Scripts/MoltenCore: Update Golemagg encounter to current coding standards (#25183)

* Scripts/MoltenCore: Update Golemagg to current coding standards

* no functional changes

* Scripts/MoltenCore: Update Core Ranger to current coding standards

* no functional changes

(cherry picked from commit c88234727b47c037557eba6db8ae8ef1dee4eed7)
This commit is contained in:
Peter Keresztes Schmidt
2022-01-24 21:54:10 +01:00
committed by Shauren
parent 7e0fb710ad
commit 0c65abe7a0
@@ -52,148 +52,121 @@ enum Events
EVENT_EARTHQUAKE = 2,
};
class boss_golemagg : public CreatureScript
struct boss_golemagg : public BossAI
{
public:
boss_golemagg() : CreatureScript("boss_golemagg") { }
boss_golemagg(Creature* creature) : BossAI(creature, BOSS_GOLEMAGG_THE_INCINERATOR) { }
struct boss_golemaggAI : public BossAI
void Reset() override
{
BossAI::Reset();
DoCast(me, SPELL_MAGMASPLASH, true);
}
void JustEngagedWith(Unit* victim) override
{
BossAI::JustEngagedWith(victim);
events.ScheduleEvent(EVENT_PYROBLAST, 7s);
}
void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/) override
{
if (!HealthBelowPct(10) || me->HasAura(SPELL_ENRAGE))
return;
DoCast(me, SPELL_ENRAGE, true);
events.ScheduleEvent(EVENT_EARTHQUAKE, 3s);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
boss_golemaggAI(Creature* creature) : BossAI(creature, BOSS_GOLEMAGG_THE_INCINERATOR)
switch (eventId)
{
case EVENT_PYROBLAST:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
DoCast(target, SPELL_PYROBLAST);
events.ScheduleEvent(EVENT_PYROBLAST, 7s);
break;
case EVENT_EARTHQUAKE:
DoCastVictim(SPELL_EARTHQUAKE);
events.ScheduleEvent(EVENT_EARTHQUAKE, 3s);
break;
default:
break;
}
void Reset() override
{
BossAI::Reset();
DoCast(me, SPELL_MAGMASPLASH, true);
}
void JustEngagedWith(Unit* victim) override
{
BossAI::JustEngagedWith(victim);
events.ScheduleEvent(EVENT_PYROBLAST, 7s);
}
void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/) override
{
if (!HealthBelowPct(10) || me->HasAura(SPELL_ENRAGE))
return;
DoCast(me, SPELL_ENRAGE, true);
events.ScheduleEvent(EVENT_EARTHQUAKE, 3s);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_PYROBLAST:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
DoCast(target, SPELL_PYROBLAST);
events.ScheduleEvent(EVENT_PYROBLAST, 7s);
break;
case EVENT_EARTHQUAKE:
DoCastVictim(SPELL_EARTHQUAKE);
events.ScheduleEvent(EVENT_EARTHQUAKE, 3s);
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetMoltenCoreAI<boss_golemaggAI>(creature);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
}
};
class npc_core_rager : public CreatureScript
struct npc_core_rager : public ScriptedAI
{
public:
npc_core_rager() : CreatureScript("npc_core_rager") { }
npc_core_rager(Creature* creature) : ScriptedAI(creature)
{
_instance = creature->GetInstanceScript();
}
struct npc_core_ragerAI : public ScriptedAI
void Reset() override
{
_scheduler.CancelAll();
}
void JustEngagedWith(Unit* /*who*/) override
{
_scheduler.Schedule(7s, [this](TaskContext task) // These times are probably wrong
{
npc_core_ragerAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
instance = creature->GetInstanceScript();
}
DoCastVictim(SPELL_MANGLE);
task.Repeat(10s);
});
}
void Initialize()
{
mangleTimer = 7 * IN_MILLISECONDS; // These times are probably wrong
}
void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/) override
{
if (HealthAbovePct(50) || !_instance)
return;
void Reset() override
{
Initialize();
}
void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/) override
{
if (HealthAbovePct(50) || !instance)
return;
if (Creature* pGolemagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(BOSS_GOLEMAGG_THE_INCINERATOR)))
{
if (pGolemagg->IsAlive())
{
me->AddAura(SPELL_GOLEMAGG_TRUST, me);
Talk(EMOTE_LOWHP);
me->SetFullHealth();
}
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
// Mangle
if (mangleTimer <= diff)
{
DoCastVictim(SPELL_MANGLE);
mangleTimer = 10*IN_MILLISECONDS;
}
else
mangleTimer -= diff;
DoMeleeAttackIfReady();
}
private:
InstanceScript* instance;
uint32 mangleTimer;
};
CreatureAI* GetAI(Creature* creature) const override
if (Creature* pGolemagg = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(BOSS_GOLEMAGG_THE_INCINERATOR)))
{
return GetMoltenCoreAI<npc_core_ragerAI>(creature);
if (pGolemagg->IsAlive())
{
me->AddAura(SPELL_GOLEMAGG_TRUST, me);
Talk(EMOTE_LOWHP);
me->SetFullHealth();
}
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
_scheduler.Update(diff, [this]
{
DoMeleeAttackIfReady();
});
}
private:
InstanceScript* _instance;
TaskScheduler _scheduler;
};
void AddSC_boss_golemagg()
{
new boss_golemagg();
new npc_core_rager();
RegisterMoltenCoreCreatureAI(boss_golemagg);
RegisterMoltenCoreCreatureAI(npc_core_rager);
}