Fix iterator related crash for some windows debug builds in LootTemplate::LooutGroup::Process.
--HG-- branch : trunk
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@@ -882,7 +882,8 @@ void LootTemplate::LootGroup::Process(Loot& loot, uint16 lootMode) const
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itemSource = 1;
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float Roll = rand_chance();
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// check each explicitly chanced entry in the template and modify its chance based on quality
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for (itr = ExplicitPossibleDrops.begin(); itr != ExplicitPossibleDrops.end(); ExplicitPossibleDrops.erase(itr))
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itr = ExplicitPossibleDrops.begin();
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while (itr != ExplicitPossibleDrops.end())
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{
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if (itr->chance >= 100.0f)
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{
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@@ -896,6 +897,7 @@ void LootTemplate::LootGroup::Process(Loot& loot, uint16 lootMode) const
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item = &*itr;
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break;
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}
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itr = ExplicitPossibleDrops.erase(itr);
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}
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}
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if (item == NULL && !EqualPossibleDrops.empty()) // If nothing selected yet - an item is taken from equal-chanced part
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