Commit Graph
48 Commits
Author SHA1 Message Date
Bootz 96d7a1e970 REPO: code-style clean-up
* Fixed pGuild->guild
* Fixed pGroup->group
* Fixed pOwner->owner
2011-10-07 10:54:53 -05:00
Shocker 400716926c Core/Misc: Revert the loot-related code from 74616464f2, the iterator is needed later 2011-09-16 00:37:04 +03:00
Shocker 7afb179185 Misc/Util: Add a template function for returning a random element from any container 2011-09-15 21:28:40 +03:00
Spp af05915b9e [Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions) 2011-09-15 14:12:57 +02:00
QAston b0fe236265 Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00
kaelima b9e8694540 Core: Continued cleanup
If and for whitespaces.
2011-06-12 02:30:32 +02:00
click f16df538ee Core: More codestyle cleanups 2011-06-12 01:47:45 +02:00
click 158966dc79 Core: Codestyle cleanup 2011-06-11 22:35:29 +02:00
leak 1003f30448 Add spaces after commas 2011-04-29 20:47:02 +02:00
leak c51c817a45 Core/ObjectMgr: Refactor sCreatureStorage 2011-04-28 22:57:08 +02:00
leak e2e9431ca3 Core/ObjectMgr: Refactor sGOStorage 2011-04-28 22:54:30 +02:00
leak a82654debd Core/ObjectMgr: Refactor sItemStorage 2011-04-28 22:42:33 +02:00
Shauren ac401e0c73 Missed changes 2011-03-06 18:18:31 +01:00
Shauren 19cdf98c8a Core/Loot: Players who were not present during encounter completion are not eligible to receive the item in trade 2011-03-06 17:43:15 +01:00
leak 137b079eea Core: Generic cleanup (tab2spaces/trailing whitespace removal) 2011-01-26 01:03:35 +01:00
VladimirMangos 8c48704b23 Core/Loot: Fixed looting of individual, owner only items (item loot/skinning)
Signed-off-by: Shauren <[email protected]>
2011-01-14 21:24:11 +01:00
Machiavelli 957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
Shauren 928443d899 Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Shauren 0f3b9019a8 Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
Shauren 7b4e1c6387 Core/ObjectMgr: Static members are no longer accessed through singleton
--HG--
branch : trunk
2010-12-22 20:23:47 +01:00
leak 6115b0bd5f Removing ProgressBars as they are performing badly on startup.
[**************************************************] 100%
R.I.P

--HG--
branch : trunk
2010-12-22 00:12:03 +01:00
leak fd694cd232 Streamlining loading functions for server startup
- Added a couple of timer outputs
- Improved code consistency between loading functions
- Progess bars should look and behave similar on all OS now (sLog.outString() is not needed anymore to replace the progress bar in log files)

--HG--
branch : trunk
2010-12-19 17:06:33 +01:00
linencloth 59da698189 Core: Rename spell attributes, use more general names
--HG--
branch : trunk
2010-12-19 05:15:47 +01:00
Spp 408fce1de6 Core: Some optimizations
- Declare some functions const
- Fix some mem leak
- Fix some resource leak
- Remove unused variables and functions
- Remove duplicate functions
- Reduce the scope of some variables
- Remove unused file

--HG--
branch : trunk
2010-12-06 02:07:53 +01:00
Spp 25ac835507 Core/Groups: Move all function definition from .h to .cpp
Core/Groups: Remove Group.h dependency from any .h file

--HG--
branch : trunk
2010-11-29 07:50:31 +01:00
Shauren 04c23ae7de Core/Loot: Removed unused parameter from LootTemplate::Process
--HG--
branch : trunk
2010-11-24 15:32:50 +01:00
click 613b81f36f REALLY fix the CRLF-crap...
--HG--
branch : trunk
2010-10-07 15:54:07 +02:00
click f0c4241ea4 Remove the accidental additions of CRLF-crap from the header updates
--HG--
branch : trunk
2010-10-07 15:35:36 +02:00
click 8ea4b32fab Update copyright headers (following the same standard in all files = good)
--HG--
branch : trunk
2010-10-07 12:41:56 +02:00
Shauren d8ddf38453 Core/Items: Implemented trading soulbound loot items
Core/DBLayer: Converted more more player-related queries into prepared statements
Core/Items: Fixed loading of enchantments

Closes issue #4130.

--HG--
branch : trunk
2010-09-21 21:55:16 +02:00
Shauren 9d9f18f9d2 Core/Loot: Add new config option "Rate.Drop.Item.ReferencedAmount" which allows multiplication of referenced loot count
Closes issue #814.

--HG--
branch : trunk
2010-09-15 10:44:38 +02:00
Shauren 5a312bdc3e Core/Loot: Check conditions before distributing currency
--HG--
branch : trunk
2010-09-15 10:35:51 +02:00
Shauren 74ca173923 Core/Loot: Fixed currency items being automatically distributed to players outside the instance, now if player is outside he will still be able to claim his emblems but will have to loot it manually
Closes issue #4005.

--HG--
branch : trunk
2010-09-14 16:56:30 +02:00
Shauren d714d0eb20 Core/Loot: Reverted revision 44a1f284dd3e
Core/Loot: Implemented automatic currency distribution in better way, applying all conditions and updating achievements

Closes issue #3912.

--HG--
branch : trunk
extra : rebase_source : 35c2a59d213793ee29dfd0fc1acb7c15b375b049
2010-09-11 21:28:55 +02:00
Machiavelli a41e99223e Core/DBLayer:
* Rename QueryResult class to ResultSet
* Rename QueryResult_AutoPtr to QueryResult
* Declare ACE refcounted auto pointer for PreparedResultSet class

--HG--
branch : trunk
2010-09-11 21:10:54 +02:00
Shauren ae2bf64b0a Core: Fixed compile
Core/Scripts: Compile and use spell scripts always, even if SCRIPTS not defined

--HG--
branch : trunk
2010-09-06 11:51:07 +02:00
Shauren 5709007b02 Core/Loot: Automatically distribute currency items when they drop, based on Destros' patch
Closes issue #2913.

--HG--
branch : trunk
2010-09-06 11:27:00 +02:00
silinoron 5cbae843d5 Core/Game: fix all warnings related to converting doubles and floats.
--HG--
branch : trunk
2010-08-22 12:39:39 -07:00
Spp 572f7bbd1d Core: Remove "may be used uninitialized in this function", "unused parameter ‘xxx’" and "'xxx' defined but not used" warnings
--HG--
branch : trunk
2010-08-21 23:08:54 +02:00
click 1f80c7b3c0 Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
--HG--
branch : trunk
2010-08-08 19:45:53 +02:00
XTZGZoReX 9083271a2f * Some singleton renames for consistency:
accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr

--HG--
branch : trunk
2010-08-08 05:25:45 +02:00
Shauren b7d34dcb53 Cleaned up item flags: separated item proto flags and item field flags
Implemented use of:
ITEM_PROTO_FLAG_PROSPECTABLE and ITEM_PROTO_FLAG_MILLABLE now checked instead of bag family mask
ITEM_PROTO_FLAG_SMART_LOOT for profession recipes, player has to have skillline and not know the recipe
ITEM_PROTO_FLAG_OPENABLE item has to have it set to use item_loot_template
ITEM_PROTO_FLAG_NOT_USEABLE_IN_ARENA if this is set item can never be used in arena
ITEM_FLAG_UNLOCKED marks unlocked items

Simplified BoA check for mail sending
Stackable items are no longer refundable
Removed useless code that always set ITEM_FIELD_FLAGS equal to proto flags
Unlocking items (lockpicking) is now blizzlike

--HG--
branch : trunk
2010-08-04 10:34:30 +02:00
Brian 8ceda47e39 * Implement additional usage of item_template.FlagsExtra Horde / Ally only
* Check loot (no longer need loot condition)
* Check equip/use
* Original patch by Vladimir
* Ported to Trinity by Az@zel

--HG--
branch : trunk
2010-07-18 04:37:08 -06:00
Rat f01ef873fb fixed some loot condition reload bugs
--HG--
branch : trunk
2010-06-25 16:38:02 +02:00
Brian b76b6700ed * Linux compile with and without PCH fixed
* Script library compile fixed
* --todo: fix all scripts themselves :)

--HG--
branch : trunk
2010-06-08 13:05:47 -06:00
Brian 2e0f8fb6e5 * Nope not yet
--HG--
branch : trunk
2010-06-07 09:23:19 -06:00
XTZGZoReX 62200e8d02 * Even more restructuring of the game library.
--HG--
branch : trunk
2010-06-06 22:55:56 +02:00
Rat 75b80d9f5b rearranged core files
--HG--
branch : trunk
2010-06-05 23:40:08 +02:00