Commit Graph
2802 Commits
Author SHA1 Message Date
Shauren 88965d9419 Fixed honor points and arena points displaying in currency tab
Currencies lost (spent all in vendor) are not removed from known currencies tab, they now display 0 count

--HG--
branch : trunk
2010-08-10 13:26:07 +02:00
click a8303b38e6 Merge
--HG--
branch : trunk
2010-08-09 23:17:02 +02:00
click 816acb11a4 BuilSystem: Clean up some small but annoying things from my earlier commits:
- return to using default CMake buildconfiguration (release, relwithdebinfo, debug, minsizerel
  Note: These are not yet populated as buildmodes : relwithdebinfo / minsizerel (will be created later)
- change it so that genrev creates revision.h properly (after genrev has been compiled successfully)
- split scripts/game PCH creation depending on which part a user wants to compile (default on) (thanks shauren)

--HG--
branch : trunk
2010-08-09 23:14:16 +02:00
XTZGZoReX cecb8117d5 Aaand, finally, scripting is working. Thanks to Derex for helping with debugging/suggestions.
--HG--
branch : trunk
2010-08-09 16:07:03 -05:00
click 4b5c9552cb BuildSystem/Windows: Add RelWithDebInfo configuration-type (reverts previous commit for fixups with RelWithDebInfo buildtype)
+ Stuff revision.h in under genrev project (yay, another project removed from projectlist)

--HG--
branch : trunk
2010-08-09 21:36:03 +02:00
click 3d48c480ce Fix: append a .c_str() on a variable in Spell.cpp (no more grumpy compilers) - Thanks to StormByte for the heads up
Fixes issue 3343

--HG--
branch : trunk
2010-08-09 20:20:55 +02:00
XTZGZoReX 70fc93da7b * Get rid of virtual function calls completely, seeing as they weren't necessary. Thanks to Ge0rG and Derex for enlightening me about this.....
* Also add map ID for EoE instance script (thanks Silinoron).

--HG--
branch : trunk
2010-08-09 19:53:21 +02:00
Brian 1f52153410 Backed out changeset f751065ec933
Spell rep rate was already implemented by QAston

--HG--
branch : trunk
2010-08-09 11:33:31 -06:00
azazel f5399618d9 Implement reputation rates and aura effects for Spell::EffectReputation() (thanks Lynx3d)
--HG--
branch : trunk
2010-08-09 23:22:31 +06:00
azazel 5643dee52f Avoid explicit client max level use for selction of bg/arena bracket.
This allows to use brackets like 85-89 existing for some maps
(if server allows levels more than 80) (thanks VladimirMangos)

--HG--
branch : trunk
2010-08-09 23:09:36 +06:00
azazel 464c0c1611 * Process GAMEOBJECT_TYPE_FISHINGHOLE in normal way as for other GO's (thanks NoFantasy)
* Improve process for Use() of GAMEOBJECT_TYPE_SUMMONING_RITUAL (thanks NoFantasy)

--HG--
branch : trunk
2010-08-09 22:50:30 +06:00
XTZGZoReX 099b66a899 * Fixed issue in OutdoorPvPMgr::LoadTemplates. (Note to self: don't take the address of a temporary, damnit)
--HG--
branch : trunk
2010-08-09 14:58:50 +02:00
XTZGZoReX a038772b3e * Remove Player::SetSession (obsolete and dangerous function).
* Speed up map script searches (avoid redundant loops).
* Fix linking errors for ScriptObject::RegisterSelf.

--HG--
branch : trunk
extra : rebase_source : 2ba48fdab4e119c6de7fe64e47c5b8115fdac1b5
2010-08-09 11:07:23 +02:00
Shauren 4392b95703 Fixed scriptName check in achievement_criteria_data loader
--HG--
branch : trunk
2010-08-09 10:56:59 +02:00
QAston fa8a826656 *(More) correct implementation of SPELL_EFFECT_PULL_TOWARDS_DEST(145)
--HG--
branch : trunk
2010-08-09 02:31:42 +02:00
QAston 910864c856 *Missing ScriptName column in achievement_criteria_data loader.
--HG--
branch : trunk
2010-08-09 00:12:54 +02:00
Shauren ede953500b Fixed line endings in 9237_world_outdoorpvp_template.sql
Remove no longer existing scripts from ScriptLoader

--HG--
branch : trunk
2010-08-08 22:57:07 +02:00
XTZGZoReX 93bca275aa * Fix possible crash, thanks to Machiavelli for spotting it.
--HG--
branch : trunk
2010-08-08 22:02:11 +02:00
azazel e5c797cef6 * Fix remaining errors in scripts project
* Remove now obsolete ScriptedInstance.h file

--HG--
branch : trunk
2010-08-09 00:56:10 +06:00
QAston 617a56ba29 *Implement spell casting on transports (no more out of range error, etc)
*Add MO transports to ObjectAccessor storage
*Add functions Position::RelocateOffset and Position::GetPositionOffsetTo to help offset manipulations - BIG thanks to azazelkon for creating formulas!
*Add function to output debug info for MovementInfo and SpellCastTargets
*Throw ByteBufferException on incorrect packGUID read
*Add rfinish function to finish bytebuffer read.

--HG--
branch : trunk
2010-08-08 20:32:14 +02:00
click 1f80c7b3c0 Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
--HG--
branch : trunk
2010-08-08 19:45:53 +02:00
azazel 590199d8e1 * Rename InstanceData to InstanceScript
* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.

--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
2010-08-08 22:54:58 +06:00
XTZGZoReX 39c61157c5 Fixed *nix build.
--HG--
branch : trunk
2010-08-08 09:36:45 -05:00
Shauren 0758e9f78a More cleaning for CMakeLists
Moved ScriptPCH from game directory to scripts

--HG--
branch : trunk
rename : src/server/game/PrecompiledHeaders/ScriptPCH.cpp => src/server/scripts/PrecompiledHeaders/ScriptPCH.cpp
rename : src/server/game/PrecompiledHeaders/ScriptPCH.h => src/server/scripts/PrecompiledHeaders/ScriptPCH.h
2010-08-08 12:41:22 +02:00
XTZGZoReX 2974727ad4 * Useless declaration.
--HG--
branch : trunk
2010-08-08 05:39:59 +02:00
XTZGZoReX 87965e764e * Remove empty ScriptedSmartAI files.
--HG--
branch : trunk
2010-08-08 05:36:51 +02:00
XTZGZoReX 9083271a2f * Some singleton renames for consistency:
accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr

--HG--
branch : trunk
2010-08-08 05:25:45 +02:00
XTZGZoReX 93fc24ece9 * Remove lame ScriptedInstance define.
--HG--
branch : trunk
2010-08-08 05:09:27 +02:00
XTZGZoReX e03c873bcf * Move weather management to new WeatherMgr (yes, I care that much about the weather - I really do).
--HG--
branch : trunk
2010-08-08 05:06:13 +02:00
XTZGZoReX 18dce8897f * Rename: Sha1Hash -> SHA1Hash.
--HG--
branch : trunk
2010-08-08 04:49:04 +02:00
XTZGZoReX 909e332579 * Rename: BattleGround -> Battleground.
--HG--
branch : trunk
2010-08-08 04:37:24 +02:00
click 3d1efa6ed7 Renaming a little bit more - this IS war!
--HG--
branch : trunk
rename : src/server/game/BattleGrounds/BattleGroundQueue.cpp => src/server/game/Battlegrounds/BattlegroundQueue.cpp
rename : src/server/game/BattleGrounds/BattleGroundQueue.h => src/server/game/Battlegrounds/BattlegroundQueue.h
2010-08-08 04:27:32 +02:00
click 4cb0f25b94 Some consistency-cleanups on the TC battleground (This means war?)
--HG--
branch : trunk
rename : src/server/game/BattleGrounds/ArenaTeam.cpp => src/server/game/Battlegrounds/ArenaTeam.cpp
rename : src/server/game/BattleGrounds/ArenaTeam.h => src/server/game/Battlegrounds/ArenaTeam.h
rename : src/server/game/BattleGrounds/BattleGround.cpp => src/server/game/Battlegrounds/Battleground.cpp
rename : src/server/game/BattleGrounds/BattleGround.h => src/server/game/Battlegrounds/Battleground.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundAA.cpp => src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundAA.h => src/server/game/Battlegrounds/Zones/BattlegroundAA.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundAB.cpp => src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundAB.h => src/server/game/Battlegrounds/Zones/BattlegroundAB.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundAV.cpp => src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundAV.h => src/server/game/Battlegrounds/Zones/BattlegroundAV.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundBE.cpp => src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundBE.h => src/server/game/Battlegrounds/Zones/BattlegroundBE.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundDS.cpp => src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundDS.h => src/server/game/Battlegrounds/Zones/BattlegroundDS.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundEY.cpp => src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundEY.h => src/server/game/Battlegrounds/Zones/BattlegroundEY.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundIC.cpp => src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundIC.h => src/server/game/Battlegrounds/Zones/BattlegroundIC.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundNA.cpp => src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundNA.h => src/server/game/Battlegrounds/Zones/BattlegroundNA.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundRB.cpp => src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundRB.h => src/server/game/Battlegrounds/Zones/BattlegroundRB.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundRL.cpp => src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundRL.h => src/server/game/Battlegrounds/Zones/BattlegroundRL.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundRV.cpp => src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundRV.h => src/server/game/Battlegrounds/Zones/BattlegroundRV.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundSA.cpp => src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundSA.h => src/server/game/Battlegrounds/Zones/BattlegroundSA.h
rename : src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp => src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
rename : src/server/game/BattleGrounds/Zones/BattleGroundWS.h => src/server/game/Battlegrounds/Zones/BattlegroundWS.h
2010-08-08 04:12:18 +02:00
XTZGZoReX d15556589d * Move BattleGroundQueue to its own cpp/h.
--HG--
branch : trunk
2010-08-08 03:41:46 +02:00
click 9a8342abb7 Buildsystem: Make core buildable under Windows again
- changed OpenSSL detection of headers around slightly
- changed paths to MySQL-headers on Windows in a few files
- removed precompiled header for scripts being built when building game
- added requirement of building revision.h to be built before building shared
- added some generic buildfixes (thanks zor)
- use resource-files, allowing for icons to show up on windows

--HG--
branch : trunk
2010-08-08 03:33:21 +02:00
silinoron 36fffd9550 Properly fix problems with applying/removing mods on disarmed items.
--HG--
branch : trunk
2010-08-07 16:40:33 -07:00
silinoron 5aa6bb2169 Fix an exploit allowing druids to gain substantial stat increases.
Fixes issue #3316

--HG--
branch : trunk
2010-08-07 16:19:52 -07:00
Shauren d3712984c1 Fixed build errors in AchievementMgr
--HG--
branch : trunk
2010-08-07 23:46:00 +02:00
Shauren b56cfe03d5 Implemented ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE
Added support for "in single battleground" and "without dying" requirement to battleground achievements
Add examples of scripting achievement (School of Hard Knocks, Storm Glory)

--HG--
branch : trunk
2010-08-07 18:31:06 +02:00
XTZGZoReX 9794e99d8a * Some fixes and cleanups.
--HG--
branch : trunk
2010-08-07 17:58:45 +02:00
Shauren 431301c1b2 Added support for scripting achievement criteria checks using ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT (11)
--HG--
branch : trunk
2010-08-07 16:48:34 +02:00
XTZGZoReX ed4e49a4e7 * OutdoorPvP implementations now reside in the script library.
--HG--
branch : trunk
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.h => src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.h => src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.h => src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.h => src/server/scripts/OutdoorPvP/OutdoorPvPSI.h
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.h => src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.h => src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
2010-08-07 16:38:22 +02:00
click b0890c32fc Add #ifdef SCRIPTS to ScriptLoader-functions when using with -DSCRIPTS=0
--HG--
branch : trunk
2010-08-07 15:49:28 +02:00
XTZGZoReX 14aeb09945 * This should help with the Linux build; thanks to Machiavelli/click.
* VehicleScript is now bound to the database (`creature_template`.`ScriptName`) and only works for creature vehicles.

--HG--
branch : trunk
2010-08-07 15:26:24 +02:00
click f296addc47 Correction on previous commit: use uint32 and not simple ints
--HG--
branch : trunk
2010-08-07 15:04:28 +02:00
click f2ddd5d067 Force script-template to build nicely under GCC (thanks to Machiavelli and Zor)
--HG--
branch : trunk
2010-08-07 14:57:54 +02:00
XTZGZoReX f1c571a79e * Added new World::OnStartup/OnShutdown hooks.
--HG--
branch : trunk
2010-08-07 14:30:10 +02:00
XTZGZoReX 360e028331 * Add new TransportScript::OnRelocate hook.
* TransportScript::OnUpdate is now called on every tick, not just on movement update.

--HG--
branch : trunk
2010-08-07 14:17:32 +02:00
XTZGZoReX 87483be1e7 * Rename some more functions for consistency.
* Added missing call to FormulaScript::OnZeroDifferenceCalculation.
* Pass GridMap pointer into MapScript::OnLoadGridMap/OnUnloadGridMap.
* Fire map hooks for all map types, not only instances.

--HG--
branch : trunk
2010-08-07 13:07:18 +02:00
azazel 10c4ef697c * Add call to OnAuctionAdd() into code (thanks Paradox). Closes issue #3313
* Converted Zangarmash to new script system (I think I'm going to write a tool for converting)

--HG--
branch : trunk
2010-08-07 13:04:00 +06:00