tobmaps
60470e4bd8
Core/Misc: Some random cleanups
2011-06-09 19:41:13 +07:00
Machiavelli
b42239b237
Scripts/Ulduar/XT-002:
...
- Implement "Nerf Scrapbots" achievement
- Proper target conditions for Boombot Boom
- Pummeler add should walk towards raid on spawn
2011-06-09 04:43:57 +02:00
tobmaps
14067416b4
Core/Arenas: Fix removal of some auras at arena join/leave
...
Closes #575 #1721
2011-06-09 02:20:31 +07:00
QAston
0c3e99c450
Core/Auras: Move repeating code for aura packet creation to separate function. Fixes usage of SPELL_ATTR5_HIDE_DURATION attribute.
2011-06-08 10:41:32 +02:00
QAston
0575dddbb3
Core/Auras: Fix visibility aura effect handlers to work correctly on amount change
2011-06-08 09:19:34 +02:00
QAston
6c5f68e8fc
Core/Auras: Do not use spellmod system to drop auras with spell proc event entry.
2011-06-07 19:09:20 +02:00
QAston
b9e8e6d3b4
Core/Auras: Add functions for common actions on aura charges.
2011-06-07 17:26:27 +02:00
QAston
9542077c38
Core/Auras: Use recalculated aura max duration on spell hit for duration calculations.
2011-06-07 14:19:47 +02:00
QAston
3effdb2c23
Core/Auras: Add Aura::TryRefreshStackOrCreate function and remove stack checks from Aura::Create
2011-06-07 12:47:32 +02:00
Shauren
009aff2cc9
Core/Spells: Fixed targeting selection for target type 90 (TARGET_UNIT_TARGET_MINIPET)
...
Closes #1776
2011-06-04 12:13:27 +02:00
Shauren
665dbfd9ae
Revert "Core/Transports: Fixed NPCs on transport disappearing after grid unloading"
...
This reverts commit 592ad10866 .
2011-06-04 11:00:53 +02:00
Shauren
97a5db68c2
Core/Auras:
...
* Fixed loading aura charges when they would exceed count set in SpellEntry while still remaining a valid value due to spell modifiers (that might not yet be active)
* Fixed refreshing aura charges when recasting the spell
Closes #1803
Closes #1786
Closes #1805
2011-06-03 21:30:50 +02:00
tobmaps
508f14fa6c
Core/Spells: cleanup in Blade Barrier code
2011-06-02 19:21:10 +07:00
Ramusik
251aea4900
Core/Spells: Fix item Corpse Tongue Coin and some related cleanup
2011-06-02 01:04:51 +07:00
Shocker
2a27ce8781
Core/Spells: Correctly fix Item - Chamber of Aspects 25 Normal/Heroic Tank Trinket
2011-06-01 16:14:26 +03:00
kaelima
1fb096c2a9
Core/Spells: Fix Item - Chamber of Aspects 25 Normal/Heroic Tank Trinket.
2011-06-01 01:12:04 +02:00
tobmaps
106493737f
Core/Spells: Fix spell power and attack power coefficients for Seal of Righteousness
2011-05-31 23:17:17 +07:00
QAston
f3428cbad4
Core/Auras: Fix a crash in Unit::RemoveAurasDueToSpellBySteal
2011-05-31 15:30:41 +02:00
Lopin
5254f3490b
Core/Vehicles: Add general immunities for several vehicles
...
+ some minor cleanup stylewise
Signed-off-by: click <[email protected] >
2011-05-31 15:14:55 +02:00
Ramusik
d1307ee47b
Core: use UNIT_DYNFLAG_NONE instead of 0-value. Also fixed typo in reset UNIT_DYNAMIC_FLAGS at player death
...
Signed-off-by: click <[email protected] >
2011-05-31 01:18:50 +02:00
tobmaps
600cc16c94
Core/Players: Pet talents can be reset at a pet trainer for free, original idea by rsa
2011-05-31 05:47:17 +07:00
tobmaps
fd08b0060c
Core/Commands: Localized npc name for commands .npc say, .npc yell, .npc whisper
2011-05-30 20:47:33 +07:00
tobmaps
76413ae661
Core/Players: Allow damaging spells to complete their damage-ticks/hits even if target runs to a sanctuary zone
2011-05-30 05:27:41 +07:00
tobmaps
4a0290c17b
Core/Quests: Fix quests that require player to be dead
...
Closes #1441
2011-05-30 02:59:37 +07:00
tobmaps
42fc72447b
Core/Dungeon Finder: Fix instances unlock after level change
2011-05-29 22:49:05 +07:00
Shauren
27246db7d5
Core/Auras: Replaced false with NULL since we are dealing with pointers
2011-05-29 14:01:20 +02:00
QAston
42a20f14ef
Core/Auras: Use existing aura object on aura reapply/stack increase instead of creating a new one.
...
You can hook on reapply/stack event by checking for AURA_EFFECT_HANDLE_REAPPLY aura handler mode, AURA_EFFECT_HANDLE_REAL is now not triggered on aura refresh/stack.
2011-05-29 13:18:47 +02:00
Shauren
0bde74eff6
Core/Gossip: Removed hardcoded costs for dual spec and fixed handling of gossip menus with box_money
2011-05-29 12:06:16 +02:00
Machiavelli
48b0570f53
Core/Vehicles:
...
- Temporarily unsummon pets when entering vehicle and resummon them when exiting. Also fixes missing pet cast bars on exit.
- Correct SMSG_PET_SPELLS packet for vehicle spell initialize
2011-05-27 17:31:31 +02:00
Shauren
889cdda614
Core/Gossip: Fixed remaining issues with gossip menu items
2011-05-27 14:22:36 +02:00
kaelima
6e009d9bd1
Core/Gossip: Fix typo in 0ad14aeafd breaking gossip options.
2011-05-27 01:54:29 +02:00
kaelima
78692e1246
Core/Area: Updated AreaFlags documentation to match 3.3.5 dbcs.
2011-05-27 00:58:18 +02:00
Shauren
0ad14aeafd
Core/Gossip: Gossip menu items will now have constant index, allowing to properly define scripts relying on that index when mixed with conditions. Script-created menus via ADD_GOSSIP_ITEM will still have the index generated dynamically
2011-05-26 23:57:17 +02:00
Shauren
f91136b949
Core/Vehicles: Corrected vehicle spell bar packet, now empty slots will remain empty and spells will not be "packed" together anymore
2011-05-26 23:51:34 +02:00
Shauren
0f7b73c141
Compile fixes
2011-05-26 23:12:53 +02:00
kaelima
fc84253f7d
Core/Spells: Typo from last commit, should of course only remove negative effects.
2011-05-26 03:46:33 +02:00
kaelima
60585941f6
Core/Spells: Fix Glyph of Icy Veins haste debuff removal.
2011-05-26 03:43:07 +02:00
Shauren
5f5af1e95d
Core/Spells: Implemented SPELL_ATTR3_IGNORE_HIT_RESULT. Spells with this attribute will only be subject to own spell modifiers, ignoring enemy avoidance auras such as Cloak of Shadows or Deterrence
2011-05-25 18:31:10 +02:00
QAston
a1b8fd2054
Core/AuraScripts: Add AfterEffectRemove and AfterEffectApply hooks, to allow safe triggering of spellcasts or other actions which may call linked events while OnEffectApply and OnEffectRemove are still there for overriding the way effect is handled on target.
2011-05-25 17:13:32 +02:00
Shocker
0ea721e25a
Core/Players: Allow GMs to have their player flags correctly loaded from DB
2011-05-25 16:35:35 +03:00
tobmaps
0b557f02b2
Core/Spells: Fix warrior stances save after death/logout
2011-05-25 20:29:06 +07:00
QAston
ca8eb707d7
Core/Auras:
...
- Use safer order of calls in AuraEffect handlers (unit modification goes before any calls which may result in linked events execution)
- Allow manual removal of further effects of an aura during aura removal (so Unit::RemoveAurasByType works well in such situations)
2011-05-25 15:13:55 +02:00
Aokromes
6acd954bf5
Core/Misc: Some random cleanups
2011-05-25 19:54:17 +07:00
johnholiver
d25ba34342
Core/Spells: Fixed random Unholy Blight DoT damage ticks
...
Tnx Arcane
2011-05-24 19:34:53 -03:00
Shauren
f7ce41c4af
Core/Spells: Fixed Anti-Magic Zone visual
2011-05-23 12:35:23 +02:00
tobmaps
0dd349f52a
Core/Players: Fix exploit with XP gain from kills done by vehicles
2011-05-22 19:50:55 +07:00
Machiavelli
48838cca27
Fix build on Linux
2011-05-22 13:49:39 +02:00
Machiavelli
29e61ad0ea
Core/DBLayer: Remove a problematic and unneeded transaction in _LoadMails
2011-05-22 13:43:57 +02:00
Shauren
78ea0075e1
Core/Spells: Allow overriding aura stack amount from CastCustomSpell
2011-05-21 21:36:37 +02:00
Machiavelli
d454ee2a74
Core/DBLayer: Apparantly the possible deadlock was present in Player::DeleteFromDB as well.
...
Thanks to Aokromes for pointing out
2011-05-21 14:50:28 +02:00