Core/Player: Removed _lastLiquid from Player class, no need to have it in both Unit and Player
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@@ -724,7 +724,6 @@ Player::Player(WorldSession* session): Unit(true), m_achievementMgr(this), m_rep
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for (uint8 i=0; i<MAX_TIMERS; i++)
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m_MirrorTimer[i] = DISABLED_MIRROR_TIMER;
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_lastLiquid = NULL;
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m_MirrorTimerFlags = UNDERWATER_NONE;
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m_MirrorTimerFlagsLast = UNDERWATER_NONE;
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m_isInWater = false;
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@@ -2825,7 +2825,6 @@ class Player : public Unit, public GridObject<Player>
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uint32 m_lastFallTime;
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float m_lastFallZ;
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LiquidTypeEntry const* _lastLiquid;
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int32 m_MirrorTimer[MAX_TIMERS];
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uint8 m_MirrorTimerFlags;
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uint8 m_MirrorTimerFlagsLast;
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@@ -2320,6 +2320,7 @@ class Unit : public WorldObject
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Vehicle* m_vehicleKit;
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uint32 m_unitTypeMask;
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LiquidTypeEntry const* _lastLiquid;
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bool IsAlwaysVisibleFor(WorldObject const* seer) const;
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bool IsAlwaysDetectableFor(WorldObject const* seer) const;
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@@ -2354,7 +2355,6 @@ class Unit : public WorldObject
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uint32 m_state; // Even derived shouldn't modify
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uint32 m_CombatTimer;
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uint32 m_lastManaUse; // msecs
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LiquidTypeEntry const* _lastLiquid;
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TimeTrackerSmall m_movesplineTimer;
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Diminishing m_Diminishing;
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