Commit Graph
1215 Commits
Author SHA1 Message Date
QAston 31e755c291 Core/Entities: Add Unit::IsValidAssistTarget and Unit::IsValidAttackTarget functions for proper serverside checks of related entity flags. 2011-09-16 22:17:48 +02:00
Spp 2f83db28f2 Core/Instances: Fix client freeze when trying to enter an instance which have players inside and you have save but not in same group that people inside and your homebind is in the same continent that the instance 2011-09-16 21:52:49 +02:00
Spp 6c943bfb08 Core: Cleanup in MiscHandler::SendAreaTriggerMessage and warning fixes 2011-09-16 10:53:24 +02:00
megamage bd4cf4b78b Store pendingInstanceId instead of pointer of instance save, because pointer may become invalid. Fix #2987. 2011-09-15 22:04:51 +02:00
Shocker 7afb179185 Misc/Util: Add a template function for returning a random element from any container 2011-09-15 21:28:40 +03:00
Nay 791acfebac Core/Spells&GOs: Fix Ritual of Doom.
Thanks QAston and Shocker for helping.
Closes #2535
2011-09-15 17:52:35 +01:00
QAston e07535c3e3 Core/Entities: Add new functions: Unit::GetReactionTo and Unit::GetFactionReactionTo for more direct reaction checks than Unit::IsFriendly/HostileTo (those functions have many duplicated code and have many checks unrelated to unit reaction). 2011-09-15 17:44:03 +02:00
Spp af05915b9e [Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions) 2011-09-15 14:12:57 +02:00
Nay 8af86aced7 Core/Loot: Do not allow a player that has instance bind pending to loot. By Moriquendu.
Closes #2415

Regarding this issue, binding everyone on the raid/party on boss kill regardless of being inside or outside the instance needs to be implemented.
2011-09-15 01:53:59 +01:00
Spp 8aadf83e93 Core/Dungeon Finder: Fix entry point not being saved to db. 2011-09-14 11:21:02 +02:00
Spp- 49686075c3 Core/Dungeon Finder: Use areatrigger coords when trying to get out from a lfg dungeon using the portal after player have been disconnected and original coords have not been saved 2011-09-14 10:16:14 +02:00
QAston 606fd07cb1 Merge pull request #2966 from Chaplain/cleanup
Core/Auras: Improvements in SPELL_AURA_MOD_DAMAGE_PERCENT_DONE handling:
2011-09-11 13:29:50 -07:00
QAston 06b9ae6e11 Core/Unit: Define UNIT_FLAG_UNK_0 as UNIT_FLAG_SERVER_CONTROLLED and remove related redundant creature_template data. 2011-09-11 11:41:55 +02:00
Chaplain cd06a696cf Core/Auras: Improvements in SPELL_AURA_MOD_DAMAGE_PERCENT_DONE handling:
*prevent apply mods from weapon specific case to non weapon specific spells
2011-09-11 00:27:40 +03:00
Spp- 45af1238cf Conditions/DisableMgr: converted from singleton to namespace with free functions. 2011-09-09 14:27:23 +02:00
Shocker 7a9cb4fdc7 Merge pull request #2931 from Chaplain/cleanup
Core/Mechanic: Implement Diminishing Returns for miss\parry\dodge. Original author for parry\dodge case Lynx3d.
2011-09-08 17:28:35 -07:00
Spp- 327fe7c247 Core: Define helper functions to know if an account is Player, Moderator, GM, Admin or Console 2011-09-08 15:11:55 +02:00
kaelima e67a33eaaa Revert "Core/GameObjects: Fix possible crash in GameObject::SetDestructibleState."
This reverts commit 85c7a916a0.

Ty Shauren.
2011-09-07 15:11:12 +02:00
Chaplain dcc3b2e341 Core/Mechanic: Remove unneeded(now) argument. 2011-09-07 11:04:20 +03:00
VladimirMangos 5823b0379b Core/Loot:
- SMSG_LOOT_MONEY_NOTIFY is sent after SMSG_LOOT_CLEAR_MONEY.
- Fixed chat message displayed when looting gold with > 1 member in group.
2011-09-07 00:04:27 +02:00
kaelima 85c7a916a0 Core/GameObjects: Fix possible crash in GameObject::SetDestructibleState. 2011-09-06 23:56:55 +02:00
Nay 990ab77b82 Core/PacketIO: Remove most calls to hexlike()
These are not needed in production code (even in debug logging)
2011-09-06 19:32:06 +01:00
Chaplain c190326de4 Core/Mechanic: Implement Diminishing Returns for miss\parry\dodge. Original author for parry\dodge case Lynx3d.
fixes: #2339, #2536, #887, #687 etc.
2011-09-06 18:43:55 +03:00
Spp- 30fb856ea3 Fix typo (Rename SPELL_AURA_PREVENT_RESSURECTION to SPELL_AURA_PREVENT_RESURRECTION) 2011-09-06 14:23:53 +02:00
Chaplain 207f598a20 Core/Auras: Fixed applying SPELL_AURA_MOD_DAMAGE_PERCENT_DONE for spellBonusData
fixed #2834
2011-09-06 12:05:36 +03:00
Chaplain abf9ac3159 Core/Auras: Weapon specific case for MOD_DAMAGE_DONE_PCT shouldn't change PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, because PLAYER_FIELD_MOD_DAMAGE_DONE_PCT applyed for _all_ damage that deal target.
*fixed #2842
*updated comment
2011-09-05 19:43:24 +03:00
Nay fd3bd4c49d Core/Quests: Implement quests that require PlayerSlain. Closes #169 2011-09-05 15:20:02 +01:00
idostyle@zoit 63318f009e Core/Mechanics: Cap armorPen to maxArmorPen 2011-09-05 15:36:48 +02:00
Spp- 3fac9914be Core: Code cleanup (here and there) 2011-09-05 14:01:50 +02:00
Nay dca0e737de Core/Quests: Fix quests with RepObjective2 set. Closes #2901.
Misc: Correct a file name, move a spell error to error log and a small typo in trinity_string
2011-09-04 23:44:01 +01:00
Nay bbde479f4a Core/Channels: Fix the console error "opcode CMSG_MESSAGECHAT have unprocessed tail data" and some logic problems when joining/leaving some channels (like only be able to join LFG inside a city) 2011-09-04 18:56:04 +01:00
hacknowledge 9d85446e30 Core/Spells: Fixed misdirection ability of hunters to end 4 seconds after first damage proc - fixes #114 2011-09-03 18:26:39 +02:00
sarjuuk b40bf69319 [Core/Threat] SpellThreat-Calculation revamped
short:
  - Threat is now distributed blizzlike (almost)

long:
  - Percent- and AP-Modifieres got add
  - Threat is now propperly distributed through multiple enemies
  - Most spells will cause initial threat in an amount equal to their SpellLevel
  - Energize-Effects will now be treated like healing (threat-wise)
  - Tanks got their missing +43% passive threat tacked on
  - Paladins are still missing 'Salvation' and will not only cause half threat with healing (essentially 25% of the amount healed)
2011-09-03 17:42:44 +02:00
Chaplain bea649d045 Core: cleanup.
*remove some garbage
*little bit moore const func
*fix process of args in vmap3_extractor
2011-09-01 22:38:32 +03:00
QAston ac9701afa7 Merge pull request #2762 from Kapoeira/master
Core/Spells: Prevent deterrance from parrying spells that require the attacker to be behind the hunter, like Shred or Ambush.
2011-08-31 11:24:45 -07:00
Kapoeira 5d0a2b6094 Core/Spells: Fix Aspect of the Beast
Closes #462
Closes #2814
2011-08-30 20:24:36 +07:00
Spp- aa85553bfd Core: Crash fix (TemporarySummon), remove some warnings and some other minor changes
- "const uint64" and "uint64 const" --> uint64
 - Add some info in LFGDungeonEntry
 - Move some definitions from ".h" files and move to ".cpp"
2011-08-30 13:46:36 +02:00
Shauren 3be7485020 Yet another missed change, i should probably start reading what i change... 2011-08-30 12:58:10 +02:00
Shauren d8fcc9ef46 Core/Objects: Properly clear update mask after sending update packets, thanks Havenard for pointing it out
Closes #2799
2011-08-30 12:38:41 +02:00
cyberbrest 5708bc8b1e Core/Spells: Set summoner guid for GO cast triggers to allow proper hostility checks on cast 2011-08-29 23:49:46 +02:00
Shauren 240534ba2f Scripts/Icecrown Citadel: Removed crashing script for Expunged Gas and moved it to where it belongs - proc system 2011-08-29 13:17:08 +02:00
Shauren 8c707a13de Core/Objects: Changed how update fields changes are identified, no longer storing old value to compare with new. Instead fields are now simply marked if changed. This means that even if a field changes back to its original value, packet will be sent anyway (client expects it for some fields like shapeshift) 2011-08-28 18:31:37 +02:00
Shauren b94a6f63c5 Core/Auras: If the creature whose model is used for SPELL_AURA_TRANSFORM is a trigger, apply trigger model rules to the creature as well 2011-08-28 17:36:02 +02:00
Cron 04d1bdf69c Core/Spells: Prevent deterrance from parrying spells that require the attacker to be behind the hunter, like Shred or Ambush. 2011-08-26 10:33:41 -03:00
QAston 2ee88d76da Core/Spells: remove one obsolete spell proc target check. 2011-08-26 12:48:12 +02:00
QAston 8e392440cf Core/Spells: Fix a regression of 7f30ac5a95 - spells with TARGET_SELECT_CATEGORY_CHANNEL target type (like mind sear) should be triggered by triggering spell caster 2011-08-26 12:39:50 +02:00
QAston 5c48d9ec8a Core/Spells: Store explicit unit, corpse and GO targets in one variable, because both client and server can't handle more than one explicit object target; Add spell explicit target validation. 2011-08-26 12:06:13 +02:00
Spp- 85164d2876 Core: Some cosmetic changes and minor optimizations 2011-08-26 09:41:33 +02:00
Lopin cc8609950a Core/Misc, Killed some engrish 2011-08-25 10:24:44 +02:00
Lopin 8ce77c7d83 Core/Logs: Fixed a crash 2011-08-25 10:12:32 +02:00