Commit Graph
423 Commits
Author SHA1 Message Date
Subv 8c3d0e2368 Core/Spells: Dont remove auras on stance change if the stance you are moving to is also allowed by the spell.
Closes #2758

Signed-off-by: Subv <[email protected]>
2012-04-14 14:51:59 -05:00
Subv ba957e6a0e Core/Spells: Reapply glyph bonuses that depend on stance when you shapeshift into that instance
Closes #1076 and possibly others

Signed-off-by: Subv <[email protected]>
2012-04-13 18:32:56 -05:00
Subv c04e92564b Core/Spells: Apply Lifebloom's final bloom bonus from Empowered Rejuvenation also on expire. thanks @3kids for noticing 2012-04-12 18:39:40 -05:00
Subv 6cb8d607ce Spells/Scripts: Allow OnEffectAbsorb to call PreventDefaultAction in AuraScripts
closes #6172

Signed-off-by: Subv <[email protected]>
2012-04-12 05:52:20 -05:00
Subv 2e5962725d Core/Spells: Corrected Rupture critical hits, it wont make other dots (incorrectly) crit any longer
Signed-off-by: Subv <[email protected]>
2012-04-11 18:53:24 -05:00
Machiavelli 9d6c8add0e Fix non-PCH build and GitExtensions screwup from last changeset 2012-04-08 18:58:42 +02:00
Machiavelli e636531da3 Core/Movement: Fix pushback issues and client freeze. 2012-04-08 17:03:44 +02:00
Subv f8e9dedbe5 Scripts/Spells: Removed redundant code for spell 54798.
Closes #519

Signed-off-by: Subv <[email protected]>
2012-04-07 21:09:04 -05:00
Subv fd9c4d9c43 Core/Spells: Health leech spells should still do damage even if the caster is dead (Devouring Plague)
Closes #470

Signed-off-by: Subv <[email protected]>
2012-04-07 20:34:21 -05:00
Subv 24b699d904 Core/Spells: Fixed Dancing Rune Weapon double-applying the duration bonus of the glyph
Closes #6032

Signed-off-by: Subv <[email protected]>
2012-04-05 08:32:58 -05:00
Gyx 360014856d Core/Game: Code style.
Signed-off-by: Gyx <[email protected]>
2012-03-29 13:42:04 +08:00
Gyx 72cdcbfced Core/Game: Code style.
Signed-off-by: Gyx <[email protected]>
2012-03-28 19:11:50 +08:00
Kandera 7b357a5028 Core/Spells: Fix Misdirection (thx to elron) closes #5869, #4343 2012-03-26 11:37:03 -04:00
Shocker 4c16421cde Core/Spells: Fix periodic aura log for SPELL_AURA_PERIODIC_HEAL and SPELL_AURA_OBS_MOD_HEALTH when there is heal absorption 2012-03-24 20:21:17 +02:00
Shauren 25c13de8b3 Core/Auras: Corrected check relying on a not yet initialized variable 2012-03-24 13:43:28 +01:00
Shauren 568e524c45 Core/Spells: Implemented CREATURE_TYPEFLAGS_PARTY_MEMBER, creature with this type_flag set can be targeted by spells that require target to be in caster's party/raid 2012-03-19 20:44:30 +01:00
Machiavelli 41cc704bf8 Core/Movement:
- Don't abort relocation if movementflag restrictions were violated. There might be lag between client and server and even different parts of the core that made this approach improper.
- MOVEMENTFLAG_ROOT cannot be used in conjunction with MOVEMENTFLAG_MASK_MOVING, but it's a valid flag to receive from client.
- Fix falling to ground when unapplying fly/waterwalk aura. NOTE: This is a client-side initiated fall, in the future this should be initiated and updated by the server. (Working on it)
- Rename MOVEMENTFLAG_FALLING to MOVEMENTFLAG_FALLING_FAR
- Rename MOVEMENTFLAG_JUMPING to MOVEMENTFLAG_FALLING

Closes #5751
2012-03-17 20:36:12 +01:00
Shauren 01f3620d45 Core/Movement: Corrected movement info structure written in WriteMovementInfo 2012-03-17 18:01:56 +01:00
Gyx 1e94ab8d51 Core/Game: Code style and remove unused core.
Signed-off-by: Gyx <[email protected]>
2012-03-17 20:13:37 +08:00
Machiavelli cf5ed0a7b6 Core/Movement: Remove MOVEMENTFLAG_FLYING on fly aura unapply as well as _CAN_FLY 2012-03-16 23:41:43 +01:00
Machiavelli f8c04b1bc5 Core/Movement: Fix players still able to fly on SPELL_AURA_FLY and SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED unapply.
Closes #5731
2012-03-16 17:10:01 +01:00
Machiavelli afaed98b7a Core/Movement: Send correct packet to client when unapplying hover, feather fall and water walking auras.
Closes #5704
2012-03-15 10:03:25 +01:00
leak 2a5caef4a6 Revert "Core: more more cleanup" - Build test anyone?
This reverts commit 20cd4c71ee.
2012-03-14 18:51:51 +01:00
thomas33 20cd4c71ee Core: more more cleanup 2012-03-14 17:51:11 +01:00
Machiavelli 03a24a84e4 Core/Units:
- Implement UNIT_FIELD_HOVERHEIGHT (requires DB data). This field, sent in update object packet, will determine the height at which a creature hovers if it has movementflag_hover applied. Note that hovering will now update the server-sided z-coordinate by the value of this field, and that all subsequent positional updates to the client will need to send z coordinate MINUS the hover height offset, or the hoverheight will be visually doubled client side.
- Correct our usage of movementflag_flying, movementflag_can_fly, movementflag_hover and movementflag_disable_gravity (previously levitate), and how they relate to InhabitType in the database. This fixes "flying creatures on steroids" bug (wings flapping too fast), and potentially a lot of visual issues in AI scripts. Note that a lot of scripts still set wrong movementflags, these need to be fixed on a case by case basis.
- Send correct packets for SPELL_AURA_FEATHER_FALL, SPELL_AURA_WATER_WALK and SPELL_AURA_HOVER apply/unapply.
- Send correct packet contents for movement update in Unit::SetSpeed.
- Misc. cleanup in affected scripts.
2012-03-12 00:53:45 +01:00
QAston 8653016bdd Merge pull request #5445 from Souler/fix_demonic_circle
Move Demonic Circle related code to spell_warlock.cpp
2012-02-27 07:15:39 -08:00
Spp d38bc3a178 Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here and there 2012-02-27 14:58:47 +01:00
Souler 05097c7fc5 Scripts/Spells: Move Demonic Circle mechanics to spell_warlock.cpp 2012-02-26 17:22:27 +01:00
Shauren dc28b92415 Core: Random cleanup + compile fix 2012-02-23 13:01:16 +01:00
click dce3bc01ac Core: Fix non-PCH building 2012-02-19 16:57:07 +01:00
click 5411e1ce52 Core: Clean up whitespace and tabs in the base sourcetree 2012-02-18 16:52:08 +01:00
Subv b3f729274a Core/Spells: Fixed an error in the logic of the AuraEffect constructor, thanks @A-Metaphysical-Drama for noticing 2012-02-17 17:19:23 -05:00
QAston 0d5ae5784c Core/Spells: Make channeled auras stackable by default with other auras. 2012-02-16 17:14:32 +01:00
Spp 03c34ee507 Fix a lot of warnings 2012-02-16 13:56:28 +01:00
Subv 8a72aede16 Codestyle: Renamed some variables to fit codestyle, corrected order in structure/class fields to match alignment (they use slightly less memory now)
Signed-off-by: Subv <[email protected]>
2012-02-14 12:46:26 -05:00
QAston 84fa96efc6 Once again - a typo fix in 22bd06fc57 - rush is not the best advisor. 2012-02-05 09:18:39 +01:00
QAston 9d185c5d66 Core/Spells: Fix immunity checks on apply aura - original patch by devilcoredev, changed a bit so immunity checks are grouped together instead of being spread. 2012-02-04 15:27:47 +01:00
QAston 6b12f39b35 Merge pull request #4821 from devilcoredev/fix_001
Core/AuraScript: Add OnDispel and AfterDispel hook to AuraScript
2012-02-04 06:09:57 -08:00
Giuseppe Montesanto 271feb587f Add hook on AuraScript called when an aura is dispelled 2012-02-04 13:32:40 +01:00
QAston 7e99e5f094 Core/Spells:
- rename SpellInfo::IsAOE to SpellInfo::IsTargetingArea due to ambiguity of old name.
- add IsAffectingArea function to check whenever spell or it's effects are affecting objects in area and use new function to fix problems with hunter flares.
Closes #3310. Thanks to Kaelima and Warpten for research.
2012-02-03 22:24:03 +01:00
Shocker 08be716ef8 Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_* 2012-02-03 19:02:17 +02:00
Vlad 0f383e9cdd Core/Movement: properly set mover for possess/vehicles 2012-01-20 05:11:52 +03:00
QAston b754f7c91d Core/Auras: Add some documentation to new proc system code to avoid confusion. 2012-01-17 21:35:27 +01:00
Machiavelli dbbac0bdaa Core/Movement: Implement spline movement subsystem.
Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc).
Proper implementation of effects such as charge, jump, cyclic movement will rely on it.
However, need improve our states system before.

Technical changes:

* Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation.
* Precission increased. There are no more position desync issues since client's position calculation formulas used.
* Now possible to move by paths with multiple points, send whole path to client.

--
Original author of research and implementation: SilverIce. Massive kudos.
Original port for Trinity (ref #4629) Chaplain and Venugh
With the following incremental fixes during my review:

- Restore flightmaster end grid pre-loading
- Fix uninitialized Creature::m_path_id
- Add missing trinity_string entries for .movegens command
- Fix a bug in WaypointMovementGenerator that would trigger unexpected pausing at waypoints for various amounts of time

Known issues:
- Errors like WaypointMovementGenerator::LoadPath creature XXX (Entry: YYYYY GUID: ZZZZZZ) doesn't have waypoint path id: 0.
This is caused by bad DB data. This commit didn't "break" it.

Do not forget to re-run CMake before compiling.
2012-01-14 15:36:07 +01:00
elecyb fc4b033715 Core-Vehicles: Change player mover when add/remove passenger (thanks Subv)
Core-Misc: Restore correct mover for victim of possesion spell.

Closes #4704, #4707
2012-01-08 03:56:33 -03:00
elecyb 7d7bb8363d Core/PacketIO: Fix crash and exploit caused when client sends tampered mover guids
Closes: #4056
2012-01-05 18:34:56 -03:00
Shocker 2fac227480 Merge pull request #4405 from Warpten/feral
Core/Spells: Fix Druid's T10 Feral 4P Bonus
2012-01-04 13:50:17 -08:00
kiper 8299627ed9 Update headers for 2012. HAPPY NEW YEAR!!! 2012-01-01 00:32:13 +01:00
QAston afc18461d7 Core/SpellScripts: Add BeforeCast, OnCast and AfterCast hooks to SpellScripts. 2011-12-31 13:11:12 +01:00
kaelima 4b0acb7432 Core/Spells: Force Invisibility (mage) to leave combat. 2011-12-21 02:16:06 +01:00