Shauren
478de6298e
Scripts/Icecrown Citadel: Fixed Sindragosa & her frost wyrms summoning - this time properly using constant db data (turns out creatures receive a new GUID when grid reloads in instance)
2012-06-15 15:19:31 +02:00
Shauren
15eb5f0749
Core/SmartAI: Allow calling talk action on targeted creature even if scripted object itself is not a creature
2012-06-12 22:22:18 +02:00
Shauren
b24c15740f
Build fix
2012-06-12 20:17:55 +02:00
Shauren
28f8e42a69
Core/AI: Added EventInform hook for GameObjectAI and implemented it in SAI
2012-06-11 11:10:46 +02:00
Shauren
be5f0b0f47
Core/Scripts: Fixed crash in mob_phase_hunterAI, this entire script is crappy and needs rewrite anyway.
2012-06-09 22:50:56 +02:00
Shauren
7d98f2ffc7
Core/Spells: Fixed WotF and PvP trinket shared cooldown
2012-06-09 13:09:49 +02:00
Shauren
563c70e41a
DB/Spawns: Corrected Nerub'ar Broodkeeper spawns in ICC, they should be hanging from the ceiling.
2012-06-09 12:52:01 +02:00
Shauren
32aa983fe2
Core/Maps: Fixed possible crash when resetting instances
2012-06-08 14:52:52 +02:00
Shauren
73e6eedce8
And missing full sql changes
2012-06-07 23:25:33 +02:00
Shauren
c7775c8d72
Core/Maps: Moved object respawn time storage from global to map level. This removes unneccessary locking since all objects run within its map's thread.
2012-06-07 23:20:57 +02:00
Shauren
2c153b8a43
Core/Movement: Fixed Unit::SetFacingTo
2012-06-07 15:02:51 +02:00
Shauren
8223bcea04
SQL: Corrected file names
2012-06-07 14:56:41 +02:00
Shauren
810f21efbc
Core/Movement
...
* Moved enter/exit vehicle packets to spline.
* Fixed spline movement on transports such as elevators (for which we do not keep track of its exact position) - path will be using normal coordinates (not transport offsets)
2012-06-06 20:36:34 +02:00
Shauren
295b1a00c8
Scripts/Icecrown Citadel: Fixed Sindragosa, Spinestalker and Rimefang flying in after related trash packs are dead - this solution is resistant to grid unload.
2012-06-05 14:53:18 +02:00
Shauren
3b44401aa6
Core/Movement: Fixed Facing* splines on transports
2012-06-03 15:31:37 +02:00
Shauren
f5ab1a3a5c
Core/Movement: Fixed Unit::StopMoving()
2012-05-31 23:04:09 +02:00
Shauren
425eeb8280
Core/Movement
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* Implemented creature movement on transports
* Set minimum speed for creature allowed to start movement (too low speed leads to overflows in movement time calculations which in turn leads to crashes)
2012-05-31 19:45:11 +02:00
Shauren
5eee40249c
Core/Items: Added custom flags field to item_template, currently 2 flag values are available
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* ITEM_FLAGS_CU_DURATION_REAL_TIME determines item duration counts even if offline (replaced ugly negative duration workaround, easy to lose data when importing fresh wdb)
* ITEM_FLAGS_CU_IGNORE_QUEST_STATUS quest status will not affect this item appearing in loot, currently needed for Arena Master trinket
2012-05-31 15:39:18 +02:00
Shauren
b549cd2543
Scripts/Icecrown Citadel: Remove encounter specific auras when Blood-Queen Lana'thel fight ends (prevents exploits with Essence of the Blood Queen
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Closes #6610
2012-05-27 22:26:49 +02:00
Shauren
024a39af9f
Core: Tweaked ASSERT macro a bit - removed library assert as on Windows platforms it calls abort() and does not generaty crash dump files.
2012-05-12 21:11:41 +02:00
Shauren
d8a1a0e05a
Scripts/Pit of Saron: Unlock passage to Tyrannus after first 2 bosses are down.
2012-05-11 13:12:09 +02:00
Shauren
51656d7e60
Scripts/Icecrown Citadel: Fixed Scent of Blood on heroic mode of Deathbringer Saurfang encounter
2012-04-27 15:38:09 +02:00
Shauren
05bb8e4fcd
Core/Vehicles: Fixed creature passengers falling off vehicles at client side
2012-04-24 17:19:41 +02:00
Shauren
1851a2e9e3
Scripts: Replaced calls to ForcedDespawn with DespawnOrUnsummon (calls appropriate AI hooks in case of temporary summons) and made ForcedDespawn private
2012-04-24 16:53:37 +02:00
Shauren
a9ad4099ec
Scripts/Icecrown Citadel
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* Sister Svalna will now fly and land properly
* Fixed visuals in Blood Prince Council fight
* Flying triggers will now fly properly
2012-04-23 18:10:18 +02:00
Shauren
2921e28de3
Core/Maps: Increased default ground search range, 10 yards was insufficient for many flying creatures
2012-04-21 20:10:11 +02:00
Shauren
5c3ee06f49
Core/Errors: Improved OS detection for windows crash reporting
2012-04-21 16:29:26 +02:00
Shauren
479af777f1
More include fixes
2012-04-20 00:01:07 +02:00
Shauren
c6618575a2
Fixed build without PCH
2012-04-19 23:50:32 +02:00
Shauren
a5da806cc6
Scripts/Ulduar: Fixed some WIP code for Algalon
2012-04-19 23:30:40 +02:00
Shauren
3c2dd7c5ed
Scripts/Ulduar: Algalon the Observer
2012-04-19 23:19:27 +02:00
Shauren
435a9a566a
Core/Creatures: Changed how boss creatures are identified, creature_template.rank was not a good indicator
2012-04-19 14:28:45 +02:00
Shauren
4818c70dcb
Core/Spells: Removed unneeded phase check from spell casts, its already done in canSeeOrDetect for spells that need it. Probably more phase checks are not needed either
2012-04-18 22:27:40 +02:00
Shauren
a483eb5f11
Core/Scripts: Added possibility to remove phase setting from EventMap and an empty-checking method
2012-04-18 12:45:58 +02:00
Shauren
bec761a3e0
Core/Creatures: Set melee sheath as default only for creatures that do not have creature_addon data
2012-04-18 12:44:56 +02:00
Shauren
61cb2db1bd
Core/Player: Removed _lastLiquid from Player class, no need to have it in both Unit and Player
2012-04-17 10:16:31 +02:00
Shauren
0f48da6ed1
Spell/Warrior: Fixed Concussion Blow damage part
...
Thanks ShinDarth
2012-04-16 20:33:19 +02:00
Shauren
39b3589dcb
Fixed Fixed broken compile
2012-04-15 17:41:37 +02:00
Shauren
4f14693ef2
Core/Scripts: Corrected previous commit and added a few AI hooks to GameObjectAI
2012-04-14 18:26:16 +02:00
Shauren
a3bdaf7e6d
Core/Scripts: Added support for creating custom GameObjectAI classes, similar to how creature scripts work.
2012-04-14 17:49:51 +02:00
Shauren
f51b62979f
SQL: Renamed files to match the order they were commited in.
2012-04-14 11:15:12 +02:00
Shauren
63ec9f2299
Core/Player: Send calendar raid lockout remove before removing player from instance save (may invalidate instance save)
2012-04-14 11:09:40 +02:00
Shauren
c055a8617d
Scripts/Icecrown Citadel
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* Fixed Professor Putricide Tear Gas stunning himself
* Fixed visual of Unstable Experiment
* Fixed oozes not picking new targets after hitting old
* Fixed Gas Cloud not using melee attack
* Removed ooze summon position hack
Closes #4301
Closes #2726
Closes #5119
Closes #4464
Closes #2874
Closes #4407
Closes #2421
Closes #4899
2012-04-13 19:56:00 +02:00
Shauren
4b81de9d3a
Core/Movement: Changed casting check in TargetedMovementGenerator to be able to freely manipulate cast+move interaction in scripts
2012-04-13 18:32:47 +02:00
Shauren
7405202023
Removed unused file
2012-04-12 15:44:41 +02:00
Shauren
c2948f6352
Scripts/Trial of the Crusader: Fixed spell_powering_up_SpellScript once again
2012-04-11 22:47:54 +02:00
Shauren
da8c7d2344
Core: Fixed warning C4263: 'bool Creature::SetDisableGravity(bool,bool)' : member function does not override any base class virtual member function
2012-04-11 21:30:56 +02:00
Shauren
be5b91f6bb
Scripts/Icecrown Citadel: Fixed crashes on despawning abominations during Professor Putricide's phase transition
2012-04-11 17:53:55 +02:00
Shauren
0506877e2a
Core/Vehicles: Use DespawnOrUnsummon in Vehicle::Dismiss to call AI despawn hooks.
2012-04-11 17:52:44 +02:00
Shauren
abed18d695
Core/DBLayer: More type fixes
2012-04-09 17:36:10 +02:00
Shauren
bfc73920c7
Scripts/Spells: Corrected Riptide script, preparing variable should be done in Load hook, not Register
2012-04-09 10:58:20 +02:00
Shauren
5e485cba76
Scripts/Icecrown Citadel: Fixed Mystic Buffet applying on targets hidden behind Ice Tombs
2012-04-08 15:15:16 +02:00
Shauren
56766949fa
Scripts/Icecrown Citaldel
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* Timer improvements after air phase for Sindragosa
* Added landing animation after air phase
* Unchained Magic affects 6 targets on 25 man mode
*
2012-04-08 12:14:04 +02:00
Shauren
cb30a06756
Scripts/Pit of Saron: Geist Ambusher should only jump once, on entering combat
2012-04-07 21:38:33 +02:00
Shauren
ae0a6cde21
Core/DBLayer: More type fixes.
2012-04-07 17:27:40 +02:00
Shauren
c2c8b62282
DB/Spawns: Added missing gameobject at Majordomo Executus area (damage on pile of coal)
2012-04-07 17:00:05 +02:00
Shauren
33d5e7c753
Scripts/Icecrown Citadel: Fixed Ice Bomb visual synchronization
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Closes #5179
2012-04-07 01:06:56 +02:00
Shauren
b5dc7bc45b
Core/SmartScript: Fixed crashes with stored target lists
...
Closes #5786
2012-04-05 22:13:20 +02:00
Shauren
d9451cedd8
Core/World: Add character name data after loading PlayerDump
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Closes #3653
Note: Manual changes in database while the server is running are not advised thus not supported
2012-04-03 00:02:58 +02:00
Shauren
3831e76b9a
Core/Protocol: Fixed SMSG_NAME_QUERY_RESPONSE for offline players (fixes friend lists)
2012-04-02 18:37:25 +02:00
Shauren
68fdf2a12f
Core/DBLayer: Added missing prepared statement implementation for uint8/16
2012-03-31 14:16:48 +02:00
Shauren
5843851559
Core/DBLayer: More prepared statement corrections
2012-03-29 23:22:10 +02:00
Shauren
3ba43cc08a
Core/DBLayer: More type fixes
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Closes #5936
2012-03-29 18:30:25 +02:00
Shauren
022143460a
Core/DBLayer: Fixed some crashes caused by incorrect prepared statements usage
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Closes #5934
2012-03-29 11:30:37 +02:00
Shauren
76397cf931
Core/Grids: Removed unsafe substraction, fixes possible freezes
2012-03-28 01:26:45 +02:00
Shauren
ae0511a2a4
Core/Spells: Fix DynamicObject AoE effects for invisible targets e.g Flare. Original patch by Elron
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Closes #5898
2012-03-28 01:13:58 +02:00
Shauren
697fda7d27
Core/Players: Fixed copy paste mistake
2012-03-28 00:03:11 +02:00
Shauren
38deaa5dba
Core/Players: Fixed saving glyphs to database
...
Closes #5909
2012-03-27 19:00:41 +02:00
Shauren
9ec61089be
Core/Player: Fixed accessing possibly deallocated memory
2012-03-25 22:24:11 +02:00
Shauren
44a474f1e3
Core/AchievementMgr: We heard you like uninitialized variables so... we initialized them for you so you can hate us
2012-03-25 20:55:06 +02:00
Shauren
e64d1d43dd
Core: Add proper cleanup at exit for smart script waypoints and instance encounters
2012-03-24 18:42:35 +01:00
Shauren
a306c00d43
Core/LFGMgr: Added missing changes from previous commit
2012-03-24 18:01:39 +01:00
Shauren
64701c51dc
Core/LFGScript: Split LFG script class to prevent crash caused by deallocating the same memory twice
2012-03-24 17:53:33 +01:00
Shauren
78e8de5913
Core/Scripts: Fixed script unloading
2012-03-24 17:09:42 +01:00
Shauren
c8bf09d504
Core/DBLayer: Match field type reads in core with data types in db for prepared statements
2012-03-24 16:44:01 +01:00
Shauren
dc4a0ec089
Merge pull request #5865 from Elron103/pull-requests4
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Core/Spells: Fix loading order and apply custom spell flags correctly
2012-03-24 05:52:35 -07:00
Shauren
25c13de8b3
Core/Auras: Corrected check relying on a not yet initialized variable
2012-03-24 13:43:28 +01:00
Shauren
479c0976ab
Core/Creatures: Properly initialize m_zoneScript when it depends on zone id (OutdoorPvP/Battlefield) and fixed z offset for hovering creatures at creation
2012-03-23 00:48:32 +01:00
Shauren
568e524c45
Core/Spells: Implemented CREATURE_TYPEFLAGS_PARTY_MEMBER, creature with this type_flag set can be targeted by spells that require target to be in caster's party/raid
2012-03-19 20:44:30 +01:00
Shauren
f0ac821e0b
Scripts/Serpentshrine Cavern: Fixed crash in boss_leotheras_the_blind caused by uninitialized variable; also replaced unsafe AI typecasting with Get/SetGUID
2012-03-19 17:03:39 +01:00
Shauren
90cacb9ab9
Core/SmartScript: Fixed possible crashes when attempting to use StoreTargetList with a the same list already stored on the same id
2012-03-19 11:43:50 +01:00
Shauren
01f3620d45
Core/Movement: Corrected movement info structure written in WriteMovementInfo
2012-03-17 18:01:56 +01:00
Shauren
a50fbb45be
Core/DBC: Updated ScalingStatValues format string
2012-03-16 12:43:07 +01:00
Shauren
a3d7caba8a
Core/Opcodes: Defined a new opcode
2012-03-16 12:34:37 +01:00
Shauren
84891377b5
Core/Spells: Fixed copy paste mistake that caused all area spells to search targets starting from caster's coordinates instead of targeted destination
2012-03-15 13:15:25 +01:00
Shauren
313802a4ed
Core/Movement: Added more movement flags that cause units to select flight speed instead of run
2012-03-15 13:14:42 +01:00
Shauren
4a96ae22a9
Scripts/Icecrown Citadel: Corrected flying animations for frostwyrms in Sindragosa's Lair and prevent reentering combat with Deathbringer Saurfang after encounter is won
2012-03-15 13:10:42 +01:00
Shauren
77f165ba27
Merge pull request #5717 from mweinelt/master
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Scripts/Magister's Terrace: Fix Translocation Orb Activation and corr…
…ect some codestyle
2012-03-14 15:33:38 -07:00
Shauren
1dde22394c
Core: Corrected conflicting variable names
2012-03-14 00:21:46 +01:00
Shauren
c0165ec7f8
Scripts/Icecrown Citadel: Lock Deathbringer Saurfang and Valithria Dreamwalker chests to players who fought them
2012-03-12 18:09:06 +01:00
Shauren
671fd4176a
Core/GameObjects: Chests will now remain locked for players who left the group if loot from that boss is stored in it (note: this is just an implementation of locking the chest, they still need to be linked to a boss - not yet implemented)
2012-03-12 18:07:34 +01:00
Shauren
036dae5a36
Merge pull request #5631 from joschiwald/crashfix
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Core/CreatureTextMgr: Fix crash in GetLocalizedChatString()
2012-03-11 07:18:38 -07:00
Shauren
3cf8b9a15a
Scripts/Serpentshrine Cavern: Fixed crashes caused by uninitialized variables, patch by PuniCZ
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Closes #4988
Closes #5645
2012-03-11 15:03:29 +01:00
Shauren
f85fdbebe7
Core/DBC: Remove store getters (useless since we don't have scripts as external dll)
2012-03-10 20:53:26 +01:00
Shauren
a1a7a2d7c0
Core/Players
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* Add liquid special aura only if player is in it (not when above)
* Use CastSpell instead of AddAura - checks all dbc conditions on spell
2012-03-07 18:57:47 +01:00
Shauren
e5d23103f3
Core/Maps
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* Corrected liquid type extraction in maps - MCLQ chunk must be parsed together with MH2O (they stack)
* Fixed liquid detection in WMO objects
* Implemented LiquidType.dbc use, players will now get proper auras in special liquids
* Turned off slime damage by default (Naxxramas uses periodic damage aura for this purpose)
* Implemented liquid type overrides basing on area/zone
* Renamed final temp_gameobject_models to GameObjectModels.dtree (the temporary one produced by vmap extractor remains unaffected)
Note: Map and Vmap re-extraction is required
2012-03-07 13:09:35 +01:00
Shauren
bf5c8d7399
Scripts/Spells: Fixed target of visual polymorph in Silvermoon city
2012-03-06 22:05:33 +01:00
Shauren
e9a125f495
Buildsystem/CMake: Changed TOOLS building back to off by default
2012-03-04 22:43:13 +01:00
Shauren
254256668b
Core: Fixed compile without PCH
2012-03-01 23:45:07 +01:00
Shauren
09f0a2c04f
Core/CreatureTextMgr: Added support for creature_text localization
2012-03-01 22:26:05 +01:00