Commit Graph
65 Commits
Author SHA1 Message Date
Xanadu 7fbeef3d09 Cleaned up and unified various sort predicates and moved them to Trinity namespace, replaced priority queues with sorts and purged some unused code.
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branch : trunk
2010-05-30 04:23:27 +02:00
Spp 49d05ba9aa Code style (game + scripts only):
"( " --> "("
" )" --> ")"

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branch : trunk
2010-04-07 22:59:46 +02:00
Spp d19e127080 Code style (game + scripts only):
"if(" --> "if ("

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branch : trunk
2010-04-07 19:14:10 +02:00
Spp 182e9a20b1 Code style (game + scripts only):
"for(" --> "for ("

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branch : trunk
2010-04-07 19:12:44 +02:00
silver1ce fcaa318fb3 Update visibility system
*visibility updates and ai relocations processed simultaneously for each grid
  *these operations now are not synchronized for different grids
  *some changes into structure of visibility notifiers

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branch : trunk
2010-02-27 15:25:14 +02:00
Xanadu a5d1bc77ab A great purge of obsolete macros.
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branch : trunk
2010-02-05 00:31:28 +01:00
XTZGZoReX 9f00ca3eb8 * Remove CellLock class and all cell-level thread locking.
** It was wasting CPU power as cell-level locking is not needed.
** Our multithreading is on map-level, not cell-level.
** CellLock was just a 'proxy' between Cell and CellPair and in some cases carried redundant data.
** Some minor cleanup in Cell::Visit/Map::Visit.

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branch : trunk
2010-01-23 22:24:41 +01:00
n0n4m3 99f66a6bc9 Updated copyright for new year.
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branch : trunk
2010-01-16 20:19:18 +03:00
silver1ce 74bd8084a0 dropped old code, which unused since new visibility system implemented
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branch : trunk
2010-01-10 16:33:14 +02:00
QAston 8e9d2cdf01 Update aura system:
* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras:
  * Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type
  * Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras
  * Aura data is shared for all units which have AuraApplication of the Aura
   * Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now)
  * Remove spell source and AreaAuraEffect classes
  * Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant)
  * Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation
  * AreaAura updates are done in owner _UpdateSpells cycle
  * Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list
  * And you can access area aura target list
  * Add basic support for aura amount recalculation
  * Save recalculation state and base amount of auras to db
  * Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db
  * Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets
  * Sort aura effect handlers in SpellAuras.cpp and .h by their use
  * Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal
  * SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly
  * Send aura application client update only once per unit update - prevent unnecesary packet spam
 * Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet
 * Fix memory leak at player creation (not deleted auras)
 * Updated some naming conventions (too many to mention)
 * Added Unit::GetAuraOfRankedSpell() function
 * Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead
 * Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc)
 * Implement AURA_INTERRUPT_FLAG_LANDING
 * Implement EffectPlayerNotification (thanks to Spp)
 * Remove wrong aura 304 handler
 * Add better handler for death runes
 * Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura
 * Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script
 * Add many assert() procection from idiots using some functions in wrong way
 * I am to lazy to write here anything more
Thanks to Visagalis for testing this patch
PS: Do not make patches like this, please

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branch : trunk
2010-01-10 01:23:15 +01:00
Rat 6fe36efe0f *apply trinity style to whole source
*comment out all mangos to trinity defines
*this will make merging a little harder, but code will be more clear

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branch : trunk
2009-12-20 15:20:04 +01:00
n0n4m3 243f33b5ea Implement new visibility system, based on Silverice patch for mangos
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branch : trunk
2009-12-19 10:12:40 +01:00
maximius 654519d1a6 *Some cleanup (mostly whitespace changes)
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branch : trunk
2009-11-20 19:11:28 -08:00
maximius d22768a6b5 *Cleanup
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branch : trunk
2009-10-18 18:38:46 -07:00
maximius 3f338cc1c3 *Massive cleanup redux.
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branch : trunk
2009-10-17 16:20:24 -07:00
maximius e585187b24 *Backed out changeset 3be01fb200a5
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branch : trunk
2009-10-17 15:51:44 -07:00
maximius 26b5e033ff *Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget

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branch : trunk
2009-10-17 15:35:07 -07:00
megamage 8efb15c52a *Try to fix the bug that creature does not regenerate after evade.
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branch : trunk
2009-09-02 12:46:26 -05:00
megamage ee3c766bc9 *Use one dynobj to handle multiple aura effects.
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branch : trunk
2009-08-27 16:41:10 -05:00
megamage 87270fefc2 *Some update of aura system. Remove unnecessary variables and parameters from auraeffect. Always refer to parent aura when finding target/source/caster.
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branch : trunk
2009-08-24 22:31:54 -05:00
megamage 4a85a779c1 *Allow to change creature's sight distance because 50 yards are too small for some scripts.
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branch : trunk
2009-08-23 14:16:03 -05:00
Kudlaty e645927759 Merge [SD2]
r1114 Added two new struct ObjectDistanceOrder/ObjectDistanceOrderReversed for generic use sorting objects by GetDistanceOrder()
r1115 Remove obsolete code in misc scripts and use struct ObjectDistanceOrder/Reversed instead
r1116 Added script for mob 24079 + related instance script - skip (already have it better)
r1117 Update DoPlaySoundToSet function and allow WorldObject as source for sound.
r1118 Correcting end bosses scripts in SM cathedral
r1119 Added basic scripts w/texts for bosses in utgarde keep

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branch : trunk
2009-08-06 17:36:32 +02:00
megamage bc32144310 *Update OutdoorPvP functions. No longer need creature triggers for capture points.
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branch : trunk
2009-05-29 00:18:41 -05:00
megamage d99e66d931 [7836] Fixes for distance range checks. Author: VladimirMangos
* ignore 0.0f min range limit (this correct case when 2 object overlapped)

    Also use int32 for temporary store GetSessionDbLocaleIndex result.

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branch : trunk
2009-05-17 10:09:06 -05:00
megamage d0bf6edd36 *Show correct duration for persistent aura.
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branch : trunk
2009-05-10 01:20:12 -05:00
megamage 883c2ef77d *Do not allow persistant auras from the same caster stack on target.
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branch : trunk
2009-05-09 22:31:53 -05:00
megamage 2a725194b6 *Merge.
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branch : trunk
2009-05-03 10:48:28 -05:00
megamage 558a5707ff *Only update object which are in world.
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branch : trunk
2009-05-03 10:34:02 -05:00
megamage 9f0f239e60 *Merge.
*Also fix build in VC7 and VC8.

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branch : trunk
2009-05-02 13:30:55 -05:00
megamage f303ee08c5 *Update spell selection.
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branch : trunk
2009-05-02 11:28:11 -05:00
megamage 8a57a94eca *Merge.
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branch : trunk
2009-04-30 23:38:21 -05:00
megamage d44d827200 *Explicitly implement spell target 28 and 29.
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branch : trunk
2009-04-30 22:04:15 -05:00
XTZGZoReX cc2a089a9d * Trailing whitespace removed.
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branch : trunk
2009-04-06 21:14:51 +02:00
QAston 20c02ef760 *Update of aura system.
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branch : trunk
2009-04-06 13:31:14 +02:00
megamage e53521d228 *Merge.
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branch : trunk
2009-04-04 13:11:03 -06:00
megamage dd2a8443d5 *Also call combatstart when applying areaaura/persistant aura
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branch : trunk
2009-04-02 22:23:51 -06:00
megamage 82777554a0 *Merge with 243.
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branch : trunk
2009-03-18 15:31:44 -06:00
megamage 8a21e4199b *Fix build.
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branch : trunk
2009-03-17 15:55:27 -06:00
megamage 5fb7a0585c *Fix a bug that redundant packets are sent to clients which may cause freeze.
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branch : trunk
2009-03-17 14:35:11 -06:00
megamage 16ee4a46c2 *Merge.
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branch : trunk
2009-03-12 14:22:59 -06:00
megamage e6f7a60792 *Let persistant auras affect ally targets in some cases.
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branch : trunk
2009-03-12 09:15:30 -06:00
megamage 6f4e33c611 *Merge.
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branch : trunk
2009-03-11 12:03:43 -06:00
megamage 3c5a92dbe0 *Fix a crash bug.
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branch : trunk
2009-03-11 11:48:57 -06:00
megamage 5d5b37ab32 *Support localization for messsages in battleground. Author: VladimirMangos
[7411] Use similar localization classes for World::SendWorldText muti-line message. Author: VladimirMangos

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branch : trunk
2009-03-09 17:00:31 -06:00
megamage 822d589457 *Merge.
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branch : trunk
2009-03-08 13:07:19 -06:00
megamage 052caf335a *Fix a bug about visibility update.
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branch : trunk
2009-03-08 12:50:06 -06:00
megamage 985b7656bb *Merge.
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branch : trunk
rename : sql/updates/XXX_characters_auctionhouse.sql => sql/updates/1164_characters.sql
2009-03-08 11:36:10 -06:00
megamage 0f8dee432c *Update of relocation notify code.
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branch : trunk
2009-03-08 11:11:21 -06:00
megamage 7915fd768a *Merge.
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branch : trunk
2009-03-06 18:09:01 -06:00
megamage 8787c00ca3 *Disable charmed/possessed creature AI.
*Use general react states to replace charminfo react states.

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branch : trunk
2009-03-05 18:48:56 -06:00