Subv
19747fb95e
Core/DBLayer: Use correct Get method in some DB fields
2012-03-25 12:59:18 -05:00
leak
71c02fb54d
Core/DBLayer: Convert PAppend() queries to prepared statements No.2
2012-03-25 18:32:26 +02:00
leak
c6cbe4c77c
Core/DBLayer: Convert PAppend() queries to prepared statements No.1
2012-03-25 16:25:06 +02:00
Subv
56fac5e1af
Memory: Get rid of some memory leaks, converted FormationMgr back to singleton
2012-03-25 09:25:28 -05:00
Machiavelli
2ba4c5fa68
Core/TicketMgr: Remove a memory leak in RemoveTicket. Spotted by Subv
2012-03-25 13:09:43 +03:00
click
f5a9206b0e
Core: Remove an annoying memoryleak in OutdoorPVPMgr (Patch by Raczman)
2012-03-25 04:20:53 +02:00
leak
e37a4e5fe2
Merge pull request #5870 from Elron103/pull-requests5
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Core: Fix warnings
2012-03-24 16:14:21 -07:00
Nay
192d7d735d
Core/DBLayer: Few more type corrections
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Closes #5871
2012-03-24 23:05:24 +00:00
click
cbcd4e6afb
Core: Fix .pinfo handling of player level and securitylevel after recent cleanups (and clean up my last commit)
2012-03-24 22:59:23 +01:00
Shocker
4c16421cde
Core/Spells: Fix periodic aura log for SPELL_AURA_PERIODIC_HEAL and SPELL_AURA_OBS_MOD_HEALTH when there is heal absorption
2012-03-24 20:21:17 +02:00
Shauren
e64d1d43dd
Core: Add proper cleanup at exit for smart script waypoints and instance encounters
2012-03-24 18:42:35 +01:00
Elron103
7daf69f20c
Core: Fix warnings
2012-03-24 18:25:24 +01:00
Shauren
a306c00d43
Core/LFGMgr: Added missing changes from previous commit
2012-03-24 18:01:39 +01:00
Shauren
64701c51dc
Core/LFGScript: Split LFG script class to prevent crash caused by deallocating the same memory twice
2012-03-24 17:53:33 +01:00
Shauren
78e8de5913
Core/Scripts: Fixed script unloading
2012-03-24 17:09:42 +01:00
leak
5f9ca3b998
Core/DBLayer: C/P fix
2012-03-24 16:49:33 +01:00
Shauren
c8bf09d504
Core/DBLayer: Match field type reads in core with data types in db for prepared statements
2012-03-24 16:44:01 +01:00
leak
cd52a9aacf
Core: I herd you like semicolon..
2012-03-24 15:54:45 +01:00
leak
09dcee9867
Core: Fix warnings properly
2012-03-24 15:50:18 +01:00
leak
3d0063abee
Core: Fix warnings
2012-03-24 15:37:54 +01:00
click
bdbc1312c3
Core: Remove some silly pramga-section warnings
2012-03-24 15:05:23 +01:00
Shauren
dc4a0ec089
Merge pull request #5865 from Elron103/pull-requests4
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Core/Spells: Fix loading order and apply custom spell flags correctly
2012-03-24 05:52:35 -07:00
Shauren
25c13de8b3
Core/Auras: Corrected check relying on a not yet initialized variable
2012-03-24 13:43:28 +01:00
Elron103
7eb473d0b8
Core/Spells: Fix loading order and apply custom spell flags correctly
2012-03-24 13:34:19 +01:00
Nay
5a73149565
Core/DBLayer: Fix a typo in a field type/size - npc_vendor
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Closes #5863
2012-03-24 04:05:37 +00:00
leak
ecbe34cdd2
Core/Warden: Fix warning
2012-03-24 01:56:40 +01:00
leak
12e55a04bb
Core/DBLayer: Convert PQuery() queries to prepared statements
2012-03-24 01:25:08 +01:00
Spp
0fe4580fe0
Core/Commands: Add support for ip2nation database lookups when using .pinfo command.
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This will (when a full database exists) allow for seeing (approximately) which country a player might be from when doing .pinfo <player>
Note: External data required for this patch to work correctly can be found at http://www.ip2nation.com/ip2nation/Download
Signed-off-by: click <[email protected] >
2012-03-23 05:35:32 +01:00
Shauren
479c0976ab
Core/Creatures: Properly initialize m_zoneScript when it depends on zone id (OutdoorPvP/Battlefield) and fixed z offset for hovering creatures at creation
2012-03-23 00:48:32 +01:00
Subv
ac4536327f
Core/SAI: Allow using SMART_TARGET_ACTION_INVOKER with SMART_ACTION_MOVE_TO_POS
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Signed-off-by: Subv <[email protected] >
2012-03-21 19:37:21 -05:00
Elron103
6d9dbefe94
Core/Units: Fix issues with threat management on phase changes
2012-03-20 22:15:11 +01:00
Shauren
568e524c45
Core/Spells: Implemented CREATURE_TYPEFLAGS_PARTY_MEMBER, creature with this type_flag set can be targeted by spells that require target to be in caster's party/raid
2012-03-19 20:44:30 +01:00
leak
178c658363
Core/DBLayer: Convert DirectExecute() queries that are not runtime relevant back to regular queries
2012-03-19 18:09:13 +01:00
leak
847b4366f3
Core/DBLayer: Convert PExecute() queries to prepared statements
2012-03-19 16:48:08 +01:00
Shauren
90cacb9ab9
Core/SmartScript: Fixed possible crashes when attempting to use StoreTargetList with a the same list already stored on the same id
2012-03-19 11:43:50 +01:00
Kaelima
eff48a42d1
Core/Spell: Fix crash for Glyph of Divinity
2012-03-18 19:57:03 +01:00
Machiavelli
5acbd35411
Core/Movement: Update MOVEMENTFLAG_MASK_MOVING, thanks to idostyle
2012-03-18 13:22:36 +01:00
Machiavelli
2b1ba4cd78
Core/Movement: Compute current position in spline::Launch with Z offset. Fixes e.g. hovering creatures height increasing every time player interacts with it.
2012-03-18 13:18:43 +01:00
Machiavelli
48799f3376
Core/Units: Fix movementflag apply for flying/hovering creatures on respawn
2012-03-18 11:35:33 +01:00
Subv
9fc7fe6b28
Merge pull request #5748 from MrSmite/Pet_1
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Pet - Fix focus regen gets stuck due to lag/high diffs
closes #5153
2012-03-17 15:27:17 -07:00
Subv
21ccfb8e2e
Collision/GameObjects: Fixed LoS for all doors (open and closed). Looks like data0 for type 0 is in fact startClosed instead of startOpen
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closes #5660
Signed-off-by: Subv <[email protected] >
2012-03-17 15:58:47 -05:00
Machiavelli
41cc704bf8
Core/Movement:
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- Don't abort relocation if movementflag restrictions were violated. There might be lag between client and server and even different parts of the core that made this approach improper.
- MOVEMENTFLAG_ROOT cannot be used in conjunction with MOVEMENTFLAG_MASK_MOVING, but it's a valid flag to receive from client.
- Fix falling to ground when unapplying fly/waterwalk aura. NOTE: This is a client-side initiated fall, in the future this should be initiated and updated by the server. (Working on it)
- Rename MOVEMENTFLAG_FALLING to MOVEMENTFLAG_FALLING_FAR
- Rename MOVEMENTFLAG_JUMPING to MOVEMENTFLAG_FALLING
Closes #5751
2012-03-17 20:36:12 +01:00
Shauren
01f3620d45
Core/Movement: Corrected movement info structure written in WriteMovementInfo
2012-03-17 18:01:56 +01:00
Machiavelli
57a71c8dff
Merge pull request #5763 from w1sht0l1v3/master
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Core/Unit: Disable spline movement on death.
Fixe respawning after ForceDespawn is called.
Closes #4518
2012-03-17 09:33:29 -07:00
w1sht0l1v3
b76c2c144d
Core/Unit: Fix respawning after ForceDespawn is called.
2012-03-17 18:26:22 +02:00
Lopin
3ebda924c1
Merge pull request #5758 from GyxTom/master
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Core/Game: Code style changes
2012-03-17 08:48:51 -07:00
Gyx
1e94ab8d51
Core/Game: Code style and remove unused core.
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Signed-off-by: Gyx <[email protected] >
2012-03-17 20:13:37 +08:00
kaelima
e02cda54cd
Core/Protocol: Have client displaying some graphic/audio when player increased its reputation rank
2012-03-17 13:05:21 +01:00
Machiavelli
87a121425c
Update src/server/game/Server/WorldSession.cpp
2012-03-17 11:54:56 +01:00
Machiavelli
5d2d2a5ac7
Update src/server/game/Server/WorldSession.cpp
2012-03-17 11:54:21 +01:00