* Scripts/AzjolNerub: Update Anub'Arak to current coding standards
* no functional changes
* Scripts/AzjolNerub: Update Anub'Arak Darter to current coding standards
* no functional changes
* Scripts/AzjolNerub: Update Anub'Arak Assassin to current coding standards
* no functional changes
* Scripts/AzjolNerub: Update Anub'Arak Guardian to current coding standards
* no functional changes
* Scripts/AzjolNerub: Update Anub'Arak Venomancer to current coding standards
* no functional changes
* Scripts/AzjolNerub: Update Anub'Arak Impale Target to current coding standards
* Scripts/AzjolNerub: Update Anub'Arak Pound spell to current coding standards
* Scripts/AzjolNerub: Update Anub'Arak carrion beetles aura script to current coding standards
(cherry picked from commit dab8768c183dc43f970187a65961fc8fce647c29)
* Scripts/Gundrak: Update Slad'Ran's script to use TaskScheduler
* No functional changes
* Scripts/Gundrak: Update Slad'Ran's adds to use TaskScheduler
* No functional changes
(cherry picked from commit 7abe9d66d049204240060f1976c51ff2297bf266)
* Scripts/Gundrak: Update Drakkari Colossus to current coding standards
* no functional changes
* Scripts/Gundrak: Update Drakkari Elemental to current coding standards
* no functional changes
* Scripts/Gundrak: Update Living Mojo to current coding standards
* no functional changes
(cherry picked from commit dd8666f38d6aad6401e8e303c57c62255856f5a4)
* Scripts/MoltenCore: Update Golemagg to current coding standards
* no functional changes
* Scripts/MoltenCore: Update Core Ranger to current coding standards
* no functional changes
(cherry picked from commit c88234727b47c037557eba6db8ae8ef1dee4eed7)
If the config setting is not present, returns the default without issuing a warning.
(cherry picked from commit 5ad064976edfc931cdda6faffe723d7c3dfb0ae4)
* Scripts/Quest: Force of Neltharaku quest credit
**Description:**
Suggested solution to resolve the kill credit double cast issue
in the quest "The Force of Neltharaku" (10854).
by Rushor
**Changes proposed:**
- Remove duplicate spell casts in the zone quest script
- Remove commented-out script section
- Set a couple of unit flags (anim/stand/hover)
- Move return new creature script override to end of script
- Move PlayerGUID, FlyTimer, and Tapped to Private
- Add DB flight movement control to Enslaved Netherwing Drake
- Add SpellMgr MaxAffectedTargets = 1 for spell 38762
- Add movement enum POINT_MOVE_UP
- Add missing enum for quest ID
**Target branch(es):** 3.3.5/master
- [X] 3.3.5
- [X] master
**Issues addressed:** Closes#24796
**Tests performed:** (Does it build, tested in-game, etc.)
Pending for now.
**Known issues and TODO list:** (add/remove lines as needed)
- [X] Open PR in draft mode until testing is cleared
- [ ] Compile and create local server
- [ ] Test changes on local server
* Rename 9999_99_99_99_world.sql to 2020_07_29_00_world.sql
Co-authored-by: Rushor <[email protected]>
Co-authored-by: Giacomo Pozzoni <[email protected]>
(cherry picked from commit e0dae8feb6607b5190d14b56ecfc10bbfa667c95)
* the console will now throw a log when the feature is disabled
* additionally the console will now print how long it took to initialize
(cherry picked from commit 210f552ac56979430f1349006c1945b29883a2bc)
* Core/Metric: Log detailed metrics about each opcode handler
* Add new panel to Performance profiling dashboard and use fill(0) instead of fill(none)
* Add new settings Metric.Threshold.* to be able to specify the minimum threshold for the specified metrics
* Update dashboard
* Change thresholds to be required to send the metrics. A TC_METRIC_DETAILED_TIMER metric with an expected threshold not configured will be ignored
* Use typedef Milliseconds
* Refresh realms on load
(cherry picked from commit 8a2c79c850199a73fd431d04f83d6aa89733060d)