Commit Graph
100 Commits
Author SHA1 Message Date
Shauren bac78de203 Core/Battlegrounds: SotA will no longer crash in update 2011-08-13 12:28:36 +02:00
Shauren f03ef48b3e Core/Object: Removed incorrect code (never affected anything) 2011-08-13 11:44:51 +02:00
Shauren 6ea362e9e0 Core/PacketIO: Documented structure of SMSG_OVERRIDE_LIGHT 2011-08-13 11:44:05 +02:00
Shauren f797f9f74d Core/Spells: Failed triggered spell casts will no longer cause the proc aura that triggered them to be removed (this behavior should only apply to channeled spells), also corrected UNIT_FIELD_CHANNEL_OBJECT setting 2011-08-12 13:22:53 +02:00
Shauren 8e2a32906d Core/Gridmonster: Increased upper value for search radius to size of grid 2011-08-08 13:16:03 +02:00
Shauren f4f16aea28 Core/Spells: Fixed radius of Mutated Plague (Professor Putricide encounter)
Closes #2521
2011-08-07 16:48:39 +02:00
Shauren 6ebca04861 Core/Misc: Removed existence check from HandleSetSelectionOpcode and moved setting faction visible to gossip open 2011-08-06 18:48:58 +02:00
Shauren 68d34ab3c2 Scripts/Icecrown Citadel: Blood-Queen Lana'thel will now target every player only once during air phase
Closes #764
2011-08-04 10:36:27 +02:00
Shauren fa4b659964 Compile fix for f899c92899 2011-08-01 15:58:51 +02:00
Shauren f736c64836 Scripts/Icecrown Citadel: Added emote warning for Mutated Infection at Rotface 2011-08-01 12:49:12 +02:00
Shauren f899c92899 Core/Spells: Use ModStackAmount for CastCustomSpell with aura stack value if the aura is refreshed on target 2011-08-01 12:05:30 +02:00
Shauren a80b36c2f3 Core/Spells: Limited SPELL_ATTR3_PLAYERS_ONLY attribute to only allow players, not pets and totems. This fixes many boss area spells incorrectly selecting pets and totems as their targets. 2011-08-01 11:17:34 +02:00
Shauren 8753a18263 Core/Auras: Corrected SPELL_AURA_CLONE_CASTER and mirror image opcode handling, will no longer rely on incorrectly used creator guid 2011-07-31 16:43:54 +02:00
Shauren 0cb2a95a04 Scripts/Icecrown Citadel: Fixed orientation of Ice Bomb trigger spawns, spell should now work as intended 2011-07-29 23:06:25 +02:00
Shauren c063639ce0 Scripts/Icecrown Citadel: Sindragosa will no longer attempt to enter both last phase and air phase 2011-07-29 21:37:33 +02:00
Shauren 3e5aa2d1ff Core/Movement: Implemented methods to animate creatures landing and takeoff and use them in Sindragosa script 2011-07-27 12:40:14 +02:00
Shauren b9a6e2333c Core/Spells: Removed implicit casts from SpellImplicitTargetInfo, fixed copypaste mistakes and one crash 2011-07-27 12:35:59 +02:00
Shauren 16a1435a0b Core/GameObjects: Prevent repeating damage/destruction events when the gameobject is already in that state 2011-07-24 23:55:14 +02:00
Shauren bd45e59e9f Merge branch 'master' of github.com:TrinityCore/TrinityCore 2011-07-23 00:23:27 +02:00
Shauren 18d4daf539 Revert "Scripts/Icecrown Citadel: Fixed Sindragosa first air phase entering condition (when reaching 85% health, not timed)"
This reverts commit c1fb71fefc.
2011-07-23 00:22:38 +02:00
Shauren 7303adf1eb Core/Scripts: Merged ZoneScript::ProcessEvent methods into one accepting WorldObject* parameter 2011-07-22 21:52:53 +02:00
Shauren ba4c4d8943 Core/GameObject: Added missed change to destructible health setting 2011-07-22 21:42:17 +02:00
Shauren 74e2d981ac Core/GameObject: Refactored destructible building handling, properly implemented spell effect repair 2011-07-22 21:22:05 +02:00
Shauren 0a4f18fab3 Compile fix and removed unneeded call in HomeMovementGenerator initialization 2011-07-22 20:10:48 +02:00
Shauren 6b1a7497dc Scripts/Icecrown Citadel: Fixed Precious' Plagued Zombies duration
Closes #2365
2011-07-22 19:05:46 +02:00
Shauren 19036d260a Scripts/Icecrown Citadel
* Fixed Gas Spore resistance debuff
* Removed obsolete scripts since aura stacking changes

Closes #2285
2011-07-15 14:41:49 +02:00
Shauren 1e3c23a4e8 Core/Spells: Set UNIT_FIELD_TARGET to current spell cast target for proper facing the target 2011-07-15 12:33:03 +02:00
Shauren bc1f668471 SQL: Corrected comment, oops bad copypasta 2011-07-08 18:29:32 +02:00
Shauren 39be194fd0 Core/Object: Removed unused LoadValues method 2011-07-08 18:18:04 +02:00
Shauren d12194a006 Core/Units: Removed unused vehicle check 2011-07-08 18:16:28 +02:00
Shauren 34124f6ce9 Scripts/Icecrown Citadel
* Lord Marrowgar's Coldflame will now spread slower
* Lord Marrowgar will no longer attempt to target tanks with Bone Spike Graveyard
* Valithria Dreamwalker will now properly cast Dreamwalker's Rage and kill enemy creatures
* Blood-Queen Lana'Thel will now warn the player who is under effects of Frenzied Bloodthirst
2011-07-08 18:15:57 +02:00
Shauren 3ea03b0aaf Scripts/Spells: Fixed Shadowmourne after recent changes to auras 2011-07-08 16:44:58 +02:00
Shauren 0059e2e21b Scripts/Icecrown Citadel: Sindragosa will now mark 2 players for frost tombs on 10 man heroic mode
Closes #2233
2011-07-05 19:51:15 +02:00
Shauren 07f3da9426 Core/EventAI: Added a db error log to EventAI loading when AIName is not set properly (we don't like stealth changes to loaded data) 2011-07-04 18:58:52 +02:00
Shauren 40b17fd862 Core/Objects: Send proper values with UPDATEFLAG_HIGHGUID 2011-07-04 13:47:23 +02:00
Shauren 5df24441d1 Scripts/Achievements: Fixed mass replace mistake 2011-07-03 13:35:36 +02:00
Shauren f3dfa8066a Scripts/Icecrown Citadel
* Fixed combat logs for Essence of the Blood Queen healing
* Added missing initialization for weekly quest status Blood Quickening
* Build fix for previous revision
2011-07-02 14:05:40 +02:00
Shauren 7ebb16a3f2 Scripts/Icecrown Citadel: Fixed room check for Blood Prince Council 2011-07-02 13:38:49 +02:00
Shauren 65a40a5437 Scripts/Icecrown Citadel: Teleporting to the Frozen Throne should now happen as on retail (with an areatrigger, not gossip), also added missing spawns to Frozen Throne and Tirion's gossip
NOTE: This does NOT mean The Lich King script is coming soon
2011-07-02 12:38:07 +02:00
Shauren f5102b6e6b Core/Scripts: Commented EventMap and added GetNextEventTime to know when will next event with given id run 2011-06-30 22:56:32 +02:00
Shauren 52f60df6a3 Scripts/Icecrown Citadel: Boiling Blood will not attempt to find a target if there isnt any 2011-06-30 09:31:46 +02:00
Shauren 1eff27f57c Core/Quests: Fixed adding autoaccept quests many times to log when started from items
Closes #2106
2011-06-28 20:16:15 +02:00
Shauren c1df981f0c SQL: Fixed line endings 2011-06-26 14:09:32 +02:00
Shauren bcd62b8d29 Scripts/Icecrown Citadel: Valithria Dreamwalker encounter should start when she is healed and fixed achievement credit
Closes #2117
Closes #2058
2011-06-26 12:47:34 +02:00
Shauren 2b1039d0e1 Scripts/Icecrown Citadel
* Removed spellmgr hacks for Boiling Blood
* Removed obsolete effect from Resistant Skin causing them to lose the aura when hit by shadow spell
2011-06-26 11:45:29 +02:00
Shauren c9a5aef061 Scripts/Icecrown Citadel
* Fixed Mark of the Fallen Champion
* Allow attacking Lady Deathwhisper during intro

Closes #2088
2011-06-26 01:12:49 +02:00
Shauren 9a5f8dc844 Scripts/The Nexus: Fixed compile warning 2011-06-25 23:40:36 +02:00
Shauren 7bdc090681 Core/GameObject: Removed useless typecast 2011-06-25 15:39:43 +02:00
Shauren 0bdbd771ce Core/Creatures: Reverted quest requirement for vendors, this has to be done differently 2011-06-24 15:11:29 +02:00
Shauren 0ae926e28e Core/Creatures: Items out of stock or items which are required for quests will no longer be displayed in vendor list 2011-06-23 21:24:16 +02:00
Shauren 65233f8e66 Scripts/Ulduar:
* Removed achievement hacks from Ignis the Furnace Master's script and scripted them properly
* Code style cleanups
2011-06-21 19:26:12 +02:00
Shauren fcea869353 SQL: Added missed changes to script fulls 2011-06-21 19:23:22 +02:00
Shauren f4047ff7dc Core/Alcohol: Drunk players will now properly see drunk-visible units. 2011-06-21 16:09:07 +02:00
Shauren 011e5a9003 Core/Achievements: Removed some hardcoded quest ids for achievement_criteria_data checks 2011-06-19 14:07:07 +02:00
Shauren d3971b4944 Core/Achievements: Allow attaching criteria scripts to any criteria type 2011-06-19 13:51:14 +02:00
Shauren 5a18ee0e66 Core/Quests: Fixed autoaccept quests for quest chains 2011-06-18 17:15:52 +02:00
Shauren 50dbb8c8a5 Core/Spells: Fixed spell effect quest complete when quest was already in target's quest log 2011-06-15 20:46:49 +02:00
Shauren fb44a609ff Core/Gossip: Fixed incorrect gossip menu texts introduced after dropping npc_gossip table 2011-06-15 18:53:55 +02:00
Shauren a6708fd595 Core/SAI: Fixed possible crashes in many SAI actions
Closes #1144
2011-06-15 17:33:06 +02:00
Shauren 1df876c3ec Core/SAI: Fixed crashes in AttackStart related to movement
Closes #1670
2011-06-15 17:32:31 +02:00
Shauren 58135913e3 SQL: Changed update by name to entry list 2011-06-14 16:29:09 +02:00
Shauren 2a46f97b72 Scripts/Icecrown Citadel: Removed unneccessary PreventDefaultAction call
Closes #1943
2011-06-12 16:11:14 +02:00
Shauren ce8977d1ce Added missed changes for previous revision 2011-06-11 13:08:23 +02:00
Shauren 9b79df7074 Core/Spells: Implemented SPELL_ATTR7_IS_CHEAT_SPELL serverside checks and allow GMs to cast these spells 2011-06-11 13:02:54 +02:00
Shauren 252ac95e1b Core/AI: Removed crappy and unused AOEAI 2011-06-11 12:17:01 +02:00
Shauren 14689c2748 Core/Spells: Removed unneeded hack 2011-06-11 10:16:25 +02:00
Shauren 1c550cba94 Scripts/Violet Hold: Changed one message to be blizzlike 2011-06-10 22:43:13 +02:00
Shauren 411deceb2a Core/ObjectMgr: Removed obsolete code 2011-06-10 22:42:44 +02:00
Shauren e1483329e0 Core/Mailsystem: Optimized returning and deleting old mails, will no longer take minutes when starting using old character db 2011-06-08 18:55:21 +02:00
Shauren 009aff2cc9 Core/Spells: Fixed targeting selection for target type 90 (TARGET_UNIT_TARGET_MINIPET)
Closes #1776
2011-06-04 12:13:27 +02:00
Shauren 665dbfd9ae Revert "Core/Transports: Fixed NPCs on transport disappearing after grid unloading"
This reverts commit 592ad10866.
2011-06-04 11:00:53 +02:00
Shauren 92af66e0a6 Scripts/Spells: Scripted Magic Rooster mount
Closes #1704
Closes #1733
2011-06-03 22:09:55 +02:00
Shauren 702424c287 DB/Templates: Fixed health for Sindragosa and Ice Tomb, thanks vcrx6 and Studioworks
Closes #1800
2011-06-03 21:36:29 +02:00
Shauren 97a5db68c2 Core/Auras:
* Fixed loading aura charges when they would exceed count set in SpellEntry while still remaining a valid value due to spell modifiers (that might not yet be active)
* Fixed refreshing aura charges when recasting the spell

Closes #1803
Closes #1786
Closes #1805
2011-06-03 21:30:50 +02:00
Shauren d9acafc2cc Scripts/Icecrown Citadel: Apply percent heal immunities to Valithria, not LK trigger, thanks HUNTERok for pointing it out 2011-05-31 18:23:24 +02:00
Shauren 5256b5abfe Core/Defines: Added missing custom errors to spell cast results, thanks Kaelima 2011-05-30 22:12:17 +02:00
Shauren 91b572d669 Tabs to spaces 2011-05-30 19:48:22 +02:00
Shauren 6eaf407616 Scripts/Icecrown Citadel: Valithria Dreamwalker should be immune to percent heals (or max heals like Lay on Hands)
Closes #1748
2011-05-30 19:33:43 +02:00
Shauren 675de592b2 Scripts/Icecrown Citadel: Added missing check in Valithria Dreamwalker's combat trigger update, this fixes constant respawning 2011-05-29 22:08:34 +02:00
Shauren 7fb8043b38 Scripts/Icecrown Citadel: Fixed Swarming Shadows on 25 man difficulties
Closes #1737
2011-05-29 18:53:35 +02:00
Shauren 1d8b298d8e Scripts/Gundrak: Bridge fix 2011-05-29 14:08:54 +02:00
Shauren 27246db7d5 Core/Auras: Replaced false with NULL since we are dealing with pointers 2011-05-29 14:01:20 +02:00
Shauren b2096c711e Scripts/Icecrown Citadel: Properly remove Uncontrollable Frenzy linked auras when entering evade more 2011-05-29 12:38:10 +02:00
Shauren 0bde74eff6 Core/Gossip: Removed hardcoded costs for dual spec and fixed handling of gossip menus with box_money 2011-05-29 12:06:16 +02:00
Shauren 60f00e4015 DB/Instances: Completing Valithria Dreamwalker encounter will now correctly bind players 2011-05-27 19:43:57 +02:00
Shauren 65fc7f7a28 Scripts/Icecrown Citadel: Valithria Dreamwalker encounter will now be ended if there is no player on combat trigger's threat list 2011-05-27 17:25:30 +02:00
Shauren 5851ec3e4f Scripts/Icecrown Citadel: Valithria Dreamwalker will now properly respawn after wiping 2011-05-27 17:15:45 +02:00
Shauren d07f6bb58f Core/Tickets: Fixed crashes in ticket unassign and comment commands
Closes #1714
2011-05-27 17:05:01 +02:00
Shauren 889cdda614 Core/Gossip: Fixed remaining issues with gossip menu items 2011-05-27 14:22:36 +02:00
Shauren 0ad14aeafd Core/Gossip: Gossip menu items will now have constant index, allowing to properly define scripts relying on that index when mixed with conditions. Script-created menus via ADD_GOSSIP_ITEM will still have the index generated dynamically 2011-05-26 23:57:17 +02:00
Shauren f91136b949 Core/Vehicles: Corrected vehicle spell bar packet, now empty slots will remain empty and spells will not be "packed" together anymore 2011-05-26 23:51:34 +02:00
Shauren 00f6164a68 Core/OutdoorPvP: Pass GossipMenuItems to CanTalkTo hook by reference 2011-05-26 23:33:05 +02:00
Shauren a644206f88 Scripts: Removed SEND_VENDORLIST and SEND_TRAINERLIST defines 2011-05-26 23:31:46 +02:00
Shauren 7abb302d8f Core/Conditions: Prevent unneccessary copying condition list on every check 2011-05-26 23:27:43 +02:00
Shauren 0f7b73c141 Compile fixes 2011-05-26 23:12:53 +02:00
Shauren bafa57618c Core/Spells: Documented 2 spell attributes 2011-05-26 22:11:44 +02:00
Shauren 824e0356a8 Scripts/Icecrown Citadel: Fixed gossip text on teleporters 2011-05-26 10:49:30 +02:00
Shauren 51e7b92487 Merge branch 'master' of github.com:TrinityCore/TrinityCore 2011-05-25 23:39:51 +02:00
Shauren 3d8e4300b7 Core/Achievements: Achievement criteria type 39 should check player's personal rating, not team rating
Closes #803
2011-05-25 23:39:17 +02:00
Shauren b378c146dc Scripts/Spells: Moved stack change checks for spell_gen_turkey_marker into new AfterEffectApply hook 2011-05-25 18:54:25 +02:00