Shauren
bac78de203
Core/Battlegrounds: SotA will no longer crash in update
2011-08-13 12:28:36 +02:00
Shauren
f03ef48b3e
Core/Object: Removed incorrect code (never affected anything)
2011-08-13 11:44:51 +02:00
Shauren
6ea362e9e0
Core/PacketIO: Documented structure of SMSG_OVERRIDE_LIGHT
2011-08-13 11:44:05 +02:00
Shauren
f797f9f74d
Core/Spells: Failed triggered spell casts will no longer cause the proc aura that triggered them to be removed (this behavior should only apply to channeled spells), also corrected UNIT_FIELD_CHANNEL_OBJECT setting
2011-08-12 13:22:53 +02:00
Shauren
8e2a32906d
Core/Gridmonster: Increased upper value for search radius to size of grid
2011-08-08 13:16:03 +02:00
Shauren
f4f16aea28
Core/Spells: Fixed radius of Mutated Plague (Professor Putricide encounter)
...
Closes #2521
2011-08-07 16:48:39 +02:00
Shauren
6ebca04861
Core/Misc: Removed existence check from HandleSetSelectionOpcode and moved setting faction visible to gossip open
2011-08-06 18:48:58 +02:00
Shauren
68d34ab3c2
Scripts/Icecrown Citadel: Blood-Queen Lana'thel will now target every player only once during air phase
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Closes #764
2011-08-04 10:36:27 +02:00
Shauren
fa4b659964
Compile fix for f899c92899
2011-08-01 15:58:51 +02:00
Shauren
f736c64836
Scripts/Icecrown Citadel: Added emote warning for Mutated Infection at Rotface
2011-08-01 12:49:12 +02:00
Shauren
f899c92899
Core/Spells: Use ModStackAmount for CastCustomSpell with aura stack value if the aura is refreshed on target
2011-08-01 12:05:30 +02:00
Shauren
a80b36c2f3
Core/Spells: Limited SPELL_ATTR3_PLAYERS_ONLY attribute to only allow players, not pets and totems. This fixes many boss area spells incorrectly selecting pets and totems as their targets.
2011-08-01 11:17:34 +02:00
Shauren
8753a18263
Core/Auras: Corrected SPELL_AURA_CLONE_CASTER and mirror image opcode handling, will no longer rely on incorrectly used creator guid
2011-07-31 16:43:54 +02:00
Shauren
0cb2a95a04
Scripts/Icecrown Citadel: Fixed orientation of Ice Bomb trigger spawns, spell should now work as intended
2011-07-29 23:06:25 +02:00
Shauren
c063639ce0
Scripts/Icecrown Citadel: Sindragosa will no longer attempt to enter both last phase and air phase
2011-07-29 21:37:33 +02:00
Shauren
3e5aa2d1ff
Core/Movement: Implemented methods to animate creatures landing and takeoff and use them in Sindragosa script
2011-07-27 12:40:14 +02:00
Shauren
b9a6e2333c
Core/Spells: Removed implicit casts from SpellImplicitTargetInfo, fixed copypaste mistakes and one crash
2011-07-27 12:35:59 +02:00
Shauren
16a1435a0b
Core/GameObjects: Prevent repeating damage/destruction events when the gameobject is already in that state
2011-07-24 23:55:14 +02:00
Shauren
bd45e59e9f
Merge branch 'master' of github.com:TrinityCore/TrinityCore
2011-07-23 00:23:27 +02:00
Shauren
18d4daf539
Revert "Scripts/Icecrown Citadel: Fixed Sindragosa first air phase entering condition (when reaching 85% health, not timed)"
...
This reverts commit c1fb71fefc .
2011-07-23 00:22:38 +02:00
Shauren
7303adf1eb
Core/Scripts: Merged ZoneScript::ProcessEvent methods into one accepting WorldObject* parameter
2011-07-22 21:52:53 +02:00
Shauren
ba4c4d8943
Core/GameObject: Added missed change to destructible health setting
2011-07-22 21:42:17 +02:00
Shauren
74e2d981ac
Core/GameObject: Refactored destructible building handling, properly implemented spell effect repair
2011-07-22 21:22:05 +02:00
Shauren
0a4f18fab3
Compile fix and removed unneeded call in HomeMovementGenerator initialization
2011-07-22 20:10:48 +02:00
Shauren
6b1a7497dc
Scripts/Icecrown Citadel: Fixed Precious' Plagued Zombies duration
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Closes #2365
2011-07-22 19:05:46 +02:00
Shauren
19036d260a
Scripts/Icecrown Citadel
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* Fixed Gas Spore resistance debuff
* Removed obsolete scripts since aura stacking changes
Closes #2285
2011-07-15 14:41:49 +02:00
Shauren
1e3c23a4e8
Core/Spells: Set UNIT_FIELD_TARGET to current spell cast target for proper facing the target
2011-07-15 12:33:03 +02:00
Shauren
bc1f668471
SQL: Corrected comment, oops bad copypasta
2011-07-08 18:29:32 +02:00
Shauren
39be194fd0
Core/Object: Removed unused LoadValues method
2011-07-08 18:18:04 +02:00
Shauren
d12194a006
Core/Units: Removed unused vehicle check
2011-07-08 18:16:28 +02:00
Shauren
34124f6ce9
Scripts/Icecrown Citadel
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* Lord Marrowgar's Coldflame will now spread slower
* Lord Marrowgar will no longer attempt to target tanks with Bone Spike Graveyard
* Valithria Dreamwalker will now properly cast Dreamwalker's Rage and kill enemy creatures
* Blood-Queen Lana'Thel will now warn the player who is under effects of Frenzied Bloodthirst
2011-07-08 18:15:57 +02:00
Shauren
3ea03b0aaf
Scripts/Spells: Fixed Shadowmourne after recent changes to auras
2011-07-08 16:44:58 +02:00
Shauren
0059e2e21b
Scripts/Icecrown Citadel: Sindragosa will now mark 2 players for frost tombs on 10 man heroic mode
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Closes #2233
2011-07-05 19:51:15 +02:00
Shauren
07f3da9426
Core/EventAI: Added a db error log to EventAI loading when AIName is not set properly (we don't like stealth changes to loaded data)
2011-07-04 18:58:52 +02:00
Shauren
40b17fd862
Core/Objects: Send proper values with UPDATEFLAG_HIGHGUID
2011-07-04 13:47:23 +02:00
Shauren
5df24441d1
Scripts/Achievements: Fixed mass replace mistake
2011-07-03 13:35:36 +02:00
Shauren
f3dfa8066a
Scripts/Icecrown Citadel
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* Fixed combat logs for Essence of the Blood Queen healing
* Added missing initialization for weekly quest status Blood Quickening
* Build fix for previous revision
2011-07-02 14:05:40 +02:00
Shauren
7ebb16a3f2
Scripts/Icecrown Citadel: Fixed room check for Blood Prince Council
2011-07-02 13:38:49 +02:00
Shauren
65a40a5437
Scripts/Icecrown Citadel: Teleporting to the Frozen Throne should now happen as on retail (with an areatrigger, not gossip), also added missing spawns to Frozen Throne and Tirion's gossip
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NOTE: This does NOT mean The Lich King script is coming soon
2011-07-02 12:38:07 +02:00
Shauren
f5102b6e6b
Core/Scripts: Commented EventMap and added GetNextEventTime to know when will next event with given id run
2011-06-30 22:56:32 +02:00
Shauren
52f60df6a3
Scripts/Icecrown Citadel: Boiling Blood will not attempt to find a target if there isnt any
2011-06-30 09:31:46 +02:00
Shauren
1eff27f57c
Core/Quests: Fixed adding autoaccept quests many times to log when started from items
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Closes #2106
2011-06-28 20:16:15 +02:00
Shauren
c1df981f0c
SQL: Fixed line endings
2011-06-26 14:09:32 +02:00
Shauren
bcd62b8d29
Scripts/Icecrown Citadel: Valithria Dreamwalker encounter should start when she is healed and fixed achievement credit
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Closes #2117
Closes #2058
2011-06-26 12:47:34 +02:00
Shauren
2b1039d0e1
Scripts/Icecrown Citadel
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* Removed spellmgr hacks for Boiling Blood
* Removed obsolete effect from Resistant Skin causing them to lose the aura when hit by shadow spell
2011-06-26 11:45:29 +02:00
Shauren
c9a5aef061
Scripts/Icecrown Citadel
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* Fixed Mark of the Fallen Champion
* Allow attacking Lady Deathwhisper during intro
Closes #2088
2011-06-26 01:12:49 +02:00
Shauren
9a5f8dc844
Scripts/The Nexus: Fixed compile warning
2011-06-25 23:40:36 +02:00
Shauren
7bdc090681
Core/GameObject: Removed useless typecast
2011-06-25 15:39:43 +02:00
Shauren
0bdbd771ce
Core/Creatures: Reverted quest requirement for vendors, this has to be done differently
2011-06-24 15:11:29 +02:00
Shauren
0ae926e28e
Core/Creatures: Items out of stock or items which are required for quests will no longer be displayed in vendor list
2011-06-23 21:24:16 +02:00
Shauren
65233f8e66
Scripts/Ulduar:
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* Removed achievement hacks from Ignis the Furnace Master's script and scripted them properly
* Code style cleanups
2011-06-21 19:26:12 +02:00
Shauren
fcea869353
SQL: Added missed changes to script fulls
2011-06-21 19:23:22 +02:00
Shauren
f4047ff7dc
Core/Alcohol: Drunk players will now properly see drunk-visible units.
2011-06-21 16:09:07 +02:00
Shauren
011e5a9003
Core/Achievements: Removed some hardcoded quest ids for achievement_criteria_data checks
2011-06-19 14:07:07 +02:00
Shauren
d3971b4944
Core/Achievements: Allow attaching criteria scripts to any criteria type
2011-06-19 13:51:14 +02:00
Shauren
5a18ee0e66
Core/Quests: Fixed autoaccept quests for quest chains
2011-06-18 17:15:52 +02:00
Shauren
50dbb8c8a5
Core/Spells: Fixed spell effect quest complete when quest was already in target's quest log
2011-06-15 20:46:49 +02:00
Shauren
fb44a609ff
Core/Gossip: Fixed incorrect gossip menu texts introduced after dropping npc_gossip table
2011-06-15 18:53:55 +02:00
Shauren
a6708fd595
Core/SAI: Fixed possible crashes in many SAI actions
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Closes #1144
2011-06-15 17:33:06 +02:00
Shauren
1df876c3ec
Core/SAI: Fixed crashes in AttackStart related to movement
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Closes #1670
2011-06-15 17:32:31 +02:00
Shauren
58135913e3
SQL: Changed update by name to entry list
2011-06-14 16:29:09 +02:00
Shauren
2a46f97b72
Scripts/Icecrown Citadel: Removed unneccessary PreventDefaultAction call
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Closes #1943
2011-06-12 16:11:14 +02:00
Shauren
ce8977d1ce
Added missed changes for previous revision
2011-06-11 13:08:23 +02:00
Shauren
9b79df7074
Core/Spells: Implemented SPELL_ATTR7_IS_CHEAT_SPELL serverside checks and allow GMs to cast these spells
2011-06-11 13:02:54 +02:00
Shauren
252ac95e1b
Core/AI: Removed crappy and unused AOEAI
2011-06-11 12:17:01 +02:00
Shauren
14689c2748
Core/Spells: Removed unneeded hack
2011-06-11 10:16:25 +02:00
Shauren
1c550cba94
Scripts/Violet Hold: Changed one message to be blizzlike
2011-06-10 22:43:13 +02:00
Shauren
411deceb2a
Core/ObjectMgr: Removed obsolete code
2011-06-10 22:42:44 +02:00
Shauren
e1483329e0
Core/Mailsystem: Optimized returning and deleting old mails, will no longer take minutes when starting using old character db
2011-06-08 18:55:21 +02:00
Shauren
009aff2cc9
Core/Spells: Fixed targeting selection for target type 90 (TARGET_UNIT_TARGET_MINIPET)
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Closes #1776
2011-06-04 12:13:27 +02:00
Shauren
665dbfd9ae
Revert "Core/Transports: Fixed NPCs on transport disappearing after grid unloading"
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This reverts commit 592ad10866 .
2011-06-04 11:00:53 +02:00
Shauren
92af66e0a6
Scripts/Spells: Scripted Magic Rooster mount
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Closes #1704
Closes #1733
2011-06-03 22:09:55 +02:00
Shauren
702424c287
DB/Templates: Fixed health for Sindragosa and Ice Tomb, thanks vcrx6 and Studioworks
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Closes #1800
2011-06-03 21:36:29 +02:00
Shauren
97a5db68c2
Core/Auras:
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* Fixed loading aura charges when they would exceed count set in SpellEntry while still remaining a valid value due to spell modifiers (that might not yet be active)
* Fixed refreshing aura charges when recasting the spell
Closes #1803
Closes #1786
Closes #1805
2011-06-03 21:30:50 +02:00
Shauren
d9acafc2cc
Scripts/Icecrown Citadel: Apply percent heal immunities to Valithria, not LK trigger, thanks HUNTERok for pointing it out
2011-05-31 18:23:24 +02:00
Shauren
5256b5abfe
Core/Defines: Added missing custom errors to spell cast results, thanks Kaelima
2011-05-30 22:12:17 +02:00
Shauren
91b572d669
Tabs to spaces
2011-05-30 19:48:22 +02:00
Shauren
6eaf407616
Scripts/Icecrown Citadel: Valithria Dreamwalker should be immune to percent heals (or max heals like Lay on Hands)
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Closes #1748
2011-05-30 19:33:43 +02:00
Shauren
675de592b2
Scripts/Icecrown Citadel: Added missing check in Valithria Dreamwalker's combat trigger update, this fixes constant respawning
2011-05-29 22:08:34 +02:00
Shauren
7fb8043b38
Scripts/Icecrown Citadel: Fixed Swarming Shadows on 25 man difficulties
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Closes #1737
2011-05-29 18:53:35 +02:00
Shauren
1d8b298d8e
Scripts/Gundrak: Bridge fix
2011-05-29 14:08:54 +02:00
Shauren
27246db7d5
Core/Auras: Replaced false with NULL since we are dealing with pointers
2011-05-29 14:01:20 +02:00
Shauren
b2096c711e
Scripts/Icecrown Citadel: Properly remove Uncontrollable Frenzy linked auras when entering evade more
2011-05-29 12:38:10 +02:00
Shauren
0bde74eff6
Core/Gossip: Removed hardcoded costs for dual spec and fixed handling of gossip menus with box_money
2011-05-29 12:06:16 +02:00
Shauren
60f00e4015
DB/Instances: Completing Valithria Dreamwalker encounter will now correctly bind players
2011-05-27 19:43:57 +02:00
Shauren
65fc7f7a28
Scripts/Icecrown Citadel: Valithria Dreamwalker encounter will now be ended if there is no player on combat trigger's threat list
2011-05-27 17:25:30 +02:00
Shauren
5851ec3e4f
Scripts/Icecrown Citadel: Valithria Dreamwalker will now properly respawn after wiping
2011-05-27 17:15:45 +02:00
Shauren
d07f6bb58f
Core/Tickets: Fixed crashes in ticket unassign and comment commands
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Closes #1714
2011-05-27 17:05:01 +02:00
Shauren
889cdda614
Core/Gossip: Fixed remaining issues with gossip menu items
2011-05-27 14:22:36 +02:00
Shauren
0ad14aeafd
Core/Gossip: Gossip menu items will now have constant index, allowing to properly define scripts relying on that index when mixed with conditions. Script-created menus via ADD_GOSSIP_ITEM will still have the index generated dynamically
2011-05-26 23:57:17 +02:00
Shauren
f91136b949
Core/Vehicles: Corrected vehicle spell bar packet, now empty slots will remain empty and spells will not be "packed" together anymore
2011-05-26 23:51:34 +02:00
Shauren
00f6164a68
Core/OutdoorPvP: Pass GossipMenuItems to CanTalkTo hook by reference
2011-05-26 23:33:05 +02:00
Shauren
a644206f88
Scripts: Removed SEND_VENDORLIST and SEND_TRAINERLIST defines
2011-05-26 23:31:46 +02:00
Shauren
7abb302d8f
Core/Conditions: Prevent unneccessary copying condition list on every check
2011-05-26 23:27:43 +02:00
Shauren
0f7b73c141
Compile fixes
2011-05-26 23:12:53 +02:00
Shauren
bafa57618c
Core/Spells: Documented 2 spell attributes
2011-05-26 22:11:44 +02:00
Shauren
824e0356a8
Scripts/Icecrown Citadel: Fixed gossip text on teleporters
2011-05-26 10:49:30 +02:00
Shauren
51e7b92487
Merge branch 'master' of github.com:TrinityCore/TrinityCore
2011-05-25 23:39:51 +02:00
Shauren
3d8e4300b7
Core/Achievements: Achievement criteria type 39 should check player's personal rating, not team rating
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Closes #803
2011-05-25 23:39:17 +02:00
Shauren
b378c146dc
Scripts/Spells: Moved stack change checks for spell_gen_turkey_marker into new AfterEffectApply hook
2011-05-25 18:54:25 +02:00