;
}
@@ -487,7 +487,12 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI
else
Claw_Loop_Timer = 500;
}
}else EnterEvadeMode(); // if(target)
}
else
{
EnterEvadeMode(); // if(target)
return;
}
}else Claw_Loop_Timer -= diff;
} //if(TankGUID)
}else Claw_Rage_Timer -= diff;
@@ -529,7 +534,12 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI
else
AttackStart(SelectUnit(SELECT_TARGET_RANDOM, 0));
}
}else EnterEvadeMode(); // if(target)
}
else
{
EnterEvadeMode(); // if(target)
return;
}
} //if(TankGUID)
}else Lynx_Rush_Timer -= diff;
@@ -125,13 +125,13 @@ struct TRINITY_DLL_DECL boss_arlokkAI : public ScriptedAI
{
DoScriptText(SAY_FEAST_PANTHER, m_creature, markedTarget);
Panther ->AI()->AttackStart(markedTarget);
}else Panther ->AI()->AttackStart(target);
}else if(Panther && target) Panther ->AI()->AttackStart(target);
Panther = m_creature->SummonCreature(15101,-11532.9970,-1606.4840,41.2979,0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if(markedTarget && Panther )
Panther ->AI()->AttackStart(markedTarget);
else
else if(Panther && target)
Panther ->AI()->AttackStart(target);
Counter++;
@@ -164,7 +164,8 @@ struct TRINITY_DLL_DECL boss_arlokkAI : public ScriptedAI
m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35)));
m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
m_creature->UpdateDamagePhysical(BASE_ATTACK);
AttackStart(target);
if(target)
AttackStart(target);
//The Panther Model
m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID,15215);
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -75,8 +75,12 @@ struct TRINITY_DLL_DECL boss_hazzarahAI : public ScriptedAI
for(int i = 0; i < 3;i++)
{
target = SelectUnit(SELECT_TARGET_RANDOM,0);
if(!target)
return;
Illusion = m_creature->SummonCreature(15163,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,30000);
((CreatureAI*)Illusion->AI())->AttackStart(target);
if(Illusion)
((CreatureAI*)Illusion->AI())->AttackStart(target);
}
Illusions_Timer = 15000 + rand()%10000;
@@ -184,13 +184,12 @@ struct TRINITY_DLL_DECL boss_jeklikAI : public ScriptedAI
if(SpawnFlyingBats_Timer < diff)
{
Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 0);
if(!target)
return;
Creature* FlyingBat = m_creature->SummonCreature(14965, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()+15, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if(FlyingBat)
{
if(target)
FlyingBat->AI()->AttackStart(target);
}
FlyingBat->AI()->AttackStart(target);
SpawnFlyingBats_Timer = 10000 + rand()%5000;
}else SpawnFlyingBats_Timer -=diff;
@@ -104,11 +104,11 @@ struct TRINITY_DLL_DECL boss_jindoAI : public ScriptedAI
{
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
{
DoCast(target, SPELL_DELUSIONSOFJINDO);
DoCast(target, SPELL_DELUSIONSOFJINDO);
Creature *Shade = m_creature->SummonCreature(14986, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Shade)
Shade->AI()->AttackStart(target);
Creature *Shade = m_creature->SummonCreature(14986, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if(Shade)
Shade->AI()->AttackStart(target);
}
Delusions_Timer = 4000 + rand()%8000;
@@ -128,32 +128,32 @@ struct TRINITY_DLL_DECL boss_jindoAI : public ScriptedAI
Creature *Skeletons;
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX()+2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
Skeletons->AI()->AttackStart(target);
if(Skeletons)
Skeletons->AI()->AttackStart(target);
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX()-2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
Skeletons->AI()->AttackStart(target);
if(Skeletons)
Skeletons->AI()->AttackStart(target);
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX()+4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
Skeletons->AI()->AttackStart(target);
if(Skeletons)
Skeletons->AI()->AttackStart(target);
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX()-4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
Skeletons->AI()->AttackStart(target);
if(Skeletons)
Skeletons->AI()->AttackStart(target);
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()+2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
Skeletons->AI()->AttackStart(target);
if(Skeletons)
Skeletons->AI()->AttackStart(target);
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()-2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
Skeletons->AI()->AttackStart(target);
if(Skeletons)
Skeletons->AI()->AttackStart(target);
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()+4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
Skeletons->AI()->AttackStart(target);
if(Skeletons)
Skeletons->AI()->AttackStart(target);
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()-4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
Skeletons->AI()->AttackStart(target);
if(Skeletons)
Skeletons->AI()->AttackStart(target);
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX()+3, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Skeletons)
Skeletons->AI()->AttackStart(target);
if(Skeletons)
Skeletons->AI()->AttackStart(target);
}
Teleport_Timer = 15000 + rand()%8000;
@@ -192,7 +192,8 @@ struct TRINITY_DLL_DECL mob_healing_wardAI : public ScriptedAI
if(pInstance)
{
Unit *pJindo = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_JINDO));
DoCast(pJindo, SPELL_HEAL);
if(pJindo)
DoCast(pJindo, SPELL_HEAL);
}
Heal_Timer = 3000;
}else Heal_Timer -= diff;
@@ -112,15 +112,21 @@ struct TRINITY_DLL_DECL boss_marliAI : public ScriptedAI
DoScriptText(SAY_SPIDER_SPAWN, m_creature);
Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0);
if(!target)
return;
Spider = m_creature->SummonCreature(15041,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if(target && Spider ) Spider ->AI()->AttackStart(target);
if(Spider)
Spider->AI()->AttackStart(target);
Spider = m_creature->SummonCreature(15041,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if(target && Spider ) Spider ->AI()->AttackStart(target);
if(Spider)
Spider->AI()->AttackStart(target);
Spider = m_creature->SummonCreature(15041,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if(target && Spider ) Spider ->AI()->AttackStart(target);
if(Spider)
Spider->AI()->AttackStart(target);
Spider = m_creature->SummonCreature(15041,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if(target && Spider ) Spider ->AI()->AttackStart(target);
if(Spider)
Spider->AI()->AttackStart(target);
Spawned = true;
}else SpawnStartSpiders_Timer -= diff;
@@ -128,10 +134,12 @@ struct TRINITY_DLL_DECL boss_marliAI : public ScriptedAI
if (SpawnSpider_Timer < diff)
{
Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0);
if(!target)
return;
Spider = m_creature->SummonCreature(15041,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (target && Spider )
Spider ->AI()->AttackStart(target);
if(Spider)
Spider->AI()->AttackStart(target);
SpawnSpider_Timer = 12000 + rand()%5000;
}else SpawnSpider_Timer -= diff;
@@ -118,20 +118,26 @@ struct TRINITY_DLL_DECL boss_thekalAI : public ScriptedAI
{
//Resurrect LorKhan
Unit *pLorKhan = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_LORKHAN));
pLorKhan->SetStandState(UNIT_STAND_STATE_STAND);
pLorKhan->setFaction(14);
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pLorKhan->SetHealth(int(pLorKhan->GetMaxHealth()*1.0));
if(pLorKhan)
{
pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pLorKhan->setFaction(14);
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pLorKhan->SetHealth(int(pLorKhan->GetMaxHealth()*1.0));
}
}
if(pInstance->GetData(DATA_ZATHISDEAD))
{
//Resurrect Zath
Unit *pZath = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_ZATH));
pZath->SetStandState(UNIT_STAND_STATE_STAND);
pZath->setFaction(14);
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pZath->SetHealth(int(pZath->GetMaxHealth()*1.0));
if(pZath)
{
pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pZath->setFaction(14);
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pZath->SetHealth(int(pZath->GetMaxHealth()*1.0));
}
}
}
@@ -192,9 +198,9 @@ struct TRINITY_DLL_DECL boss_thekalAI : public ScriptedAI
{
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
{
DoCast(target,SPELL_CHARGE);
DoResetThreat();
AttackStart(target);
DoCast(target,SPELL_CHARGE);
DoResetThreat();
AttackStart(target);
}
Charge_Timer = 15000 + rand()%7000;
@@ -296,6 +302,9 @@ struct TRINITY_DLL_DECL mob_zealot_lorkhanAI : public ScriptedAI
Unit *pThekal = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_THEKAL));
Unit *pZath = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_ZATH));
if(!pThekal || !pZath)
return;
switch(rand()%2)
{
case 0:
@@ -328,20 +337,26 @@ struct TRINITY_DLL_DECL mob_zealot_lorkhanAI : public ScriptedAI
{
//Resurrect Thekal
Unit *pThekal = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_THEKAL));
pThekal->SetStandState(UNIT_STAND_STATE_STAND);
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pThekal->setFaction(14);
pThekal->SetHealth(int(pThekal->GetMaxHealth()*1.0));
if(pThekal)
{
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pThekal->setFaction(14);
pThekal->SetHealth(int(pThekal->GetMaxHealth()*1.0));
}
}
if(pInstance->GetData(DATA_ZATHISDEAD))
{
//Resurrect Zath
Unit *pZath = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_ZATH));
pZath->SetStandState(UNIT_STAND_STATE_STAND);
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pZath->setFaction(14);
pZath->SetHealth(int(pZath->GetMaxHealth()*1.0));
if(pZath)
{
pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pZath->setFaction(14);
pZath->SetHealth(int(pZath->GetMaxHealth()*1.0));
}
}
}
@@ -459,20 +474,26 @@ struct TRINITY_DLL_DECL mob_zealot_zathAI : public ScriptedAI
{
//Resurrect LorKhan
Unit *pLorKhan = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_LORKHAN));
pLorKhan->SetStandState(UNIT_STAND_STATE_STAND);
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pLorKhan->setFaction(14);
pLorKhan->SetHealth(int(pLorKhan->GetMaxHealth()*1.0));
if(pLorKhan)
{
pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pLorKhan->setFaction(14);
pLorKhan->SetHealth(int(pLorKhan->GetMaxHealth()*1.0));
}
}
if(pInstance->GetData(DATA_THEKALISFAKEDEAD))
{
//Resurrect Thekal
Unit *pThekal = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_THEKAL));
pThekal->SetStandState(UNIT_STAND_STATE_STAND);
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pThekal->setFaction(14);
pThekal->SetHealth(int(pThekal->GetMaxHealth()*1.0));
if(pThekal)
{
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pThekal->setFaction(14);
pThekal->SetHealth(int(pThekal->GetMaxHealth()*1.0));
}
}
}
@@ -134,7 +134,7 @@ struct TRINITY_DLL_DECL boss_venoxisAI : public ScriptedAI
if (HolyFire_Timer < diff && TargetInRange < 3)
{
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
DoCast(target, SPELL_HOLY_FIRE);
DoCast(target, SPELL_HOLY_FIRE);
HolyFire_Timer = 8000;
}else HolyFire_Timer -= diff;
@@ -164,7 +164,7 @@ struct TRINITY_DLL_DECL boss_venoxisAI : public ScriptedAI
if (PhaseTwo && VenomSpit_Timer < diff)
{
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
DoCast(target, SPELL_VENOMSPIT);
DoCast(target, SPELL_VENOMSPIT);
VenomSpit_Timer = 15000 + rand()%5000;
}else VenomSpit_Timer -= diff;
+1 -1
View File
@@ -88,7 +88,7 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32
SetUInt64Value( DYNAMICOBJECT_CASTER, caster->GetGUID() );
SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 );
SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId );
SetFloatValue( DYNAMICOBJECT_RADIUS, radius * 2); //diameter?
SetFloatValue( DYNAMICOBJECT_RADIUS, radius);
SetFloatValue( DYNAMICOBJECT_POS_X, x );
SetFloatValue( DYNAMICOBJECT_POS_Y, y );
SetFloatValue( DYNAMICOBJECT_POS_Z, z );
+1 -1
View File
@@ -180,7 +180,7 @@ inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target)
SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_dynobject.GetSpellId());
uint32 eff_index = i_dynobject.GetEffIndex();
if(spellInfo->EffectImplicitTargetB[eff_index] == TARGET_UNIT_AREA_ALLY_CHANNEL
if(spellInfo->EffectImplicitTargetB[eff_index] == TARGET_DEST_DYNOBJ_ALLY
|| spellInfo->EffectImplicitTargetB[eff_index] == TARGET_UNIT_AREA_ALLY_GROUND)
{
if(!i_check->IsFriendlyTo(target))
+1 -1
View File
@@ -209,7 +209,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
for(uint32 i = 0; i < 3;++i)
{
if(spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_INSTANT || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED)
if(spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_INSTANT || spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_DYNOBJ_ENEMY)
return;
}
+2 -3
View File
@@ -1032,9 +1032,8 @@ enum Targets
TARGET_GAMEOBJECT_ITEM = 26,
//TARGET_OBJECT_ITEM_PICKLOCK
TARGET_UNIT_MASTER = 27,
TARGET_ALL_ENEMY_IN_AREA_CHANNELED = 28,
TARGET_UNIT_AREA_ENEMY_CHANNEL = 28,
TARGET_UNIT_AREA_ALLY_CHANNEL = 29, // 28,29 only used for effect 27, if interrupt channel, pstAA cancel
TARGET_DEST_DYNOBJ_ENEMY = 28,
TARGET_DEST_DYNOBJ_ALLY = 29, // only for effect 27
TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER = 30, // in TargetB used only with TARGET_ALL_AROUND_CASTER and in self casting range in TargetA
TARGET_UNIT_AREA_ALLY = 30,
TARGET_ALL_FRIENDLY_UNITS_IN_AREA = 31,
+10 -9
View File
@@ -1991,17 +1991,13 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
break;
}
if(cur == TARGET_DEST_DEST)
break;
float x, y, z, angle, dist;
dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
if (cur == TARGET_DEST_DEST_RANDOM)
dist *= rand_norm();
float angle;
switch(cur)
{
case TARGET_DEST_DYNOBJ_ENEMY:
case TARGET_DEST_DYNOBJ_ALLY:
case TARGET_DEST_DEST:
return;
case TARGET_DEST_DEST_FRONT: angle = 0.0f; break;
case TARGET_DEST_DEST_BACK: angle = M_PI; break;
case TARGET_DEST_DEST_RIGHT: angle = M_PI/2; break;
@@ -2013,6 +2009,11 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
default: angle = rand_norm()*2*M_PI; break;
}
float dist, x, y, z;
dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
if (cur == TARGET_DEST_DEST_RANDOM)
dist *= rand_norm();
x = m_targets.m_destX;
y = m_targets.m_destY;
z = m_targets.m_destZ;
-1
View File
@@ -2758,7 +2758,6 @@ void Spell::EffectPersistentAA(uint32 i)
return;
}
dynObj->SetUInt32Value(OBJECT_FIELD_TYPE, 65);
dynObj->SetUInt32Value(GAMEOBJECT_DISPLAYID, 368003);
dynObj->SetUInt32Value(DYNAMICOBJECT_BYTES, 0x01eeeeee);
caster->AddDynObject(dynObj);
dynObj->GetMap()->Add(dynObj);

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