Implement script hooks: OnDamge, OnHeal
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@@ -568,6 +568,9 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam
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if (IsAIEnabled)
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GetAI()->DamageDealt(victim, damage, damagetype);
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// Hook for OnDamage Event
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sScriptMgr->OnDamage(this, victim, damage);
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if (victim->GetTypeId() == TYPEID_PLAYER && this != victim)
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{
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// Signal to pets that their owner was attacked
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@@ -9588,6 +9591,9 @@ int32 Unit::DealHeal(Unit* victim, uint32 addhealth)
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if (addhealth)
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gain = victim->ModifyHealth(int32(addhealth));
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// Hook for OnHeal Event
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sScriptMgr->OnHeal(this, victim, gain);
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Unit* unit = this;
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if (GetTypeId() == TYPEID_UNIT && ToCreature()->IsTotem())
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@@ -1363,6 +1363,16 @@ void ScriptMgr::OnGroupDisband(Group* group)
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}
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// Unit
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void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32 gain)
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{
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FOREACH_SCRIPT(UnitScript)->OnHeal(healer, reciever, uint32 gain);
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}
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void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32 damage)
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{
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FOREACH_SCRIPT(UnitScript)->OnDamage(attacker, victim, uint32 damage);
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}
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void ScriptMgr::ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage)
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{
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FOREACH_SCRIPT(UnitScript)->ModifyPeriodicDamageAurasTick(target, attacker, damage);
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@@ -396,6 +396,12 @@ class UnitScript : public ScriptObject
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UnitScript(const char* name, bool addToScripts = true);
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public:
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// Called when a unit deals damage to another unit
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virtual void OnHeal(Unit* /*healer*/, Unit* /*reciever*/, uint32 /*gain*/) { }
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// Called when a unit deals damage to another unit
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virtual void OnDamage(Unit* /*attacker*/, Unit* /*victim*/, uint32 /*damage*/) { }
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// Called when DoT's Tick Damage is being Dealt
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virtual void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
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@@ -1054,6 +1060,8 @@ class ScriptMgr
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public: /* UnitScript */
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void OnHeal(Unit* healer, Unit* reciever, uint32 gain);
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void OnDamage(Unit* attacker, Unit* victim, uint32 damage);
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void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage);
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void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage);
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void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage);
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