Creature/AI: Remove SetVisible from SmartAI::InitializeAI
Closes #24184 (cherry picked from commit f99a79cb4301f1d76d95b9c953918216947a2b94)
This commit is contained in:
@@ -523,9 +523,6 @@ void SmartAI::InitializeAI()
|
||||
_despawnTime = 0;
|
||||
_despawnState = 0;
|
||||
_escortState = SMART_ESCORT_NONE;
|
||||
|
||||
me->SetVisible(true);
|
||||
|
||||
_followGUID.Clear(); // do not reset follower on Reset(), we need it after combat evade
|
||||
_followDistance = 0;
|
||||
_followAngle = 0;
|
||||
|
||||
Reference in New Issue
Block a user