Commit Graph
144 Commits
Author SHA1 Message Date
jackpoz e77f503336 Scripts/Examples: Remove some more code related to example scripts 2014-09-22 20:25:11 +02:00
Shauren a0e50ea35f Core/Entities: Use ObjectGuid class in game project 2014-09-14 16:14:12 +02:00
chadryx 983755a21d Added a new hook Called when a player's money is at limit 2014-08-27 19:01:41 +03:00
Rochet2 9beae1dc97 Removed OnQuestComplete hook, use QuestReward instead. Implemented OnQuestStatusChange hook
Also fixed some comments and added overrides
The OnQuestComplete hook was unused and didnt work properly
2014-08-24 14:31:38 +03:00
leak 1a27ce1267 Core/NetworkIO: Restore networking related scripting hooks
Closes #12607
2014-08-11 17:40:43 +02:00
Shauren 6f272ea5b7 Core/Network: Optimized packet sending by removing unneccessary memory copying 2014-07-27 17:46:46 +02:00
leak a738cd96dc Renamed WorldTcpSession back to WorldSocket 2014-07-07 22:03:41 +02:00
Subv b5d5768d44 Fixed the crashes 2014-07-05 21:38:29 -05:00
leak 7befb26625 Some groundwork for replacing the ACE based WorldSocket handling 2014-07-06 01:26:29 +02:00
leak e0aed65c8c ACE cleanup on game, now the major issue remains WorldSocket 2014-07-02 02:20:53 +02:00
Aokromes 84e6af26e6 Merge pull request #11976 from Ascathor/master
Core/Misc: New ability to log account IP access history
2014-06-23 22:48:35 +02:00
Rochet2 7240fafe94 Core: Add loginFirst param to OnLogin hook to allow doing things on first login only
whitespacefix

Fix warning about unused param
2014-06-21 17:40:56 +03:00
Ascathor 6949735098 Core/Misc:
* Fix some codestyle, fix some typos

* Change CMakeLists for: Custom (can be uncommented), Events, World
** Custom is theoretically unchanged. You can, however, uncomment the glob_recurse that initializes every file within. This might be easier for beginners.

* Introducing the IP Based Action Log System:
** On several different actions, e.g. Login, Character Login, etc., a new entry is added
** Can be logged on and off in worldserver config
*** Disabled by default to prevent increased log db size for unknowing users.

* Add a new row to account table called 'last_attempt_ip'
** Lists the last ip trying to connect to the account

* Add a new type of HookScripts: AccountScript
** Includes: OnAccountLogin, OnFailedAccountLogin, OnEmailChange, OnFailedChange, OnPasswordChange, OnFailedPasswordChange

* Added new Hook to PlayerScripts: OnFailedPlayerDelete

* Added new variables to PlayerScripts: OnPlayerDelete
2014-06-13 16:25:11 +02:00
kontownik 91850fa9e4 Core/Scripts: New ItemScript trigger, OnItemRemove 2014-03-03 22:18:47 +01:00
Vincent_Michael 20004050bc Update copyright note for 2014.
Happy new year.
2014-01-01 00:07:53 +01:00
Shauren 293915db39 Core/Quests: Fixed icon shown above questgivers with daily quests that have already been completed once by a character
Closes #11331
2013-12-25 02:08:05 +01:00
Spp 94e2b9332a Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger names are case-sensitive) 2013-11-08 10:50:51 +01:00
leguybrush 0a308144a8 Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }. 2013-10-28 14:36:07 -04:00
LilleCarl 731b3670fe Make damage and healing references, so that damage can be altered by scripts!
Correct typo (thanks AwkwardDev)
2013-10-11 21:49:06 +02:00
Discover- 4d654a885c Core/Misc: Fix compile after recent pull request... 2013-10-04 12:32:09 +02:00
Carl Hjerpe 8737984b71 Implement script hooks: OnDamge, OnHeal 2013-10-01 18:35:09 +02:00
Shauren cfd1027b88 Build fix 2013-08-26 18:42:35 +02:00
Shauren 4f44cdf2b5 Core/Scripts: Fixed uninitialized variable and memory leaks 2013-08-26 17:38:02 +02:00
Spp d1677b2db0 Core/Logging: Performance-related tweaks to logging system
All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros.
    Memleak fix
2013-05-13 15:07:36 +02:00
Nefarion 49fd11ab5a First step of comment style refactoring to doxygen-style. 2013-03-08 21:55:37 +01:00
Shauren 226e0fdd1b Unbreak the build and renamed sql file to proper date 2013-03-04 17:08:07 +01:00
Shauren ae4d2845c9 Core: Fixed compile warnings and errors 2013-03-04 16:47:39 +01:00
Shauren d232977ec4 Core/Maps: Prevent creating maps without a valid Map.dbc entry
Closes #9181
2013-02-14 16:54:31 +01:00
Spp 61979f8591 Scripts/Player: Add OnMapChanged to PlayerScripts (after map changed)
Core/Dungeon Finder: Use OnMapChanged script to cast/remove Luck of the draw
- Also move code to force party update to LfgPlayerScript
- Remove some obsolete Lfg code after recent commits
2013-02-04 16:52:43 +01:00
Ellie c2e610cde7 Core/Scripting: Created a hook for when a player is about to be saved. 2013-01-02 17:03:57 -08:00
Vincent_Michael cc65aba789 Update copyright note for 2013.
Happy new year.
2013-01-01 00:41:01 +01:00
Shauren 1297a93d90 Core/Scipts: Missed changes from 7be13b6fda 2012-12-17 15:01:20 +01:00
Shauren 7be13b6fda Core/Scripts: Fixed crash on shutdown 2012-12-17 11:44:41 +01:00
Carlos Vargas 6c6586fa43 Core/Scripts: Adding script hooks to allow for third party scripts to modify damage dealt.
Originally from the VAS Autobalance script, slightly modified.

Only addresses Spells, Dots, and Melee Damage. I'll have look at the current modules on ways of doing this but, Environmental Damage(fire/lava/drowning), Fall Damage, and Potentially AoE aren't covered by these.

Closes #7867

Signed-off-by: Nay <[email protected]>
2012-12-17 01:26:56 +00:00
Gacko c65ccba1e1 Core/DB: Drop table script_texts 2012-12-13 14:48:01 +01:00
Spp 2251d1bfae Core/Misc: Set mode 0644 for files 2012-11-27 13:03:12 +01:00
Spp 7bef4ce401 Core/Misc: Reduce header dependencies - Step III 2012-11-20 15:03:56 +01:00
Spp b5c9ab8802 Core/Misc: Reduction of header dependencies - Step II 2012-11-20 12:30:30 +01:00
Spp b99c347747 Core: Remove Player.h dependency from all the possible headers 2012-11-17 05:18:37 +01:00
Vincent-Michael 6891fe6248 Core/Battlefield: Add missing stuff for wintergrasp 2012-08-21 23:03:30 +02:00
Kandera b9f60fe56c Core/Wintergrasp: finish implementation for battlefields. this is highly experimental enable at you're own risk. will almost definatly cause issues with the wintergrasp patch floating around 2012-08-20 16:23:24 -04:00
Kandera e4bf9d5cd4 cleanup merge and some unneeded selects in functions 2012-08-20 13:58:58 -04:00
Spp a566e3e58b Core/Logging: Move more log messages to LOG_FILTER_SERVER_LOADING 2012-08-16 11:02:46 +02:00
Spp 634776e0bc Fix compile under windows 2012-08-03 15:54:54 +02:00
Spp 55ce180f28 Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Appenders ("Where to log") system. Will allow to select to full log some parts of core while others are not even logged.
- Logging System is asyncronous to improve performance.
- Each msg and Logger has a Log Type and Log Level assigned. Each msg is assigned the Logger of same Log Type or "root" Logger is selected if there is no Logger configured for the given Log Type
- Loggers have a list of Appenders to send the msg to. The Msg in the Logger is not sent to Appenders if the msg LogLevel is lower than Logger LogLevel.
- There are three (at the moment) types of Appenders: Console, File or DB (this is WIP, not working ATM). Msg is not written to the resource if msg LogLevel is lower than Appender LogLevel.
- Appender and Console Log levels can be changed while server is active with command '.set loglevel (a/l) name level'

Explanation of use with Sample config:

Appender.Console.Type=1       (1 = Console)
Appender.Console.Level=2      (2 = Debug)

Appender.Server.Type=2        (2 = File)
Appender.Server.Level=3       (3 = Info)
Appender.Server.File=Server.log

Appender.SQL.Type=2           (2 = File)
Appender.SQL.Level=1          (1 = Trace)
Appender.SQL.File=sql.log

Appenders=Console Server      (NOTE: SQL has not been included here... that will make core ignore the config for "SQL" as it's not in this list)

Logger.root.Type=0            (0 = Default - if it's not created by config, server will create it with LogLevel = DISABLED)
Logger.root.Level=5           (5 = Error)
Logger.root.Appenders=Console

Logger.SQL.Type=26            (26 = SQL)
Logger.SQL.Level=3            (2 = Debug)
Logger.SQL.Appenders=Console Server SQL

Logger.SomeRandomName.Type=24 (24 = Guild)
Logger.SomeRandomName.Level=5 (5 = Error)
Loggers=root SQL SomeRandomName

* At loading Appender SQL will be ignored, as it's not present on "Appenders"

* sLog->outDebug(LOG_FILTER_GUILD, "Some log msg related to Guilds")
  - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomName is found but it's LogLevel = 5 and Msg LogLevel=2... Msg is not logged

* sLog->outError(LOG_FILTER_GUILD, "Some error log msg related to Guilds")
  - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomeName is found with proper LogLevel but Logger does not have any Appenders assigned to that logger... Msg is not logged

* sLog->outDebug(LOG_FILTER_SQL, "Some msg related to SQLs")
  - Msg is sent to Logger SQL (matches type), as it matches LogLevel the msg is sent to Appenders Console, Server and SQL
    - Appender Console has lower Log Level: Msg is logged to Console
    - Appender Server has higher Log Level: Msg is not logged to file
    - Appender SQL has lower Log Level: Msg is logged to file sql.log

* sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Some msg related to Battelgrounds")
  - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). As Logger has higher LogLevel msg is not sent to any appender

* sLog->outError(LOG_FILTER_BATTLEGROUND, "Some error msg related to Battelgrounds")
  - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). Msg has lower LogLevel and is sent to Appender Console
    - Appender Console has lower LogLevel: Msg is logged to Console
2012-08-03 14:20:18 +02:00
Vincent-Michael 634b3645d5 Core/Misc: Use proper headers to optimize compile 2012-07-30 05:38:40 +02:00
Kandera c70792df02 Core/Scripting: add the ability to access loot/go state changed events for gameobjects from cpp scripting. (malcrom's idea) 2012-05-16 08:47:43 -04:00
Shauren 4f14693ef2 Core/Scripts: Corrected previous commit and added a few AI hooks to GameObjectAI 2012-04-14 18:26:16 +02:00
Shauren a3bdaf7e6d Core/Scripts: Added support for creating custom GameObjectAI classes, similar to how creature scripts work. 2012-04-14 17:49:51 +02:00
Subv ba3f25c143 Core/Scripting: Allow the use of WorldMapScript for maps that are not continents (aka, all maps)
Closes #171
Signed-off-by: Subv <[email protected]>
2012-04-07 11:59:01 -05:00