Commit Graph
956 Commits
Author SHA1 Message Date
tobmaps 96697db604 Core/Spells: Fix Paladin T9 Holy 4P Bonus 2011-06-25 03:24:25 +07:00
tobmaps 14cb9496e3 Core/Spell: Some random code cleanups 2011-06-25 00:45:38 +07:00
tobmaps cf4114894a Core/Spells: Fix Paladin T8 Holy 4P Bonus 2011-06-25 00:04:59 +07:00
tobmaps 1340a3d382 Core/Spells: Fix Paladin T8 Holy 2P Bonus 2011-06-24 23:04:16 +07:00
tobmaps 05842713ef Core/Spells: Allow direct damage effect of Seal of Vengeance and Seal of Corruption to proc from Shield of Righteousness 2011-06-24 03:18:06 +07:00
QAston dc8a926c8d Core/Auras: fix a typo in PowerDrain auras periodic tick handler. 2011-06-23 15:51:14 +02:00
QAston 3137a82c7c Core/Spells: Cleanup in Spell.h:
- Codestyle (fix function naming) and cleanup changes in SpellCastTargets class, also access variables of this class by getters/setters
 - Move IsQuestTameSpell function to SpellMgr.h
 - Move UnitList typedef to Unit.h
Additionally - add missing copyright notice to SpellAuraEffects.h
2011-06-23 13:28:52 +02:00
Machiavelli 33f3397976 Core/Spells: Completely remove spells which were taught by SPELL_EFFECT_LEARN_SPELL on talent reset or talent spec switch - instead of keeping them stored as disabled. Reason for this is that if the primary spell with effect SPELL_EFFECT_LEARN_SPELL is learnt again, a 'new' secondary spell will be taught while the old one was still around. The latter was the reason for primary key violations in character_spell that led to transaction failures and thus character rollbacks.
Closes #1231
Closes #480
2011-06-23 02:39:36 +02:00
Machiavelli fe8cb75bf1 Core/DBLayer: Make database interaction after create character packet completely asynchronous. This is more performant and fixes a DoS loophole and possible data desynchronisation caused by spamming this packet.
Closes #584
Closes #2089
2011-06-22 14:22:08 +02:00
QAston c4818f1892 Core/Auras: Fix refresh of auras with spellmodifiers applied to currently cast spell. 2011-06-21 19:59:17 +02:00
Shauren f4047ff7dc Core/Alcohol: Drunk players will now properly see drunk-visible units. 2011-06-21 16:09:07 +02:00
QAston 2ac777f8ce Revert "Core/Auras: Fix work of proc auras are refreshed during proc event routine."
This reverts commit 2a47163771.
2011-06-21 15:58:30 +02:00
QAston 2a47163771 Core/Auras: Fix work of proc auras are refreshed during proc event routine. 2011-06-21 12:03:54 +02:00
Machiavelli acb47d719c Scripts/Ulduar/XT002:
- Fix heart phase triggering if boss recovered health from scrapbots previously
- Fix scrapbot enter vehicle visual
- Allover cleanup and codestyle appliance
2011-06-21 01:15:43 +02:00
tobmaps afd524f36b Core/Misc: Some random cleanups and code style fixes 2011-06-20 04:04:20 +07:00
tobmaps 6c33347511 Core/Spells: Set a MaxDuration of spellstolen aura to the original aura MaxDuration 2011-06-19 23:08:41 +07:00
Nay 62908812cb Core/Gossip: Ditch gossip_scripts as it is no longer used. SAI is a better option 2011-06-19 15:24:59 +01:00
Lopin ec82cc2e78 Core/Totems: Added new function allowing set totem's duration 2011-06-19 14:30:39 +02:00
Lopin dbba53b745 Core/Spells: Fixed Sigil of the Vengeful Hearth 2011-06-19 14:29:51 +02:00
Lopin 19ede8fa72 Core/Quests: Fixed destroying of quest items which start a quest and are also needed for completing this quest 2011-06-18 21:08:14 +02:00
Shocker 587eb053c6 Merge branch 'master' of github.com:TrinityCore/TrinityCore 2011-06-18 18:31:02 +03:00
Shocker d7762a9ebb Core/Spells: Remove duplicated code for Tiny Abomination in a Jar 2011-06-18 18:30:37 +03:00
tobmaps 439fe1b95c Core/Spells: Fix typo in last rev 2011-06-18 20:23:13 +07:00
tobmaps bfe1977f94 Core/Spells: Fix Seal of Vengeance and Seal of Corruption. Original patch by kezo90
Closes #1243
Closes #1461
2011-06-18 20:18:38 +07:00
tobmaps 3a8702b8a4 Core/Spells: Fix Victory Rush
Closes #2020
2011-06-18 01:34:17 +07:00
tobmaps fb9896bbc7 Core/Spells: Fix talent Scent of Blood
Closes #2003
2011-06-16 20:37:25 +07:00
tobmaps 7f00d48456 Core/Misc: Another typo fix 2011-06-16 20:14:21 +07:00
tobmaps 1abdb65f5a Core/Misc: Cleanups, code style and typo fixes 2011-06-16 20:08:28 +07:00
QAston ebc9ead617 Core/DynamicObject: Delete DynObjAura on DynObj delete, not on aura remove from object (prevents crashes) 2011-06-16 00:55:27 +02:00
Shocker c8233a543d Core/Logs: Small improvement to gameobject-use error log to include player/object name and entry 2011-06-16 00:33:30 +03:00
tobmaps 2f2396b7e0 Core/Arenas: Remove both positive and negative auras only at arena join
Closes #2000
2011-06-16 00:20:20 +07:00
Shauren fb44a609ff Core/Gossip: Fixed incorrect gossip menu texts introduced after dropping npc_gossip table 2011-06-15 18:53:55 +02:00
click b138bc31ca Scripts/EmeraldDragons: Clean up a bit on the scripts:
- Remove script for Shade of Taerar, replaced with SAI equivalent (Malcrom)
- Remove script for Demented Druids, replaced with SAI equivalent (Malcrom)
- Add supportscript for Mark of Nature (Kaelima)
- Some other minor changes here and there
2011-06-12 17:13:28 +02:00
Machiavelli e1f7f9e5b1 Core/Players: Fix average item level calculation: omit shirt shot, not chest armor slot. Thanks to AreYouSiries for pointing out.
See issue #894
2011-06-12 03:06:33 +02:00
kaelima b9e8694540 Core: Continued cleanup
If and for whitespaces.
2011-06-12 02:30:32 +02:00
click da03bbbdab Core: Yet more cleanups in codestyle... 2011-06-12 02:06:07 +02:00
click c77aa6e846 Core: And some more cleanups... 2011-06-12 02:00:43 +02:00
click f16df538ee Core: More codestyle cleanups 2011-06-12 01:47:45 +02:00
click 158966dc79 Core: Codestyle cleanup 2011-06-11 22:35:29 +02:00
kaelima 9ef8bd3072 Core/Misc: Fix compile, revert part of a73c7f506e, these should actually be errors. 2011-06-11 19:20:49 +02:00
kaelima a73c7f506e Core/Misc:
- Changed some error messages for changing spec to be displayed as debug messages.
- Fixed compile warnings.
2011-06-11 19:05:47 +02:00
QAston 5bbeccd00f Merge pull request #1921 from zwerg/master
Fix problem with removing immunities by Unit::ApplySpellImmune
2011-06-11 04:19:50 -07:00
Shauren ce8977d1ce Added missed changes for previous revision 2011-06-11 13:08:23 +02:00
Shauren 9b79df7074 Core/Spells: Implemented SPELL_ATTR7_IS_CHEAT_SPELL serverside checks and allow GMs to cast these spells 2011-06-11 13:02:54 +02:00
QAston 76bb3ca21c Core/Auras: Call Aura::HandleAuraSpecificMods in Aura::SetStackAmount to preserve compatibility with older scripts. 2011-06-11 10:55:19 +02:00
QAston 3ec587e21e Core/Auras:
Make Aura::ModStackAmount(1) an equivalent of reapplying the aura
    Recalculate periodic aura timers on aura reapply.
2011-06-11 10:55:17 +02:00
tobmaps a4a57ab096 Core/Player: Allow hp5 bonus from items to regenerate also in combat 2011-06-10 20:40:23 +07:00
zwerg 94397e5b2e Core/Unit: Fix remove Spell Immunity 2011-06-10 08:18:27 +02:00
Machiavelli 84b27f7194 Scripts/Ulduar/XT-002:
- Fix Boombot's explosion visual and damage (workarounds are torroughly explained in code)
- Proper scrapbot vehicle enter handling. (Missing data on how much HP they should restore on the boss, however)
2011-06-10 03:24:32 +02:00
tobmaps cdb296d6d7 Core/Vehicles: Fix power type energy for some vehicles 2011-06-09 20:20:21 +07:00