Core/Mechanics: Cap armorPen to maxArmorPen

This commit is contained in:
idostyle@zoit
2011-09-05 15:36:48 +02:00
parent f13f32c972
commit 63318f009e
+1 -1
View File
@@ -1584,7 +1584,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo
// Figure out how much armor do we ignore
float armorPen = CalculatePctF(maxArmorPen, ToPlayer()->GetRatingBonusValue(CR_ARMOR_PENETRATION));
// Got the value, apply it
armor -= armorPen;
armor -= std::min(armorPen, maxArmorPen);
}
if (armor < 0.0f)