Meji
06d0b16f15
Core/Creatures: Move creature difficulty specific data from creature_template table to creature_template_difficulty ( #28931 )
2023-05-29 00:01:23 +02:00
ModoX
356c98579b
Core/SAI: Drop waypoints table and move existing rows to waypoint_data table ( #28834 )
2023-04-08 01:33:05 +02:00
Shauren
d26d38075c
Core/Creatures: Allow disabling melee attacks for all creatures, not just the ones using SAI
2023-03-13 20:22:47 +01:00
Meji
7b14b9ef22
Core/SAI: Set the trigger player as baseobject when the source type isn't a WorldObject ( #28767 )
2023-01-31 19:38:34 +01:00
Shauren
3df16c12b7
Core/Scripts: Move EvadeReason outside of CreatureAI class
2023-01-19 21:23:06 +01:00
Shauren
d791afae1d
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
2023-01-08 21:16:53 +01:00
Shauren
3ef5079fee
Core/Loot: Move loot rolls from Group to Loot
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* Partial port of cmangos/mangos-wotlk@ffdf9a05d6
2022-09-16 16:58:03 +02:00
offl
b0164fb2b9
Core/SAI: Rename LeavingWorld to OnDespawn & use it in SAI ( #28059 )
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(cherry picked from commit b9450bcdd0924ca69b5b2cc675f5c2b558ff9b47)
2022-09-05 19:43:09 +02:00
offl
04b0596021
Scripts/Quest: Rework 'The Way to His Heart...' & make SAI's StopFollow work again ( #28001 )
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(cherry picked from commit 861ec6a5b9a1e579e3cc3e415898fe7a2a28cf62)
2022-06-10 19:22:08 +02:00
Shauren
98e848436d
Core/Misc: Apply various cosmetic changes that were made to 3.3.5 branch when porting master branch code there
2022-04-01 20:36:30 +02:00
Shauren
4eba978670
Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlags
2022-03-26 18:59:44 +01:00
offl
050f55b62f
Core/AI: OnSpellCast, OnSpellFailed, OnSpellStart hooks ( #27704 )
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(cherry picked from commit 3dca705acc953d20e4a43d4c2b3c97a84e5ab346)
2022-03-26 15:15:46 +01:00
offl
e27724b362
Core/SAI: Remove deprecated events and actions ( #27258 )
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(cherry picked from commit c508203895517885d09bbea0ae39da700f49708c)
2022-03-21 23:26:47 +01:00
Giacomo Pozzoni
71c2f0af46
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken ( #26787 )
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* Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken
* Update scripts
(cherry picked from commit 0800ab20a8039620fd271a43c173c008af68c22a)
2022-03-12 14:45:04 +01:00
jackpoz
67541c58ba
Core/SAI: Fix typo
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(cherry picked from commit 483f24c5ed8238a9b3a1747f49191b7ba6f3c90e)
2022-03-10 23:57:14 +01:00
Engilas
8a4d731d55
Core/SmartAI: AI change on charmed ( #26065 )
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* Fix AI refresh on charmed
* Remove unnecessary refresh
* Check SMART_EVENT_FLAG_WHILE_CHARMED flag
(cherry picked from commit f6e52f6b3df92a837787f63514417a7d240144cd)
2022-03-06 21:40:42 +01:00
jackpoz
eb17e94b2e
Core/SAI: Fix SMART_ACTION_WP_RESUME actually pausing next waypoint if the current path was not paused
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Fixes #25519
(cherry picked from commit 5be7c2ad4f7cd561951e1285227211e03886703f)
2022-02-28 14:42:53 +01:00
Giacomo Pozzoni
60519e947f
Core/SAI: Fix SMART_ACTION_WP_PAUSE with 0 delay pausing the path only for 1 world loop update ( #25471 )
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* Core/SAI: Fix SMART_ACTION_WP_PAUSE with 0 delay pausing the path only for 1 world loop update
* Add code comments
* Remove special handling of SMART_ACTION_WP_PAUSE in SMART_EVENT_WAYPOINT_REACHED
(cherry picked from commit 7dd51ae6d98cf6dd8ac71412aa689f888c7bf369)
2022-02-27 20:08:41 +01:00
Maks Szokalski
bc04acb726
Add "On" to some gossip methods in AI ( #25415 )
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* Add "On" to some methods
* Update npc_innkeeper.cpp
* Update zone_borean_tundra.cpp
(cherry picked from commit 41188eb535e445b73909659980257da2939e4be4)
2022-02-05 22:18:19 +01:00
Treeston
fc094509e9
Core/Scripts: Remove now-unused WaypointPathStarted hook. WaypointStarted does everything it used to do, anyway. b3694bf follow-up.
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(cherry picked from commit c9356190b7891deb7878bc30064eaf1c81857c2c)
2022-02-05 13:31:50 +01:00
jackpoz
c2d2df96db
Core/SAI: Fix SMART_EVENT_WAYPOINT_START not being called at every waypoint checking wrong path id parameter
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Remove multiple calls to SMART_EVENT_WAYPOINT_START for the 1st waypoint.
Closes #24760
(cherry picked from commit b3694bf47bfdab8ee9c074ac4a22d8f389e1cfc1)
2022-02-05 13:31:00 +01:00
jackpoz
b3545479bf
Core/SAI: Fix creatures casting spells while moving with flag SMARTCAST_COMBAT_MOVE
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Fixes #24019
(cherry picked from commit 2910d0fb2436d9865d792ef92cb415f831a0af93)
2022-01-26 16:23:15 +01:00
akrom23
77d76ecc1d
Creature/AI: Remove SetVisible from SmartAI::InitializeAI
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Closes #24184
(cherry picked from commit f99a79cb4301f1d76d95b9c953918216947a2b94)
2022-01-22 00:34:25 +01:00
Seyden
f383c0ea21
Core/SAI: Add SMART_ACTION_BECOME_PERSONAL_CLONE_FOR_PLAYER ( #27581 )
2022-01-18 20:51:23 +01:00
Rothend
381333690b
Core/SAI: do not allow the waypoint pause timer to update while in combat. ( #24877 )
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(cherry picked from commit 37cb39179629c90afb09324864bd31bddb9bd07c)
2022-01-18 00:17:44 +01:00
Rothend
d4a1a7a040
Core/SAI: implement SMART_EVENT_SUMMONED_UNIT_DIES (82), useable by creatures and gameobjects ( #24874 )
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* Core/SAI: implement SMART_EVENT_SUMMONED_UNIT_DIES (82), useable by creatures and gameobjects.
Closes #24831
* Update SmartScriptMgr.h
(cherry picked from commit 5339d1d3b835fcc8f635d34457ceb6e653e70a1c)
2022-01-18 00:17:28 +01:00
Rothend
1ddde5ca3c
Core/SmartAI: allow AreaTrigger SAI scripts to use the player triggering it as base object for actions and targeting ( #24817 )
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* Core/SmartAI: allow AreaTrigger SAI scripts to use the player triggering it as base object for actions and targeting.
Closes #23669
Closes #24791
Closes #24792
Closes #24793
* Apply suggested changes.
* Initialize atPlayer in the constructor
Co-authored-by: Giacomo Pozzoni <[email protected] >
(cherry picked from commit e7a714f66c371cdeb6585846ddedb1bc445e695f)
2022-01-06 22:05:03 +01:00
ForesterDev
3171cd3fa9
Core/AI: refactor SpellHit and SpellHitTarget. ( #24691 )
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* Core/AI: refactor SpellHit and SpellHitTarget.
- now caster/target is WorldObject instead of Unit
- remove SpellHitByGameObject / SpellHitTargetGameObject (handled by SpellHit / SpellHitTarget)
- rename parameters in scripts according parent methods
* Restore logic in Algalon script
* Changed check for REMORSELESS_WINTER hit to avoid dublicate call, because it has TARGET_UNIT_CASTER for effects 0/1 and TARGET_GAMEOBJECT_SRC_AREA for effect 2
* Fix build after merge
(cherry picked from commit e3b232fe0e5c21a87d3fe71813e9d750259823f1)
2022-01-06 20:46:25 +01:00
jackpoz
c75d75b9fa
Core/AI: Fix charmed Creatures with SAI scripts not starting waypoint paths
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(cherry picked from commit 49e77d7c9e4c39296536cd0b2d427d047e762f46)
2021-12-22 22:36:39 +01:00
jackpoz
dab7e5688c
Core/AI: Fix remaining charming issue
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Make creatures evade when a charming expires and they cannot attack the charmer (i.e. charmer with .gm on)
(cherry picked from commit 69809d12031d055d8d0cffb5a187d9af09dd0efe)
2021-12-22 21:00:14 +01:00
Giacomo Pozzoni
144cfc2bce
Core/AI: Make charmed creatures follow their owner ( #24195 )
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* Core/AI: Make charmed creatures follow their owner
* Follow the charmer only when applying the charm
* Make SmartAI follow the charmer
(cherry picked from commit ddf2f60c1317f0ce728d5894064f51251cf71c72)
2021-12-22 20:46:17 +01:00
Ujp8LfXBJ6wCPR
ee5384a15d
Modernize codebase with Clang-Tidy range based loops ( #24165 )
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Manual expansion of auto types into "typed types"
(cherry picked from commit a933ba60151f478c7bae23dddbba315a448ffe3e)
2021-12-22 16:42:54 +01:00
Killyana
d946d74ff9
Core/AI: Fix creatures not updating their target properly once engaged
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Closes #21562
(cherry picked from commit 7fb74326205acbc5c0fa6b2aa9731d891e788d64)
2021-12-19 15:54:20 +01:00
Treeston
3db58c4d96
Core/SmartAI: SmartAI creatures no longer process health-based hooks after death.
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(cherry picked from commit 1faa54fe8b2690507e4177a9a7373c0b24855291)
2021-12-18 00:03:55 +01:00
ccrs
e94dca132b
Core/SmartAI: add missing movement generator type check on SmartAI::SetCombatMove
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ref #21562
(cherry picked from commit 0e3e4353a1824dd6e40ca10a01c4465aa1b1fbad)
2021-12-16 22:10:54 +01:00
ccrs
f1ef2f73a4
Core/SmartAI: allow more Unit::ResumeMovement calls on JustReachedHome()
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Since ResumeMovement also works on other MOTION_SLOT_DEFAULT generators (like RandomMG)
(cherry picked from commit c8cb866db088837cd7c771059e66d98a46de4fdd)
2021-12-16 22:08:01 +01:00
Wyrserth
83a9222c39
Core/SAI: allow creatures to handle gameobject spellhit SAI events. ( #23492 )
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(cherry picked from commit 7a71127da92bd833caf4188aee2d5e88c61ae772)
2021-12-13 00:42:17 +01:00
ccrs
f4a71ea9aa
Core/AI: remove extra empty line
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(cherry picked from commit 3c77c04b052f721efb96bdaaceeca8de09926f12)
2021-12-12 02:15:10 +01:00
Treeston
743d022cee
AI/SmartAI: Properly forward to inherited CreatureAI::JustAppeared in SmartAI::JustAppeared. Fixes #23491 .
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(cherry picked from commit 854a113fc7b6610873b77355aed88900ce3b5bc0)
2021-12-12 02:11:15 +01:00
Treeston
e398bb1664
AI/SmartAI: Move SMART_EVENT_RESPAWN invocation from ::InitializeAI() to ::JustAppeared(). Closes #23313 .
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(cherry picked from commit 37fc38b91701c3e699b20f3ed8de8da3b5c42063)
2021-12-12 01:27:04 +01:00
Wyrserth
5331656785
Core/SAI: allow to start waypoint movement for a creature that is in combat. ( #23426 )
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(cherry picked from commit d6e36601151046d5e99f97fa9594ac2d86fa698c)
2021-12-11 15:29:32 +01:00
jackpoz
6034992dff
Core/SmartAI: Implement SMART_EVENT_SUMMONED_UNIT and SMART_EVENT_SUMMON_DESPAWNED for GameObject owners
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(cherry picked from commit 507a56d62764f63113d35dfcca9273b8d0b16cc5)
2021-12-07 00:31:26 +01:00
Giacomo Pozzoni
5f545f5402
3.3.5 gameobject summoner ( #23289 )
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* Scripts/Misc: Change IsSummonedBy(Unit*) to IsSummonedBy(WorldObject*)
* Scripts/Misc: Fix build
* Core/TempSummons: Rename GetSummoner() to GetSummonerUnit()
* Core/TempSummons: Add support to TempSummons::GetSummoner() to return GameObject too
* Fix build
* Core/TempSummons: Allow GameObject to be owner of TempSummon
* Core/TempSummons: Add support to SAI for GameObject owner of TempSummon
* Scripts/Misc: Fix no-pch build
* Core/TempSummons: Implement PR comments
(cherry picked from commit 797fba98e95da1236465a15061ec4122d7ec33fe)
2021-12-07 00:02:03 +01:00
jackpoz
54044bda82
Core/SmartAI: Fix SMART_EVENT_SUMMON_DESPAWNED
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Fix SMART_EVENT_SUMMON_DESPAWNED not working when event_param1 was set to any value other than 0
(cherry picked from commit 457fc224733cc78cedc5e956442a9f5d7bd2f049)
2021-12-06 23:27:45 +01:00
ccrs
844f969ed7
Core/AI: logs, codestyle & cosmetics standarization
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(cherry picked from commit fdb71ce19e02b44323fbb9dfa5f07dae2a35f8ba)
2021-12-05 16:48:58 +01:00
ccrs
dd11603150
Core/AI: variable naming standarization
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plus minimum codestyle changes
(cherry picked from commit 179c7da1fc264b1444aa50632317e16dca02f78b)
2021-12-05 16:17:02 +01:00
ccrs
356358ee15
Core/Misc: standarize a couple logs
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(cherry picked from commit aee26eb46727171593ef7cc1d2652a7847dc88fc)
2021-12-02 00:39:28 +01:00
Killyana
e5eff88282
Core/SAI: Fix Move to position and Set run if used after a waypoint
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Closes #22976
(cherry picked from commit 9ab05e2b6dee2008aac512e98bc477c4ed637cfc)
2021-11-24 22:16:02 +01:00
Killyana
da1166db98
Core/SAI: Fix the respawn event for GameObjects ( #23112 )
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Closes #22612
(cherry picked from commit 75a8639242c9d28deaa0565aba138d2e05b12db9)
2021-11-24 22:15:52 +01:00
Aokromes
2682bf0fca
Core/Misc: Add categories to 3 logs
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(cherry picked from commit 2d22c027fe0df505ddc63d4faaad032cddd5e258)
2021-11-23 22:29:21 +01:00