Core/AI: Fix charmed Creatures with SAI scripts not starting waypoint paths
(cherry picked from commit 49e77d7c9e4c39296536cd0b2d427d047e762f46)
This commit is contained in:
@@ -692,7 +692,7 @@ void SmartAI::OnCharmed(bool /*isNew*/)
|
||||
|
||||
_charmed = charmed;
|
||||
|
||||
if (charmed)
|
||||
if (charmed && !me->isPossessed() && !me->IsVehicle())
|
||||
me->GetMotionMaster()->MoveFollow(me->GetCharmer(), PET_FOLLOW_DIST, me->GetFollowAngle());
|
||||
|
||||
if (!charmed && !me->IsInEvadeMode())
|
||||
|
||||
Reference in New Issue
Block a user