Commit Graph
289 Commits
Author SHA1 Message Date
Rat 5d39e09d89 Merge branch 'master' of github.com:TrinityCore/TrinityCore 2011-11-23 20:23:26 +01:00
Rat 47d0a7f3af Merge branch 'master' of github.com:TrinityCore/TrinityCore
Conflicts:
	src/server/game/DataStores/DBCStores.cpp
	src/server/game/DataStores/DBCfmt.h
	src/server/game/Server/Protocol/Opcodes.cpp
2011-11-23 20:23:04 +01:00
Shauren 358b33239a Core: Fixed remaining C6246: Local declaration of 'x' hides declaration of the same name in outer scope. from previous commit 2011-11-23 19:17:33 +01:00
megamage 5a0ffefecc Remove unnecessary const_cast<Map*>. 2011-11-23 12:51:20 -05:00
Rat 34f0792f75 fixed startup crash while loading instance_encounters 2011-11-22 16:50:00 +01:00
Rat a12df963b9 -updated all DBC formats, except spell* ones
-added dbc.zip (all 4.2.2 files + 3.3.5 spells)
-hardcoded map 0's entry for mapdifficulty (dbc has no data for it)
2011-11-22 13:32:11 +01:00
Rat d1affc4340 Initial Commit for client version change to 4.2.2 (14545)
- added known opcodes (handlers are commented till not updated)
- added bitstream support to bytebuffer
- updated realm auth for 14545
- updated world auth
- fixed char_enum,create,delete handlers
- added DB2 reader
- added opcode logging to debuglogmask (ignores loglevel)
- fixed compile in win64, others not yet tested
- using db2 values for item models at char_enum to prevent client crash

Lots of Thanks to All SingularityCore Members
2011-11-20 18:28:18 +01:00
megamage 10b89d976f A temp fix for crash caused by remove corpse. 2011-11-14 21:01:53 -05:00
megamage 0bb964285f Fix a crash caused by removecorpse 2011-11-12 23:04:51 -05:00
megamage 360c9dd635 Add detailed crash info when aura owner is not in the same map as target in Aura::UpdateTargetMap. 2011-11-11 11:29:59 -05:00
megamage 583f6575e1 Do not add a corpse to grid twice. Should fix #3918. 2011-11-11 08:50:16 -05:00
Shocker c2a2a4f713 Merge pull request #3872 from Bootz/master
Codestyle clean-up
2011-11-09 02:31:18 -08:00
megamage 462a2b9876 Change more ace_guard to trinity_guard 2011-11-08 10:48:49 -05:00
Bootz d1334624da Core: Codestyle clean-up
"pl"->"player"

 Note: codestyle methods needs maintained, Player* player.
still to do properly clean-up chat.cpp.
2011-11-07 11:18:00 -06:00
megamage 495ef10b0d Change ObjectAccessor to an ACE_Null_Mutex singleton, since its members have been protected by individual locks.
Also make some of its member functions static.
2011-11-07 09:44:09 -05:00
megamage 809694408a Change ObjectAccessor::i_corpseLock to ACE_RW_Thread_Mutex.
Remove unecessary guard in ObjectAccessor::Update.
2011-11-02 09:39:37 -04:00
megamage e3fa04823d Use TRINITY_GUARD to replace ACE_GUARD. ASSERT(false) if failed to acquire the lock. 2011-10-31 17:25:12 -04:00
megamage c9c5c2a355 Use read/write thread mx guard instead of general guard for HashMapHolder. 2011-10-21 17:29:09 -04:00
megamage ffdfd9252b More clean up of grid system. 2011-10-18 11:51:30 -04:00
megamage e0d933fed8 Use method IsCoordValid() to replace explicit checks. 2011-10-18 11:05:32 -04:00
megamage c29ff41001 Rename some classes in grid system.
Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
2011-10-18 10:53:34 -04:00
megamage 3ba22d0d06 Rename Map::Add to Map::AddToMap, Map::Remove to Map::RemoveFromMap for better management. 2011-10-10 17:39:34 -04:00
Bootz 5b4c7783c2 REPO: Code-style clean-ups
* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go

~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
2011-10-07 19:45:43 -05:00
unknown 8acf07dbab Random minor code cleanup 2011-09-29 22:35:00 +04:00
Spp b16d2245bb Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
2011-09-29 12:43:05 +02:00
Spp cc06c41887 Core: Move FormationMgr to namespace
Also...
- Warning fixes
- Make Singleton constructors private
2011-09-28 11:11:38 +02:00
Spp af05915b9e [Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions) 2011-09-15 14:12:57 +02:00
Spp- 45af1238cf Conditions/DisableMgr: converted from singleton to namespace with free functions. 2011-09-09 14:27:23 +02:00
Spp- c4c9165428 Core/ArenaTeam: Use full captain guid instead of low guid on team creation and some code cleanup 2011-09-09 13:05:51 +02:00
Nay fd3bd4c49d Core/Quests: Implement quests that require PlayerSlain. Closes #169 2011-09-05 15:20:02 +01:00
Nay dca0e737de Core/Quests: Fix quests with RepObjective2 set. Closes #2901.
Misc: Correct a file name, move a spell error to error log and a small typo in trinity_string
2011-09-04 23:44:01 +01:00
Lopin 0c410bda43 Core/Logs: Added some more log informations to certain logs 2011-08-24 13:37:05 +02:00
Nay 548f8ba095 Core/Player: Teleport the player to a default graveyard (Crossroads/Wesfall) when a zone has no info about graveyards 2011-08-06 17:23:33 +01:00
Spp d0de7976dc Core/ObjectMgr: Some minor changes in LocaleString functions 2011-08-04 15:14:15 +02:00
Spp 7e53a73059 Core/Vehicles: Remove Vehicle.h dependency from other header files 2011-08-03 12:28:42 +02:00
Spp- acd0fc79f6 Core: Pass by const reference for simple objects replaced with pass by value 2011-08-01 14:23:27 +02:00
Spp- 0b5c03f66b Core/Scripts: ScriptRegistry is no longer the part of ScriptMgr public interface, it is not required by caller side. Also remove extra function call to GetScriptId in scripts 2011-07-27 14:52:59 +02:00
Shauren b9a6e2333c Core/Spells: Removed implicit casts from SpellImplicitTargetInfo, fixed copypaste mistakes and one crash 2011-07-27 12:35:59 +02:00
Spp- b2a84d9f1e Core/ObjectMgr: Remove GetPlayer function (Remove double use of singletons) 2011-07-27 12:14:27 +02:00
QAston b0fe236265 Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00
Machiavelli e9e50c4937 Core/Players: Fix corpse remove visual for clients 2011-07-13 14:40:46 +02:00
Spp- bb921ae78c Core: Do not use STL container size method to check if container is empty 2011-07-01 14:58:44 +02:00
Spp- e9aa72cc7b Cosmetic: rename function escape_string to EscapeString 2011-06-30 14:52:44 +02:00
Spp- 1e95341827 Cosmetic: Remove trailing whitespaces 2011-06-30 11:30:36 +02:00
Machiavelli 609efde598 Core/Corpses: Fix a crash in ConvertCorpseForPlayer 2011-06-29 16:08:23 +02:00
Machiavelli cbdb8d9cdc Core/Players: restore fuNcti0N4lity of player bones, that was reMov3d for no apparant reaSon and Underlined with the Comment "// we don't want bones to save some cpu.. :)". this fixes insignia looting after honorable KillS. also fixes a crash with the previous code. 2011-06-29 04:54:10 +02:00
kaelima 142943d4c1 This reverts commit f580cddc09. 2011-06-28 13:05:15 +02:00
click f580cddc09 Core: Add wintergrasp-patch to wintergrasp_cleanup branch - resurrected from an old work-repository, now over as a branch to work on.
Original patch by socolin, cand a ton of contributors :
mathman, joda, spp, silinoron, josh, malcrom, shauren, machiavelli, click, rat, leak, tobmaps, _manuel_, the tcfr team (via socolin), and tons of others for chiming in.

NOTE: THIS IS A WORKING-BRANCH, AND _NOT_ MENT FOR PUBLIC USE OR EVEN CONSIDERED STABLE!
2011-06-28 00:56:29 +02:00
kaelima 9a67aaa8b8 DB/Creature:
- Nuke the hacky column DeathState.
- Removed some hacks from Kologarn script, including some cleanup.
- Removed set deathstate command.

BIG thanks to Malcrom for replacing all creatures that had deathstate with proper dynamicflags/auras.
2011-06-27 20:22:53 +02:00
Sarjuuk 249692b54b Core/Vehicles: Remove vehicle stat scaling hack and implement it properly trough the spell system. NOTE: This does need some further research on coefficients for different vehicles.
Signed-off-by: Machiavelli <[email protected]>
2011-06-27 14:23:58 +02:00