Commit Graph
76 Commits
Author SHA1 Message Date
Manuel Carrasco 2db5c13d8f Core/Spline: Removed redundant call. 2012-01-27 13:44:44 -03:00
click e6d5b21778 Core: Fix non-PCH build and remove a few warnings. 2012-01-24 00:24:39 +01:00
Chaplain accea2b44e Core/Movegen: Added missing part in ChaseMovementgenerator and minor logic fix in MotionMaster::MoveJump() 2012-01-18 18:42:25 +03:00
Chaplain 86104943cb Core/MotionMaster: Fix logic in MoveLand() and MoveTakeoff() 2012-01-18 16:26:45 +03:00
Chaplain 47b6862302 Merge branch 'master' of [email protected]:TrinityCore/TrinityCore.git 2012-01-16 14:03:07 +03:00
Chaplain 6bb48a2a87 Core/Movegen: Fix logic in WaypointMovementGenerator<Creature>::StartMove 2012-01-15 21:25:03 +03:00
Machiavelli b02666213c Scripts/Misc: Fix some MovementInform handler filters after recent motionmaster changes
Also correct year of SQL in dbbac0bdaa
2012-01-15 15:27:43 +01:00
Machiavelli dbbac0bdaa Core/Movement: Implement spline movement subsystem.
Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc).
Proper implementation of effects such as charge, jump, cyclic movement will rely on it.
However, need improve our states system before.

Technical changes:

* Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation.
* Precission increased. There are no more position desync issues since client's position calculation formulas used.
* Now possible to move by paths with multiple points, send whole path to client.

--
Original author of research and implementation: SilverIce. Massive kudos.
Original port for Trinity (ref #4629) Chaplain and Venugh
With the following incremental fixes during my review:

- Restore flightmaster end grid pre-loading
- Fix uninitialized Creature::m_path_id
- Add missing trinity_string entries for .movegens command
- Fix a bug in WaypointMovementGenerator that would trigger unexpected pausing at waypoints for various amounts of time

Known issues:
- Errors like WaypointMovementGenerator::LoadPath creature XXX (Entry: YYYYY GUID: ZZZZZZ) doesn't have waypoint path id: 0.
This is caused by bad DB data. This commit didn't "break" it.

Do not forget to re-run CMake before compiling.
2012-01-14 15:36:07 +01:00
Machiavelli 2293d2d7df Core/Movement: Prevent IdleMovementGenerator being put into MOTION_SLOT_IDLE and MOTION_SLOT_ACTIVE simultaneously 2012-01-13 16:43:49 +01:00
kiper 8299627ed9 Update headers for 2012. HAPPY NEW YEAR!!! 2012-01-01 00:32:13 +01:00
Spp d59c5e627f Fix warnings 2011-12-15 11:12:15 +01:00
megamage f091360940 Do not allow base map be accessed from outside if map is instanceable. 2011-11-23 13:14:59 -05:00
megamage 98be413ce0 Clean up very some confusing MapManager functions (create/find map/base map). 2011-11-23 12:45:59 -05:00
kaelima 9b7e9a1ee3 Core/Movement:
- Lower movement radius and speed when confused/disoriented.
- Force attackstop when confused or feared. Should fix issue with creatures "teleporting" after fear.

Close #2689
Close #466
Close #3743
2011-11-13 02:36:51 +01:00
Pesthuf 04ad9b8bed Don't send StartTravel with MoveJump. Fixes client display of jumping effects. 2011-10-31 20:10:06 +01:00
Liberate 04bb2f4a17 Core/Movement: Fix Point Movement after a stun/root. The NPC should now correctly start moving again. 2011-10-17 03:06:35 +02:00
kaelima 97e5140a1d Core/WaypointMgr: Allow to set orientation to waypoints.
- Instead of the need to use a waypoint_script to change orientation on waypoint arrival.
2011-10-15 18:38:27 +02:00
megamage d156e066cf Rename "SetPosition" to "UpdatePosition".
Replace CreatureRelocation in scripts with new Creature::SetPosition.
2011-10-10 17:08:01 -04:00
Spp b16d2245bb Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
2011-09-29 12:43:05 +02:00
Spp af05915b9e [Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions) 2011-09-15 14:12:57 +02:00
Spp- acd0fc79f6 Core: Pass by const reference for simple objects replaced with pass by value 2011-08-01 14:23:27 +02:00
Spp- 1fc1da842e Core: Fix annoying compile warning and some other minor changes here and there 2011-08-01 13:46:00 +02:00
Spp- 0457d98405 Core/Movement: Crash fix 2011-08-01 13:44:54 +02:00
Shauren 3e5aa2d1ff Core/Movement: Implemented methods to animate creatures landing and takeoff and use them in Sindragosa script 2011-07-27 12:40:14 +02:00
Shauren 0a4f18fab3 Compile fix and removed unneeded call in HomeMovementGenerator initialization 2011-07-22 20:10:48 +02:00
Shauren 1e3c23a4e8 Core/Spells: Set UNIT_FIELD_TARGET to current spell cast target for proper facing the target 2011-07-15 12:33:03 +02:00
click 158966dc79 Core: Codestyle cleanup 2011-06-11 22:35:29 +02:00
Shauren cb608283b2 Core/WaypointMgr: Fixed crashes when loading data with waypoint_data.id=0 and fixed memory leaks in .wp reload command 2011-05-24 23:13:47 +02:00
leak 1003f30448 Add spaces after commas 2011-04-29 20:47:02 +02:00
Shauren 2f79b0f266 Core: Removed all double (and more) empty lines 2011-03-21 10:52:14 +01:00
Shauren e5347a3bda Core: Fixed warnings:
C4100: 'variable' : unreferenced formal parameter
C4701: potentially uninitialized local variable
C4389: '!=' : signed/unsigned mismatch
C4245: 'argument' : conversion from 'X' to 'Y', signed/unsigned mismatch
2011-03-08 16:42:00 +01:00
Machiavelli e07e20ffca Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf. 2011-02-20 20:16:34 +01:00
Machiavelli 957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
Shauren 928443d899 Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Shauren 0f3b9019a8 Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
leak 6115b0bd5f Removing ProgressBars as they are performing badly on startup.
[**************************************************] 100%
R.I.P

--HG--
branch : trunk
2010-12-22 00:12:03 +01:00
leak fd694cd232 Streamlining loading functions for server startup
- Added a couple of timer outputs
- Improved code consistency between loading functions
- Progess bars should look and behave similar on all OS now (sLog.outString() is not needed anymore to replace the progress bar in log files)

--HG--
branch : trunk
2010-12-19 17:06:33 +01:00
linencloth 454444a1af Core/MovementGenerators: Remove evade state when HomeMovementGenerator gets destroyed without finishing the movement
--HG--
branch : trunk
2010-12-18 23:01:42 +01:00
Shauren 82f45966fc Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts)

--HG--
branch : trunk
2010-12-17 13:43:24 +01:00
Anubisss 6d9029c12e Make some cleanup.
My thank goes to Az@zel for the code analysis.

--HG--
branch : trunk
2010-12-16 18:08:23 +01:00
Spp 408fce1de6 Core: Some optimizations
- Declare some functions const
- Fix some mem leak
- Fix some resource leak
- Remove unused variables and functions
- Remove duplicate functions
- Reduce the scope of some variables
- Remove unused file

--HG--
branch : trunk
2010-12-06 02:07:53 +01:00
linencloth 4cd2f3dae6 Core/Traveller: Calculate the travel time correctly for zero distance
Closes issue #4857

--HG--
branch : trunk
2010-12-04 17:25:33 +01:00
linencloth 7811c89a93 Core/MovementGenerators: Don't remove evade state when clearing unit states.
Core/Spells: Don't start combat when the target is evading.
Closes issue 1861

--HG--
branch : trunk
2010-11-13 23:51:23 +01:00
click 613b81f36f REALLY fix the CRLF-crap...
--HG--
branch : trunk
2010-10-07 15:54:07 +02:00
click f0c4241ea4 Remove the accidental additions of CRLF-crap from the header updates
--HG--
branch : trunk
2010-10-07 15:35:36 +02:00
click dd29d9e422 More copyright header updates (will this ever end?)
--HG--
branch : trunk
2010-10-07 14:50:05 +02:00
click a67d7c9afd Copyright header updates - part 3... (and some whitespace cleanups)
--HG--
branch : trunk
2010-10-07 14:00:52 +02:00
click 8ea4b32fab Update copyright headers (following the same standard in all files = good)
--HG--
branch : trunk
2010-10-07 12:41:56 +02:00
Machiavelli 0856197d87 Core/Unit: Fix a crash in GetCurrentMovementGeneratorType(). Author: dr.tenma
Fixes issue #1876

--HG--
branch : trunk
2010-09-15 15:38:46 +02:00
Machiavelli a41e99223e Core/DBLayer:
* Rename QueryResult class to ResultSet
* Rename QueryResult_AutoPtr to QueryResult
* Declare ACE refcounted auto pointer for PreparedResultSet class

--HG--
branch : trunk
2010-09-11 21:10:54 +02:00