Core/Spell: Fix crash for Glyph of Divinity

This commit is contained in:
Kaelima
2012-03-18 19:57:03 +01:00
parent 5acbd35411
commit eff48a42d1
+3 -3
View File
@@ -7991,10 +7991,10 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp
{
*handled = true;
// Check if we are the target and prevent mana gain
if (triggeredByAura->GetCasterGUID() == victim->GetGUID())
if (victim && triggeredByAura->GetCasterGUID() == victim->GetGUID())
return false;
// Lookup base amount mana restore
for (uint8 i = 0; i<MAX_SPELL_EFFECTS; i++)
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
{
if (procSpell->Effects[i].Effect == SPELL_EFFECT_ENERGIZE)
{
@@ -17018,7 +17018,7 @@ void Unit::ExitVehicle(Position const* /*exitPosition*/)
//! to specify exit coordinates and either store those per passenger, or we need to
//! init spline movement based on those coordinates in unapply handlers, and
//! relocate exiting passengers based on Unit::moveSpline data. Either way,
//! Coming Soon™
//! Coming Soon�
}
void Unit::_ExitVehicle(Position const* exitPosition)