spp
a914a012fc
Fix a possible crash with No Fly Zone and Parachute spells
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--HG--
branch : trunk
2009-12-06 17:29:21 +01:00
spp
5647f54e0f
Fly aura removal by No Fly Zone spell when it finish, not when it's unapplied. Closes #633
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--HG--
branch : trunk
2009-12-04 03:43:22 +01:00
spp
98e9c42113
Fix a crash related to bags (infinite recursive call). closes #581
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--HG--
branch : trunk
2009-12-06 16:49:17 +01:00
Spp
83185d16a0
Wintergrasp: Removal of hardcoded events (Titan relic)
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--HG--
branch : trunk
2009-12-03 15:54:09 +01:00
spp
bf595a0fe3
Fix a crash in creature respawn, closes #566
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--HG--
branch : trunk
2009-12-06 16:41:05 +01:00
spp
314031016b
Some area flag fixes:
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- Krasus Landing (Dalaran)
- The Forlorn Mine (Storm Peaks)
- Boulderslide Cavern (Stonelaton Mountains)
- Palemane Rock (Mulgore)
--HG--
branch : trunk
2009-12-06 10:05:01 +01:00
Machiavelli
1b41af6ea8
Better way to fix 6416, with help from Maximius.
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--HG--
branch : trunk
2009-12-06 01:01:40 +01:00
Machiavelli
3fc7c8cf95
Remove hack added in 6413. Fixes crash.
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--HG--
branch : trunk
2009-12-05 19:59:27 +01:00
Kudlaty
7d38088860
Add function to change orientation or set in front of some unit. It also send packet with move update, so client also will see that creature change orientation.
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--HG--
branch : trunk
2009-12-05 11:12:21 +01:00
Machiavelli
76c57e111a
Fix iterator related crash for some windows debug builds in LootTemplate::LooutGroup::Process.
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--HG--
branch : trunk
2009-12-05 01:28:15 +01:00
tartalo
49ee73a36d
Teleport in-dungeon players to recall position when difficulty changes to avoid an exploit. Closes #58
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--HG--
branch : trunk
2009-12-02 12:42:58 +01:00
tartalo
327a400e0b
Fix switch logic (I forgot a break; on a previous commit)
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--HG--
branch : trunk
2009-12-02 11:49:50 +01:00
tartalo
c6e4cd0a77
Fix No Fly Zone, by Spp. Closes #574
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--HG--
branch : trunk
2009-12-01 13:29:16 +01:00
tartalo
36d41cdec5
Wintergrasp: Fix Custom Honor rewards, by Spp. Closes #432
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--HG--
branch : trunk
2009-12-01 11:46:23 +01:00
tartalo
d7262a6298
Implement No Fly Zone using Spell, by Spp. Needs db support. Closes #494
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--HG--
branch : trunk
2009-12-01 11:43:57 +01:00
tartalo
b7934fc245
Fix area flag problem, by Spp: Dalaran. Closes #509
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--HG--
branch : trunk
2009-12-01 11:11:41 +01:00
tartalo
23671382f0
Fix area flag problem, by Spp: The Forlorn Mine. Closes #567
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--HG--
branch : trunk
2009-12-01 11:10:12 +01:00
Machiavelli
f6d80f9da4
Fix some issues with fishing. Closes #421 , patch by make_the_king
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--HG--
branch : trunk
2009-11-30 16:54:33 +01:00
Kudlaty
4e41f4d45d
Fix spell Neural Needle. #502
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Patch by maanuel
--HG--
branch : trunk
2009-11-28 16:01:12 +01:00
Kudlaty
223d7d8116
Apply #456
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Removed Essence of Wintergrasp from OutdoorPvP and implementation using the spell system.
This will affect Wintergrasp and all Northrend zones, dungeons and raids.
Note: need database support.
Patch by Spp
--HG--
branch : trunk
2009-11-27 03:16:49 +01:00
Kudlaty
353a9f3740
Apply #413
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Implementation of Ring of Valor (Orgrimmar Arena)
Patch by Spp and Opterman
--HG--
branch : trunk
2009-11-27 02:03:50 +01:00
Kudlaty
9bd797d402
Apply #412 .
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Add support to gameobject type Transport (11) that should stop like Orgrimmar arena Elevators or pilars.
Patch by Spp and Opterman
--HG--
branch : trunk
2009-11-27 01:41:26 +01:00
Brian
0c8d516147
* Remove empty header file
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--HG--
branch : trunk
2009-11-26 20:48:59 -07:00
Brian
2e15d4454e
* Removed empty header file
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--HG--
branch : trunk
2009-11-26 20:46:33 -07:00
Brian
9bc9f11f6a
* Removed empty header file
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--HG--
branch : trunk
2009-11-26 20:43:01 -07:00
Kudlaty
5a27028d2b
Fix some typos about questlevel -1.
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--HG--
branch : trunk
2009-11-26 23:44:33 +01:00
Brian
5e83d4779e
* Fix Daily quests so they can be completed even if the player logs out.
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*
* Thanks elron103 and disassebler
--HG--
branch : trunk
2009-11-26 13:52:21 -07:00
Brian
7d754c3f7f
* Added support for questItem5 and questItem6 in creature and gameobject
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* templates.
*
* Thanks to Malcrom for doing the research.
--HG--
branch : trunk
2009-11-26 12:23:33 -07:00
maximius
11f574b12e
*Fix a crash due to an invalidated iterator. Closes #420
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--HG--
branch : trunk
2009-11-23 13:57:42 -08:00
maximius
54d341b0c9
*Items are now only ever rolled for once in a loot group, as it should be. Closes #398
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--HG--
branch : trunk
2009-11-23 04:10:27 -08:00
maximius
055f16f525
*Little cleanup, and access GetMaxVisibleDistance functions statically instead of through the sWorld singleton.
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--HG--
branch : trunk
2009-11-22 19:56:48 -08:00
maximius
9b7f2240b8
*LIttle bit of cleanup, fix a warning.
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--HG--
branch : trunk
2009-11-22 19:30:36 -08:00
maximius
c34cf702b1
*Get the TriggerSpell from the proper field >_<, thanks Themris
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--HG--
branch : trunk
2009-11-22 04:22:03 -08:00
maximius
fedba27e35
*Search through the SpellEntry for valid trigger spells, and remove any spells that the talent teaches. Thanks MetaphysicalDrama :P Closes #371
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*Use a much more efficient method for removing talents and related spells from the spell map (the old method probably tried to remove the same spell half a dozen times, due to duplicated functionality).
--HG--
branch : trunk
2009-11-22 00:53:16 -08:00
maximius
da5c1bca54
*Cleanup, fix a few warnings, and make the SD2 grid searchers just pass through to the standard Trinity grid searchers, as they have identical functionality. Thanks thmarth. Closes #387 , #388
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--HG--
branch : trunk
2009-11-22 00:46:38 -08:00
maximius
461e8d134f
*Fix a typo, thanks thmarth. Closes #388
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--HG--
branch : trunk
2009-11-21 19:47:33 -08:00
maximius
2b8e315218
*Runic Power and Rage should have a lower limit for regeneration, not an upper limit. Closes #294 , thanks MetaphysicalDrama
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--HG--
branch : trunk
2009-11-21 19:16:57 -08:00
maximius
c767576d92
*Cleanup, more consistant HandleDummyAuraProc code (added basepoints1 and basepoints2 and edited some spell cases to use these instead of more hacky custom methods..)
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--HG--
branch : trunk
2009-11-21 17:59:24 -08:00
maximius
409bad7d15
*You must be in combat to use Disengage.
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--HG--
branch : trunk
2009-11-21 16:12:41 -08:00
maximius
dd9ed3912b
*Some cleanup and optimization to talent resetting and spec swapping. Has no impact on the functionality (it just wastes less CPU).
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--HG--
branch : trunk
2009-11-21 13:54:02 -08:00
maximius
729bc6d68f
*Ignore whether or not a spell is in the active spec on spec swap (it doesn't matter, the spells from your other spec will be learned shortly)
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*Ignore whether or not a spell is in the active or inactive spec on talent reset (it doesn't matter, the spells from your other spec can be learned with a simple spec swap)
--HG--
branch : trunk
2009-11-21 07:32:09 -08:00
maximius
ea6a322670
*Increment the iterator normally, since it's no longer deleted, and the old method causes an infinite loop..
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--HG--
branch : trunk
2009-11-21 06:35:30 -08:00
maximius
7a2cad6e1b
*Fix a crash :(
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--HG--
branch : trunk
2009-11-21 06:24:15 -08:00
maximius
e73ab432eb
*Fix a stupid mistake on my part that caused the removal loop to never start, and -aggressively- remove talent/spells on talent reset & spec swap.
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--HG--
branch : trunk
2009-11-21 06:13:20 -08:00
maximius
51a2284f69
*Don't set PLAYERSPELL_NEW. That will prevent the spell from being removed from the character DB, which is bad.
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--HG--
branch : trunk
2009-11-21 05:43:14 -08:00
maximius
2e256f44db
*The typos will never cease :'(. Also, 32e347321fb9 was a merge of SD2 r1492.
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--HG--
branch : trunk
2009-11-21 05:13:19 -08:00
maximius
bd1065156e
*Copy and paste woes D:
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--HG--
branch : trunk
2009-11-21 05:01:03 -08:00
maximius
83fa9466de
*Oops, edited the wrong function in 11085dbb7da0 >.<' 5AM woes
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--HG--
branch : trunk
2009-11-21 04:59:10 -08:00
maximius
9fc070bb1d
*Allow talent resets even if your talent map is empty.
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--HG--
branch : trunk
2009-11-21 04:55:02 -08:00
maximius
41ad7346bc
*Optimization, and remove talents from the talent map by TalentID, not SpellID.
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--HG--
branch : trunk
2009-11-21 04:44:34 -08:00